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MacLuky

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Posts posted by MacLuky

  1. I wonder if this will help

    @Scatterer_planetsList:FOR[RealSolarSystem]:NEEDS[Scatterer]
    {
      @scattererCelestialBodies
      {
        -Item:HAS[#celestialBodyName[Kerbin]
        -Item:HAS[#celestialBodyName[Duna]
        -Item:HAS[#celestialBodyName[Jool]
        -Item:HAS[#celestialBodyName[Eve]
        -Item:HAS[#celestialBodyName[Kerbin]
        -Item:HAS[#celestialBodyName[Kerbin]
        -Item:HAS[#celestialBodyName[Kerbin]
        -Item:HAS[#celestialBodyName[Kerbin]
      }
    
      @celestialLightSourcesData
      {
        -Item:HAS[#celestialBodyName[Jool]
      }
    }

     

  2. Scatterer is just gorgeous, but I am suspecting it to slow down my scene transitions by several minutes in my RSS/RO game. Uninstalling/reinstalling it does seem to speed things up but I cant really put my finger on it. Perhaps it is looking for Jool and Eve and stuff on a timeout?

    Just to clarify, I dont mind losing framerate for pretty pictures, but transitions are kind of annoying especially in the minutes range

  3. Yes, we just unlocked it, stay tuned ;-)

    1967 Part 1

    The first half of the year saw fewer launches. The crew is training and the launchers are getting more expensive. We do see two new lifters in the Taurus family and two polished ones in the Aries.

    Spoiler

    screenshot-2021-03-07-15-56-22.png

    Canopius 5 makes a swing by Europa and grabs some science, it is also slowing down and adjusting its inclination. For 154 m/s we'll get level with io.

    screenshot-2021-03-07-16-41-19.png

    Meanwhile the crew of Vega 5 is putting a strain on the power systems, they are using the fuel cells to stretch their stay. Leia Kuipers (S), Judith Pesquet (S), Liam C. Clarke (P) have already spent more than 90 days in orbit and are getting quite stressed.

    screenshot-2021-03-07-16-46-46.png

    Rigel 13 launches with a solution for both problems

    screenshot-2021-03-07-16-49-14.png

    As always a very reliable trajectory

    screenshot-2021-03-07-16-54-28.png

    Ann Johansson (S), Elene Eikina (P)  bring a new power module

    screenshot-2021-03-07-17-01-15.png

    Almost forget to dock, after an accidental burn

    screenshot-2021-03-07-17-11-04.png

    The ballet begins. Capella 2 needs to go to the other dock and Vega 5 heads home

    screenshot-2021-03-07-17-17-50.png

    Checking panel alignment

    screenshot-2021-03-07-18-14-33.png

    Good dock. A small structural tube will allow crew to traverse in the future. For now the crew has to Eva over

    screenshot-2021-03-08-13-48-09.png

    About 2 months later the relieve crew launches on Vega 7

    screenshot-2021-03-08-13-58-44.png

    Freeing up the docking port

    screenshot-2021-03-08-13-59-34.png

    On approach. Cloe Frimaut (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) bring many new instruments and a planned stay of 80 days

    screenshot-2021-03-08-14-13-49.png

    screenshot-2021-03-08-14-15-41.png

    Taking the trash home

    screenshot-2021-03-08-14-23-02.png

    A safe return for the last of the rigels (for now)

    screenshot-2021-03-08-18-21-30.png

    Launches on a new rocket. The Taurus-0C especially designed to prevent all the hassle with Legir

    screenshot-2021-03-08-18-25-03.png

    The first stage is powered by 8 E1 engines, the second runs on the newly unlocked J2 and 3 of them

    screenshot-2021-03-08-18-28-36.png

    The last bit is a single J2 that puts 15 tons in a 400km 28deg orbit with 4000 m/s to spare

    screenshot-2021-03-08-18-28-49.png

    It was perfectly timed for another burn

    screenshot-2021-03-08-18-32-19.png

    Lit up again it burns for the moon

    screenshot-2021-03-08-18-41-43.png

    And puts the craft in a 34km orbit before using the RCS to deorbit

    screenshot-2021-03-08-18-45-29.png

    Altair is a prototype lander powered by an AJ10 mid

    screenshot-2021-03-08-18-49-29.png

    Which explodes after 5 minutes, 2 minutes too soon

    screenshot-2021-03-08-18-51-27.png

    A drastic attempt is made with the upper stage, only to discover it has a TWR of 0.68

    screenshot-2021-03-08-18-52-14.png

    This is why we run tests (but a sim is cheaper)

