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Squishchin Chubbs

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  • About me
    Armchair Astonomer & Rocket Scientist
  • Location
    Vermont, USA, Earth
  • Interests
    Rockets & Cosmos
    I stream KSP and other things on Twitch: https://twitch.tv/squishchin
  1. @OhioBob Thanks for letting me know. I have since temporarily solved my problem, by using a fresh instal of KSP 1.8.1 and newest versions of Kopernicus and Sigma Dimensions. I think the Rescale mod was causing problems, as well as other versions of things being unsupported. Hopefully these things are updated to 1.10 soon and I think thats the version of the game I will stick with until KSP 2 releases.
  2. I have tried using it in both 1.8.1 and 1.7.3 and neither work. I have tried module managers 4.0.2, 4.1.2, and 4.1.3. Must one modify the config files in both RESCALE and Sigma to 2.5x scale, or does the former overwrite the latter? I also tried going all the way down to version 1.3.1 because sometimes Id get a message of that being the most recent compatible version. I dont even need it to work on a recent version, I just want a larger Kerbin in somehow. There must be something Im not understanding. I cannot stand to run KSP at anything less than 2.5x scale! I saw @Kergarin"s video of using KSP 1.8.1, Kopernicus 1.8.1, Sigma Dimensions 0.10.7, and RESCALE 1.0.2.8, and I could not get it to work. I just hope they learn their lesson and make 2.5x the default scale in KSP 2.
  3. I have tried using versions 1.8.1, 1.7.3, and 1.6.1 all with no success. The date and time was changed correctly, and the new launch sites appear, but the system is the same and they are spread out across Kerbins surface in strange ways. To the best of my knowledge, I have installed Kopernicus, the textures, the module manager, and RSS correctly. I put the textures into GameData and that didnt work, so I tried putting the PluginData within that folder in the main one, and that didnt work either. Is there something Im missing? I just need the Solar System to load into the game correctly. I greatly appreciate anyones help. https://imgur.com/vMo1ieI
  4. Ok I need help with this Working Multiple Star Systems mod. I ditched the outer planets one, and gave up, but now that I'm running only the star systems one, I'm still having problems. When I load a save, all of my flights in progress all load in some crazy orbit around Blacky Karman. Like I said, I'm only using this mod, and all other mods I'm running have nothing to do with this. I reinstalled the mod even, and replaced all the necessary files, but It still does this. Any ideas how to fix it?
  5. Can I get both mods to run on the same plugin somehow? If not then nevermind that. Is there any way i can get the outer planets mod's planet files onto the working multiple star systems mod? I just need the actual planet files to run, none of the plugin stuff.
  6. Ok well Ive been having a problem with launching crafts. Sometimes when I go to launch, the craft wont be on the launchpad, instead it will be out in outer space, near the Kerbol systems orbit, but not in the solar system. After I revert to the launch to the space center, and try to launch again it usually shows up at the launch pad the second or third time. I have another problem. I launched a probe into orbit around Kerbin, and then I returned to the space center. When I later went to the tracking station to view it, it had somehow moved into orbit around Blacky Karmin (the black hole that is added with this mod). How did these things happen. Is it somehow moving the star systems and the spacecraft in their orbits the wrong way, and not at the same rate?
  7. Are you sure there's nothing I can do with the files of the objects of themelves, like move them around in the root folders maybe? I don't think there'd be any directory issues, the objects should be able to load the same in the game, using one plugin or the other.
  8. I just downloaded and installed two mods, the Outer Planets mod, and the Working Multiple Star Systems mod. which I can get both to work individually, but when I try to load them together, only the last one that I added will work, and the other one will have a few small aspects work into the game in some other weird buggy way. For example if I add the outer planets mod last, all of the outer planets appear and THAT mod works fine, but the other star systems disappear, and when I click on certain things, like the sun, It changes it to one of the objects from the star systems mod, a black hole, and it doesn't load the sun/black hole with the proper physics of either. Does anybody know what the problem is, or better yet, how I might go about fixing it? Thanks.
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