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MacLuky

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Everything posted by MacLuky

  1. Alright, I pushed an update to SpaceDock. Here's some pics, and thanks again for the fixed props. Oh, and restock support
  2. Chapter 133. Disaster Strikes This seldom happens to me, but there was no way around it this time.
  3. I saw a cargo variant somewhere on the forums that looked pretty cool and got me thinking: once a certain design works, the Kerbals would probably iterate on it. A larger frame would be NX-1x and so on.
  4. Can we learn more about the Dunatians? and what secrets remain hidden in this mysterious temple, in 132. The NX-02 FusTek race for Duna a new team heads out to Duna in record time.
  5. Ah, and in four chapters from now she will play a pivotal role, just as the zillion mods his counterpart is maintaining.
  6. @Corax np man, thanks for checking my code, I love an extra pair eyes asking questions I've fallen ill, but here is the pre-release. https://we.tl/t-CBElEPzknc And indeed a light is missing
  7. Better be prepared than sorry: 131. Deployment of DD-11 Linux Code named: Semper Fortis
  8. Probably a light source missing. I tried replacing the texture but never got it to work. I saw a post by @linuxgurugamer talking about multiple textures, so presume that has something to do with it. Currently testing an update which should have some color variants and working props based on the posts above. Thanks for sharing solutions with problems btw, that makes my life so much easier :-)
  9. Perhaps you can take a look at lion head’s old mod. I fixed the lifters back in the days, but the model of the wheels is really nice. The juggle in unity was too much for my nerves though
  10. In chapter 130. Return from the red planet we see the teams leaving Duna for now,
  11. Here is my gamedata: soyuz:GameData macluky$ ls -1 000_ClickThroughBlocker 000_TexturesUnlimited 001_ToolbarControl ASET AirplanePlus AllYAll B9PartSwitch CTTP CommunityCategoryKit CommunityResourcePack CommunityTechTree CommunityTraitIcons EasyBoard EventHorizon FShangarExtender Firespitter Grounded HaystackContinued HeapPadder HideEmptyTechTreeNodes INSTANTIATOR IXSWarpShipOS Interkosmos JSI JanitorsCloset KAS KIS KOSMOS KSP-AVC KSPUpgradeScriptFix.dll KSPWheel KerbalFoundries KerbalHacks KerbalJointReinforcement KerbonTech Kopernicus KopernicusExpansion KrakenScience KronalVesselViewer MOARdV MacLuky MechJeb2 ModularFlightIntegrator ModularLaunchPads ModuleManager.4.1.3.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree NavyFish NearFutureProps Notantares Space Industries PATCH_LIB PlanetaryBaseInc PreciseEditor REPOSoftTech ReStock ReStockPlus RestockRigidLegs SCANsat ScienceAlert SpaceDockReBoxed SpaceTuxLibrary Squad SquadExpansion TextureReplacer ThunderAerospace TransparentPods TriggerTech UmbraSpaceIndustries VesselMover WBIPlayMode.cfg WildBlueIndustries Workshop then there is GameData_old AtmosphereAutopilot BetterBurnTime BetterCrewAssignment BonVoyage Decalc'o'mania EVAStruts EVATransfer ExtraplanetaryLaunchpads Grounded Ion-Hybrid Pack KerbalEngineer KeridianDynamics LShipPartsRequired MOISTUWT MacLuky ManeuverNodeEvolved