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Rath

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Posts posted by Rath

  1. On 6/21/2017 at 3:22 PM, NotAnAimbot said:

    Here we go!

    March the 25th 1958: A.V. & Roe Canada CF-105 "Arrow"

    0bq8e8U.png

    As Soviet bombers became more and more performant, Canada's indigenous fighter, the relatively slow straight-wing CF-100 "Canuck", became more and more obsolete and unable to cope with the new generation of enemy aircraft. Thus development was started on an indigenous interceptor which would operate at 50 000 feet altitude and Mach 2 speed, and the fighter was to be able to reach that altitude in less than five minutes. These specifications were basically asking for one of the best aircraft available at that time.

    avro-cf-c05-canadian-intercepter01.jpg

    mdAs2Mp.png

    The aiframe and engine were completely developed in Canada, the Arrow's planned powerplant being the Orenda "Iroquois" which would have given it Mach 3 capability. A delta wing was chosen for more fuel room and the advantages of a swept wing, while providing for lower landing speeds. Although low speed maneuverability would have been reduced, the Arrow wasn't built to operate in these conditions, for it was expected to mainly fly in a straight line towards bomber formations. Crew was supposed to be of two pilots, one flying the plane and another operating weapons housed behind the pilot.

    ypJFdk9.png

    Much less of a crowd than the original

    avroarrow.jpeg

    Image result for avro arrow canadian aviation museum

    However, after the appearance of ICBMs, the Arrow was considered obsolete, a more or less controversial decision. The development program for both airframe and engine was ended and prototypes were destroyed, for reasons which still remain unknown or controversial today. The nose section of one of the prototypes was hidden and is now on display at the Canadian Aviation museum in Ottawa, Ontario, and some rumors speak of a secret complete Arrow hidden somewhere, yet to be found today.

     

    Builder's notes

    AG3 toggles the afterburners. Not much else really, except a warning against strong yawing or rolling at high speeds. This causes the fuselage's side wing panels to create lots of lift and destabilize the plane, something which I've partially fixed with SAS modules.

     

    https://www.dropbox.com/s/apgvfoz4vtcfpvp/CF-105 Arrow.craft?dl=0

    Oh what could have been... :(  It seems like every one of my fellow Canadians hates the fact that it was cancelled.

  2. 3 hours ago, kerbiloid said:

    Need disambiguation.

    Does "with modern equipment" mean that the used technologies are limited with their current state, but you can build as many Soyuzes as you wish, or that modern tech is a starting point.

    Though, as "infinite money" would devaluate in a second, and nobody could build anything, no difference.

    Modern equipment means that you start out with eleventy billion soyouzes but can keep building (but you gotta start now, no waiting for that Alcubierre).

     

    Ok, how about all the worlds military budgets going to a single space program?

  3. 21 hours ago, Skyshrim said:

    Has anyone here been able to build one of these with a full size mk3 cargo bay with cargo to orbit capability? I got close, but then realized using the cargo bay as the main boat hull results in the contents being destroyed on landing. The only solution I can think of is to make a double-decker fuselage or have some crazy oversized floats, but both of those options bring more challenges like dealing with a lot of dead weight or figuring out how to load and unload cargo to the second floor.

    Any ideas?

    I think you are just touching down too fast.  I can land mallards full of science jr. and keep them intact.  You just need bigger wings I guess.

  4. I wanna get this thread doing something again so here we go (you can find a kerbalmaps replacement here)

    What could have formed this?  Looks like it could be a caldera or something.  It's down near the tip of the KSC continent if anybody want's to go check it out in game.

     

    Oooh, I found another dry riverbed, it looks like the whole desert was its drainage basin.  That's the desert with the temple, perhaps it was a massive nile-style delta previously.

     

     

  5. On 5/15/2017 at 4:28 AM, Citizen247 said:

    So, I've been doing some testing for modular cockpits.

    All looks good in overlay mode:
    screenshot45_zpsfw0iihdo.png

    screenshot46_zpscm8cujgc.png

    screenshot47_zpshpgcdzjt.png

    Unfortunately when you go into IVA:
    screenshot49_zpsmjxbtyts.png

    So KSP only renders the IVA you're currently in. So modular cockpits are going to take a custom code plugin, to force KSP to render visible IVAs.

    I think the code itself would be fairly straight forward. However since it would be more than just parts, I'm thinking that it might be better to make another mod focused on Modular cockpits alone.

    please do make a modular cockpit mod.  Also, could you make a mid section cockpit that fits the chines on both the front and the back?  Like the Vindicator, but without the back glass part, just right into the razorback part again.  There was another british ww2 plane that had it but I forget the name right now.  And perhaps a glass back so you can make a vindicator cockpit out of it too?

  6. 2 hours ago, selfish_meme said:

    I made a brake this way once before, I used it for turrets, I guess using something similar to the method above on the main rotor would work too, could make for a very manoeuvrable heli

    If it was contra-rotating it could turn in both directions very quickly I guess.  A very large heli that turns very fast?  yes please.  If we could find a way to attach it to a and d keys that would be great.

  7. 2 hours ago, quasarrgames said:

    Hello Everyone! Back with an exciting new craft:

    The Aeolus

    odasfG2.png

    A unique but realistic staged spaceplane with incredible capabilities.

    The high-performance j58 (whiplash) engine gets the craft up to about mach 3, then the aerospike upper stage detaches and carries the payload the rest of the way. So it's all present-day technology.

