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About Budgie

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    Sr. Spacecraft Engineer

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  1. Could you tell us what you’re doing, or why it was announced that it was completed last week? I understand that this may relate to user information, and that you may not be able to
  2. Yes strongly agreed with all of this! Frustrating that the response so far has been a handful of replies to other peoples' topics with now-out-of-date predictions.
  3. Yea, +1 to the crowd that doesn’t have access to their fave game juuuust as I’m bit by the space bug again. I can be patient! Just would love to know about how long I need to be patient for ):
  4. Awwww yisssss, that station is looking good! Even the spherical hab module, which I usually dislike, seems to fit now.
  5. The parts have been duplicated and retextured, and exist in their own folder. You shouldn't have any issue if you already have these packs in your game data folder
  6. I think that's your best station yet. I like the module on the far side, away from Orion, it suggests cooperation by more than one space agency, different styles of building space station modules. I'd also love to see some modules hanging off the port and starboard CBMs too! Hope testing is coming along well, I think the Chaka mod is what's keeping me from really playing 1.1 right now!
  7. Thats fine! Your work is looking better and better, especially what you just posted. Excited to see the SLS in all its glory when you do get it out there.
  8. I also doubt their plumbing and tankage is built to withstand multiple cycles of having fuel pumped in and out. They're tanker trucks, not fuel storage tanks. Its also worth noting that the ISS produces A LOT of waste, if I remember correctly. Used clothes, waste from food packages, etc. This needs to be dealt with somehow.
  9. From Kerbin, Onwards! A "Realism-Inspired" History of the KSP o-----o-----o-----o So an introduction: You can see from my join date vs. post count that I'm a big time lurker. I've been playing KSP since forever, but only recently got it into my head to write something about it. I write okay, but fiction isn't my strong suite. So I decided to write a "history" of the Kerbal Space Program as it exists in my mind. Think Eyes Turned Skywards, but of course, on Kerbin. Things will be reminiscent of real life, but no real countries, rockets, astronauts or space programs will be harmed
  10. Hmmm. Looking at a map, I'd say any east coast site on or near the equator. ESA's Korou spaceport is in a pretty good location, honestly.
  11. I'd put my life on CST-100 before Dragon 2. Not because I think SpaceX's vehicle will be that much less safe. But Boeing is going about their project without any rush. They're not expecting that same media and popular support, so they're doing things how they have always done things. Maybe more slowly, but it works well in the end.
  12. This shouldn't be an issue. I play on mac, I've persistence file shared with a windows user. Dumb question maybe, but have you both made sure that you're running the same version of KSP? I can't think of any other reason for this to be happening, if your game data folders are exactly the same
  13. If you want to do pass-and-play multiplayer, you should make sure you have the exact same game data folder as your friend (if mods, make sure you have the same versions of everything). Then the file you need to share with your friend is the one labelled "persistence". Send it to your friend and make sure they copy it over their own persistence file
  14. People keep saying this, people keep forgetting that heavy lift rockets will be an absolute necessity for reaching far off BEO targets. You can subdivide a large interplanetary spacecraft into multiple launches, sure. But then each individual payload will require docking/berthing ports, a "probe core" to guide it to the larger spacecraft, its own RCS system, its own RCS tanks, etc... You simplify all of this down by flying larger payloads on rockets like SLS or the MCT, drastically reducing the number of redundant systems once all elements of the interplanetary spacecraft are assembled to
  15. Gotta agree with Nibb. I'm sure they have some preliminary designs stashed away somewhere. But when you can buy a safe trip on a Soyuz to the ISS, why develop a spacecraft when you have no experience designing habitable and survivable capsules? If JAXA wants to take part in BEO exploration, they'll likely pick a front runner in the race and give them extra money/hardware/both in exchange for seats on, for example, Orion missions, like the ESA did.
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