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Z-Key Aerospace

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About Z-Key Aerospace

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    Rocketry Enthusiast

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    Splashed at Kerbin's Shores

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  1. I'm updating now... I'd have done it earlier but I had 4 job interviews in 5 days this week and I'm still freaking out.
  2. You can't add mods to Spacedock until the new KSP version is supported by that website. Spacedock has only just added 1.4 [x] Science! and TAC Fuel Balancer are now on Spacedock and CKAN. Are you saying that you can get splashed science at Mountain and Highlands again? Where? Do tell.
  3. I was having editor problems with this forum. I was having to refresh my browser like crazy before the editor would work. Now I'm waiting for spacedock to allow me to upload a KSP 1.4.0 mod. Then it'll be on spacedock and CKAN.
  4. Forum has loads of 404 error for scripts. It is making editing posts really difficult
  5. So I have [x] Science! and TAC Fuel Balancer compiled and working. They didn't throw any exceptions. I'll get them published tomorrow.
  6. People are telling me about issues with ScienceUtil.GetExperimentBiome() and a new update to Kopernicus. ScienceUtil.GetExperimentBiome() is used to find which biome the current ship is in and something may be causing problems with [x] Science! and also Contract Configurator. If you do get an empty [x] Science! window let me know. You could try rolling back recent Kopernicus updates and see if it helps. I've asked Thomas P if there is anything I can do.
  7. Hi Thomas, I have people complaining that [x] Science! is failing. It seems to be KSP's function ScienceUtil.GetExperimentBiome() that is bombing with "IndexOutOfRangeException: Array index is out of range." However Kopernicus does seem to be a common factor. Actually I have yet to reproduce the issue but I only use Kopernicus for Asclepius. It does only seem to be bothering people with a massive number of mods. It seems to be effecting Contract Configurator too. Check out https://github.com/thewebbooth/KSP-X-Science/issues/22 One guy has uploaded a log file. PM me
  8. I am releasing 5.10 so I can concentrate on Protractor. Only change is that I am only popping the UI if experiments are runnable, as requested once or twice in carefully considered debate here and on GitHub. I am excluding all Kerbal experiments from this check. They always screen pop. Otherwise you would never get notified of an EVA report. Given that EVA reports and crew reports transmit well and can be stored easily I don't think this is a problem. Soil samples maybe but hey - you're landed right? So I'm prepared to accept feedback on this but I'm considering the issue re
  9. Try editing science.cfg. You will probably need to add a text filter, so edit this section. TextFilters { // --- Text Filters - Stock System----------------- // In the stock system these combinations are not possible TEXT_FILTER = Kerbin Splashed Mountains|Highlands // [x] Science! is assuming this is in Shores not Grasslands // probly need a special case in code, banning it for now. TEXT_FILTER = Baikerbanur } You can add any text to this section as a filter. The idea is that if you can type it into the
  10. Because I was fed up with my rebuilds of Protractor festering at the bottom of someone else's thread and decided that I wanted to do something with them. It's kinda hard when someone just disappears 'cos it feels kinda rude to just yank the rug out from under them, even if they are not actually around to notice. Anyway, I was always a bit dubious about taking this one over given the complicated nature of the calculations, so I just kinda let it fester for the past 3 versions. A week ago I got around to prevent the log spamming when you are on a flyby and I was going to package it up in
  11. I am trying to get this thing modernised. I hope to have a whole new version. I've started a thread here
  12. Protractor Protracted There are beings in the universe billions of years older than us. Once, long ago, they walked among the stars like giants...vast and timeless. They did it like this... Rewrite Progress Still to do Downloads I recompiled some versions of Protractor Continued, they are on my downloads page. http://themoose.co.uk/ksp/downloads.html The latest version for KSP1.3 is Protractor V2.11 These releases are mostly rebuilds of Addle's code with minimal changes, but please don't pester him about any bugs you may find. License, Etc
  13. If an experiment doesn't respect standard biomes then add it to science.cfg. If that is something everyone might want then post your changes to my thread and I'll add it next time I do an update.
  14. I found this and fixed it... * Bug fix - Checklist window didn't open on KSC screen after loading saved game. Calling GameSceneSwitch event after mod becomes "_active=true" to enforce visibility Not sure when that turned up. Maybe it was a 1.3.0 thing, maybe it never worked and I only just noticed. I have also turned off a load of logging. Anyone using DMagic should have a smaller logfile now. I left that stuff in because DMagic support was new but I guess it's stable now. I'll give it another test and then release V5.9 in the next day or two. Code is on GitHub alre
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