funkcanna

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About funkcanna

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  1. Image Here Dont know how to embed sorry. Its worth noting, all was fine when I had AVP installed. When I removed it, this is what happened to the KSC ground textures
  2. funkcanna

    [1.4] Routine Mission Manager [v032]

    Hi, when I use this it seems to record fine, however I notice in the Tracked Mission details, it says under the ARRIVAL section, 239days. This a simple resupply to LKO. When I order this mission, my kerbals starve because it somehow thinks its taking 239days. Any ideas?
  3. Hi, is this being maintained for 1.4?
  4. funkcanna

    [1.4.3] Gameslinx's Planet Overhaul v3.4.0

    This was it. Removed KS3P and the brightness was correct. Are there any recommended settings I should be using for KS3P so I can use it but get correct brightness?
  5. funkcanna

    [1.4.3] Gameslinx's Planet Overhaul v3.4.0

    The brightness everywhere else is fine (tracking station, map screen all good). Its just very very dark when in the "real"view
  6. funkcanna

    [1.4.3] Gameslinx's Planet Overhaul v3.4.0

    Hi, this mod looks great, however my game is SUPER dark. Midday looks like night time. Any idea what im doing wrong?
  7. Ok thanks, im not home now but will recreate and post logs.
  8. Hi, when I try to create a node (in this case its an advanced transfer) It says "error creating node". the logs show this: [EXC 13:59:09.953] NullReferenceException: Object reference not set to an instance of an object Targeting+Sample.Borrow (.Conic o1, .Conic o2, Double v) Targeting+Interval.find_region_edge (.Conic orbit1, .Conic orbit2, Double v1, Double v2) Targeting.check_void_transition (.PairOfIntervals intervals, .Sample prev, .Sample samp, .Sample ival_start) Targeting.sample_orbits (.Conic orbit1, .Conic orbit2, Int32 count) Targeting.Intercepts (.Conic orbit1, .Conic orbit2, Int32 samples) Orbit._FindClosestPoints (.Orbit p, .Orbit s, System.Double& CD, System.Double& CCD, System.Double& FFp, System.Double& Darn it, System.Double& SFp, System.Double& SFs, Double epsilon, Int32 maxIterations, System.Int32& iterationCount) PatchedConics._CheckEncounter (.Orbit p, .Orbit nextPatch, Double startEpoch, .OrbitDriver sec, .CelestialBody targetBody, .SolverParameters pars) PatchedConics._CalculatePatch (.Orbit p, .Orbit nextPatch, Double startEpoch, .SolverParameters pars, .CelestialBody targetBody) MuMech.TransferCalculator.DistanceToTarget (System.Double[] x, System.Double[] fi, System.Object obj) alglib.minlmoptimize (.minlmstate state, .ndimensional_fvec fvec, .ndimensional_rep rep, System.Object obj) MuMech.TransferCalculator.OptimizeEjection (MuMech.ManeuverParameters original_maneuver, .Orbit initial_orbit, .Orbit target, Double UT_arrival, Double earliest_UT) MuMech.OperationAdvancedTransfer.MakeNodeImpl (.Orbit o, Double UT, MuMech.MechJebModuleTargetController target) MuMech.Operation.MakeNode (.Orbit o, Double universalTime, MuMech.MechJebModuleTargetController target) UnityEngine.Debug:LogException(Exception) MuMech.Operation:MakeNode(Orbit, Double, MechJebModuleTargetController) MuMech.MechJebModuleManeuverPlanner:WindowGUI(Int32) MuMech.DisplayModule:ProfiledWindowGUI(Int32) UnityEngine.GUI:CallWindowD
  9. funkcanna

    [1.5.1, 1.4.5, 1.3.1] RemoteTech v1.9.0 [2018-10-29]

    Is it possible to have my 1 satellite on my probe to automatically switch connections to another of my Kerbin Relays when it loses the connection to one? I.e. I have 3 sats around Kerbin, obviously some times each sat is out of my probes line of sight. Lets say I set my probe to point at Kerbin Satellite A, when A goes on the far side of Kerbin, is there a way for my probe to automatically swap to B, or do I need to have 3 satellites on my probe also, each pointing at a different Kerbin Satellite?
  10. Hi, I just downloaded IR, however I cannot see any parts. Even the parts folder is empty. Is this correct?
  11. For some reason this is no longer resetting experiments.
  12. Ok so I copied the main mod folder EXCLUDING Kopernicus (I already have the latest version), but this still happens. EDIT: Upon checking the logs I get the same NullReferenceException as @dvp
  13. funkcanna

    [1.5.1, 1.4.5, 1.3.1] RemoteTech v1.9.0 [2018-10-29]

    Hi Just a quick question. If I have a normal command pod (manned), do I also need to add a probe core so that my ship has a signal processor, or do normal manned pods also have a signal processor? Reason being I have a ship on the way to duna now, the relay is connected but the icon says Local and is Yellow. EDIT: To clarify, the word "local control"is written in Green but the icon next to it is Yellow