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MacLuky

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Posts posted by MacLuky

  1. 1972 part 2: getting ready for Mars

    After a "dad-build-me-a-minecraft-server-please-hiatus" back in Space. We run a number of missions to prepare us for the Mars window and solidify the Moon base. We also show what should have been the SeaDragon, but is an even bigger monster.

    Spoiler

    screenshot-2021-05-05-10-07-18.png

    Our slingshot manoeuvre is not paying off. We can get a significant boost, but not enough to reach Mars or any other planet. Mission control will have to be content with what the new instruments gather

    screenshot-2021-05-05-10-09-55.png

    We did demonstrate that we can boost the orbit, its just that Mars is in the wrong place

    screenshot-2021-05-05-13-27-48-1.png

    The day has finally come for Valerie Pearson. After having spent 3 years in LEO she and Francesco return home.

    screenshot-2021-05-05-13-42-27.png

    Slightly too many G's for such a fragile body

    screenshot-2021-05-05-13-49-47.png

    No matter, she is back and will probably retire soon

    screenshot-2021-05-05-14-56-11.png

    Aquarius 2 launches on a Leo-A class rocket. This monster weights 10113 tons! towers 124 meters with a 20 meter core. Its first stage has 10F1S engines and 8 UA1205 boosters. Followed by a second stage of 2 M1 and is insanely expensive

    screenshot-2021-05-05-15-07-17.png

    The boosters actually run a few seconds longer than the core stage

    screenshot-2021-05-05-15-07-17-1.png

    Leading to more fireworks

    screenshot-2021-05-05-15-09-52.png

    Pushing onwards

    screenshot-2021-05-05-15-11-28.png

    Those are really expensive engines

    screenshot-2021-05-05-15-27-57.png

    Precise delivery of a 450 ton payload. The autonomous MTS vehicle. Capable of pushing 90 ton and capture it in mars orbit

    screenshot-2021-05-05-16-02-35.png

    Dock is complete

    screenshot-2021-05-05-16-03-49.png

    It also carried a detachable supply container, what a wiggle!

    screenshot-2021-05-05-17-04-22.png

    Next up is the base. It needs to go now so it can drill up shielding for 2 years and be isolated when the team arrives

    screenshot-2021-05-05-17-11-04.png

    Its not that heavy, so that the capture stage can also be used in crashing eh landing it on the planet

    screenshot-2021-05-05-17-14-08.png

    There's redundancy for the redundancy

    screenshot-2021-05-06-12-06-14.png

    Meanwhile Jupiter 1 arrives at its destination and starts plotting an orbit to one of the moons

    screenshot-2021-05-06-12-09-51.png

    Capture!

    screenshot-2021-05-06-12-42-40.png

    Liam Leia and Anton head out to MOONPORT for one year deep space radiation sickness test

    screenshot-2021-05-06-12-53-19.png

    After TLI

    screenshot-2021-05-06-13-09-46.png

    The new craft is very elegant

    screenshot-2021-05-06-13-18-15.png

    En route to the station

    screenshot-2021-05-06-13-21-35.png

    Housekeeping

    screenshot-2021-05-06-13-23-33.png

    Cloe and Alexander can return on one of the last Vega rockets

    screenshot-2021-05-08-15-37-58.png

    First flyby

    screenshot-2021-05-08-15-38-53.png

    This yields incredible amounts of science

    screenshot-2021-05-08-15-48-14.png

    Home again

    screenshot-2021-05-08-15-52-04.png

    Going down

    screenshot-2021-05-08-16-17-13.png

    Spica 6 is the storm shelter for the moon. Digging up regolith is taking to long for the massive base.

    screenshot-2021-05-08-16-19-55.png

    Nice decoupling

    screenshot-2021-05-08-18-39-20.png

    Fairly standard approach

    screenshot-2021-05-08-18-41-36.png

    It is one heavy capsule

    screenshot-2021-05-08-18-44-51.png

    Overshooting target

    screenshot-2021-05-08-18-50-34.png

    But we have wheels

    screenshot-2021-05-08-18-51-46.png

    It will be a long drive

    screenshot-2021-05-08-18-55-11.png

    Arrived. It will be parked in the vicinity so we can get in there fast.

    screenshot-2021-05-08-18-55-39.png

    Funny little orb

    screenshot-2021-05-10-18-50-55.png

    supply to leo

    screenshot-2021-05-10-19-01-11.png

    Refill of RCS was needed

    screenshot-2021-05-10-19-10-56.png

    As for the moon port

    screenshot-2021-05-10-22-18-57.png

    We should update this craft with new tech

    screenshot-2021-05-10-22-24-23.png

    On final approach

    screenshot-2021-05-10-22-27-40.png

    Docked, the moonport is thirsty

    screenshot-2021-05-10-22-28-55.png

    Dropping garbage back to the moon

    screenshot-2021-05-24-16-55-16.png

    Mars 7 is the rover that has to find water, ice and regolith for the base to land

    screenshot-2021-05-24-16-55-27.png

    Normal taurus D

    screenshot-2021-05-24-17-07-44.png

    Familiar lander design, but it will need a push to get to mars

    screenshot-2021-05-24-17-16-54.png

    This is the MTS stage for the base

    screenshot-2021-05-24-17-17-30.png

    screenshot-2021-05-24-17-19-05.png

    Note the improved staging

    screenshot-2021-05-24-17-21-00.png

    One big engine

    screenshot-2021-05-24-18-39-57.png

    Docking is hard

    screenshot-2021-05-24-18-48-48.png

    But completed

    screenshot-2021-05-24-19-10-10.png

    Storm hits the moon, lets see what this thing is made off

    screenshot-2021-05-24-19-17-43.png

    Looking good!

    screenshot-2021-05-24-19-25-11.png

    Arrived at a moon where we can capture

    screenshot-2021-05-24-19-30-26.png

    Not really close

    screenshot-2021-06-06-12-19-33.png

    Transfer stage for the rover is a trimmed MTS

    screenshot-2021-06-06-12-22-11.png

    The Taurus-1F is based on the new HG3 engine so we can improve the ignition rate. It also lifts 200 ton

    screenshot-2021-06-06-12-32-08.png

    screenshot-2021-06-06-12-33-29.png

    Docking without a hitch

    screenshot-2021-06-06-13-00-56.png

    Next up is the MAV Mars Ascent and Descent vehicle

    screenshot-2021-06-06-13-10-53.png

    Including the capture stage and not enough dv. Someone in enginering must have been sleeping

     

  2. Thats a great idea. I could have saved a bit off weight on the Mars transfer vehicle that way. I thought of undocking and redocking when in storm, but it seems like a lot of work. KAS tubes might be a good alternative. 