Mk3Expansion ParkingBrake PortraitStats QuickMods RSSeaDragon RaginCaucasian SimianEndeavors Squidsoft Collective TrackingStationEvolved Trajectories WhitecatIndustries cBBp_Dragon Those were used some time during the game soyuz:GameData_to_be_added macluky$ ls -1 BDArmory DrKermnassusParts FTLDriveContinued KFC KTech OrbitalColony are on the soon to be added list. KSP takes about 5 minutes to load, so I need to clean out mods every now and then. The short answer to your question would off course have been KOSMOS. It's an oldie but I try to restrict myself not running the same mods every time I play. It tends to make interesting playthruogh. // trim VA/TKS down to 1.875 @PART[Kosmos_VA_RRV_Escape_Unit|Kosmos_TKS_2-1_Flared_Taper|Kosmos_TKS_Solar_Array|Kosmos_Pravilo_Control_Collar|Kosmos_Parom_RCS_Tank|Kosmos_Angara_RD-0146|Kosmos_TKS_RCS_Tank|Kosmos_TKS_RCS_Tank_Radless|Kosmos_VA_RRV_Capsule|Kosmos_VA_RRV_Escape_Unit|Kosmos_TKS_RCS]:AFTER[KOSMOS] { %rescaleFactor = 0.75 @mass *= 0.5 } @PART[Kosmos_VA_RRV_ASAS|Kosmos_VA_RRV_NavComStab|Kosmos_VA_RRV_Propulsion_Unit|Kosmos_VA_RRV_Retro_Unit]:AFTER[KOSMOS] { %rescaleFactor = 0.9375 @mass *= 0.8 } @PART[Kosmos_VA_RRV_NavComStab] { MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.020 } hasHibernation = True } MODULE { name = ModuleKerbNetAccess MinimumFoV = 21 MaximumFoV = 54 AnomalyDetection = 0.06 DISPLAY_MODES { Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain } } MODULE { name = ModuleDataTransmitter antennaType = INTERNAL packetInterval = 1.0 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge antennaPower = 5000 optimumRange = 2500 packetFloor = .1 packetCeiling = 5 } } @PART[Kosmos_TKS_body_2|Kosmos_VA_RRV_LockDown_Ladderless|Kosmos_VA_RRV_LockDown]:AFTER[KOSMOS] { %rescaleFactor = 0.9375 @mass *= 0.4 } @PART[Kosmos_Salyut_body_3] { @CrewCapacity = 3 %INTERNAL { %name = crewCabinInternals } } @PART[Kosmos_Salyut_body_1.5] { %INTERNAL { %name = mk1InlineInternal } } @PART[Kosmos_TKS_2-1_Flared_Taper|Kosmos_Parom_RCS_Tank|Kosmos_TKS_RCS_Tank|Kosmos_TKS_RCS_Tank_Radless]:AFTER[KOSMOS] { @CrewCapacity = 0 @RESOURCE[MonoPropellant] { amount /= 2 maxAmount /= 2 } } // rename Salyut @PART[Kosmos_Salyut_1.5-1_Taper]:AFTER[KOSMOS] { @title = Salyut 1.25/1.875m Adapter Section @CrewCapacity = 0 } // resize @PART[Kosmos_Salyut_Solar_Array2|Kosmos_Salyut_Solar_Array|Kosmos_Salyut_2-1.5_Taper|Kosmos_Salyut_RCS]:AFTER[KOSMOS] { %rescaleFactor = 0.75 @mass *= 0.5 } @PART[Kosmos_Salyut_body_2]:AFTER[KOSMOS] { %rescaleFactor = 0.9375 //@mass *= 0.5 } @PART[Kosmos_TKS_body_2|Kosmos_Salyut_body_2] { %INTERNAL { %name = mk1CabinInternal } } @PART[Kosmos_Salyut_body_1.5|Kosmos_Salyut_1.5_Propulsion_Unit|Kosmos_Salyut_body_3]:AFTER[KOSMOS] { %rescaleFactor = 0.83333333333333 //@mass *= 0.5 } @PART[Kosmos_Salyut_2-1.5_Taper]:AFTER[KOSMOS] { @title = Salyut 1.6/2.5m Adapter Section } @PART[Kosmos_Salyut_body_1.5]:AFTER[KOSMOS] { @title = Salyut 1.25m Body Section @mass = 0.3 } @PART[Kosmos_Salyut_body_2]:AFTER[KOSMOS] { @title = Salyut 1.875m Body Section @mass = 0.6 MODULE { name = ModuleKerbNetAccess MinimumFoV = 26 MaximumFoV = 52 AnomalyDetection = 0 DISPLAY_MODES { Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain