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Admiral-Helwyr

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Everything posted by Admiral-Helwyr

  1. Sounds a bit tempermental Feel free to mess with the config file to fix any imbalance in it If you find a good balance pm me the config and i'll add it to the next release. Nice duna shots,
  2. Is it in the Game Data folder It should look like this Game data: :Helwyr Replica Starships LTD: If it looks like that it should be fine. also darkdoom says he fixed it later maybe ask him?
  3. It is the first link in the OP Sorry about the door not being marked in the hanger
  4. It is, as requested by tater. It isn't perfect but it's there:)
  5. The poll for release II is up, the ship with the most will be finished first the, least will be finished last, the ones without votes will be left out of the release. Any requests after this post will be saved for Release III - - - Updated - - - I noticed after i posted it, and now i cant seem to change it?
  6. Alright Everyone it is released here http://forum.kerbalspaceprogram.com/threads/123534-Helwyr-Replica-Starships-LTD-Release-I?p=1980851#post1980851i I'll put together the poll for release II later, i need to sleep It is 7:38 am and I have not slept yet. Goodnight... I mean morning... oh whatever,
  7. This is a mod I put together out of requests from members of the community at the Dev thread http://forum.kerbalspaceprogram.com/threads/122653-Helwyr-Replica-Starships-LTD-%28accepting-Requests%21%29 These ships are sci fi and are overpowered on purpose. This mod needs this mod for the big ships http://forum.kerbalspaceprogram.com/threads/65747-1-0-Hangar-Extender-v3-3 I would also suggest this for the big ships http://forum.kerbalspaceprogram.com/threads/98943 Here are some screenshots. Please put all requests and issues in the DEV thread. The texures are not very good I'm horrible at them Here is the download https://kerbalstuff.com/mod/857/Helwyr%20Replica%20Starships%20LTD I hope you like it This mod was inspired by StarVision's work his mod is here http://forum.kerbalspaceprogram.com/threads/37908-0-90-SciFi-Shipyards-v2-3 Feel free to put screen shots and discussions about the mod in this thread Legal Stuff This mod is issued under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  8. I know, I've been messing around with the repulsors from kerbal foundries for the hover mode. I think that the rcs is powerful enough for the translation and just bareley enough for the hover. I'm going to experiment with a different type of hover propulsion. - - - Updated - - - Alright This is the list of problems i have so far been informed of. :Scout Courier needs .rcs .new texture .and node-collider ajustment :Type 6 Shuttlecraft you cant re enter the hatch must fix : Puddle Jumper needs a hover mode I dont think that will be part of this release. I will try to take care of these problems and do a full release In about 5-6 hours
  9. Hang on i need to check something... - - - Updated - - - They do look cool and they would not need extra parts just a animation. AHAA!!!! I've figured out the problem with the animations I've tried to do. I'm using unity 5.0 and ksp legacy animations need 4.2.2 or earlier Now I have to redownload Unity I'll save that for after the first Release. - - - Updated - - - Guys I want any more problems listed within the next 5 hours so i can fix them and release sometime in the early morning Thanks for testing - - - Updated - - - I think I'll give it that texture as well it looks cool, unless you have any objections?
  10. Yes It would seem that the collider mesh is about a meter off center, I'll Have to fix that.
  11. Thanks Sorry that the door is unmarked I had trouble With facing of the panels. - - - Updated - - - Thanks for listing the troubles. I will finish texturing the cargo bay and back today, sorry I forgot the RCS on the model I'll do that as well What sort of flag would you suggest for the dark circles? or do you just want them removed? I put on the scorch/scrapes on the hull because from what I've read the S-class is a very well used all-round Ship and those kind are usually a bit battered. Keep telling me any problems so i can try to fix them. Everyone SUGGESTION!! you need this mod http://forum.kerbalspaceprogram.com/threads/65747-1-0-Hangar-Extender-v3-3 I would also suggest that you use this http://forum.kerbalspaceprogram.com/threads/98943 For the large Ships as some are almost as large as the load distance , so by the time it loads you are about to crash into it, this mod will allow you to see them from up to 750k away if you set the distant vessel rendering to all vessels and set the distance. Edit to earlier post I was wrong about the death star with the new version of the Distant Object enhancment You can spot objects up to 750k away so it will be possible to do a full scale replica of the death star - - - Updated - - - EVERYONE I want to hear all issues within a day, so i can fix them and assemble it for the release in a couple of days.
