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Everything posted by Hotel26

  1. I bumped my physics range up to 5km some time ago and have a) experienced no problems and b) do like that I can see vessels approaching/receding from/to a dot without that uncanny materialization/dematerialization effect. Settings are in ./Physics.cfg:
  2. Testing a new lifter to boost a "Tourist Hut" into a 51-deg inclined orbit and saw an opportunity to land back on the first turn. Wasn't going to work for the KSC (of course) but then I spotted Cape Kerman. After an overshoot and fuel exhaustion, this lifter turns itself into an amazing glider (not my design). And I was able to manage a very long glide to an outlanding just before Cape Kerman "green" and then roll all the way to the R15 threshold. Cape Kerman is a Kerbinside Remastered airport located at 25/83 NW. Quite naturally, Nedger called the fuel truck for a partial refuel and then attempted the short flight to KSC. Well, that flight worked out to be even shorter than KSC but Nedger landed safely under silk with a very useful report on flat spin recovery for this machine. Thanks, Ned. A first glimpse of the Tourist Hut. It's maneuverable in space and also 're-entrant'.
  3. That's not so bad. (I used to publish one craft every Friday out of a fairly extensive backlog.) This whole episode just makes one appreciative of how super KerbalX really is.
  4. My Gremlin lands with a mining rig but then separates into an ascending shuttle, carrying just the fuel. Coming back for the next load, it does require a slightly tricky "top-dock". If you can pinpoint the landing and then maintain a slow descent to dock, it can be very effective to Ctl From the landing ship's stern dock with SAS Radial In selected, giving intuitive RCS controls for nailing the landing. (An idea from @Atkara) You do say "mother ship", however, which does imply you are "travelling with your own infrastructure". So, as has been pointed out, bringing back just ore, assuming your mining lander can make the round trip on one set of full tanks seems more efficient. But if you have to make more than one trip, your yield may be low. I personally, think it is always worth the investment to set up local infrastructure everywhere I go. You know: "act like you mean to own the place".
  5. That does look like 0/20E on the equator (near a place I call "Alexandria") and, if so, that would, most unhappily, not be the Nile. (I will ensconce myself in the Kayak Club Map Room for a couple of enjoyable hours to make a determination.) More in a day or two, as I am currently vacationing in Denmark.
  6. Unless you happen to be short of fuel within the Eve SOI. And it has this very interesting property that you can easily park your Gilly orbital fuel dump in a geosynchronous orbit, just 41 km above your surface mining rig, and shuttle fuel directly overhead for an exceedingly simple ascent/descent. One just has to be wary at night that the yellow rectangular markers [f4] for targets on the other side of that moon will be visible and distant (seemingly not hazardous, e.g. 67 km) but because Gilly is so small, it may still be between you and your target. I've been caught napping more than once.
  7. And, well done, too, Akagi; jolly good show. (Scores will be updated soon[TM])
  8. R-click on a cockpit or probe controller and see the Rename Vessel option. (Congratulations on your build!)
  9. Eve Jr Challenge Update "The SSTAP loads 4 krew". This has been amended to "3 krew minimum". I can now confirm one (1) definite entry in this challenge. I understand that vehicles are "on the drawing boards". I am certain there will be a 'mental gestation' period by prospective entrants before things get underway in earnest. Please stay tuned.
  10. Well, congratulations to you also, King Solomon, as your 30 ducats are in the mail. Talents? Shekels? Ah, yes, "points".
  11. Here we go then. "I hereby certify I did this the honorable, correct way" [except for stealing about 1.5 mil kerbux to pay for it]. It took me 15 minutes just to find out how to upgrade a facility (R-click) and I knew I'd accidentally seen it before many times. Sheesh.
  12. You had me at "First shalt thou... granting thyself the maximum starting funds" not to mention that Holy Grenade of Antioch I see you are holding behind your back -- with the pin drawn. (This isn't going to get me hooked on "Contracts" or something, is it? I wouldn't like that.)
  13. (I looked for a way to do this but didn't find it.)
  14. Bingo!! I don't play Science/Contract. So the only way to do this economically was to "construct a set", like Hollywood. And, yes, Kerbal Konstructs. The "set" was 1-2 km West of the R9 threshold, on the same campus ("green"). It's now gone, packed up. Your verdict, PASS/FAIL, on this, respecting whatever you think others may feel about it. (I got caught because that Inner Imp couldn't help adding that third tower! It was fun playing.)
  15. Or Telemagic... It packs your chutes as well.
  16. I do hereby, hand behind back, fingers crossed (rather ambiguously), dutifully submit the following to His Honorable Magistrate, Dr Swis, for rulings. requires some further explanation. As I drove the Invader onto what I (anyway) thought was the "Bank of Einstein-Rosen", the color kept changing (that's the funny thing about relativity), so I wasn't quite sure which end I was at. I may have taken the snap at the wrong end. Or, maybe it was Doppler Shift. I think, in principle, therefore it is not possible to be certain. When you live far from a river system, you can never get enough, water towers. that is, admittedly, a suspiciously high-fangled conveyance, foreground mid-picture... Anyway, the above hereby purported to be Exhibit A (Bank of Einstein-Rosen), Exh. B (Trinormous Towers), Exh. C (Philadelphia Experi-truss) (All snaps taken in my 1.11.2 Lab sandbox)
  17. That's a great question and I'm embarrassed to say I don't have an answer! "Orbit like a butterfly; STRIKE like a bee!"?
