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Over-Engineered

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  1. Snacks was just a bad joke, but yes, if you run the life support mod it would be cool to get contracts that worked along side the mod. It would also be cool to have the life support mod in the stock game for hard mode. I like the idea of each company having their own story arc and their own objectives. That would make career mode much more satisfying for me. Rather than, like you said, lobbing stuff in to space for no apparent reason other than to fulfill a contract that whoever supplied will never mention again. I usually don't even waste crew members on the orbital station/land base contracts, unless I want to do some science while I'm there, as you only have to have a certain capacity for crew and don't actually have to have anyone in the vessel. It would be fine if I next got a contract for transporting crew to and from the vessel.
  2. That sounds awesome, I think it would really help me get back into career mode. Thanks for you info and your work!
  3. After building Orbital Stations and Land Bases for Contracts these structures are pretty useless, unless you build some other capabilities into them which takes away from your pay from that contract. I would like to see Contracts come up that build on the original Contract. After all our own real world International Space Station was not built in one launch, and requires constant re-supplying, re-fueling, and switching out crew members. Some examples of these Contracts might be: Add this or that module to a Space Station you have in Orbit. Resupply your Space Station/Land Base with Snacks. Switch out Crew Members aboard your Space Station/Land Base. I think this would add a lot of depth to the current Contracts of this type, and give them a purpose besides orbiting forever uselessly. I am not a programmer, so I have no idea if this is possible in Unity. Any feedback or criticism is welcome.
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