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About Budgie

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    Sr. Spacecraft Engineer

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  1. Awwww yisssss, that station is looking good! Even the spherical hab module, which I usually dislike, seems to fit now.
  2. The parts have been duplicated and retextured, and exist in their own folder. You shouldn't have any issue if you already have these packs in your game data folder
  3. I think that's your best station yet. I like the module on the far side, away from Orion, it suggests cooperation by more than one space agency, different styles of building space station modules. I'd also love to see some modules hanging off the port and starboard CBMs too! Hope testing is coming along well, I think the Chaka mod is what's keeping me from really playing 1.1 right now!
  4. Thats fine! Your work is looking better and better, especially what you just posted. Excited to see the SLS in all its glory when you do get it out there.
  5. I also doubt their plumbing and tankage is built to withstand multiple cycles of having fuel pumped in and out. They're tanker trucks, not fuel storage tanks. Its also worth noting that the ISS produces A LOT of waste, if I remember correctly. Used clothes, waste from food packages, etc. This needs to be dealt with somehow.
  6. From Kerbin, Onwards! A "Realism-Inspired" History of the KSP o-----o-----o-----o So an introduction: You can see from my join date vs. post count that I'm a big time lurker. I've been playing KSP since forever, but only recently got it into my head to write something about it. I write okay, but fiction isn't my strong suite. So I decided to write a "history" of the Kerbal Space Program as it exists in my mind. Think Eyes Turned Skywards, but of course, on Kerbin. Things will be reminiscent of real life, but no real countries, rockets, astronauts or space programs will be harmed
  7. Hmmm. Looking at a map, I'd say any east coast site on or near the equator. ESA's Korou spaceport is in a pretty good location, honestly.
  8. I'd put my life on CST-100 before Dragon 2. Not because I think SpaceX's vehicle will be that much less safe. But Boeing is going about their project without any rush. They're not expecting that same media and popular support, so they're doing things how they have always done things. Maybe more slowly, but it works well in the end.
  9. This shouldn't be an issue. I play on mac, I've persistence file shared with a windows user. Dumb question maybe, but have you both made sure that you're running the same version of KSP? I can't think of any other reason for this to be happening, if your game data folders are exactly the same
  10. If you want to do pass-and-play multiplayer, you should make sure you have the exact same game data folder as your friend (if mods, make sure you have the same versions of everything). Then the file you need to share with your friend is the one labelled "persistence". Send it to your friend and make sure they copy it over their own persistence file
  11. People keep saying this, people keep forgetting that heavy lift rockets will be an absolute necessity for reaching far off BEO targets. You can subdivide a large interplanetary spacecraft into multiple launches, sure. But then each individual payload will require docking/berthing ports, a "probe core" to guide it to the larger spacecraft, its own RCS system, its own RCS tanks, etc... You simplify all of this down by flying larger payloads on rockets like SLS or the MCT, drastically reducing the number of redundant systems once all elements of the interplanetary spacecraft are assembled to
  12. Gotta agree with Nibb. I'm sure they have some preliminary designs stashed away somewhere. But when you can buy a safe trip on a Soyuz to the ISS, why develop a spacecraft when you have no experience designing habitable and survivable capsules? If JAXA wants to take part in BEO exploration, they'll likely pick a front runner in the race and give them extra money/hardware/both in exchange for seats on, for example, Orion missions, like the ESA did.
  13. Really nice looking parts, Beale! I like the dimensions and size of these models compared to the stock scales, and can't wait to use them for all sorts of weird-scale adventures in space. Talking about weird scales, and hoping I'm not "that guy", but I haven't been around the Tantares thread in a while, so I looked a number of pages back in the thread and haven't seen mention of that infamous tweakscale config. Does one exist for the most recent version of Antares, even in a beta state? I know curtquarquesso puts out a really great one, but perhaps is there another out there if his isn't
  14. A quick album showing some stuff you can do with CMES parts. This shows my second Near-Kerbin Expedition to Skylab II (launched on an SLS Block IB) with an Orion and Exploration Habitat (ExHab), launched on a Delta IV/EMLV III Heavy. As you can see, I've added the circular solar panels and large rectangular ones from Near Future Solar, and antennae and dishes from AIES Aerospace
  15. Its more comparable to the new SLS infrastructure. Its not a parts pack, but a craft files pack with the parts to make those crafts viable. It has a pretty large memory footprint, but provides you with multiple versions of the SLS rocket, the Delta IV rocket (called the Evolved Monkey Launch Vehicle, EMLV) and the Falcon 9 rocket (called the Advanced Monkey Launch Vehicle), as well as a huge array of payloads for these rockets, including Orion, two kinds of landers (for airless and atmosphere bodies), a couple space stations, a rover and multiple surface bases). You can definitely make yo
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