    Btw you can transfer regolith.... but you would need a lot

    RP1 patch of the day LanderCan Mk12

    Off course I should support my own mods as well ;-)

    This is for RP1

    Spoiler

    @PART[MacLuky.LanderCanMk12]:FOR[SHED]:NEEDS[RP-0]
    {
      %TechRequired = advancedCapsules
        @description ^=:$: <color=green>From LanderCanMk12 mod.</color>
        %RP0conf = True
    }
     

    and this for RO

    Spoiler


    @PART[MacLuky.LanderCanMk12]:FOR[RealismOverhaul]
    {
        %RSSROConfig = True
        %rescaleFactor = 1

        @mass = 1.6
        !RESOURCE,* {}

        @MODULE[ModuleCommand]
        {
            @minimumCrew = 0
            RESOURCE
            {
                name = ElectricCharge
                rate = 1.0
            }
        }

        !MODULE[ModuleReactionWheel] {}
        MODULE
        {
            name = ModuleFuelTanks
            type = ServiceModule
            volume = 500.0
            basemass = -1
            TANK
            {
                name = ElectricCharge
                amount = 16000
                maxAmount = 16000
            }
            TANK
            {
                name = MMH
                amount = 46.9
                maxAmount = 46.9
            }
            TANK
            {
                name = NTO
                amount = 56.1
                maxAmount = 56.1
            }
            TANK
            {
                name = Oxygen
                amount = 700
                maxAmount = 700
            }
            TANK
            {
                name = Water
                amount = 5
                maxAmount = 5
            }
            TANK
            {
                name = Food
                amount = 6
                maxAmount = 6
            }
            TANK
            {
                name = LithiumHydroxide
                amount = 40
                maxAmount = 40
            }
            TANK
            {
                name = CarbonDioxide
                amount = 0
                maxAmount = 200
            }
            TANK
            {
                name = Waste
                amount = 0
                maxAmount = 15
            }
            TANK
            {
                name = WasteWater
                amount = 0
                maxAmount = 15
            }
        }
    }
     

     

    How I hate that forum auto-merge thingy. Is there a way to force separate posts? if not what is the timeout?

  3. 1972 Part 1 Getting ready for Mars

    We are aiming for a 1975 manned mission to Mars, with a test run in 1973 which means we must crank up production and learn what it takes to survive in outer space.

    Spoiler

    screenshot-2021-04-28-16-47-43.png

    The crew in SpaceLab is approaching the 3 year in orbit event, but are running out of Lithium Hydroxide (why are they still using those scrubbers anyway) Capella 19 is the resupply

    screenshot-2021-04-28-17-11-41.png

    Next up is Polars 12 which will add new scrubbers and rotate the crew that keep Valerie company

    screenshot-2021-04-28-17-31-21.png

    We could use this engine on other designs too

    screenshot-2021-04-28-17-40-49.png

    Francesco installs the new scrubber

    screenshot-2021-04-28-17-46-34.png

    And they rotate the crafts out, returning home in one of the last Vega class 

    screenshot-2021-04-28-17-52-22.png

    Still working fine

    screenshot-2021-04-28-18-17-08.png

    Next up is a new reactor for the moon base. We lacked power the last time we spent the night and with two reactors we should be good,

    screenshot-2021-04-28-21-53-32.png

    A new lander design and a prototype cargo rover that will also be used on Mars

    screenshot-2021-04-28-21-56-18.png

    Landing of the spider

    screenshot-2021-04-28-21-59-21.png

    Touchdown 2km from the base

    screenshot-2021-04-28-22-00-08.png

    Detached and heading towards the base, we crash the lander frame to clean up

    screenshot-2021-04-28-22-03-53.png

    It will be parked near the power plant, the next crew can put it into action

    screenshot-2021-04-29-14-54-34.png

    After Europa (forgot to take picutures), Io comes around making Canopius 11 the first craft to swing by all of Jupiters moons

    screenshot-2021-04-29-19-56-24.png

    At 170t Aquarius 1 is the first part of the Mars mission. It has fully shielded crew and command centers and carries a year of supplies and 3200 m/s which should be enough to return to Earth from Mars

    screenshot-2021-04-29-20-07-15.png

    It is launched on a Taurus-0E with 6 F1 engines, 6 J2 on the second stage and 2 on the third

    screenshot-2021-04-29-20-12-48.png

    All systems operational. Although.... we seem to have boil off despite lots of layers

    screenshot-2021-04-29-20-36-13.png

    Polaris 13 is another moon lander based on the direct ascent design. Goal is 1 year at the moon surface, if they succeed

    screenshot-2021-04-29-20-55-56.png

    Landing burn using the discardable descent stage

    screenshot-2021-04-29-21-04-02.png

    Landed 2.4km from the base

    screenshot-2021-04-29-21-10-22.png

    Rover picks them and 120 days of supply up and drives them to the base

    screenshot-2021-04-29-21-11-05.png

    Lorenzo will need to move the tanks first though

    screenshot-2021-04-29-21-29-06.png

    It is noticed that power will be a problem, so one of the solar panels is transfered

    screenshot-2021-04-29-21-45-58.png

    At the base the supplies are added to the main reserve

    screenshot-2021-04-29-23-19-09.png

    And 4 regolith drills will be used to create shielding, though very very slow

    screenshot-2021-04-30-16-16-10-1.png

    Polaris 14 is a maintenance flight to aquarius

    screenshot-2021-04-30-16-25-45.png

    It carries cargo like the early Rigel craft did

    screenshot-2021-04-30-16-39-15.png

    Since some idiot made a mistake the panels need to be shifted. It takes 2 astronauts to do this

    screenshot-2021-04-30-16-55-48.png

    Next up are docking procedures and mounting of the radiators

    screenshot-2021-04-30-17-12-09.png

    Working together at a rotating ship is not easy

    screenshot-2021-04-30-18-14-25.png

    This is where we picked up a nasty spin

    screenshot-2021-04-30-18-30-14.png

    But they get the job done!, no more boil off

    screenshot-2021-04-30-19-09-25.png

    Back at SAMBO we see serious boil off on Polaris 11, it is decided to test the ascent profile

    screenshot-2021-04-30-19-10-59.png

    If you spent 100 days on the surface you may get back up, but not to earth. Polaris 11 is crashed for science

    screenshot-2021-04-30-20-27-58.png

    Robin collects some of the surplus radiators to prevent a similar event on their return craft

    screenshot-2021-04-30-20-29-33.png

    Its a tight fit on this rover

    screenshot-2021-04-30-20-31-24.png

    a slow and tedious drive

    screenshot-2021-04-30-20-44-02.png

    But no more boil off!

    screenshot-2021-05-01-12-17-02.png

    Once Mars 6 had completed mapping the Martian surface it was time to descent.

    screenshot-2021-05-01-12-22-45-1.png

    Slowing down takes a lot of dv

    screenshot-2021-05-01-12-27-38.png

    But the craft is up to the task

    screenshot-2021-05-01-12-32-37.png

    Getting there

    screenshot-2021-05-01-12-34-32.png

    Touchdown, only to discover that the decoupler was mounted upside down. The rover can drive and do science, but has the skycrane attached.

    screenshot-2021-05-01-21-27-52.png

    Mars 5 heads for the south pole

    screenshot-2021-05-01-21-34-00.png

    We steer towards what looks like ice

    screenshot-2021-05-01-21-41-12.png

    Landing ! this time the ground crews send a software patch to the decoupler, turning it into a separator

    screenshot-2021-05-01-21-44-53.png

    Fireworks

    screenshot-2021-05-01-21-45-53.png

    Science!!! and lots of funds (we need those)

    screenshot-2021-05-01-23-23-17.png

    As the night falls we notice that the mod updates of simple logistics and kerbalism do not play nice togetether, 

    screenshot-2021-05-01-23-26-36.png

    Robin saves the day by linking SAMBO directly to the power station. There must be a better way

    screenshot-2021-05-02-19-44-03.png

    Luna 26 hopes to provide that, as we are scared of using nucluar power due to radiation

    screenshot-2021-05-02-20-02-28.png

    This will bring a 11 ton battery and solar substitute for 16 days of power

    screenshot-2021-05-02-20-10-12.png

    Approaching the LZ

    screenshot-2021-05-02-20-16-01.png

    Lowering so the rover can leave, I like the new design, it performs better.

    screenshot-2021-05-02-20-27-04.png

    It will take three astronauts to move these into position

    screenshot-2021-05-02-20-34-21.png

    Soon, solar tower 1 is up and running bringing 4,5 M units of electricity online and a ton of food.

    screenshot-2021-05-02-20-35-23.png

    Its great to work together (but a hassle)

    screenshot-2021-05-02-20-50-20.png

    SAMBO base is up to 2.7 out of 71 shielding the team may not survive a year. Perhaps we should build a radiation shelter.

