Jump to content

Hotel26

Members
  • Posts

    2,278
  • Joined

  • Last visited

Posts posted by Hotel26

  1. On long interplanetary voyages, there is not a lot to do except gaze out and ponder how small the Kerbolar system is, embedded as it is, in a vast panoply of an artificial "sky box" [whatever that is].

    Does this look familiar to you?

    dugrvzG.png

     

    Big Dipper

     

     


    It looks to me like a French Legionnaire cap... but YMMV.  Some Kerbals I know say it is a saucepan.  Or a Big Dipper (ladle).

    So then, if you are a Sky Watcher, here is the thread for you to waste while away some productive time as you journey across the vast interstitial space...

    If you see a distinctive 'constellation', post here in this thread as an "entry".  If someone else finds it, and posts a similar image except including a slightly wider area (sufficient to be validated by the original finder), a link to your image gets posted here (OP) in the index, listing the Constellation Name, Discoverer and Validator.

    Spoiler

    If none of that makes sense, just go peruse the Kayak Club post to get the idea.

    As well as the Constellation Index here, there will be a Leaderboard  for Discoverers (1 point each validated post) and Validators (2 points once confirmed), as well as Aggregate.  (No, you cannot Discover your own Post; but you already knew that.)

    Constellation		Discoverer		Validator
    Big Dipper		Hotel26			-none-

    Have fun!

     

  2. 4 hours ago, BenKerman said:

    Pics?

    Well, here's a square island I built on Kerbin at location 70W on the equator about 50 klicks downrange from KSC:

    i989NPL.jpg 

    Same for Eve, except it would be purple and "toad-ugly".

  3. 1 hour ago, kerbiloid said:

    I didn't knew CSV that time. But something like that was in the code body.

    Yes, CSV was a typical Intermediate Language; and 'Export' used to be known as 'Compile'.

    With Commas most often used in the western hemisphere, whereas the Soviet Union and Friends used Tabs, preventing code interchangeability, for obvious reasons of national security.

    [You might have known of it as '3PT']

  4. So I have graded a perfectly-flat 6x6 km landing field, Eva Firma, 3100m altitude at -0.2169 +169.7142.

    SSTO is most probably going to be a Mk2 capsule (3 kerbs) + hopefully 2 Hitchhikers (8 kerbs) and will be vertical liftoff, return glide capability and vertical landing under chutes.

    Thus it can easily return to Eva Firma and be refueled, passengers embarked and disembarked.  Fuel trucks and fuel production will be onsite.

    At departure time, the SSTO will make a short ascent trajectory over the nearby Mauve Mountain facility, currently 6415m MSL, located at -0.5147 +167.5023 and land there fore topping up before final ascent to LEO.

    The launch platform therefore only has to be big enough to target for landing from nearby, plus contain a fuel depot and fuel trucks.  I think 500x500m should be sufficient, thereby reducing the amount of earth-moving.

    So the the remaining question is still the key question.  How high?  Any advice about engines would also be helpful!?

    I guess this can be trial & error.  My next step should probably be to get a dV budget and then make a preliminary space-glider design.

    Even just 7 kerbs in & out in an SSTO config would be outstanding, so I will start with that as a baseline.

    I have this funny feeling that everything about this project is going to be toad-ugly, except for the bottle of champagne at the end.

  5. I am getting ready to ship a flotilla of bulldozers and earth-moving trucks to Eve for a highly-specific project.

    The aim will be to build a 4x4 km spaceport platform somewhere on the equator of Eve.  The initial altitude will probably be 10km MSL.

    (Something like 64 cubic km of earth to move, which ought to take less than an hour.[1]  :))

    Skycranes may likely be employed to ferry equipment from lower altitudes up the slopes to the spaceport precincts.

    Spoiler

    [1] Kerbal Konstructs will be a major contractor in the project.

                                                                                       

    The question being posed now is: "on Eve, what is the lowest reasonable altitude to launch from to make conventional VLHR[2] SSTOs viable?