    screenshot-2021-03-08-18-52-48-1.png

    screenshot-2021-03-08-22-00-31.png

    Venus 1 is launched on a polished Aries-2D. It can probably lift 5t now

    screenshot-2021-03-08-22-18-30.png

    Using a cryo insertion stage

    screenshot-2021-03-08-22-24-15.png

    Let's hope this works

    screenshot-2021-03-08-22-26-53.png

    Another old launcher, on the 60t pad is Speculum 8 with 2 satellites in the fairing

    screenshot-2021-03-08-22-37-44.png

    This time we are confident that power will not be an issue

    screenshot-2021-03-08-22-44-08.png

    Mars 3 arrives and gets into orbit

    screenshot-2021-03-08-22-46-08.png

    The burn takes forever, then it drops the Pe

    screenshot-2021-03-08-22-50-08.png

    and disconnects the payload

    screenshot-2021-03-08-22-50-23.png

    Before getting back into an orbit 

    screenshot-2021-03-08-22-51-38.png

    Here it will serve as relay

    screenshot-2021-03-08-23-01-03.png

    Meanwhile the probe descends without much flaming

    screenshot-2021-03-08-23-04-27.png

    Ejecting the shell

    screenshot-2021-03-08-23-04-40.png

    Deploying parachutes

    screenshot-2021-03-08-23-05-09.png

    And landing system

    screenshot-2021-03-08-23-06-15.png

    Landing on airbags. The rover is a copy of Luna 23

    screenshot-2021-03-08-23-14-59.png

    However, since 1 wheel on Luna 23 broke, had engineers tied the craft down with struts, now blocking the wheels

    screenshot-2021-03-08-23-19-57.png

    So it cant move

    screenshot-2021-03-08-23-20-51.png

    The surface relay runs out of power so we must wait for the orbiter to come arround

    screenshot-2021-03-08-23-21-00.png

    Fortunately that one can relay our data, we just cant rove anywhere.

    screenshot-2021-03-09-20-08-29.png

    Capella 3 launches on a 1B, which needs an upgrade to the J2 engine I know. I like to use my lifters several times, but the Taurus family is destined to grow into a Saturn 5 type of lifter at some point

    screenshot-2021-03-09-20-10-48.png

    Good lift of the payload in a 450km 28d orbit

    screenshot-2021-03-09-20-16-22.png

    Old school TLI almost gets us to the moon

    screenshot-2021-03-09-20-18-44.png

    Just that last 100 m/s

    screenshot-2021-03-09-20-31-42.png

    Capture and circularisation at 40km

    screenshot-2021-03-09-20-37-33.png

    Capella 3 will be a small outpost for orbital observation and can dock with landers too. It is designed as a lifeboat if something goes wrong, we have 60 days to come up with a solution.

    screenshot-2021-03-10-11-24-48.png

    Vega 8 on another Taurus-0C this is quite early but we are confident. On board are Eva Larsen (P), Judith Pesquet (S), Liam C. Clarke (P) good for a total of 12 missions. They are very experienced (okay Eva did half of those missions, but still)

    screenshot-2021-03-10-11-29-53.png

    Second stage comfortably lifts the craft to orbit. I like the J2. 300m/s left

    screenshot-2021-03-10-11-38-11.png

    TLI 

    screenshot-2021-03-10-11-44-36.png

    The crew is excited

    screenshot-2021-03-10-11-45-24.png

    Capture using the OMS

    screenshot-2021-03-10-11-55-09.png

    A bit of rendez vous from 750 to 40 km

    screenshot-2021-03-10-12-02-16.png

    Dock! they will spend 12 days in orbit before returning

    screenshot-2021-03-10-12-02-57.png

    The station is providing ample power

    screenshot-2021-03-10-17-27-33.png

    Meanwhile the crew of Vega 7 returns. So that they can prepare for their moon trip. That is if we get the rocket built in time

    screenshot-2021-03-10-18-12-11.png

    Eva is enjoying herself.