     

     

  4. 1971 Mayhem at the Moon

    Explosions and expansions, the moons of Jupiter and a crew in jeopardy.

    Spoiler

    screenshot-2021-04-21-15-14-40.png

    The Mars window opens up and we launch 2 rovers to seek out possible landing sites

    screenshot-2021-04-21-15-28-41.png

    Mars 4 with a working engine, which will seize to work after the mod update

    screenshot-2021-04-21-15-35-11.png

    And its backup Mars 5

    screenshot-2021-04-21-15-42-06.png

    The rover uses a new delivery system and better power management

    screenshot-2021-04-21-16-00-36.png

    Meanwhile the crew of Polaris 7 gets ready to return. With the night fall power levels are dropping beyond what the base can sustain. Hopefully the next mission can fix the powerplant

    screenshot-2021-04-21-16-06-29.png

    Powering up the lander

    screenshot-2021-04-21-16-13-20.png

    And lift off... 

    screenshot-2021-04-21-16-27-40.png

    The crew meets at the station and will spend another week before returning

    screenshot-2021-04-21-16-28-38.png

    Traveling home with rock samples

    screenshot-2021-04-21-16-54-38.png

    The new Pe is 65km and seems to work fine

    screenshot-2021-04-21-16-58-58.png

    Landing in one pass

    screenshot-2021-04-21-17-07-46.png

    Polaris 8 is a new crew transport for LEO capable of 5 crew

    screenshot-2021-04-21-17-08-31.png

    The Taurus-0L needs a bit of extra oemphf to get off the pad 

    screenshot-2021-04-21-17-10-55.png

    One engine fails, avionics fail things are not looking good

    screenshot-2021-04-21-17-13-34.png

    Feedpressure is too low to make orbit. The C1 will not make orbit. Cloe Frimaut (P),  Alexander Hoffmann (E), Eva Larsen (P), Elene Eikina (E) will re-enter in the ocean

    screenshot-2021-04-21-22-16-50.png

    Due to delays in R&D the Mars6 recognisances orbiter designed to scan for resources will need 2000 d/v extra

    screenshot-2021-04-21-22-18-11.png

    The new booster addition seems to work well

    screenshot-2021-04-21-22-19-12.png

    But detaching them takes some of the wings with them

    screenshot-2021-04-21-22-24-00.png

    Approaching orbit, look at the huge kick stage, originally designed for Jupiter probes

    screenshot-2021-04-21-22-35-29.png

    Mars 6 is en-route

    screenshot-2021-04-21-22-41-45.png

    A resupply mission (boring)

    screenshot-2021-04-21-22-46-31.png

    screenshot-2021-04-22-21-46-34.png

    The backup of Mars 6 becomes Luna 24. We forgot a fairing half though.

    screenshot-2021-04-22-23-06-58.png

    Luna 24 will start with mapping the earth, then head to the moon

    screenshot-2021-04-22-23-09-07.png

    Meanwhile Canopius 11 begins its orbital ballet. It will swing by several moons after a small plane change

     

    screenshot-2021-04-23-15-38-29.png

    First up is Calisto

    screenshot-2021-04-23-15-38-46.png

    It will be used to change the plane of the craft and boost the orbit a bit

    screenshot-2021-04-23-15-39-26.png

    Passing very low over the surface

    screenshot-2021-04-23-15-39-36.png

    We will have another encounter in 2 weeks

    screenshot-2021-04-23-18-42-47.png

    The last of the Vega class crafts heads to the Luna station

    screenshot-2021-04-23-21-39-19.png

    Part of the mission is to install new Vacuum scrubbers

    screenshot-2021-04-23-21-57-25.png

    Polaris 9 is the second flight of Block C. It uses a re-designed second stage, still under 700t

    screenshot-2021-04-23-21-57-34.png

    This time Eva Larsen (P), Elene Eikina (E), Liam O'Brian (P) get used to the craft

    screenshot-2021-04-23-21-58-55.png

    The new stage works just fine!

    screenshot-2021-04-23-22-04-03.png

    Orbit is achieved and we have 4 days of supplies before we return

    screenshot-2021-04-23-22-21-48.png

    Ablator gets really hot. Why is this capsule less capable than the Mk1? I should not have updated deadly re-entry. After 4 attempts they land safely

    screenshot-2021-04-25-00-30-39.png

    Second pass at calisto

    screenshot-2021-04-25-00-30-44.png

    screenshot-2021-04-25-00-31-04.png

    screenshot-2021-04-25-00-31-55.png

    Next stop Ganymade

    screenshot-2021-04-25-00-43-35.png

    We still have an old probe in orbit of Vesta. Why not try to land it?

    screenshot-2021-04-25-00-44-16.png

    screenshot-2021-04-25-00-51-00.png

    No throttle means it is hard. fortunately we have unlimited ignitions

    screenshot-2021-04-25-00-53-07.png

    Final descent on RCS, slows us down just enough

    screenshot-2021-04-25-00-55-40.png

    To safely land and deliver a crapload of science

    screenshot-2021-04-25-10-44-50.png

    Polaris 10 heads to the moon on block B5. A new lander that can house 3

    screenshot-2021-04-25-10-55-36.png

    Eva Larsen (P), Elene Eikina (E), Ann Johansson (S) release the lander after the TLI

    screenshot-2021-04-25-11-01-03.png

    This is where we discover the whimsy solar panels. "Uh command, this is not going to cut it, we are losing power quickly."  

    screenshot-2021-04-25-11-01-50.png

    As the craft speeds away a decision to scrap the mission must be made quickly or face the consequences. Elina goes outside to extract the solar panels on the lander that think they are still in the fairing.

    screenshot-2021-04-25-11-07-59.png

    That still is not enough, "Power up the LEM" Eva decides to shutdown the CM and move over. That will reduce the power strain.

    screenshot-2021-04-25-11-09-21.png

    It works barely, we won't need the CM until re-entry though.

    screenshot-2021-04-25-11-13-29.png

    The view is quite different

    screenshot-2021-04-25-11-13-37.png

    And they get pulled out of their seats during the correction and insertion burn

    screenshot-2021-04-25-11-22-45.png

    The rest of the spacecraft functions nominally, they end up at exactly the correct inclination to land at Sambo

    screenshot-2021-04-25-11-28-00.png

    The ship will be abandoned and will need to be powered up after the mission, that means the LEM must do the rendez vous. Some batteries are locked as a precaution.

    screenshot-2021-04-25-12-42-15.png

    The new lander design feels slugglish

    screenshot-2021-04-25-12-44-24.png

    We are landing 21 km from the base.

    screenshot-2021-04-25-12-48-05.png

    The rover is put on auto pilot and takes 3 hours to get there and pick them up.