    So to address the subject of payload, I am primarily/solely limited to an interest in personnel[3] and think 4+16 in a Mk3 format would be super.  Maybe 2+8 in Mk2 at bare minimum.

    Would 10km likely be sufficient or will this project need to Aim Higher??

    I would particularly like to hear estimates/advice from those who are reasonably experienced in Eve ascent, but all insights welcomed.

    [2] Vertical Liftoff Horizontal Return

    [3] Opinion of my Space Kommand is that only personnel and science need be transmitted out of Eve's atmosphere (and science can be relayed electronically).

  6. Progress at Eve.  From L-to-R: Venus Ascension (3x Mammoth), Hummingbird (2x NERV), Mule (4 NERV), EggRim Shot.

    s2AAYz1.jpg 

    The Ascension arrived, requiring one last top-up before descending to the surface.  The Mule/Hummingbird combination brought the Egg to the Rim Shot station.

    The Ascension will take 11 kerbals down to the surface once a landing site has been scouted (by surface parties).  It'll then await a mobile refuel (to be implemented) and can take 3 kerbals out; then return on a final trip bringing three more down, making a total of 14 colonists in and 3 executives out.

  7. A sudden urge: Nimble.

    I could say it's a Minmus SSTO :) but it was intended as a local hopper.

    Very convenient embarkation through the rear door.

    v1IJXKT.jpg

    I haven't tried Kerbin re-entry tests but, full disclosure, won't be doing so either.

  8. 23 hours ago, SunlitZelkova said:

    go extinct one day

    Let's first accept this as a premise.

    Then ask the question about other intelligent life.  We feel it should be there but we have found no sign yet of intelligent life anywhere else, or ever.  See Fermi's Paradox.

    Let's guess that there have been other intelligent species but none have surmounted the same challenges we (are said to) face: limited resources, nuclear weapons, climate change, artificial intelligence(?), genomic monkeying...

    Odds then that we are going to share the same fate as our supposed predecessors.

    Now let's ask "what would a truly intelligent species do?" -- realizing the above.

    Firstly: pointing out that we are a product of natural evolution over hundreds of millions of years in a protective environment (Earth, unlike space itself).

    Secondly: pointing out the anomaly that we accept that we are the product of a long chain of evolution but somehow think (selfishly) that we are now the immutable end of our line of evolution.

    Thirdly: pointing out that we are not evolved for space, do not have time to "evolve" for space (before being overcome by our own limitations), and the chemical/cellular life form is never going to be universally efficient in space ... nor throughout the universe.

    So the unthinkable next step is to do what every species does (given time), which is to produce its successor...  but in the radically intelligent case, do it sapiently...  thus: produce an artificially-intelligent elecronic form and endow it with imperatives:

    1. preserve its existence
    2. respect and preserve other life
    3. explore the universe and share the knowledge

    It would certainly utilize robotic instantiations but 'it' would be electronic, distributed and -- in a certain sense -- able to travel[1] at the speed of light.

    Homo sapiens sapiens might not survive (or perhaps it would, aided by its successor (but not replacement, see #2) but we would leave a sign in the universe that no other precedecessor intelligent species appears to have ever done before.  More importantly, by leaving that permanent entity in the universe, we would thus resolve Fermi's Paradox.

    Quite an accomplishment.

    [1] not necessarily 'propagate'

  9. So, welcome to the forum.

    11 hours ago, Vision831 said:

    i checked the saves file thing in the ksp directory

    (Assuming you are on Windows), it is possible (especially since you know the file path in the ksp directory), to recover deleted files.  I would not guarantee this will work, though, if you have already recreated a new file by the same path/name.

    But this is the avenue I would explore...

    If you can't find the persistent.sfs, try looking for a quicksave.sfs and if you were using Kerbal Alarm Clock you might have any number of other .sfs files in your save directory.

