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Cebi

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Everything posted by Cebi

  1. @WakabaGyaru Go to the Nert's Dev Thread click on here in the first post and you will be redirected to the last post with a relevant download link.
  2. Slingshot around Gilly is like farting agains the wind at that speed. You can try what mhoram sugested. I would first try to set my periaps in upper atmosfere and try burn all the fuel as soon as you get near periapsis. You just need to achieve highly eliptical orbit and then you will gradualy break by diping into the atmosfere in several passes. Also...do you have a heatshield? If answer is no, then there is no way to survive that encounter with atmosfere. Take it as a lesson and go design another probe
  3. Try to reduce speed before you hit atmosfere by burning your engines. Direct capture is more leathal in 1.04. Also remember that only parts behind heatshield are relatively safe. Anything you build radial will not be shielded unless you enclose it in fairing.
  4. This calls for test. I wont be able to test it soon, but i would take whiplash engine, precooler, probecore and stick ram/shockcone intake on the top. Then only thing left to do is launch it verticaly and note highest altitude reached.
  5. One sunny day i decided to repair leaky propan-butan stove. I dissesambled and assambled whole thing replacing some seals in the process but the damned thing still leaked gas when pressured. I turned to my grandad and said: "Get me something to test where the leak is." He returned with matches. My head still close to the stove listening for the hiss of leaking gas, he lighted the match. Ensuing fireball engulfed us both. I fell on my back right beside PB-canister and promtly disconected it. When i looked up my grandad had surprised look on his face and he was still holding the match. His eyebrows was gone and his hair and beard was smoking. None of us were seriously hurt (beside minor burns on face) and i laughed so hard that i wept.
  6. I think that it is not true. http://forum.kerbalspaceprogram.com/threads/119108-Overhauls-for-1-0Edit:Sorry i did not understand your statement at first. My bad. Game indeed does not recognize this if parts are simply behind something with space between.
  7. @Chris...honestly dont know what those units might be but i measured 20-ish units 550ASL on Duna. I used redings that presmat barmometr gives. Edit: is it posible that barometer is using hPa/milibar?
  8. Ok so here is what i found out. https://docs.google.com/spreadsheets/d/1JdYXcMcwQA3NNzd08sNx7npjDPSgkETCp18grYnDw28/pubchart?oid=1346886800&format=interactive Blue line is Kerbin and orange is Duna. Bumps are errors in my measurement. There is a diference but even when there is preasure at 30000 aprox. 3x lower you wont "feel" it with such small numbers involved.
  9. Will try today to monitor presure during ascent of my probe. Will post readings later today.
  10. OP mentioned eliptical orbit not inclined eliptical. First satelite missions rarely gives you inclined orbits. Also you cant click on desired orbit. It is there only for reference. You cant click on orbits of planets either. We realy need those pictures to be able to help.
  11. Also throttling back during separation will prevent damage to main stack.
  12. Diversity of engines is much more interesting then pre 1.0. I am quite happy with gameplay aspects of new engine stats and their roles depending on atm preasure. Edit: I always loved how KSP inspired curiosity in me. When i first observed reaction wheels, rcs, docking i paused game and looked it up and read about it on internet. My point is: I wouldnt know that rocket engines have ISP that changes with atm preasure if not for KSP. And i am glad that now i do.
  13. I was telling myself this first time i was ascending from Duna surface too. Then i realized that Lander Can without any aerodinamic parts is not so good idea.
  14. Been there, done that. Mk2 lift properties (even without wings) on the top of rocket will produce huge force that will flip you every time. Simple solution is to put plane inside fairing and add more fuel to compensate for added weight.
  15. To get simple answer to your qustion we need to see craft itself. Without it we are only guesing. Fins are not mandatory for stable rocket. With fins you gain stability but also you gain more drag. I think that if you are placing fins in 4 or 3 way symmetry total lift force will be zero. It is drag of those fins that will make your rocket point in prograde direction.
  16. I see some flaws on your test 3 rocket. You have 4 liquid boosters which have low fuel fraction. You are using 4x RT-30 for barely 10 sec. That is wastefull. Also try to do proper gravity turn. You dont need boosters at all. Make first stage with RT-30 that has enough trust to lift of the pad, then second stage with RT-45 and you are good to go for orbit. Also you are fliping becouse that engine under your pod weights more then your capsule. You need more tanks on last stage or you need to use lighter engine. RT-45 is ok for last stage if you dont have LV-909. @Kurja: He reached limit of how much rocket can weight. He did not upgrade buildings. That is why he is draining fuel out of tanks. Better solution is to drop those 4 engines with small tanks and add more fuel per engine.
  17. You need to upgrade buildings for this in career mode. I think that tier II tracking station and mission control is needed.
  18. You can do this with linear RCS ports. Place 4 around CoM and then some facing forward and backward. Also using fine control mode [caps] saves vast amount of fuel for me as i dont need to compensate too much for my piloting errors..
  19. Make OKTO top side facing the direction you recognize as forward. edit: In this setup W key will do nothing becouse it tells the rover to pitch up which it cant.
  20. At the same time? Instal Hyperedit or alt+F12 and complete contract from cheat menu. You can read orbital parametrs just fine from mapscreen. Click on Pe or Ap marks during manuver plot and you can see them without mousing over. When i am doing sat missions i will launch to corect inclination when space center is near ascending or descending node of contracted orbit. Circularize at aprox 75km, then i will plot maneuver to hit Pe. If after burn Pe is slightly off i will burn radial or antiradial to get it to correct pozition and then i will tell mechjeb to do Apoapsis change at next apoapsis (becouse future Pe is my Ap now). Then Profit.
  21. If i remember corectly i got flag biome only by touching the pole with my sciencemobile
  22. I thought that 80m/s in DeltaV map is minimal transfer dV between two SOI boundaries. Was i wrong?
  23. MarvinKitFox suggestion is best. EVA fuel will last for aprox 500 m/s. Best option is to make high speed randevous and switch to stranded kerbal. Then you can reverse his orbit for "free" or even land him on surface.
  24. I belive i had 50 science for transfering data of mun scan from clamshell scanner.
  25. @Phafor: Good to know. I am curious about Recovery craft. Any documentary pictures from rescue operation?
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