Mode = Biome,#autoLOC_438890 //#autoLOC_438890 = Biome } REQUIRED_EFFECTS { Effect = ScienceSkill } } MODULE { name = ModuleExperienceManagement costPerKerbal = 0 } } @PART[Kosmos_Salyut_1.5_Propulsion_Unit]:AFTER[KOSMOS] { @title = Salyut 1.25m Propulsion Section } @PART[Kosmos_Salyut_body_3]:AFTER[KOSMOS] { @title = Salyut 2.5m Body Section @mass = 1.4 MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502204 //#autoLOC_502204 = Review Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments collectActionName = #autoLOC_238018 //#autoLOC_238018 = Take Data evaOnlyStorage = True storageRange = 1 allowRepeatedSubjects = True } MODULE { name = ModuleScienceLab containerModuleIndex = 0 dataStorage = 375 crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 5 } } MODULE { name = ModuleScienceConverter dataProcessingMultiplier = 0.25 // Multiplier to data processing rate and therefore science rate scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 8 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? scienceCap = 250 //How much science can we store before having to transmit? powerRequirement = 2.5 //EC/Sec to research ConverterName = #autoLOC_502055 //#autoLOC_502055 = Research StartActionName = #autoLOC_502056 //#autoLOC_502056 = Start Research StopActionName = #autoLOC_502057 //#autoLOC_502057 = Stop Research } } @PART[Kosmos_Salyut_3-2_Taper]:AFTER[KOSMOS] { @title = Salyut 1.8 sort of /2.5 Adapter Section 2.0 %rescaleFactor = 0.83333333333333 @mass *= 0.5 @CrewCapacity = 0 } // resize engines @PART[Kosmos_SepRetro|Kosmos_TKS_RD-0225_Engine|Kosmos_Angara_RD-275K|Kosmos_Angara_RD-33NK|Kosmos_RD-58SS|Kosmos_Angara_RD-0146N2|Kosmos_Angara_RD-0146]:AFTER[KOSMOS] { %rescaleFactor = 0.66666666 @mass *= 0.6 } @PART[Kosmos_Salyut_3-2_Taper|Kosmos_Salyut_2-1.5_Taper|Kosmos_TKS_2-1_Flared_Taper|Kosmos_Salyut_1.5-1_Taper]:AFTER[KOSMOS]:NEEDS[TacLifeSupport] { // --- resource parameters --- RESOURCE { name = Food amount = 113.2 maxAmount = 113.2 } RESOURCE { name = Water amount = 74.8 maxAmount = 74.8 } RESOURCE { name = Oxygen amount = 11466.9 maxAmount = 11466.9 } } // truss //@PART[Kosmos_Balka_1_Skeleton_RCS_Storage|Kosmos_Balka_1_Tunnel|Kosmos_Balka_1_Skeleton|Kosmos_Balka_PanelBlock1|Kosmos_Balka_PanelBlock1_Single]:AFTER[KOSMOS] //{ // %rescaleFactor = 0.66666666 // @mass *= 0.7 //} // docking stays as it is? // Kosmos_Berthing_Node_Hexaway stays at 2.5m // Kosmos_Berthing_Node_Single_Side // Kosmos_KCBS // Kosmos_APAS_69 This is what I used to rebalance it No that was this indeed. I made the comment a bit too early ;-) there are typically 3 chapters "in production" since in KSP timelines sometimes interfere and as a reader you dont want to jump between stories because kerbal alarm clock tells you too ;-)
  12. That looks great! I tried resurrecting curiosity but the wheels were impossible. well done
  13. I that would be fixed by the tilde, eg. ~ASET for stock props and ASET for if ASET is installed, I could be wrong though
  14. Next chapter, will Jeb and Bill end up in 129. Space Coffins ?
  15. But its great that you can use a buckboard to create additional storage, btw. I may trying it on Eve, but would it be able to take off from it again...