     

  4. I have a RO_RSSeaDragon.cfg

    Spoiler
    
    
    
    
    // tanks
    @PART[RSSDtankStage1|RSSDtankStage2|RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
    		%RSSROConfig = True
    		%rescaleFactor = 1
    
    		// similar to Titan 4
    		@maxTemp = 900
    		%skinMaxTemp = 2000
    		%emissiveConstant = 0.6
    		%thermalMassModifier = 1.0
    		%skinMassPerArea = 4
    
    		!RESOURCE, * {}
    
    		MODULE
    		{
    				name = ModuleFuelTanks
    				basemass = -1
    		}
    }
    
    @PART[RSSDtankStage1]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
    		// Capacity: 25,613,380 lbs, or 11,618,033 kg: in 5kg units: 2,323,606
    		// Should be RP-1 (kerosene) and LOX)
    		@MODULE[ModuleFuelTanks]
    		{
    				volume = 2323606
    				type = Default
    		}
    		@description ^=:$: <color=blue>fill with RP-1 and LOX</color>
    }
    
    @PART[RSSDtankStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
    		// Capacity: 9,676,554 lbs, or 4,389,211 kg: in 5kg units: 877,842
    		// Should be LH2 and LOX
    		@MODULE[ModuleFuelTanks]
    		{
    				volume = 877842
    				type = Balloon
    		}
    		@description ^=:$: <color=blue>fill with LH2 and LOX</color>
    }
    
    @PART[RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
    		// 292614 units
    		// Should be LH2 and LOX
    		@MODULE[ModuleFuelTanks]
    		{
    				volume = 292614
    				type = Balloon
    		}
    		@description ^=:$: <color=blue>fill with LH2 and LOX</color>
    }
    
    // engines
    @PART[RSSDengineStage1|RSSDengineStage2|RSSDengineTVC]:FOR[RealismOverhaul]
    {
    	@maxTemp = 900
    	%skinMaxTemp = 2000
    	%emissiveConstant = 0.6
    	%thermalMassModifier = 1.0
    	%skinMassPerArea = 4
    
    	%RSSROConfig = True
    	%rescaleFactor = 1
    
    	!MODULE[ModuleAlternator] {}
    	!RESOURCE[ElectricCharge] {}
    }
    
    
    @PART[RSSDengineStage1|RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
    		@MODULE[ModuleEnginesFX],0
    		{
    				@heatProduction = 100
    				%ullage = True
    				%pressureFed = False
    				%ignitions = 1
    
    				@PROPELLANT[LiquidFuel]
    				{
    						@name = Kerosene
    						@ratio = 0.38264
    				}
    
    				@PROPELLANT[Oxidizer]
    				{
    						@name = LqdOxygen
    						@ratio = 0.61736
    				}
    
    				IGNITOR_RESOURCE
    				{
    					name = ElectricCharge
    					amount = 0.8
    				}
    		}
    }
    
    @PART[RSSDengineStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
    		@MODULE[ModuleEnginesFX],0
    		{
    				@heatProduction = 100
    				%ullage = True
    				%pressureFed = True
    				%ignitions = 2
    
    				@PROPELLANT[LiquidFuel]
    				{
    					@name = LqdHydrogen
    					@ratio = 0.745
    				}
    				@PROPELLANT[Oxidizer]
    				{
    					@name = LqdOxygen
    					@ratio = 0.255
    				}
    
    				IGNITOR_RESOURCE
    				{
    					name = ElectricCharge
    					amount = 0.8
    				}
    		}
    }
    
    // other
    @PART[RSSDtankBallast]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
    	%RSSROConfig = True
      %rescaleFactor = 1
    }
    
    @PART[RSSDfairing23m]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
    {
    	%RSSROConfig = True
      %rescaleFactor = 1
    }

     

    And RP0_RSSeaDragon.cfg

    Spoiler
    @PART[RSSDengineStage1]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
    	@description ^=:$: <color=green>From RSSeaDragon mod.</color>
    	@cost *= 1.2
    	%entryCost *= 3
    	%RP0conf = True
    }
    
    @PART[RSSDengineStage2]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
    	@description ^=:$: <color=green>From RSSeaDragon mod.</color>
    	@cost *= 1.2
    	%entryCost *= 3
    	%RP0conf = True
    }
    
    @PART[RSSDfairing23m]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
    	@description ^=:$: <color=green>From RSSeaDragon mod.</color>
    	@cost *= 1.2
    	%entryCost *= 3
    	%RP0conf = True
    }
    
    @PART[RSSDtankBallast]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
    	@description ^=:$: <color=green>From RSSeaDragon mod.</color>
    	@cost *= 1.2
    	%entryCost *= 3
    	%RP0conf = True
    }
    
    @PART[RSSDtankStage1]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
    	@description ^=:$: <color=green>From RSSeaDragon mod.</color>
    	@cost *= 1.2
    	%entryCost *= 3
    	%RP0conf = True
    }
    