  18. Qualified! Explored! @TheFlyingKermanWhat be she named? (The place; not the kerbonaut.)
  19. [Reserved for a leader board, "Crème de la crème": COMING] Topic is NOW OPEN. Thank you for your patience.
  20. Challenge Rationale: (According to the (old fogeys) at KSC Mission Command:) The only justifiable exports from Eve are Kerbals and, possibly, Science. Science may be transmitted, so even that is dubious. For much of its history, Eve has held the status of "prison colony" and the vast majority of visitors to the planet likely traveled there on a lifetime one-way visa. Mission Command believes that an SSTAP vehicle, capable of transporting a small number of Kerbals to low Eve orbit is the snazziest way to open up round-trip travel. Space navigation expertise will be honed. Therefore, we start with a warm-up exercise on Kerbin, but keeping an eye on the coming(?) Eve Sr challenge. "We can do this, Space Cadets!" For the interception, time is of the essence. Therefore, the SSTAP boosts its AP into space and, thereafter, coasts, leaving the STRIKE interceptor to perform the rest. The SSTAP will be aiming: to get to space spend the longest time possible in space (before re-entry) have the fastest orbital speed (horizontal component) This will maximize feasibility of interception. To be meaningful, it will do this with the least effort, measured by lower PE. This may seem counter-intuitive but it represents The Eve Test. "We at Mission Command know there are other ways to attempt to 'solve' this conundrum, such as robotics (ptuh), propellers (ptuh), hot-air balloons (ptooie), but we are old-fashioned about the Good Old Way: Rocketry." Questions/issues are welcome.
  21. A KSP challenge to demonstrate an operational SSTAP and interceptor operating between LKO and the KSC Space Center. Definition: an SSTAP is a Single-Stage To APoapsis vehicle. Mission Elements: Both an SSTAP and a STRIKE Interceptor are docked to a space station in LKO and fully-fueled from the space station fuel reserves. The SSTAP loads 3 krew minimum. Then, under its own power, deorbits and makes a precision landing on the KSC Green. A fuel truck refuels the SSTAP. Krew is exchanged with surface personnel. "Science" [TBD] is loaded into storage on the SSTAP. Use of robotics for re-positioning the SSTAP for launch is NOT permitted. The SSTAP relaunches to an apoapsis in space, as the orbiting STRIKE approaches, with the intention of rendez-vous. The SSTAP may not raise its periapsis above 0 km; may not maneuver leaving the atmosphere or after ECO in space, whichever comes later; and may not relight engines once in space[1]. STRIKE maneuvers to execute the intercept and dock. Then circularizes both itself and the SSTAP using only its own engines but any fuel remaining onboard. STRIKE/SSTAP need not redock with the space station but will be assumed capable of doing so, fuel permitting, since it can dock with the SSTAP. The SSTAP must be intact and fully reusable: no shed/damaged parts. [1] use of trickle power to defeat the intention of the rules will be regarded with grim disfavor. Objective Metrics: The SSTAP must land within 1 km of the surface fuel truck. Kudos for closest distance. Key metric is "successful interception of the SSTAP with lowest maximum PE at final ECO" Evidentiary Metrics: photo on the Green with a distance measurement to the fuel truck (or vice versa) would be helpful STRIKE/SSTAP docked in space just after docking, with resources open plus altitude/speed would be nice nothing onerous; just whatever you think tells the story; remember that this is a design challenge, not a flying challenge -- and the point of it is "transfer of knowledge". Therefore: in the case of a dispute, you should be prepared upon request to post your craft and to carefully describe the maneuvers/techniques you used to succeed "This is not about Eve and neither is it a challenge", discuss amongst yourselves!
  22. If the code to simulate a craft model is separated from the code to display/view/operate the craft, then running it on multiple craft simultaneously is neither hard nor expensive. Given that there will be few craft in a recovery trajectory. (Not counting suborbitals which can stay on rails until summoned, just as now.) Two arguments for doing this: not all recovery works;e.g. mountainous landings. It would be interesting to replay the final moments for diagnosis/improvement; those who play by ASR (Air/Sea Rescue) rules are required to journey to the crash site to effect the recovery. (Otherwise why have planes? Helos. Subs. Etc.) 2b. Eve multi-stage to orbit benefits from stage recovery
  23. Thank you for that confirmation. I had assumed that models were in ASET Props and the code that powers the avionics (e.g. glide slope computation) were in ASET Avionics. That may be wrong. To explain my quest, the use case is that a client of Kerbal Konstructs Airport Exchange has requested new navaids for many of the airports posted there. I found this, https://forum.kerbalspaceprogram.com/index.php?/topic/116479-aset-avionics-pack-v-21-for-the-modders-who-create-iva/&do=findComment&comment=3008915, and was able to add an NDB. However, I concur with Ser in opinions expressed earlier in this thread, that a more convenient and general (not RPM-specific) abstract/standard definition for navaids should be realized. Regarding using RPM variables to define many multiples of navaid components: well, "life is too short". Too error-prone. Consider also, dynamic in-game definition of markers, routes and approaches. MOARdV has kindly pointed me to the MAS method for defining such aids and I'll be investigating there. Open to other ideas, particularly more general approaches. But all FYI at this stage. (And thanks also to @MOARdV.)
  24. I actually first wrote "in pain sight" and considered leaving it with '[sic]' because I found it funny/apt. My problem is that I thought the plane was on the ground and therefore, the lake was very small. (It didn't occur to me that the plane was very big.) Anyway, good job, Akagi! The leaderboard will be getting updated today. UPDATE: it has been updated, 22-04-22.
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