    screenshot-2021-04-25-12-52-00.png

    Finally! but now we discover Elina has lost her tools. She will need to go to the base to fetch some

    screenshot-2021-04-25-12-55-19.png

    Ann will start doing science

    screenshot-2021-04-25-13-07-15.png

    screenshot-2021-04-25-13-09-16.png

    Elina adds the food reserves to the base

    screenshot-2021-04-25-13-12-18.png

    And fetches the radiators, while crashing a solar panel on the rover

    screenshot-2021-04-25-13-13-38.png

    Lets hope this works

    screenshot-2021-04-25-13-16-41.png

    They drive up to the powerplant to mount the new radiators that each have 50kw of cooling power

    screenshot-2021-04-25-13-19-35.png

    screenshot-2021-04-25-13-22-03.png

    There, this should do the trick, now lets get to the base and power the reactor

    screenshot-2021-04-25-13-25-31.png

    I'm sure that will be enough right?

    screenshot-2021-04-25-16-44-03.png

    Entering the night, we will see. Mission plan is 90 days on the surface

    screenshot-2021-04-25-16-49-25.png

    Oh, another moon

    screenshot-2021-04-25-16-50-22.png

    screenshot-2021-04-25-16-50-36.png

    Setting up another node, Europa in a few months for 158 m/s

    screenshot-2021-04-25-22-03-32.png

    What if we could get to mars faster? Canopius 18 tries to slingshot around Venus to get to Mars

    screenshot-2021-04-25-22-04-47.png

    Without a fancy calculator, its just try and see what happens

    screenshot-2021-04-25-22-13-43.png

    And .... its on its way. At least we will get a flyby. Doesn't look like we can kick up the orbit enough

    screenshot-2021-04-25-22-38-01.png

    Spica 5 is a storage container that allows for larger base construction. It's not completely full because it would be too heavy. However supplies can be transferred into it

    screenshot-2021-04-25-22-55-43.png

    Good insertion, we will need to wait for the base to pass under us

    screenshot-2021-04-26-15-14-47.png

    The sun is back, it has been brutal. Altair 4's old power cells had to be used to make up for the loss of power, we need at least one more nuclear generator

    screenshot-2021-04-26-15-24-58.png

    Elena runs an experiment with old fuel tanks, we might make a fuel depot here

    screenshot-2021-04-26-15-27-47.png

    Adding those to the lander

    screenshot-2021-04-26-15-32-50.png

    And getting fuel from Spica 3 descent stage that was still sitting nearby

    screenshot-2021-04-26-15-36-50.png

    We are having a great time

    screenshot-2021-04-26-15-52-01.png

    There, that starts to look like a nice depot (the kraken will eat it though)

    screenshot-2021-04-26-22-14-54.png

    Spica 5 starts to descent, plenty of fuel

    screenshot-2021-04-26-22-25-19.png

    Forgot to detach the engines, it would take for ever to wiggle it in place

    screenshot-2021-04-26-23-02-33.png

    Again some deployment issues, but the solar panel works, it is time to remove the wheels of the lab and hab

    screenshot-2021-04-26-23-06-41.png

    If we could find a way to connect Altair 4 to it..... We can probably drag it in place with the rover

    screenshot-2021-04-26-23-08-07.png

    Proud arial shots

    screenshot-2021-04-26-23-12-40.png

    But with the second night approaching it is decided to head home as Polaris 10 is coming overhead soon and the dv margins are slim

    screenshot-2021-04-26-23-15-01.png

    The reduced weight should help though

    screenshot-2021-04-26-23-22-50.png

    Lift off. Now our rover is 21 km from the base....

    screenshot-2021-04-26-23-23-20.png

    Orbit and rendez vous achieved. 

    screenshot-2021-04-27-17-10-31.png

    Same juggle. The lander will power the main craft, only switching on avionics when needed

    screenshot-2021-04-27-17-13-54.png

    Keep everything pointed at the sun

    screenshot-2021-04-27-17-23-02.png

    Slowing down

    screenshot-2021-04-27-17-28-15.png

    Transfered to CM, thanks LEM!

    screenshot-2021-04-27-19-40-28.png

    Final launch if 1971 Polaris 11 will be an unmanned test of a new lander, using direct ascent

    screenshot-2021-04-27-19-41-57.png

    6 F1 engines power the first stage, 6 J2 the second

    screenshot-2021-04-27-20-24-44.png

    The transfer stage can also capture, this is unexpected.

    screenshot-2021-04-27-20-37-43.png

    A descent stage handles the inclination and deorbit using 3 RL-10 Lunex engines

    screenshot-2021-04-27-20-40-45.png

    Killing horz. velocity over target.

    screenshot-2021-04-27-20-41-50.png

    Final descent

    screenshot-2021-04-27-20-47-19.png

    Just before touch down the stage is jettisoned

    screenshot-2021-04-27-20-49-11.png

    Well okay a bit too high up

    screenshot-2021-04-27-20-51-14.png

    Great precision landing and we think we can get home. It will stay for 150 days to test boil off

    screenshot-2021-04-27-22-36-45.png

    Altair 4 explodes without any reason, this is bad

    screenshot-2021-04-27-22-47-23.png

    Mars 4 and 5 have arrived at mars and are put in an equatorial and polar orbit.

    screenshot-2021-04-27-22-55-09.png

    So is Mars 6, it will act as an relay and scan for resources where the landers may land

     

  5. RP1 Patch of the day: Benjee's amazing MMSEV mod

    These patches are not complete, but it is a start. Here are the parts scattered in the RP1 tech tree:

    Spoiler

    |// Rover
    @PART[Benjee10_MMSEV_chassis|Benjee10_MMSEV_grapple|Benjee10_MMSEV_headlight|Benjee10_MMSEV_monopropSled|Benjee10_MMSEV_wheelLinear|Benjee10_MMSEV_wheelMount|Benjee10_base_platformA]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
    {
          %TechRequired = largeRoverDesigns
        @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
        %RP0conf = True
    }

    // Station
    @PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHDU_hab|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseLab|Benjee10_MMSEV_baseLander]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
    {
        %TechRequired = modularSpaceStations
        @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
        %RP0conf = True
    }

    // station thingies
    @PART[Benjee10_MMSEV_adapter_0-9375|Benjee10_MMSEV_baseMount1-875|Benjee10_MMSEV_baseNode1-25|Benjee10_MMSEV_endCapRound]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
    {
        %TechRequired = materialsScienceSpaceStation
        @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
        %RP0conf = True
    }


    // storage
    @PART[Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_logisticslong]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
    {
        %TechRequired = colonization2051LifeSupport
        @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
        %RP0conf = True
    }

    // large bases
    @PART[Benjee10_MMSEV_baseDockLowProfile|Benjee10_MMSEV_baseRailings|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_crewTube0|Benjee10_MMSEV_crewTube1|Benjee10_MMSEV_crewTube2|Benjee10_base_HDU_base|Benjee10_base_stairs|Benjee10_MMSEV_baseSolarArray]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
    {
        %TechRequired = largeScaleHabitats
        @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
        %RP0conf = True
    }

    // base landing
    @PART[Benjee10_MMSEV_baseLifter|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseRadiator|Benjee10_base_HDU_attic]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
    {
        %TechRequired = materialsScienceColonization
        @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
        %RP0conf = True
    }

    // fancy stuff
    @PART[Benjee10_MMSEV_baseTurbineBoom|Benjee10_MMSEV_baseTurbineBoomMount|Benjee10_MMSEV_baseTurbineHelicalTiny|Benjee10_MMSEV_baseTurbineHelicalSmall|Benjee10_MMSEV_baseTurbineHighDensity]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
    {
        %TechRequired = colonization2051EDL
        @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
        %RP0conf = True
    }