    @PART[RSSDtankStage2]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
    	@description ^=:$: <color=green>From RSSeaDragon mod.</color>
    	@cost *= 1.2
    	%entryCost *= 3
    	%RP0conf = True
    }
    
    @PART[RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
    	@description ^=:$: <color=green>From RSSeaDragon mod.</color>
    	@cost *= 1.2
    	%entryCost *= 3
    	%RP0conf = True
    }
    
    @PART[RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RP-0]
    {
      %TechRequired = orbitalRocketry1981
    	@description ^=:$: <color=green>From RSSeaDragon mod.</color>
    	@cost *= 1.2
    	%entryCost *= 3
    	%RP0conf = True
    }
    

     

    That do .. something. I'm in 1967. I'll tell you how well it works when I get there ;-) but they pop up in the tree and seem to work.  @pap1723 I'm not sure where to post these. Perhaps useful to add to the mod list?

  5. I know it has been asked before, but there are a lot of empty nodes in my tree, especially post lunar landing. I wrote this little script:

    cat ../GameData/RP-0/Tree/RP0TechTree.cfg | grep "id =" | cut -d = -f 2 | sort |uniq > tree_nodes
    for node in `cat tree_nodes`
    do 
        node_name=`echo $node | tr -d '\r'`
        count=`grep --exclude="../GameData/RP-0/Tree/RP0TechTree.cfg" ${node} ../GameData/RP-0/Tree/*.cfg|wc -l`
        if [ ${count} -eq 0 ]
        then
           echo $node_name $count
        fi
    done

    Which looks for nodes that have no support for RP1 "out of the box", it generates this list:

    Spoiler

     

    Spoiler

     

    ORPHANS 0

    advancedHabitats 0

    advancedLanding 0

    avionicsNF 0

    colonization2051Avionics 0

    colonization2051Comms 0

    colonization2051Control 0

    colonization2051EDL 0

    colonization2051Flight 0

    colonization2051Hydrolox 0

    colonization2051LifeSupport 0

    colonization2051NuclearPower 0

    colonization2051Orbital 0

    colonization2051Power 0

    colonization2051Science 0

    colonization2051Solid 0

    colonization2051Staged 0

    colonization2100Avionics 0

    colonization2100Command 0

    colonization2100Comms 0

    colonization2100Control 0

    colonization2100EDL 0

    colonization2100Flight 0

    colonization2100Hydrolox 0

    colonization2100LifeSupport 0

    colonization2100NuclearPower 0

    colonization2100NuclearProp 0

    colonization2100Orbital 0

    colonization2100Power 0

    colonization2100Science 0

    colonization2100Solid 0

    colonization2100SpaceStations 0

    colonization2100Spaceplanes 0

    colonization2100Staged 0

    colonization2150Avionics 0

    colonization2150Command 0

    colonization2150Comms 0

    colonization2150Control 0

    colonization2150EDL 0

    colonization2150ElecProp 0

    colonization2150Flight 0

    colonization2150Hydrolox 0

    colonization2150LifeSupport 0

    colonization2150NuclearPower 0

    colonization2150NuclearProp 0

    colonization2150Orbital 0

    colonization2150Power 0

    colonization2150Science 0

    colonization2150Solid 0

    colonization2150SpaceStations 0

    colonization2150Spaceplanes 0

    colonization2150Staged 0

    commsNF 0

    electronicsAdvCapsules 0

    electronicsColonization 0

    electronicsCommercial 0

    electronicsHuman 0

    electronicsInternational 0

    electronicsLongTerm 0

    electronicsNF 0

    experimentalAircraft 0

    highTechCapsules 0

    highTechSpaceplanes 0

    improvedLifeSupport 0

    improvedNuclearPower 0

    improvedSpaceplanes 0

    largeScaleHabitats 0

    lifeSupportNF 0

    materialsScienceColonization 0

    nuclearFissionReactors 0

    orphanParts 0

    sstoSpaceplanes 0

     

    Some make total sense (like colonization mods), and I presume the NF nodes are covered by Near Future mods, but others are a little bit more confusing:

    • advancedHabitats 0
    • advancedLanding 0
    • electronicsAdvCapsules 0
    • electronicsColonization 0
    • electronicsCommercial 0
    • electronicsHuman 0
    • electronicsInternational 0
    • electronicsLongTerm 0
    • experimentalAircraft 0
    • highTechCapsules 0
    • highTechSpaceplanes 0
    • improvedLifeSupport 0
    • improvedNuclearPower 0
    • improvedSpaceplanes 0
    • largeScaleHabitats 0
    • nuclearFissionReactors 0
    • sstoSpaceplanes 0