    And by the way, the obligatory, "live & learn".  :( 

    (No, I am not a Windows user.  Where to start, I can't say, but help wil lbe online.)

  10. 2 hours ago, Lyra said:

    I managed just fine with the stock periapsis/apoapsis markers for quite a while and in fact i'm having to get used to looking at the top of my screen rather than the bottom to see those values

    That may be so -- and certainly was for me (for about 7 years!). 

    In addition, my foundation premise was that a HUD is grows more useful as you add a few useful datums [sic] and then grows less useful as you add more data.  Everything should be instantly accessible.

    So then I put quite a bit of work into determining, organizing and testing two HUDs of about 8-10 items each.

    It's recently exploded into 4x HUD and I know where everything is instantly, which has resulted from concerted investment over time.

    But this is how useful KER can be.

    I've now reached the point that I think I want two modifications made:

    1. economize on the space between the title and the datum (my left-most HUD is obscuring the Commnet % and the relay list pop-up)
    2. option to display the Target Name alone without the Target function menu (the latter is useful but doesn't belong in my HUD).
    Spoiler

    If you are brave enough to take a glimpse into the future (if you stay with KER), and remembering that flight information mode is intensely personal to work style/mission objectives, but willing to look at the horizon: I have put my GameData/KerbalEngineer/Settings/SectionLibrary.xml file on Drive.  If you care to, copy your own into a safe backup place and then position this one in its place.  Try it out for a short while.  I will guarantee it won't satisfy your own particular needs (now or ever) but it will present you a vista of what KerbalEngineer might provide and how flexibly.  Then you can restore your own default.

     

  11. There's a lot you haven't said, so an outsider is going to have to start with the very basics.  Do you have Commnet enabled in the game settings?    (As best I can recall, this is done at world creation  time.)

    A search (or edit) of your persistent.sfs will reveal that state:

    Quote

    >grep EnableCommNet saves/Orbit/persistent.sfs
                EnableCommNet = True
    >

    It may also be, as Aelfhe1m is intimating, that your probe is using a direct link to Kerbin as the most direct route.  Wait until it circles behind the Mun and then see how it relays.  Also, there are options for showing the relay network connections and you don't verify that you have those turned on, so it's inconclusive that there is any communcation occurring at all, which is why I ask about EnableCommNet.

  12. In no truly sophisticated simulation would anyone be able to even posit the question "What if we are living in a sophisticated simulation?".

    Same applies to "free will versus predestination" and other time-wasting 'philosophical' bunkum.

    Just my opinion -- which is another class of thing that would not be discernible.  (Spelling and grammar would be regular.  People wouldn't go on and on about stuff, or use "it's" when they are required to use "its".)

    Perhaps consult https://forum.kerbalspaceprogram.com/topic/221060-what-if-we-are-living-in-a-shoddy-half-baked-simulation, which actually is a much more plausible situation.

    Spoiler

    And explain the existence of "broken links", if not a "real world phenomenon"...

    :)

  13. Can't help you with a mod, but I can tell you what I do.

    Use Mod-F12: Cheats: Set Position and 'teleport' your craft to coordinates -0.067 / -74.625 (yes, I know these off-by-heart!) ensuring you have a low altitude set that is sufficient for the dimensions of the craft (usually just a few meters).  Also note that some craft will want a Pitch of 0 and some 90; check your navball.  And ensure the target body is still Kerbin, of course.

    This will place your craft just outside the SPH.  Then you have your Recover Vessel button available!!

  14. 3 hours ago, Superfluous J said:

    There are 8 Minths. 3 of them have 7 Leeks and 5 have 8 Leeks

    My mistake; thanks for the correction.   

    Spoiler

    But, in my putative  version, I'll just put the 8-week minths first; then the 7-week ones last.  Not being a farmer, "time is just a way to prevent everything all happening at once".

    UPDATE: your New Year's Leek is even better.

