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landfish2

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Everything posted by landfish2

  1. Tried to land a prototype ssto on the island runway I think it went alright
  2. to answer your somewhat rhetorical question - because I think it looks cool and I like that.
  3. it can bring 4 tons of cargo (either the crew cabin or a probe) to 80x80km with about 300m/s left. Really easy to orbit (no heat issues and uses the old ascent path) and flies very well at lower speeds as well, glides at about 50m/s here is the craft file for any interested in seeing what it takes for an exotic foodstuff to survive in the age of the hotdog https://mega.co.nz/#!XUshlKBS!939iKbmtIHw0xKyPzk1c2xhPUfiEaiEfdLLs_eUtVHM bonus image:
  4. Triceratops now available, for when you want to be like a unicorn, but with more, ya know horn
  5. I find that having to use mods do fill some fairly basic functions in a game that is at a fully released state is simply preposterous.
  6. Awesome, although they did spell my name LandFish1 which is the name of my evil twin brother. Curse you landfish1
  7. Now you too can recreate Jurassic park in kerbal space program - what a time to be alive dinosaurs currently available - brontosaurus- https://mega.co.nz/#!PYcxiTQS!TaMSeFOrQp98T1osV_HjZHho4HIrJzZ5J6jgEpYjmRo stegosaurus- https://mega.co.nz/#!zVlmiISA!NSHm_vnW1pu-ZsX_EpGbx1neppI3F6jX2-heETYRLWk triceratops- https://mega.co.nz/#!KYUTRQwS!VN93FZTn37rkGgHc13XDG8omIhyd4ZmHPKOEpuKEvw0 disclaimer - all dinosaurs are purely aesthetic and do not come with rockets or other landing aids.
  8. Well Im 16 and I build dinosaurs So yeah I prefer aesthetics. And you know what im not ashamed either. styling is based fairly evenly between sci-fi and real life
  9. I find this game is in no way to easy for the majority of players. This game has a massive learning curve and making it any steeper is unnecessary
  10. If a mod dies the entire install dies with it. There must be absolute purity and I will not allow any remnants or memories of the offending mod to remain.
  11. I would like to inform you that all engines are beautiful also my findings suggest that if you are as annoyed as your posts suggest about this you could simply install vens stockpart revamp, a mod which addresses all of these problems
  12. I feel like a lot of the shuttle replica's posted either rely on massive amounts of clipped in rcs or sas to function or are extremely difficult to control. My design utilises a number of mods to free the craft of such requirements and make it both more realistic and more usable. mission profile: Here is the list of mods and adjustments that allows this shuttle to function. necessary: [KW Rocketry](http://forum.kerbalspaceprogram.com/threads/51037-0-25-KW-Rocketry-v2-6d2-Available-0-25-Compatibility!-16-10-2014) editing the config files of the mainsail engine found in 'gamedata, squad, parts, engines, mainsail' to allow for 10 degrees of gimballing instead of 1, 10 being a more realistic and useful value. recommended: [kerbal joint reinforcement](http://forum.kerbalspaceprogram.com/threads/55657-0-90-Kerbal-Joint-Reinforcement-v3-1-2-3-26-15) [throttle controlled avionics](http://forum.kerbalspaceprogram.com/threads/67270-Throttle-Controlled-Avionics-1-4-1-0-90-(5-January-15)) [stock part revamp (the bits to edit to allow more gimballing are in different places but idea is the same)](http://forum.kerbalspaceprogram.com/threads/92764-90-Stock-Part-Revamp-Update-1-7-2!) [the shuttle itself](https://mega.co.nz/#!6EtwxQbb!dTbmbwkAljVGrPHthwAAEopCW96TQ0__6FVxMAffO34) I am new to the forums and this is my first thread post so suggestions, questions and feedback are welcomed (:
  13. I'm new to the forums and photoshop so please comment with thoughts and suggestions (:
  14. I am never putting something this big into space ever again, my computer has been violated enough as it is. I got a pretty good locking image though, which is nice. sorry for the massive pic, I have no idea what I am doing ):
  15. I am new to this whole imbed image thing so am not sure if I have done it right.
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