    I know some of these might be deliberately empty and that is okay, but things like advancedLanding,  electronicsAdvCapsules etc would be nice to fill. I'll see if I can get that part browser running and explore a bit further. Any comments are greatly appreciated

    On 2/11/2021 at 6:48 AM, Medani_Gaming said:

    Hey, first of all, Thank you for this Great Mod and possibility to play KSP on a whole new enjoyable Level! I just came back to this mod after a while and im wondering what happened to the " Science Research Upgrades " in KCT ?! Is it gone by patch or is my new Installation bugged?:) 

    Greets Daniel

    You either buy them or you get some for each science point you bring home.

  6. I know it has been asked before, but there are a lot of empty nodes in my tree, especially post lunar landing. I wrote this little script:

    cat ../GameData/RP-0/Tree/RP0TechTree.cfg | grep "id =" | cut -d = -f 2 | sort |uniq > tree_nodes
    for node in `cat tree_nodes`
    do 
        node_name=`echo $node | tr -d '\r'`
        count=`grep --exclude="../GameData/RP-0/Tree/RP0TechTree.cfg" ${node} ../GameData/RP-0/Tree/*.cfg|wc -l`
        if [ ${count} -eq 0 ]
        then
           echo $node_name $count
        fi
    done

    Which looks for nodes that have no support for RP1 "out of the box", it generates this list:

    Spoiler

    ORPHANS 0

    advancedHabitats 0

    advancedLanding 0

    avionicsNF 0

    colonization2051Avionics 0

    colonization2051Comms 0

    colonization2051Control 0

    colonization2051EDL 0

    colonization2051Flight 0

    colonization2051Hydrolox 0

    colonization2051LifeSupport 0

    colonization2051NuclearPower 0

    colonization2051Orbital 0

    colonization2051Power 0

    colonization2051Science 0

    colonization2051Solid 0

    colonization2051Staged 0

    colonization2100Avionics 0

    colonization2100Command 0

    colonization2100Comms 0

    colonization2100Control 0

    colonization2100EDL 0

    colonization2100Flight 0

    colonization2100Hydrolox 0

    colonization2100LifeSupport 0

    colonization2100NuclearPower 0

    colonization2100NuclearProp 0

    colonization2100Orbital 0

    colonization2100Power 0

    colonization2100Science 0

    colonization2100Solid 0

    colonization2100SpaceStations 0

    colonization2100Spaceplanes 0

    colonization2100Staged 0

    colonization2150Avionics 0

    colonization2150Command 0

    colonization2150Comms 0

    colonization2150Control 0

    colonization2150EDL 0

    colonization2150ElecProp 0

    colonization2150Flight 0

    colonization2150Hydrolox 0

    colonization2150LifeSupport 0

    colonization2150NuclearPower 0

    colonization2150NuclearProp 0

    colonization2150Orbital 0

    colonization2150Power 0

    colonization2150Science 0

    colonization2150Solid 0

    colonization2150SpaceStations 0

    colonization2150Spaceplanes 0

    colonization2150Staged 0

    commsNF 0

    electronicsAdvCapsules 0

    electronicsColonization 0

    electronicsCommercial 0

    electronicsHuman 0

    electronicsInternational 0

    electronicsLongTerm 0

    electronicsNF 0

    experimentalAircraft 0

    highTechCapsules 0

    highTechSpaceplanes 0

    improvedLifeSupport 0

    improvedNuclearPower 0

    improvedSpaceplanes 0

    largeScaleHabitats 0

    lifeSupportNF 0

    materialsScienceColonization 0

    nuclearFissionReactors 0

    orphanParts 0

    sstoSpaceplanes 0

    Some make total sense (like colonization mods), and I presume the NF nodes are covered by Near Future mods, but others are a little bit more confusing:

    • advancedHabitats 0
    • advancedLanding 0
    • electronicsAdvCapsules 0
    • electronicsColonization 0
    • electronicsCommercial 0
    • electronicsHuman 0
    • electronicsInternational 0
    • electronicsLongTerm 0
    • experimentalAircraft 0
    • highTechCapsules 0
    • highTechSpaceplanes 0
    • improvedLifeSupport 0
    • improvedNuclearPower 0
    • improvedSpaceplanes 0
    • largeScaleHabitats 0
    • nuclearFissionReactors 0
    • sstoSpaceplanes 0

    I know some of these might be deliberately empty and that is okay, but things like advancedLanding,  electronicsAdvCapsules etc would be nice to fill

  7. 1966 Part 2

    There was a lot of activity on the second half of the year. The number of launches in the second half almost doubled that of the first half! we get Kerbals back to the moon and we see two new lifters!

