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Kerbol Macrosystems

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  1. That's exactly what I was thinking.
  2. My own explosive testing program occasionally reaches space too. This would be more for the artful size of explosion. Either collapsing the stack in such a way that there's beauty when the boosters fly off, or something modded to have exquisite detail.
  3. @Snark The title of your video ("KSP Blender Fuel-Tank Example Demo") makes me wish there was a KSP version of "Will it blend?" I would definitely watch somebody blow up various interesting ship configurations. Though, I guess this is basically any Danny2426 video with a kraken drive.
  4. Rabbids are something that shows up in the Rayman series. They have their own line of party games. https://en.wikipedia.org/wiki/Rayman_Raving_Rabbids
  5. Friction is not analogous to compression heating. These are two very different physical phenomena and are not just statistics. Let's start with friction. Friction is a form of energy transfer. It involves at a minimum 1 solid surface. Friction comes from the shear force (kind of like pressure, but parallel instead of normal to a surface) that comes up whenever two things slide across each other. There are shear forces in flowing fluids, but this leads to the concept of viscosity. When you have 2 solid surfaces your coefficient of friction can be quite high. We can turn the friction f
  6. If you're a new player this would be the Coalition Orbital Destruction and Explosion project.
  7. I've worked with gaseous fluorine, but never liquid fluorine. I can only imagine this ending with everything on fire.
  8. This seems like the time to mention that you can search moar in KSPedia, though they don't seem to mention that Moar is the god of reaching orbit.
  9. I'd love to see the physics engine redone. The things I'd want to see are: Planetary axial tilt and complex orbit approximation. Things like sun-synchronous orbits, fuzzy orbits/ballistic capture, and Lagrange points. These things wouldn't be that bad when you're focused on a ship, but would currently limit you into physics warp in order to be able to handle appropriately. I'm thinking that when you're focused on a ship you get N-body physics from the body you're orbiting, its moons, and Kerbol. When you're orbiting Kerbol it's just the main planets, no moons. Time warping requires
  10. I was thinking of these as in-game mods. I guess the near-future tech already offers some parts with huge ISP, but Project Pluto is a little unique. It's a fuel-less engine that generates a ton of heat, so it can never slow down without overheating. Plus if you don't play with deadly re-entry then shielding is not a problem
  11. https://en.wikipedia.org/wiki/Project_Pluto Project Pluto - if a nuclear reactor and a ram jet had a baby. Take all the water out of a nuclear reactor and change the geometry of the fuel cells. Air goes in the ram scoops, passes over the nuclear fuel rods to heat up, and creates thrust out the back. If developed to fruition would be able to fly for months at a time. https://en.wikipedia.org/wiki/Fission-fragment_rocket Like a NERVA, but without the hydrogen. You let the core heat up until it begins to vaporize and become a plasma. Plasma is ejected from the rocket like an i
  12. A launch optimizer would be a good project. You would need to run a minimization algorithm that alters thrust and attitude throughout a flight, using a given drag profile and atmosphere characteristic. If that seems to easy, do it again for a space plane by adding lift characteristic and angle of attack. If this is too hard, you could write a de-orbit targeting algorithm that can help a vessel target its re-entry landing location.
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