    // big fancy stuff
    @PART[Benjee10_MMSEV_baseTurbineGiant|Benjee10_MMSEV_baseTurbineHelicalLarge1|Benjee10_MMSEV_baseTurbineHelicalLarge2|Benjee10_MMSEV_baseTurbineLowDensity|Benjee10_MMSEV_baseTurbineMedDensity|Benjee10_MMSEV_baseTurbineMotor]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
    {
        %TechRequired = colonization2100EDL
        @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
        %RP0conf = True
    }
     

    Then, if you have RO tanks, this should configure the life support a bit better:

    Spoiler

    /// Base 1 Kerbal for 1 day
    @PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_logisticslong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseLab]:AFTER[zzzKerbalism]
    {
            MODULE
            {
                name = ModuleFuelTanks
                type = ServiceModule
                volume = 200
                basemass = -1
                TANK
                {
                    name = ElectricCharge
                    amount = 1000
                    maxAmount = 1000
                }
                TANK
                {
                    name = Oxygen
                    amount = 40
                    maxAmount = 40
                }
                TANK
                {
                    name = Water
                    amount = 0.15
                    maxAmount = 0.15
                }
                TANK
                {
                    name = Food
                    amount = 0.3
                    maxAmount = 0.3
                }
                TANK
                {
                    name = Waste
                    amount = 0
                    maxAmount = 0.1
                }
                TANK
                {
                    name = WasteWater
                    amount = 0
                    maxAmount = 0.05
                }
            }
    }

    ///MMSEV - supports 4 crew for 10 days///
    ///LANDER CAN - supports 4 crew for 10 days///
    @PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander]:AFTER[zzzKerbalism]
    {
                @MODULE[ModuleFuelTanks]
                {
                    @TANK[*]
                    {
                        @amount *= 40
                        @maxAmount *= 40
                    }
                }
    }

    ///LOGISTICS SHORT - supports 2 crew for 33 days///
    ///LAB - supports 2 crew for 33 days///
    ///NODES - support 2 crew for 33 days///
    ///GREENHOUSE - supports 2 crew for 33 days, added greenhouse///
    @PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseLab]:NEEDS[Kerbalism]
    {
        @MODULE[ModuleFuelTanks]
        {
            @TANK[*]
            {
                @amount *= 66
                @maxAmount *= 66
            }
        }
    }

    ///3.75m NODE - supports 6 crew for 33 days///
    @PART[Benjee10_MMSEV_baseHDU]:NEEDS[Kerbalism]
    {
        @MODULE[ModuleFuelTanks]
        {
            @TANK[*]
            {
                @amount *= 122
                @maxAmount *= 122
            }
        }
    }

    ///3.75m HAB - supports 6 crew for 66 days///
    @PART[Benjee10_MMSEV_baseHabShort]:NEEDS[Kerbalism]
    {

        // Orginally this used rescyclers but kerbalism works differently
        // So we load only half and the user can decide how to augement

        @MODULE[ModuleFuelTanks]
        {
            @TANK[*]
            {
                @amount *= 122
                @maxAmount *= 244
            }
        }
    }

    ///LOGISTICS LONG - supports 8 crew for 33 days///
    @PART[Benjee10_MMSEV_logisticslong]:NEEDS[Kerbalism]
    {
        @MODULE[ModuleFuelTanks]
        {
            @TANK[*]
            {
                @amount *= 264
                @maxAmount *= 264
            }
        }
    }

    ///LONG HAB - supports 3 crew for 33 days, added recyclers///
    @PART[Benjee10_MMSEV_baseHabLong]:NEEDS[Kerbalism]
    {
      // Orginally this used rescyclers but kerbalism works differently
      // So we load only half and the user can decide how to augement

        @MODULE[ModuleFuelTanks]
        {
            @TANK[*]
            {
                @amount *= 45
                @maxAmount *= 99
            }
        }
    }
     

    This is the patch for kerbalism adding scrubbers and stuff

    Spoiler

    @PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseGreenhouse]
    {
            %capsuleScrubbers = true
            %scrubberCapacity = 1.67
            MODULE
            {
                name = ProcessController
                resource = _PressureControl
                title = N2 Pressure Controller
                desc = Use <b>Nitrogen</b> to maintain the internal atmosphere at a comfortable pressure.
                capacity = 1.67
                toggle = true
                running = true
            }

            @MODULE[ProcessController],*
            {
                @capacity *= #$/CrewCapacity$
            }

            MODULE
            {
                name = Comfort
                bonus = exercise
                desc = A treadmill designed to permit exercise in zero-g is included. The crew will love it.
            }

            MODULE
            {
                name = Reliability
                type = Comfort
                title = Treadmill
                repair = Engineer
                mtbf = 36288000
                extra_cost = 0.25
                extra_mass = 0.05
            }

            @tags ^= :$: comfort:
    }

    ///MMSEV - supports 4 crew for 10 days///
    ///LANDER CAN - supports 4 crew for 10 days///
    @PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseGreenhouse]:AFTER[zzzKerbalism]
    {
        %MODULE[Habitat]
        {
            %volume = 50    //guesstimate
            %surface = 80    //guesstimate
        }
    }

    ///3.75m NODE - supports 6 crew for 33 days///
    @PART[Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHabShort]:NEEDS[Kerbalism]
    {
        %MODULE[Habitat]
        {
            %volume = 25    //guesstimate
            %surface = 40    //guesstimate
        }
    }

    ///GREENHOUSE - supports 2 crew for 33 days, added greenhouse///
    @PART[Benjee10_MMSEV_baseGreenhouse]:NEEDS[Kerbalism]
    {
            MODULE
            {
                name = Comfort
                bonus = plants
                desc =  There's something inherently calming about an artificial slice of nature, kept alive only by the miracles of duct-tape and kerbal engineering. Let's hope the crew doesn't think too much about it.
            }

            @tags ^= :$: comfort:
    }
     

    Here is the first stab at Realism Overhaul lots of work to be done

    Spoiler


    // both seem based on the MMSEV lander from NASA.
    // 4x4.5x3 meter, 4ton rover

    @PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander]:FOR[RealismOverhaul]
    {
            %RSSROConfig = True
            %rescaleFactor = 1.6
            %scale = 1.0
            @mass = 3 // leave a bit for wheels and chassis

            !MODULE[ModuleReactionWheel]
            !RESOURCE[MonoPropellant]

            @MODULE[ModuleDeployableSolarPanel]
            {
                @chargeRate = 1 // more reasonable
            }
    }

    @PART[Benjee10_base_stairs|Benjee10_MMSEV_wheelLinear|Benjee10_MMSEV_wheelMount|Benjee10_MMSEV_headlight|Benjee10_MMSEV_chassis]:FOR[RealismOverhaul]
    {
            %RSSROConfig = True
            %rescaleFactor = 1.6
            %scale = 1.0
    }

    @PART[Benjee10_MMSEV_chassis]:FOR[RealismOverhaul]
    {
            !MODULE[ModuleSAS]
            !MODULE[ModuleKerbNetAccess]
            !MODULE[ModuleDataTransmitter]

            MODULE
            {
                name = ModuleAvionics
                massLimit = 4.5
            }
    }