  16. I've not had time to test it yet, but what about this: // use stock props if ASET is not installed @PART[MacLuky.LanderCanMk12]:NEEDS[~ASET] { INTERNAL { name = MacLuky.LanderCanMk12.Internal MODEL { model = MacLuky/LanderCanMk12/LanderCanMk12 } rescaleFactor = 1 MODULE { name = InternalSeat seatTransformName = pilotSeatTransform0 allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = pilotSeatTransform1 allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = pilotSeatTransform2 allowCrewHelmet = false } MODULE { name = InternalCameraSwitch colliderTransformName = collider_window_upper cameraTransformName = transform_window_upper } MODULE { name = InternalCameraSwitch colliderTransformName = collider_window_lower cameraTransformName = transform_window_lower } PROP { name = genericDirectionalKnob2 position = -0.2417,-0.6209,0.055 rotation = -0.1257019,-0.6285095,-0.1505343,0.7526715 scale = 1.154142,1.154142,1.154142 } PROP { name = genericDirectionalKnob2 position = -0.279,-0.6054,0.055 rotation = 0.1826832,0.9134157,-0.07133314,0.3566654 scale = 1.154142,1.154142,1.154142 } PROP { name = AltimeterThreeHands position = -0.2780569,-0.6006569,-0.02849852 rotation = 0,0,-0.190809,0.9816272 scale = 1.5,1.2,1.5 } PROP { name = AtmosphereDepth position = -0.1266,-0.6056,-0.1044 rotation = 1.490116E-08,-0.9238796,-0.3826835,1.227583E-07 scale = 1.348387,1.520656,1.655704 } PROP { name = AxisIndicatorPitch position = 0.1248,-0.6115,-0.1004 rotation = -1.490116E-08,-0.9238795,-0.3826834,-9.806973E-08 scale = 1.5,1.5,1.5 } PROP { name = AxisIndicatorRoll position = 0.2823,-0.604,0.1044 rotation = 0.1386751,-0.6933752,0.1386751,0.6933753 scale = 1.2,1,1.2 } PROP { name = AxisIndicatorYaw position = 0.2826,-0.6033,0.05720528 rotation = 0.1349224,-0.6941153,0.1349224,0.6941153 scale = 1.2,1,1.2 } PROP { name = IndicatorPanel position = -0.275569,-0.5963919,0.1638915 rotation = 0,0,-0.190809,0.9816272 scale = 1.2,1.2,1.2 } PROP { name = ledPanelSpeed position = 0.007619729,-0.5575718,-0.1464558 rotation = 0.3826834,0,0,0.9238796 scale = 1.2,1.2,1.2 } PROP { name = NavBall position = 8.996066E-09,-0.616695,-0.09291898 rotation = 0.258819,1.286208E-07,-3.446385E-08,0.9659259 scale = 2,2,2 } PROP { name = RadarAltimeter position = 0.2783177,-0.6006864,0.189725 rotation = 0,0,0.190809,0.9816272 scale = 1.5,1.2,1.5 } PROP { name = throttle position = -0.32,-0.4268568,0.3584234 rotation = -0.5735762,0,0,0.8191522 scale = 1,1,1 } PROP { name = VSI position = 0.2781939,-0.6007282,-0.02830147 rotation = 0,0,0.190809,0.9816272 scale = 1.5,1.2,1.5 } PROP { name = genericClusterSwitches05 position = 0.0796,-0.6028,-0.1072 rotation = 0.3826835,0,-3.345526E-08,0.9238795 scale = 1,1,1 } PROP { name = genericClusterSwitches05 position = -0.0805,-0.6028,-0.1072 rotation = 0.3826835,0,-3.345526E-08,0.9238795 scale = 1,1,1 } PROP { name = genericClusterSwitches01 position = 0.3205,-0.4688,0.3325 rotation = -0.5606288,0,4.901174E-08,0.8280672 scale = 0.7052405,0.7052405,0.7052405 } PROP { name = genericClusterKnobs position = 0.32,-0.3519,0.3793 rotation = -0.5606288,0,4.901174E-08,0.8280672 scale = 0.8434972,0.8434972,0.8434972 } PROP { name = genericClusterButtons position = 0.3211,-0.3905,0.3638 rotation = -0.5606288,0,4.901174E-08,0.8280672 scale = 0.85,0.85,0.85 } PROP { name = genericDirectionalKnob2 position = -0.3158,-0.5901,0.055 rotation = -1.714502E-08,0,-0.1961162,0.9805807 scale = 1.154142,1.154142,1.154142 } } } // if ASET is installed replace all @PART[MacLuky.LanderCanMk12]:NEEDS[ASET] { INTERNAL { name = MacLuky.LanderCanMk12.Internal MODEL { model = MacLuky/LanderCanMk12/LanderCanMk12 } rescaleFactor = 1 MODULE { name = InternalSeat seatTransformName = pilotSeatTransform0 allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = pilotSeatTransform1 allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = pilotSeatTransform2 allowCrewHelmet = false } PROP { name = AnalogSpeedIndicatorModeSelector position = 0.1909,-0.6504,0.1577 rotation = 0,0,0.3304176,0.9438349 scale = 0.5467329,0.5467329,0.5467329 } PROP { name = ARRT position = -0.1005113,-0.6154,0.011 rotation = 0.3481078,0,0,0.9374546 scale = 0.6510987,0.6510987,0.6510991 } PROP { name = ASET_AnalogSpeedIndicator position = 0.18774,-0.65115,0.0978 rotation = 0,0,0.3304176,0.9438349 scale = 0.5199859,0.5199863,0.5199863 } PROP { name = ASET_DSKY position = 0.2783923,-0.6012005,0.1183 rotation = 0,0,0.197812,0.98024 scale = 0.9539949,0.9539939,0.9539945 } PROP { name = ASET_FDAI-01 position = 0,-0.633,0.0046 rotation = 0.238013,0,0,0.971262 scale = 1,1,1 } PROP { name = ASET_PhaseAngleIndicator position = -0.4195,-0.4961,0.2254 rotation = 0.2702457,-0.2702458,0.6534272,-0.6534275 scale = 0.391804,0.391804,0.391804 } PROP { name = RNDZ_RadarSignalIndicator position = -0.27991,-0.59836,0.1299 rotation = 0,0,-0.1962672,0.9805505 scale = 0.2684692,0.2684692,0.2684692 } PROP { name = ASET_X-Pointer-01 position = -0.2705468,-0.5851035,0.0147 rotation = 0,0,-0.3370638,0.9414818 scale = 1,1,1 } PROP { name = FDAI_GMCP-01 position = -0.0323,-0.550434,-0.07587787 rotation = 0.2631771,0,0,0.9647475 scale = 1.366251,1.366251,1.366251 } PROP { name = FDAI_ErrorScaleSelector-01 position = -0.1376,-0.5637,-0.0563 rotation = 0.2727396,0,0,0.9620879 scale = 0.5467329,0.5467329,0.5467329 } PROP { name = FDAI_RateScaleSelector-01 position = -0.1376,-0.5393,-0.0959 rotation = 0.2727396,0,0,0.9620879 scale = 0.5467329,0.5467329,0.5467329 } PROP { name = FI_ARRT-ERROR position = -0.1033,-0.5829,-0.0303 rotation = 0.3603298,0,0,0.932825 scale = 1,1,1 } PROP { name = FI_X-Pointer01-ERROR position = -0.27334,-0.60057,-0.0524 rotation = 0,0,-0.1962672,0.9805505 scale = 1.425278,1.425278,1.425277 } PROP { name = JSIMainCompUnit position = 0.5646034,-0.3431,-0.1884479 rotation = -0.5,-0.5,0.5,0.5 scale = 1.170248,1.170252,1.17025 } PROP { name = MultiSw_4_ALCORALTWARN position = -0.1932337,-0.646055,0.1253 rotation = 0,0,-0.3420201,0.9396927 scale = 0.5467329,0.5467328,0.5467329 } PROP { name = NASA_Gauge_ENGINE position = 0.1487,-0.6394575,0.03783844 rotation = 0.3344397,0,0,0.9424172 scale = 1.156121,1.156121,1.156119 } PROP { name = NASA_Gauge_FUEL position = 0.5285,-0.4198,-0.0956 rotation = 0,0,0.7071068,0.7071068 scale = 1.448372,1.448372,1.448372 } PROP { name = FI_LowFuel position = 0.529138,-0.4203,-0.0488 rotation = 0,0,0.7071068,0.7071068 scale = 1.475361,1.475361,1.475362 } PROP { name = NASA_Gauge_OXID position = 0.5285,-0.4712,-0.09559 rotation = 0,0,0.7071068,0.7071068 scale = 1.448372,1.448372,1.448372 } PROP { name = FI_LowOxid position = 0.529138,-0.4699,-0.0487 rotation = 0,0,0.7071068,0.7071068 scale = 1.475362,1.475362,1.475362 } PROP { name = NASA_GaugeSngl_SRB position = 0.5285,-0.3918,0.018 rotation = 0,0,0.7071068,0.7071068 scale = 1.448372,1.448372,1.448372 } PROP { name = NASA_Gauge_RCS-ELEC position = 0.5285,-0.3639,-0.0952 rotation = 0,0,0.7071068,0.7071068 scale = 1.448372,1.448372,1.448372 } PROP { name = FI_LowMonoprop position = 0.5303,-0.3511,-0.0481 rotation = 0,0,0.7071068,0.7071068 scale = 1.475362,1.475362,1.475362 } PROP { name = FI_LowCharge position = 0.5303,-0.3762,-0.0481 rotation = 0,0,0.7071068,0.7071068 scale = 1.475361,1.475361,1.475362 } PROP { name = PSU position = -0.2201716,-0.6651817,0.1126 rotation = 0.7148336,0.6992947,-3.124637E-08,-3.056714E-08 scale = 0.2443561,0.244357,0.2443569 } PROP { name = PSU position = 0.20418,-0.7182,0.2262 rotation = 0,0,-0.7071068,0.7071067 scale = 0.3262176,0.3262176,0.3262187 } PROP { name = PSU position = -0.5564,-0.3768,0.149 rotation = 0,-0.3848303,0,0.9229874 scale = 0.3474585,0.3474588,0.3474592 } PROP { name = PSU position = -0.2413979,-0.6697538,0.244057 rotation = -0.699914,-0.7142261,-0.0008510001,-0.0008680001 scale = 0.2498382,0.249838,0.2498386 } PROP { name = RB_ClearNode position = 0.05507,-0.5664796,-0.05286775 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_ClearTarget position = 0.055,-0.5582241,-0.06625813 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_CutThrottle position = 0.0843,-0.6556,0.0531 rotation = 0.351461,0,0,0.9362026 scale = 0.8258578,0.8258579,0.8258579 } PROP { name = RB_FullThrottle position = 0.0843,-0.6442,0.0401 rotation = 0.351461,0,0,0.9362026 scale = 0.8258578,0.825858,0.8258579 } PROP { name = RB_GimbalLock position = 0.084,-0.6204,0.0127 rotation = 0.351461,0,0,0.9362026 scale = 0.8258578,0.8258579,0.8258579 } PROP { name = RB_TgglEngine position = 0.084,-0.6317,0.0256 rotation = 0.351461,0,0,0.9362026 scale = 0.8258578,0.8258579,0.8258579 } PROP { name = RB_SAS_Prograde position = 0.1493,-0.5582241,-0.06625813 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_Retrograde position = 0.1493,-0.5664796,-0.05286775 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_AntiNormal position = 0.1117,-0.5664796,-0.05286775 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_AntiTarget position = 0.0933,-0.5664796,-0.05286775 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_Maneuver position = 0.0744,-0.5664796,-0.05286775 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_Normal position = 0.1117,-0.5582241,-0.06625813 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_Radial_IN position = 0.1276,-0.5582241,-0.06625813 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_Radial_OUT position = 0.1276,-0.5664796,-0.05286775 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_Stab position = 0.0744,-0.5582241,-0.06625813 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_SAS_Target position = 0.0933,-0.5582241,-0.06625813 rotation = 0.2727396,0,0,0.9620879 scale = 0.79,0.7899999,0.7899999 } PROP { name = RB_StageLock position = 0.2383,-0.6229,-0.0154 rotation = 0,0,0.197812,0.98024 scale = 0.7900003,0.7899995,0.79 } PROP { name = RWL_EngineCutOff position = 0.1482,-0.5889,-0.0239 rotation = 0.351461,0,0,0.9362026 scale = 0.6795949,0.679595,0.6795951 } PROP { name = RWL_EngineOverheat position = 0.1482,-0.5951,-0.0168 rotation = 0.351461,0,0,0.9362026 scale = 0.6795949,0.679595,0.6795951 } PROP { name = RWL_EngineFlameOut position = 0.1482,-0.6009,-0.0101 rotation = 0.351461,0,0,0.9362026 scale = 0.6795949,0.679595,0.6795951 } PROP { name = RWL_HighG position = 0.179,-0.6627,0.2169 rotation = 0,0,0.3304176,0.9438349 scale = 0.5858576,0.5858582,0.5858583 } PROP { name = RWL_LowAltitude position = -0.1824,-0.6551,0.1751 rotation = 0,0,-0.3420201,0.9396927 scale = 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rotation = -0.4545196,-0.4545195,0.5416753,0.5416752 scale = 0.6501606,2.088583,0.6796522 } PROP { name = Primitive_BOX_Beveled_MidGray position = -0.4958,-0.5653,0.1977 rotation = -0.2709504,-0.2709503,0.6531355,0.6531354 scale = 0.8771653,2.088583,0.6796521 } PROP { name = Primitive_BOX_Beveled_DarkGray position = -0.4984,-0.4565,0.1307 rotation = -0.4545196,-0.4545195,0.5416753,0.5416752 scale = 1.432061,2.088582,0.8533145 } PROP { name = FI_ASET_IMP_ERROR position = -0.4451,-0.4546,0.1878 rotation = -0.06162843,0.06162842,-0.7044161,0.704416 scale = 1.43488,1.43488,1.43488 } PROP { name = ASET_IMP_ModeSelector position = -0.4447,-0.41,0.1865 rotation = -0.06162843,0.06162842,-0.7044161,0.704416 scale = 0.5467329,0.5467327,0.5467329 } PROP { name = swTumbleAP_LNDG_PREDICTION