    Spoiler

    screenshot-2021-03-01-13-44-23.png

    The second mission to Capella takes off with Liam O'Brian (P), Francesco Verne (E)

    screenshot-2021-03-01-13-59-00.png

    Docking with the mission module

    screenshot-2021-03-01-14-48-15.png

    screenshot-2021-03-01-14-55-58.png

    Powering up the system and running some new experiments for 60 days!

    screenshot-2021-03-02-12-40-50.png

    screenshot-2021-03-02-12-46-18.png

    We return home and take some instruments with us since they draw power

    screenshot-2021-03-02-12-53-48.png

    screenshot-2021-03-03-06-55-57.png

    Luna 23 is a new rover design for Mars but we test it nearby

    screenshot-2021-03-03-07-08-44.png

    screenshot-2021-03-03-08-22-08.png

    It has much better power management but is quite heavy

    screenshot-2021-03-03-08-36-05.png

    It consists of a landing platform that will turn into a relay post with a high gain antenna.

    screenshot-2021-03-03-10-27-41.png

    screenshot-2021-03-03-10-34-38.png

    TWR is low but lots of delta-v

    screenshot-2021-03-03-10-39-47.png

    Testing the new airbag landing system.

    screenshot-2021-03-03-10-40-45.png

    The rover descends, very wobbly

    screenshot-2021-03-03-10-41-07.png

    screenshot-2021-03-03-10-46-33.png

    Its also grabbing surface samples, though we not yet have a way to send them back

    screenshot-2021-03-03-10-52-06.png

    screenshot-2021-03-03-10-59-48.png

    The rover visits 3 biomes due to a great landing spot, grabbing more science than both other rover landings combined. 

    screenshot-2021-03-03-11-29-32.png

    Canopius 10 heads for Ceres

    screenshot-2021-03-03-11-33-44.png

    It is too early and will wait for 58 days

    screenshot-2021-03-03-15-36-28.png

    Vega 4 is crewed by Cloe Frimaut (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) 

    screenshot-2021-03-03-15-39-05-11.png

    They do a shakedown of the Vega Block B that has more room

    screenshot-2021-03-03-16-02-28.png

    They will spent 10 days to test all the systems

    screenshot-2021-03-03-16-29-22.png

    It was launched on a Taurus-0A because it was only partly fueled.

    screenshot-2021-03-03-17-08-49.png

    The test went well. Block B is cleared for lunar missions

    screenshot-2021-03-03-19-08-01.png

    Mars window opened up, the rover is ready

    screenshot-2021-03-03-21-58-28.png

    Basically the same as Luna 23 but now with a orbital insertion module that can act as a relay.

    screenshot-2021-03-03-22-09-18.png

    Repurposing Legir 5. Planned for the moon, but should have enough juice for this.

    screenshot-2021-03-03-22-10-07.png

    The launcher is a Taurus-1B powered by 5 E1 engines on the first stage

    screenshot-2021-03-03-22-12-35.png

    and 8 RL10 engines on the second stage can push 20 tons to LEO

    screenshot-2021-03-03-22-21-32.png

    Docking with Mars 1

    screenshot-2021-03-03-22-29-07.png

    screenshot-2021-03-04-11-44-06.png

    En-route

    screenshot-2021-03-04-12-07-52.png

    Vega 5 launches Leia Kuipers (S), Judith Pesquet (S), Liam C. Clarke (P) to Capella 1 making it the fourth visit to the station

    screenshot-2021-03-04-12-20-47.png

    screenshot-2021-03-04-12-29-02.png

    Mission is at least 60 days but we are hoping to get more supplies

    screenshot-2021-03-04-16-12-10.png

    Jupiter... and many moons. For some reason our orbit jumped after we entered soi

    screenshot-2021-03-04-16-20-27.png

    So we miss europa now ;-( we go for a very eccentric orbit and hope for another encounter

    screenshot-2021-03-04-19-17-31.png

    Capella 2 is based on the Vega

    screenshot-2021-03-04-19-21-54.png

    But the crew section has been replaced with cargo containers

    screenshot-2021-03-04-19-28-45.png

    The service module is a copy of Vega and completely overpowered

    screenshot-2021-03-04-19-29-01.png

    It carries 6 months of supply

    screenshot-2021-03-04-19-31-15.png

    But now power is very close to becoming a problem

    screenshot-2021-03-04-19-49-08.png

    In the last days of December Vega 6 launches for a 400km 28deg orbit

    screenshot-2021-03-04-19-51-20.png

    After the dress rehearsal with Vega 4 Cloe Frimaut (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) are now launching on a Taurus-1A that can push the full 15 ton to LEO