    // rover bits
    @PART[Benjee10_MMSEV_crewTube0|Benjee10_MMSEV_crewTube1|Benjee10_MMSEV_crewTube2|Benjee10_MMSEV_endCapRound|Benjee10_MMSEV_grapple|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_logisticslong|Benjee10_MMSEV_monopropSled]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
    {
        %RSSROConfig = True
        %rescaleFactor = 1.6
    }

    // base modules
    @PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHDU_hab|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseLab|Benjee10_base_HDU_attic|Benjee10_base_HDU_base]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
    {
        %RSSROConfig = True
        %rescaleFactor = 1.6
    }

    // misc base parts
    @PART[Benjee10_MMSEV_baseDockLowProfile|Benjee10_MMSEV_baseLifter|Benjee10_MMSEV_baseMount1-875|Benjee10_MMSEV_baseNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseRadiator|Benjee10_MMSEV_baseRailings|Benjee10_MMSEV_baseSolarArray|Benjee10_base_platform|Benjee10_MMSEV_adapter_0-9375|Benjee10_MMSEV_base_TNode1-25]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
    {
        %RSSROConfig = True
        %rescaleFactor = 1.6
    }

    // turbines
    @PART[Benjee10_MMSEV_baseTurbineBoom|Benjee10_MMSEV_baseTurbineBoomMount|Benjee10_MMSEV_baseTurbineGiant|Benjee10_MMSEV_baseTurbineHelicalLarge1|Benjee10_MMSEV_baseTurbineHelicalLarge2|Benjee10_MMSEV_baseTurbineHelicalSmall|Benjee10_MMSEV_baseTurbineHelicalTiny|Benjee10_MMSEV_baseTurbineHighDensity|Benjee10_MMSEV_baseTurbineLowDensity|Benjee10_MMSEV_baseTurbineMedDensity|Benjee10_MMSEV_baseTurbineMotor]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
    {
        %RSSROConfig = True
        %rescaleFactor = 1.6
    }
     

     

  6. 1971 Part 1

    We choose to go to the moon, to stay. And figure out how to survive when heading to mars.

     

    Spoiler

    screenshot-2021-04-11-10-39-52-copy.png

    Early 1971 Canopius 11 arrives at Jupiter with nearly full tanks. A small burn aligns the plane with the moons.

    screenshot-2021-04-11-11-36-36-copy.png

    Spica 2 has a new landing system. Based on the proved LMDE rather than the RL10

    screenshot-2021-04-11-12-37-59-copy.png

    Very difficult landing, the landing platform gets destroyed but the hab survived. We have too much thrust in the final stage of the descent and not enough RCS power. The drive to Altair begins

    screenshot-2021-04-11-15-01-07-copy.png

    Swing by Europa

    screenshot-2021-04-11-17-32-11.png

    Very close! it will take nearly half a year before the next encounter

    screenshot-2021-04-11-18-46-14.png

    Next up is the lab, but with a new engine arrangement

    screenshot-2021-04-11-19-19-23.png

    Targeted landing using the Scott Manely burn time calculation

    screenshot-2021-04-11-19-34-47.png

    We can stage off engines if we have too much thrust

    screenshot-2021-04-11-19-37-50.png

    Landing on 2 engines, 12 km from the target

    screenshot-2021-04-11-19-40-01.png

    Getting off the pad is difficult

    screenshot-2021-04-11-19-41-18.png

    After a 2 hour drive we arrive at the base

    screenshot-2021-04-11-19-44-47.png

    For now we dock with the hab. Altair still has 30 days of supplies that can be used in an emergency. The plan is to turn it into a shelter

    screenshot-2021-04-15-13-32-01.png

    Spica 4 launches

    screenshot-2021-04-15-13-54-26.png

    Now we have 4 engines and a thrust balancer. One failure on the J2 means we cant do the inclination change. we need to wait 25 days before the base is underneath us

    screenshot-2021-04-15-16-55-41.png

    Spica 4 is a rover and a nucluar generator

    screenshot-2021-04-15-16-56-41.png

    Great thrust allows better killing of hor velocity, hopefully we can be more precise

    screenshot-2021-04-15-17-22-10.png

    I can see the base

    screenshot-2021-04-15-17-28-46.png

    Someone forgot to turn on the brakes and the rover has no avionics, lets hope it doesnt wanders off.

    screenshot-2021-04-15-17-49-41.png

    Fresh crew to keep Valentia company. She has been up there for over a year.

    screenshot-2021-04-15-17-55-04.png

    screenshot-2021-04-15-18-51-17.png

    Liam O'Brian (P), Francesco Verne (E), Judith Pesquet (S) will be the first crew to SAMBO: The Stephen Adams Memorial Base of Operations

    screenshot-2021-04-15-21-06-08.png

    Grabbing the lander. The Block 5 has an upgraded CSM

    screenshot-2021-04-15-21-09-31.png

    Coasting to the moon

    screenshot-2021-04-16-08-40-51.png

    Time to go home,  these rotations are short missions

    screenshot-2021-04-16-15-39-39.png

    Using the transfer stage to capture

    screenshot-2021-04-16-15-52-16.png

    The base is in the shadow, so they will stay at the station for 14 days

    screenshot-2021-04-16-15-52-57.png

    Mechjeb is docking the CSM, the LM is docked manually simultaniously. Mechjeb is faster .

    screenshot-2021-04-16-16-18-39.png

    Course change, will pass Neptunes moon too, we could get within 500 MM of pluto but no encounter

    screenshot-2021-04-17-12-27-38.png

    Time to go for landing, we can use a push down

    screenshot-2021-04-17-12-31-20.png

    Using an empty supply rocket for the deorbit burn

    screenshot-2021-04-17-12-52-11.png

    Descending to base

    screenshot-2021-04-17-12-53-04.png

    Going back up, we want to be closer

    screenshot-2021-04-17-12-53-42.png

    Another hover

    screenshot-2021-04-17-12-54-11.png

    Touchdown, 70m from base

    screenshot-2021-04-17-13-01-18.png

    Using the rover to get the rover

    screenshot-2021-04-17-13-04-01.png

    Lets see if we can setup the reactor here, keep the radiation from the base

    screenshot-2021-04-17-13-05-03.png

    Reactor fails, we need 100kw cooling not 4

    screenshot-2021-04-17-13-05-50.png

    Driving to the base

    screenshot-2021-04-17-13-07-30.png

    This is a great vehicle, that can keep us alive for a long time

    screenshot-2021-04-17-13-08-01.png

    And its solar panels power the base. The lander is slowly losing power for now. The fuel cells will boot up when we leave

    screenshot-2021-04-17-13-12-27.png

    Parking spot

    screenshot-2021-04-17-13-13-37.png

    Getting into the lab

    screenshot-2021-04-19-17-01-52.png

    This will be the new base, we still need a supply module and the power situation needs to be fixed

    screenshot-2021-04-19-17-03-52.png

    Love the airlocks

    screenshot-2021-04-19-17-05-54.png

    After 10 days they go for a 2 day excursion to the major craters

    screenshot-2021-04-19-17-07-47.png

    screenshot-2021-04-19-17-12-11.png

    Love the IVA

    screenshot-2021-04-19-18-10-54.png

    On the way back they pass the Spica 3 lander, there is some fuel that we could salvage.

     

  7. I am contemplating a fresh start on 1.10 or 1.11 with a multi-site game. Kind of what if rather than WW2 an extra terrestrial signal was located, would it not improve unification rather than war and accelerate space travel. But first Mars... I've done red planets on Kerbalism before but this thing is way more complicated

    However scene changes take up to 2 minutes, its soooo slooooowwww

  8. 1970 Part 2 To the Moon, to stay

    An exciting year with tons of missions, including a new station, a long duration moon project and the glimps of the future.