    Also, it obeys all the rules. It's 20m long and 1.25m in diameter (excluding its fins and landing gear).

    Pictures for publicity:

      Reveal hidden contents

    88oNRvX.png

    7egAq58.png

    Features

    Payload Capacity: 8 TONS (yup. That's as much as the next two heaviest lifters COMBINED) to equatorial 75km LKO, or 5 tons to equatorial GTO

    The jet stage can be landed in the water, or flown to the next continent and landed there (if necessary), in about 8 minutes' time after separation

    Has a light so you can display your favourite color on your payload while you launch! (if you don't specify the color you wish on your launch, it shal be kept as fabulous purple)

    Tested in simulators for any payload that fits in a 2.5 by 5.5m fairing

    Flight instructions:

      Reveal hidden contents

    1-Stay level until you reach 600m/s, then pull up into a 20 degree climb

    2-At 20km, once your speed starts to drop, engage RCS and stage

    3-Try to keep the pitch at the point where the time to apoapsis is just increasing. Should reach cutoff velocity about 45km up

    4-Remove fairing once in space and circularise normally

     

    Since this is vastly superior to my trinity rocket, i wish to replace it with the Aeolus in the upcoming test launch and in the craft manifest

    Cost of the lifter: :funds:18,830

    Recovery cost: :funds:7,360

    Customer cost: :funds:31,000

     

     

    I'm kinda butting in here, but those wings seem like they could be a bit unrealistic.  Attached by a single strut?

  8. 12 hours ago, Sigma88 said:

    right now the terrain can only have 1 altitude value for a given coordinate (LON/LAT)

    a cave would require 3 (cave ground, cave ceiling, outdoor ground)

    the only solution "readily" available would be to design a "building" that looks like a cave and load that on the planet using KK

    That's what I was trying to say up above.  Make a small planet and cover it in a huge building with built in caves.

  9. I wonder if you could make a cave filled planet by making a tiny one and then sticking a bunch of tylo-style caves on top of it?  I would love a "honeycomb" asteroid or something even bigger.  Imagine landing your rocket way down a huge hole where you need to steer slightly right and left to get out.  Sounds like a star wars planet.

     

    EDIT:  like this

     

  10. 14 hours ago, Overland said:

    Ive lost half a fuel tanker wagon down a terrain crack before, a train was parked on a gap in the terrain on save..when it loaded half stayed under

    It is a very big drop though most things popped on hitting the water

    Can hyperedit be set to minus values?

    I admit though im envisioning more of a kas winch pulling something under clipping through the terrain

    But maybe im drifting a bit far off topic?

    I recall the global ocean was one reason for bad optimisation in the early days

    Oooh, a KAS winch pulling a kite style thing underground (it would need to be a kite because otherwise a boat would not always touch the underground ocean if the winch was too short) is very interesting.

  11. 5 hours ago, EpicSpaceTroll139 said:

    ...Now to figure out how to reliably get below the surface for that science... Hmmm

    Terrain glitches in certain places could possibly fit through very small boats (or planes!) and then you could go around under the land to all the biomes. All of KSPs continents are connected so you could get all of it.  And then return to a hole to exit.  We would need to map terrain holes to do this though.

  12. 12 hours ago, Dcseal said:

     

    Cool challenge idea.

    Alright! Here's my go with a plane called the "Koeing". It's got 64 passenger capacity, so it's heavy class.

    I got some inspiration from some old passenger planes with engines on the top, and I decided to make it a little more kerbal.

    TWO Engines on the top!

    Pictures:

      Reveal hidden contents

    F49bwsm.png

    OBnV5xn.png

    i05MlGD.png

     

     

    Scoring:

    • Bonus Points:
    • Can't tailstrike +20
    • Stalls at 20m/s (That's some serious power) +60
    • Needs only 4 of it's 6 engines to fly +5
    • Doesn't need SAS to fly stably +20
    • Airbrakes +10
    • Can ditch in water with no damage +20
    • Needs the whole runway -20
    • Main Scoring:
    • Max Distance: (Not enough to even score it. It runs out almost instantly, but i'm proud of it.)
    • Passengers: 64 capacity = 12.8 points? (I think I did the math wrong.)
    • Flight Attendants: 2 = 1 point? (I probably just did the math wrong again.)

    135 bonus points + 12.8 + 1 = 148.8

    (Welp, I think I did the math wrong.) The base scoring needs a little explaining, as it doesn't make much sense to me with some calculations containing *'s and others with other characters.)

    the * symbol is how people usually type times.  / is divided, + and - are self explanatory I hope.

    Lets say 5km range because from the screenshot you got at least that far.

     

    Max speed+(max distance/10)+((Max passengers*5)*1+(number of flight attendants/2))+Bonus points

    so: (Whatever the max speed is, I don't see it in your submission)+(5km/10)+((64*5)*1+(2/2))+135

    I'm dubious about the 20m/s stall, as those wings are too small.  Stall is when you plane starts falling out of the air because it's going too slow, and loses controllability.

    By the way, you could make this a far better scoring plane by replacing the tail ramp with the slanted mk3-2.5m adapter emptied of oxidizer and the slanted 2.5m-1.25m adapter and a slanted tail cone for more fuel.  And Then take off most of the jets, that size of plane can take off on three wheesleys.  Two goliaths is overkill, and you have six.  you'd be better off using a few RAPIERs or whiplashes, and then you could rake in a ton of speed points.  You could remove all but two of the rear landing gear, but you could have two bogies per side if you aren't as good at landing softly.

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