  12. Oh they are coming Do you think I would do a Venator and not do a star destroyer? The Death Star could cause trouble in the way that it would crush the KSC. And due to the vision range would only be visible when you got within 3k of the center so you would already be inside. Distant object viewer could help as it would allow you spot it up to 75k away but that would not be far enough for a true to scale replica so for actual use maybe a 1/2 scale would allow you to see it from 20k away from its surface and still be 100k in diameter. i'll look into that after I finish the current stuff.
  13. We are getting close i have the first 4 Finished and ready, Maybe tomorrow for the test release
  14. Hi sorry I was just informed by my father that that particular car is part of a old comedy movie. Involving repossesion aliens and a glowing green flying '64 Chevy Malibu Maybe in the future I'll put something together, I dismissed it out of hand before because it just sounded like a car
  15. I dont think that counts as a spaceship, maybe with some SRBs attached... no no nevermind, - - - Updated - - - Those are some very good Ideas, as for the rovers I dont think so, the space ships are ok mabye release II or III, as for dream chaser... well lets just say my plate is already full - - - Updated - - - The venator is my best and favorite so far, Acclamators are coming.. Hopefully with cargo bay so you can deploy vehicles. Arc 170s maybe at the same time as I release the vipers - - - Updated - - - BSG does not break unity I just have to re do the textures and export at 1024 in multiple pieces As for the vipers... Count on it Maybe not individual pieces but they are coming.
  16. I'm not running atm , it generally breaks whatever i'm doing that and hyperedit are my banes, lol - - - Updated - - - I export at 2048 so that the texture will look better hmmm... so would it look better to export at 1024 or would it look worse? - - - Updated - - - Thought I would give you guys a quick update on progress before I went out for the day. Ignore the collider meshes in the background. tater is that the color you were thinking? Should the center of the stargate be a different color? be back later today :)b - - - Updated - - - Alright guys up until now i've been using a single texture per ship so as to save on space and ram, I want to ask if you guys would like multiple textures per ship? Pros It would look better Cons It would take longer It would use more ram(not by much) It would increase the size of the download. Please make your decision known
  17. Problem I was testing the Battlestar in ksp and there was trouble in unity the texture is fine in ksp the texture is all blurry, I went and changed the texture res in the settings from 1/8 to full and nothing changed Tips?
  18. I feel bad for the people on the other side of that stargate lol
  19. Drink It? Toss Bob through? Play interdiminsional basketball? OK I will put something together
  20. Ahhh yes, But would you kill... THE PUSS IN BOOTS OF BABY OWLS FOR IT????? Anyway joking aside I will see what i can do maybe you will see something tommorow.
  21. That would be easy maybe an hour or two at the most. I thought you meant a proper one, I think even the transport could be possible with a lot of work.
  22. Thanks the scale is going to be 1400 meters in length ish I can not be exact but it will be within 50m of the true size As to the hangers i've already started, lol I would not give you a hangerless ship P.S I dont think i will be able to give it all the ridges of the original - - - Updated - - - I Think that would be difficult to give it all the necessary Reflective/Seethrough qualities, Maybe for a future update?
  23. All right Ladies and Gentlemen Any requests beyond this point will be saved for release II. The Current Roster Consists of USS Marvin :TEST Type 6 Shuttlecraft :TEST Puddle Jumper :NOTHALOGH Venator :BROTHER Scout Courier :TATER Battlestar Galactica :SYFYGUY64/RABIDNINJAWOMBAT (awesome username by the way this is for release I. it will take maybe a week to get everything together and polished for you guys to test, before A full release. for release II i will take the requests after this post and put them in a poll to decide which will be done first I will keep you abreast of the progress, Fly Safe
  24. I stayed up till 6am to put these preliminarys together A Battlestar Galactica and Traveller Scout Carrier Tell me if they are what you were thinking?
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