    Spoiler

    screenshot-2021-04-07-15-39-11.png

    First up is the maintenance crew. Cloe Frimaut (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) will spend 100 days in lunar orbit to prepare for the new modules that are supposed to be radiation proof.

    screenshot-2021-04-07-15-43-43.png

    Lorenzo Fernandez (P), Robin Kuipers (E) pay a visit to LEO to rotate the crew and provide Valerie some company who is approaching her first year in space. Two more to go.

    screenshot-2021-04-07-16-09-00.png

    Eva Larsen (P), Elene Eikina (E), Ann Johansson (S) head for the moon to practice precision landings in preparation of a better base

    screenshot-2021-04-07-16-32-19.png

    The block 4 lander has even more delta v and a bit more supply

    screenshot-2021-04-07-16-34-21.png

    The third stage had a bit fuel left for the insertion

    screenshot-2021-04-07-16-44-04.png

    Landing begins, good matching of inclination

    screenshot-2021-04-07-17-03-40.png

    Descent begins 450km from target at an altitude of 65 km using the Scott Manley calculation.

    screenshot-2021-04-07-17-59-27.png

    Landing within 100m of Luna 15

    screenshot-2021-04-07-18-02-12.png

    Fuel transfer from the spare tank to the descent stage, should we walk to Luna 15?

    screenshot-2021-04-07-18-06-44.png

    Neah, we brought a rover. This thing has spent 7 years on the surface of the moon and the solar panels are completely gone, but it seems to have fuel

    screenshot-2021-04-07-18-08-17.png

    I wonder what would happen if we hook it up to a power supply?

    screenshot-2021-04-07-18-09-30.png

    Whoops

    screenshot-2021-04-07-18-09-31.png

    screenshot-2021-04-07-18-10-51.png

    Ehm ground

    screenshot-2021-04-07-18-11-35.png

    They will spent 2 days and drive 13 km

    screenshot-2021-04-07-18-12-57.png

    screenshot-2021-04-07-18-15-35.png

    The rover is parked for some cinematic shots

    screenshot-2021-04-07-18-21-35.png

    screenshot-2021-04-07-18-22-20.png

    There is quite a bit of fuel left. We now have 2500m/s for descent where 1800 is the min

    screenshot-2021-04-07-18-23-59.png

    screenshot-2021-04-07-18-37-13.png

    screenshot-2021-04-07-18-42-10.png

    screenshot-2021-04-07-18-43-13.png

    The CM stage has also been enhanced, we prepared it for more inclined rendez vous

    screenshot-2021-04-08-17-47-57.png

    Another oldie. After 4 years Canopius 10 arrives at Vesta

    screenshot-2021-04-08-17-48-11.png

    screenshot-2021-04-08-17-48-56.png

    It gathers significant data and the ground team discovers that the other satelite in orbit had its transmitter shut down. A ton of science rains down in ground control after it has been activated

    screenshot-2021-04-08-17-57-56.png

    The crew does the usual skip rentry

    screenshot-2021-04-08-18-01-15.png

    Getting ready for the second pass

    screenshot-2021-04-09-18-28-51.png

    Meanwhile the orbital crew returns on Polaris 5. Some images of the construction seems to be lost. but the new lab is completely radiation proof

    screenshot-2021-04-09-19-37-22.png

    A recovered photo of its launch

    screenshot-2021-04-09-23-21-54.png

    A fast probe to Uranus

    screenshot-2021-04-09-23-32-33.png

    A moon rocket for a deep space probe seems overkill

    screenshot-2021-04-09-23-41-14.png

    screenshot-2021-04-09-23-42-35.png

    screenshot-2021-04-09-23-45-41.png

    Departing at nearly 20km/s it will reach its destination in 3 years

    screenshot-2021-04-10-18-28-51.png

    screenshot-2021-04-10-18-38-52.png

    Next up is a new moon base, using a RL-10 Lunex lander frame. In preparation of the switch to a hydrolox eco system around the moon

    screenshot-2021-04-10-18-49-29.png

    Good insertion, the lander can put nearly 7t on the moon

    screenshot-2021-04-10-18-56-08.png

    Use RCS for deorbit

    screenshot-2021-04-10-19-03-00.png

    screenshot-2021-04-10-19-16-40.png

    Balanced thrust is nearly impossible, RCS is not enough

    screenshot-2021-04-10-19-19-01.png

    And there goes a very expensive HAB, the ground team starts working on a new landing system

     

  9. RP1 Patch of the day

    What two patches in one day? Here is the KerbCan, your 1 kerbal seat to space but not back to earth.

    Spoiler


    @PART[KerbCan]:FOR[xxxRP0]
    {
        name = KerbCan2
        %TechRequired = spaceStationDev
        %cost = 1000
        %entryCost = 15000
        RP0conf = true
        @description ^=:$: <b><color=green>From Ven Stock Revamp mod</color></b>

        MODULE
        { name = ModuleTagHumanRated }
        MODULE
        { name = ModuleTagNoResourceCostMult }
    }
     

     

  10. RP1 Patch of the Day: Real Scale Sea Dragon

    Sea Dragon is an amazing mod and I struggled to get it to work in RP1 for a long time. It feels balanced with the current patch and they show up in the tree. However, a land launch takes out the 2M$ pad and  a sea launch leads to a crushed rocket due to FAR.

    Show it in the tree

    Spoiler

    @PART[RSSDengineStage1|RSSDengineStage2|RSSDfairing23m|RSSDtankBallast|RSSDtankStage1|RSSDtankStage2|RSSDtankStage3|RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
        @description ^=:$: <color=green>From RSSeaDragon mod.</color>
    //    @cost *= 1.2
    //    %entryCost *= 3
        %RP0conf = True
    }
     

    Patch the fuel and tanks, this one is weird, I can't get the original measures to work but with these numbers it flies.

    Spoiler

    // tanks
    @PART[RSSDtankStage1|RSSDtankStage2|RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
            %RSSROConfig = True
            %rescaleFactor = 1

            @cost = 30000
            @entryCost = 50000

            // similar to Titan 4
            @maxTemp = 900
            %skinMaxTemp = 2000
            %emissiveConstant = 0.6
            %thermalMassModifier = 1.0
            %skinMassPerArea = 4

            //!RESOURCE, * {}
    }

    @PART[RSSDtankStage1]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
            @mass = 174.5

            // Capacity: 25,613,380 lbs, or 11,618,033 kg: in 5kg units: 2,323,606
            // Should be RP-1 (kerosene) and LOX)
            @RESOURCE[LiquidFuel]
            {
                @name = Kerosene
                @amount = 4451374
                @maxAmount = 4451374
            }

            @RESOURCE[Oxidizer]
            {
                @name = LqdOxygen
                @amount = 7181947
                @maxAmount = 7181947
            }

            @description ^=:$: <color=blue>fill with RP-1 and LOX</color>
    }

    @PART[RSSDtankStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
            @mass = 142
            // Capacity: 9,676,554 lbs, or 4,389,211 kg: in 5kg units: 877,842
            // Should be LH2 and LOX
            @RESOURCE[LiquidFuel]
            {
                @name = LqdHydrogen
                @amount = 5881059
                @maxAmount = 5881059
            }