    screenshot-2021-03-04-20-06-22.png

    Followed by Legir 6 again on a 1B

    screenshot-2021-03-04-20-16-21.png

    They meet up

    screenshot-2021-03-04-20-24-58.png

    And we have delta-v to spare

    screenshot-2021-03-04-21-43-35.png

    Look at that beautyshot

    screenshot-2021-03-04-22-18-55.png

    Vega 6 will need to do its own capture burn, again orbits change after entering SOI

    screenshot-2021-03-04-22-28-47.png

    screenshot-2021-03-04-22-45-42.png

    2 days are spent in orbit to observe our celestial neighbour up close

    screenshot-2021-03-04-22-46-08.png

    Then we return to a 60km pe

    screenshot-2021-03-04-23-13-24.png

    Which is really hot for the service module

    screenshot-2021-03-04-23-14-05.png

    We burn through all of the ablator, again... but survive. I did not like that temperature build up. We will need better heat shields.  

     

  8. 1966 Part 1

    The production lines are getting up to speed and we are looking at a lot of launches. Some probes arrive  at their destination. We build our first small space station and many things go wrong with the new Vega class crew vehicle.

    Spoiler

    screenshot-2021-02-26-20-48-08.png

    We have our first Mercury flyby. The DV for capture would be incredible so we adjust our orbit for a low altitude swoop

    screenshot-2021-02-26-20-50-16.png

    That is some sight, lots of craters

    screenshot-2021-02-26-20-50-22.png

    Swinging to the dark side, disabling comms and avionics to feed the instruments with the last bit of juice

    screenshot-2021-02-26-20-50-41.png

    And recover and start transmitting. In 3 years there is opportunity for another pass. The nodes have been set up and the craft is powered down.

    screenshot-2021-02-27-11-15-04.png

    Same procedure at vesta. Here it would  have taken 5k to orbit. We might be able to do that with a lighter probe

    screenshot-2021-02-27-11-15-44.png

    It gets small really fast

    screenshot-2021-02-27-11-16-16.png

    By by. No 4 is disabled, no meaning-full encounters planned

    screenshot-2021-02-27-11-44-45.png

    Next up is Venus. I'll spare you the craft, but it released an atmospheric probe

    screenshot-2021-02-27-11-46-06.png

    It will be a flyby mission. The DV is too much. I will need to plan better

    screenshot-2021-02-27-11-47-10.png

    This is not a good idea, but hey its science

    screenshot-2021-02-27-11-47-28.png

    And vapourized

    screenshot-2021-02-27-12-16-30.png

    Our new launcher is ready. Vega 1 is 3 person craft weighting over 15 tons. It launches on a Taurus-0B with a cryo upper stage.

    screenshot-2021-02-27-12-17-43.png

    Same 9 H1 engines on the first stage as the Taurus-0A. So very reliable

    screenshot-2021-02-27-12-18-22.png

    Dumping a ton of escape tower

    screenshot-2021-02-27-12-19-13.png

    Next up are 9 RL-10 engines. Expensive but great ISP

    screenshot-2021-02-27-12-23-04.png

    On top is the full stack of the Vega, packing 14 days of supplies and 2k dv

    screenshot-2021-02-27-12-24-00.png

    Release in a 350-450km orbit at 28 deg

    screenshot-2021-02-27-12-25-29.png

    Circularize and then boost to 12Mm. Service module RCS is not working but we can compensate

    screenshot-2021-02-27-12-34-30.png

    De-orbit should approximate Lunar speeds

    screenshot-2021-02-27-12-35-22.png

    The whole thing comes apart

    screenshot-2021-02-27-12-39-32.png

    We have good deployment and it survived the heat 

    screenshot-2021-02-27-12-40-22.png

    Success. With all components tested we can move to the next phase of manned tests and final designs

    screenshot-2021-02-27-13-00-23.png

    Eva Larsen (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) go for a 4 day capsule test. Since the weight is less we can use a cheaper booster and more reliable.

    screenshot-2021-02-27-13-14-03.png

    On paper! First a booster fails just before MECO, but second stage should be able to cope. Then third stage refuses to light and service module engine does neither. Preparing for a hot re-entry

    screenshot-2021-02-27-13-16-46-11.png

    Internal images before they hit 13G and faint. They survive though!