position = -0.4459,-0.5021,0.1834 rotation = -0.06162843,0.06162842,-0.7044161,0.704416 scale = 0.3863605,0.3786027,0.3786027 } PROP { name = Primitive_BOX_Beveled_DarkGray position = -0.4953,-0.4536,0.1982 rotation = -0.2709504,-0.2709503,0.6531355,0.6531354 scale = 1.43206,2.088583,0.6796521 } PROP { name = ASET_IMP_LAT-LONG_GAUGE position = -0.47,-0.4539,0.0466 rotation = -0.06162843,0.06162842,-0.7044161,0.704416 scale = 1.147904,1.147904,1.147904 } PROP { name = Primitive_BOX_Beveled_DarkGray position = -0.2234,-0.6718,0.0914 rotation = 0.330606,0.9437444,0.0003918872,-0.006781561 scale = 0.806504,0.7282557,0.08600848 } PROP { name = ASET_CRT_Display position = -0.278,-0.5973,0.1971 rotation = 0,0,-0.1981753,0.9801666 scale = 0.8717155,0.8717158,0.8717157 } PROP { name = Primitive_BOX_Beveled_DarkGray position = 0,-0.5648,-0.105 rotation = -0.4881018,0,0,0.8727868 scale = 3.794047,1.503121,0.3404769 } PROP { name = Primitive_BOX_Beveled_MidGray position = -0.4956,-0.3471,0.1979 rotation = -0.2709504,-0.2709503,0.6531355,0.6531354 scale = 0.7949135,2.088584,0.6796521 } PROP { name = Primitive_BOX_Beveled_MidGray position = 0.3186,-0.4736,0.3336 rotation = -0.9824533,0,0,0.1865093 scale = 1.567593,0.5483301,0.1290008 } PROP { name = CrewManual_FlightPlan position = 0.3066,-0.6034,0.2772 rotation = 0.4875736,0.5115749,-0.5230022,-0.4764787 scale = 0.5920711,0.5920709,0.5920712 } PROP { name = CrewManual_SystemsDataBook position = 0.301,-0.6031,0.2958 rotation = 0.5002449,0.4996369,-0.5076885,-0.4923112 scale = 0.5920711,0.5920712,0.5920712 } PROP { name = BeveragePackage_OrangeJuice position = -0.4529,-0.3377,0.1848 rotation = -0.2427784,-0.2964571,0.5852259,0.7146205 scale = 0.652852,0.6528522,0.6528522 } PROP { name = CrewManual_MaintenanceBook position = 0.525,-0.2639,0.0188 rotation = -0.477962,0.4779618,0.521107,0.521107 scale = 0.6,0.6,0.6 } } }
  17. Chapter: 128. The Manley Manoeuvre and the most beautiful ship up until now:
  18. I looked at the file too. It seems that at some point I went overboard with new props, which probably resulted in the dependencies. The intend should be to have it as close to stock as possible. So I'll grab your config file and run a test and release an update. In addition, there could probably be a MM patch for ASET, but I would like it to stick as close to stock as possible Thanks for debugging that! it saves a lot of time and I don't have any ;-)
  19. Its been a long time, weren't they part of the download? I try to limit dependencies. I'll take a look
  20. Woohoo, it happend: Chapter: 127. Through the wormhole It's time for a next generation of spacecraft!
  21. I spent hours getting them back in orbit, I should have added some wings, ah well they made it back but the gravity of Tylo is intimidating. I'm not sure this will work. Here's chapter: 126. The Jool ecosystem with some more explosions:
  22. Thanks for cleaning it up. I should try to get CKAN working on Mac someday
  23. Thanks, yeah I may have ticked that box. I think those are not needed. It is using the stock textures and adds a seat. My other mods had more elaborate IVA and need ALCOR at least Thanks for cleaning it up!
  24. The first post is becoming unscrollable ;-) 125. Footsteps on Laythe is here:
  25. I'm not sure how it ended up on CKAN, and have even less of a clue on why it should be depended on anything other than module manager. I am still running 1.8.1 but there is no reason it should not work on 1.9. If I get unity working again, i will probably remove the third seat and create a three seater out of the 2.5 can, but don't hold your breath. Blender I could stomach, but unity was making me unhappy to say the least.
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