            @RESOURCE[Oxidizer]
            {
                @name = LqdOxygen
                @amount = 2012980
                @maxAmount = 2012980
            }
            @description ^=:$: <color=blue>fill with LH2 and LOX</color>
    }

    @PART[RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
          !RESOURCE, * {}
            // 292614 units
            // Should be LH2 and LOX
            MODULE
            {
                    name = ModuleFuelTanks
                    basemass = -1
                    volume = 292614*5
                    type = Tank-Sep-Steel-HP
            }
            @description ^=:$: <color=blue>fill with LH2 and LOX</color>
    }

    // engines
    @PART[RSSDengineStage1|RSSDengineStage2|RSSDengineTVC]:FOR[RealismOverhaul]
    {
        @maxTemp = 900
        %skinMaxTemp = 2000
        %emissiveConstant = 0.6
        %thermalMassModifier = 1.0
        %skinMassPerArea = 4

        %RSSROConfig = True
        %rescaleFactor = 1

        @cost = 70000
        @entryCost = 90000

        !MODULE[ModuleAlternator] {}
        !RESOURCE[ElectricCharge] {}
    }

    @PART[RSSDengineTVC]:FOR[RealismOverhaul]
    {
            @cost = 17000
            @entryCost = 10000
    }

    @PART[RSSDengineStage1|RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
            @MODULE[ModuleEnginesFX],0
            {
                    @heatProduction = 100
                    %ullage = True
                    %pressureFed = False
                    %ignitions = 1

                    @PROPELLANT[LiquidFuel]
                    {
                            @name = Kerosene
                            @ratio = 0.38264
                    }

                    @PROPELLANT[Oxidizer]
                    {
                            @name = LqdOxygen
                            @ratio = 0.61736
                    }

                    IGNITOR_RESOURCE
                    {
                        name = ElectricCharge
                        amount = 0.8
                    }
            }
    }

    @PART[RSSDengineStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
            @MODULE[ModuleEnginesFX],0
            {
                    @heatProduction = 100
                    %ullage = True
                    %pressureFed = False
                    %ignitions = 2

                    @PROPELLANT[LiquidFuel]
                    {
                        @name = LqdHydrogen
                        @ratio = 0.745
                    }
                    @PROPELLANT[Oxidizer]
                    {
                        @name = LqdOxygen
                        @ratio = 0.255
                    }

                    IGNITOR_RESOURCE
                    {
                        name = ElectricCharge
                        amount = 0.8
                    }
            }
    }

    // other
    @PART[RSSDtankBallast]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
        %RSSROConfig = True
      %rescaleFactor = 1
    }

    @PART[RSSDfairing23m]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
        %RSSROConfig = True
      %rescaleFactor = 1
    }
     

    I think the scale would have compensated for some of the things that ksp does not.

  11. RP1 Patch of the day

    Okay I really hate those huge cameras and there are some great models that we are not using for some reason. Here are some different film cameras that you can use:

    Spoiler

    +PART[scansat-recon-ikonos-1]:FOR[RP-0]
    {
        %name = RO-ImprovedFilmCamera-new
        %RSSROConfig = True

        @title = Improved Film Camera
        @description = The Improved Film Camera is used to take photographs of Earth from space. This is a vast improvement over the very basic Early Camera. Historically, these were flown as Spy Satellites under the Corona name, but for our peaceful RP-1 purposes, these represent the earliest weather satellite photos.
        @mass = 0.06578
        @tags = science photo photographs film camera corona spy sats dmagic
        @maxTemp = 1073.15

        !MODULE[ModuleKerbNetAccess] {}
        !MODULE[DMReconScope] {}
    }

    @PART[RO-ImprovedFilmCamera]:NEEDS[!Kerbalism]:AFTER[RP-0]
    {
        @description ^=:$: \n\n<b><color=white>The photos can be transmitted, but at a severe penalty of only 50% data. </color></b>\n\nLevel 2 Planetary Photography Experiment. Can gather 50% of Photography Science.
    }
     

    +PART[cansat-recon-worldview-3-1]:FOR[RP-0]
    {
        %name = RO-HighResFilmCamera-new
        %RSSROConfig = True

        %rescaleFactor = 1.2

        @title = High Resolution Film Camera
        @description = The High Resolution Film Camera is used to take photographs of planets from space. This camera provides very high resolution photographs that can be transmitted back to Earth, but some fidelity is lost. It is still recommended to physically return them. Historically, these were flown as Spy Satellites under the KH-9 Hexagon name, but for RP-1, these represent the first high resolution satellite cameras from commercial companies.
        @mass = 5.0
        @tags = science photo photographs film camera keyhole spy sats dmagic hexagon kh-9
        @maxTemp = 1073.15

        !MODULE[ModuleKerbNetAccess] {}
        !MODULE[DMReconScope] {}
    }

    @PART[RO-HighResFilmCamera]:NEEDS[!Kerbalism]:AFTER[RP-0]
    {
        @description ^=:$: \n\n<b><color=white>The photos can be transmitted, but at a severe penalty of only 50% data. </color></b>\n\nLevel 3 Planetary Photography Experiment. Can gather 100% of Photography Science, but is limited by requiring the experiments to still be returned for full value.
    }

    +PART[scansat-recon-kh11-1]:FOR[RP-0]
    {
        %name = RO-DigitalCamera-new
        %RSSROConfig = True

        @MODEL
        {
            @scale = 1.2, 1.5, 1.2
        }

        %rescaleFactor = 1.0

        @title = Ultra Resolution Digital Imaging Camera
        @description = The Ultra Resolution Digital Imaging Camera is used to take planetary photographs from space. This camera stores all of the imaging data digitally and these images can be transmitted fully back to Earth. Historically, these were flown as Spy Satellites under the KH-11 Kennen name, and also used in a similar fashion by the Hubble Space Telescope.
        @mass = 6.0
        @tags = science photo photographs film camera keyhole spy sats dmagic kennen kh-11 hubble
        @maxTemp = 1073.15

        !MODULE[ModuleKerbNetAccess] {}
        !MODULE[DMReconScope] {}
    }

    @PART[RO-DigitalCamera]:NEEDS[!Kerbalism]:AFTER[RP-0]
    {
        @description ^=:$: \n\nLevel 4 Planetary Photography Experiment. Can gather 100% of Photography Science and transmit for full recovery.
    }

    @PART[RO-DigitalCamera]:NEEDS[SCANsat]:AFTER[RP-0]
    {
        MODULE
        {
            name = SCANsat
            sensorType = 80 //2^6 + 2^4
            fov = 0.5
            min_alt = 100000
            max_alt = 1000000
            best_alt = 350000
            requireLight = True
            scanName = Visual
            animationName    = Deploy
            RESOURCE
            {
                name    = ElectricCharge
                rate    = 2
            }
        }

        MODULE
        {
            name = SCANexperiment
            experimentType    = SCANsatVisual
        }
    }
     

     

  12. On 11/26/2020 at 6:50 PM, Gotmachine said:

    Yeah, this is an annoying bug. The problem is that we can't easily disable pressurization as a whole because of various reasons, one of them being that the Kerbalism 3.x branch development is in minimum effort mode.
    In the meantime, you should be relatively fine if you don't ever touch the enable/disable habitat button.
    We should probably remove the ability to disable habitat as a temporary workaround.

    I noticed I couldn't find the disable button. For a long mission to mars it would be nice to just put shielding on particular habitats and disable eg. the return capsule. Since I can't disable the habitat I will need to shield it?

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