    screenshot-2021-02-27-16-55-41.png

    The final Rigel is rolled out Liam O'Brian (P), Francesco Verne (E) will spend 4d running experiments but since the Vega program is running behind on both capsule and booster, the boys at the Rigel team are proposing a block B.

    screenshot-2021-02-27-17-23-41.png

    Testing more manouvering

    screenshot-2021-02-27-18-47-37.png

    The view is amazing

    screenshot-2021-02-27-18-50-34.png

    this time no fireworks, smooth reentry. Though I cant decide wether 60 or 70 km is better.

    screenshot-2021-02-27-18-54-27.png

    Rainforest? did you bring the mosquito repellent?

    screenshot-2021-02-27-19-17-13.png

    Right on schedule Capella 1 launches on a Taurus-0B. Clocking in at 12t

    screenshot-2021-02-27-19-18-33.png

    It is heading for a 300km orbit the 0B is overpowered but the 0A would be underpowered.

    screenshot-2021-02-27-19-19-46.png

    Turns out it is a good thing. One of the RL-10 engines explodes but we still make orbit with 1000m/s to spare

    screenshot-2021-02-27-19-29-05.png

    Deployed and aligned with the sun. It has 30 days of supplies. But with Vega delayed, no crew

    screenshot-2021-02-28-00-22-03.png

    A mission to Saturn with better RTG, Comms and TSI stage

    screenshot-2021-02-28-00-23-46.png

    Heavier too but the Taurus-0A can manage

    screenshot-2021-02-28-00-31-55.png

    I love that engine plume

    screenshot-2021-02-28-00-35-31.png

    Here we go. It will take some time to get there.

    screenshot-2021-02-28-00-59-18.png

    Ann Johansson (S), Elene Eikina (P) launch a Block B Rigel. Basically a scaled DOWN version. It has less fuel, only 4d of life support and is meant as an orbital taxi. It is also lighter, which means there is room for a mission payload.

    screenshot-2021-02-28-01-20-35.png

    Which is shown here. It is a docking adaptor for Rigel to Vega standard but it also contains additional supplies for 30 days.

    screenshot-2021-02-28-01-26-24.png

    We got this Rendez-vous thing down and will dock

    screenshot-2021-02-28-01-30-11.png

    Ironically you can reach the supplies from the station, but the astronauts have to EVA over since Rigel has no crew tube

    screenshot-2021-02-28-01-31-30.png

    We can make this work. As a bonus we can now shutdown the avionics on Rigel saving on power

    screenshot-2021-02-28-01-34-55.png

    Vessel Naming is a mess

    screenshot-2021-02-28-14-50-31.png

    Vega 3 is the first production configuration. It launches 2 weeks later

    screenshot-2021-02-28-14-52-43.png

    On board are Eva Larsen (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) and we are using a Vega Block A with a smaller service module.

    screenshot-2021-02-28-14-53-21.png

    It can launch on a Taurus-0A which is good

    screenshot-2021-02-28-15-01-12.png

    New engine design. The core can last for 4d, but it is now carrying an additional 26 days in the mission module on top.

    screenshot-2021-02-28-15-06-33.png

    It will be a short mission but we will make a house call. Parking orbit was 150km catch up with Capella after 2d. We lost an antenna on the cargo module.

    screenshot-2021-02-28-15-09-51.png

    Going for dock

    screenshot-2021-02-28-15-11-50-1.png

    Mission specialist Alexander Hoffmann goes on EVA

    screenshot-2021-02-28-15-13-37.png

    And installs a new instrument that will need some more CFG file hacking to actually work

    screenshot-2021-02-28-15-18-00.png

    They then leave the mission module attached and return to Earth

    screenshot-2021-02-28-15-23-07.png

    Re-entry at 70km

    screenshot-2021-02-28-15-25-04-11.png

    Look at that interior

    screenshot-2021-02-28-15-26-23.png

    Very smooth (but long) re-entry

    screenshot-2021-02-28-15-32-36.png

    Safely back. This could become our new LEO spacecraft

    screenshot-2021-02-28-15-42-25.png

    Having completed their 30d at the station the crew of Rigel 11 returns. Another Rigel Block B is already completed.

    screenshot-2021-02-28-15-43-12.png

    It will leave no debris. At 29000 funds it is not that expensive to get 2 astronauts to the station

    screenshot-2021-02-28-15-44-48-1.png

    screenshot-2021-02-28-15-48-46.png

    And we are back

     

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