     

    3 hours ago, Superfluous J said:

    (I like Leeks over Meeks simply because Minths already starts with an M)

     

    Spoiler

    I like the term "leek day" for that last 32m of the year, is my (meaningless) bias.  And the alliteration of "meeks and minks" [in my case].

    UPDATE, "leek meek", for that last holiday meek.  :)  

    OK, I will relent on this on.  :) 

     

    2 hours ago, Superfluous J said:

    making them very easy to remember

    OK, this I like!  Thumbs up.  What's not to like about a holiday week -- by royal dekree!

     

    2 hours ago, Superfluous J said:

    Quaker is the only Minth name that's an actual English word

    Info: Latin 'Quattro' is the origin of Spanish "Cuatro'.  I guess I feel that 100,000 Kerbals, sitting at typewriters, tapping at keys in their own language are, sooner or later, going to manage to typo an 'English' word.

    Your idea about switching to Spanish (as homage to Felipe) is very appealing, though!  "Cuatker'.  I feel it is OK (because I am learning Spanish) as long as people would feel comfortable about how to pronounce it "Kwotker").   See how other people weigh in...?

    (I'll hold my fire now: I'm down in the weeds, anyway.  Love what you've done!)

  15. 4 hours ago, Superfluous J said:

    I don't mind spreading entire Leeks (or Meeks

    Any reason odd  minths couldn't have 8 meeks and even ones 7?  Or vice versa (better), as an aid to figuring out how many meeks in a particular minth?

    You're showing Tresker and Quaker both having 56 days.  (Shades of Earth illogic requiring rote memory: like July & August (the Caesar months) both having 31 days.)

  16. 1 hour ago, TheSaint said:

    calendar choices

    Beautiful!  Leaving the question of how one does actually 'implement' it.  :)

    OK, so I see my production world is in year 8, Unoker 55, 2h3m.  A Joolday Jooldia.

    Am I implemented?  :) 

  17. 24 minutes ago, Superfluous J said:

    we could harken to the Mexican roots of the game and use Spanish

    heartily seconded and in that case 'dia' from Jebediah.  (but your work, your call; I admit 'Evedia' is a bit harder to say)

  18. 52 minutes ago, TheSaint said:

    a certain amount of illogic

    It's just a phobia of mine, but I play games precisely to get away from the 'real' world.  (I don't even like to use the term 'game' because I so much prefer 'pedagogical pursuit'.)

    I thought about 'sekker' but the Latin word for six is sextus; nothing dirty...  I am, in fact, a sexagenarian ('look it up'), so I deeply resemble your remark.  :)

                                                                                   

    Incidentally, there have been some very credible attempts at a Kerbal Calendar in the past, so I'll see if I can make a webography of them to post here:

  19. On 4/3/2024 at 9:32 AM, Superfluous J said:

    However, in my brain Kerbals are smarter than us and instead of breaking days, leeks, minths, and years up in weird ways they decided to keep it simple.

    ^ Precisely!

    If I adopted this kalendar, I would make a royal dekree that the last day of your year (all of 32m24.6s) is an intergalactic public holiday.  (I don't think the employers should mind!  :) )

    For the same reason, months ('munks minks' ('meeks' & 'minks')) would be easy(er) to remember, or more systematic anyway:

    1. unoker
    2. duoker
    3. tresker
    4. quaker
    5. quinker
    6. sexker
    7. sepker
    8. oktoker

    And, naturally, like the rest of the whole universe (with the exception of a backwater known as Earth) zero-counting the days: 0..426 in the year and 0..55 within your 'minth'.

    (Ah, and finally, for consistency, should those be 'Joolday' and "Eelooday'?  (Actually, a day pronounced/spelled 'diah', after the imperial inventor of the kalendiah...)  'Eloodiah'.  (But I'm OK with 'day'; I am not a stickler or anything!  :))

    UPDATE: I read the OP again and saw that months are based on Minmus, so the 'minth' makes sense, although I would now call them 'minks' (not 'munks').  In any case, all good work, all above.

×
×
  • Create New...