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xendelaar

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Everything posted by xendelaar

  1. Wow. Stunning vessel. Must have taken quite some time to design that behemoth! Where did you land the base on laythe? On land or in the ocean? I find that landing on land is quite the challenge, since the ground is pretty sloped. How many nuke engines did you use as a tug haha. There are so many visable in this picture! Are two large solar panels enough to power the drills and reactor in the joolian system? Are the vectors enough to get of from Tylo? Your ksp2 model also looks cool. Can't wait for more parts te come out so we can make proper bases!!
  2. Wait. You went to laythe with a 100t payload? Did you record any of that? Would love to see it that must have been a pretty big transfer ship! I tried to make a ship with a 200 ton payload in ksp 2 the other day and my computer did NOT like that... i got 2 fps on the launchpad. It made me rage quit haha. In my duna mission in ksp 2 i used 4 stumpy medium hydrogen tanks soaking up all the heat. That went great! I'm glad we don't need heat shields there.
  3. I landed on duna last week without heat shields. I did use some fuel to slow down a bit. Maybe 200 m/s? I'm not sure though. Just enough to not burn the craft to a cinder haha I noticed that the heat model in ksp 2 is less forgiving than in ksp1. I once travelled to duna in 120 hours and used aerobreaking to land (in ksp1). I don't recall the exact speed I entered the atmosphere...but it sure was at ludicrous speed haha. In this case I did use a heat shield, but hardly any ablator was used! I don't know if I could do this in ksp 2 though haha. I should try!! I made a small video of the mission if you're interested.
  4. Great discussion! I've just started playing the game (after playing ksp1 for over many many hours), and although the science button is handy, I find it hard to grasp the type of science being conducted. I miss the simplicity of KSP1. Could this be because I'm still adjusting to the new user interface? That would make sense. It would be great to see some visual feedback during experiments or receive science updates incrementally through pop-up messages. Currently, when I open the science tab, I'm greeted with a long list of reports, making it difficult to distinguish between new and old without scrolling. Perhaps highlighting new reports could help? Additionally, it might be nice to have an option for players to choose between a one-button approach for all science or manually performing experiments and retrieving them with a scientist. Highlighting science parts ready for retrieval could add to the experience. I'm enjoying the science missions introduced in mission control; they add a new dimension to exploration. The story-driven main quest elements are also a nice touch. On a related note, I hope they'll enhance the anomalies in the main quest missions, perhaps by making them larger and sheltered. Currently, I simply land near the anomalies, complete the mission, and return to Kerbin. It would be more immersive if we had to use rovers or crafts to explore a sheltered temple or similar structure and retrieve a valuable,( heavy or light) artifact. This would make rover and small ship exploration more engaging. I'm aware that the game is about space stuff and this is probably a no go for many, but it would be nice to have reasons to build useful rovers, amiright? Lastly, I'd love the opportunity to discover anomalies myself using scanners and other tools."
  5. you watched the series of a game before you bought the game? interesting! I've never done that before. how did you find the game? I'll be reading episode 2 of your report soon. I want to take my time and savor it haha. So you're 39 years old... pfff you're still a rookie at life.. I'm a 42 year old fart. I've seen the worrrrlllddd haha
  6. I haven't had the the time to work on my mission but I've decided I couldn't wait any longer to read your report hehe. Wow, this is an impressive mission and report! It's remarkable to see a beginner like you tackle such a complex journey in Kerbal Space Program. Your attention to detail in managing fuel tank decouplings and aerodynamic devices is commendable. I particularly admire your strategy in re-engineering your craft in space so you're able to land safer on Eve. I've never done that in the 5k hours I've played this game . It's clear that you've put a lot of thought into your rocket design and mission execution. I will read the next mission report when I've got more time. Lol! Me neither... it took me a full two weeks to reach the bloody mun haha. The thought of even trying to Conquer Eve, took many months of playing... this guy is speedrunning the game without even breaking a sweat haha
  7. Came here to say this. The no contract career challenge was so refreshing and elegant, I highly recommend it to everybody!!!
  8. You did this mission while you're still a beginner? Holy crap that is amazing!! Didn't the difficulty level drive you insane? I'm also very impressed by how much time you dedicated to this challenge. It must have been really frustrating from time to time? And performing the mission in 5 weeks? Wow that shows some real dedication! I'm assuming you flew around in a electric plane or something like that. Sounds cool. I think I will take a look at your report today, when I've got more time. Writing reports is also a lot of work huh? I can't wait to read yours. I used to make elaborate mission reports myself but eventually shifted towards making short videos reports, which sometimes take up more time, than flying the entire mission haha. But its a hobby and I enjoy it. Thanks for watching( a part) of my rss video. It was a really refreshing experience to fly across our own solar system for a change. But nothing beats the kerbal system:) I've been playing the game since 2013 lol.
  9. Thanks for the heads up. I did read the post but didn't think about the effects on relays and mining. But in any case I will redo the designing again at hard mode. I experimented with some designs yesterday and that did not go too well haha. Back to the drawing board, I guess . I'm very curious about your design to be honest! and maybe I will take a look, just to be sure that I'm not doing exactly the same thing as you did. How long did it take for you to finish the challenge?
  10. Very cool mission. Will to try it tonight. I'm not going to watch the existing entries so don't get any spoilers. I want to do this on my own.
  11. I think that the transfers at the outer planets went from years to decades. Perhaps that also meant that getting a proper transfer window also increases in time? Mining also took a lot of days, but I don't think it took years. I added some missing scenes to the video and had to reupload the whole thing making the first video redundant. I changed the link now. My apologies:)
  12. I finished editing the finale of my Grand Tour through the Kerbal Sized Real Solar System! Join Jeb and Bill as they journey to the far reaches of space, exploring the moons of Uranus, Neptune, Pluto, and even Earth itself. It took us over 1,232 years to complete this incredible journey where we planted 25 flags on different celestial bodies, but every moment was worth it. I made a small clip about the journey, which you can find here below.
  13. Welcome to the epic finale of my Grand Tour through the Kerbal Sized Real Solar System! Join Jeb and Bill as they journey to the far reaches of space, exploring the moons of Uranus, Neptune, Pluto, and even Earth itself. Prepare to be awed by the incredible beauty of the gas giants up close, and hold onto your seats as we soar above the mysterious surface of Pluto, where we discover something truly amazing. It took us over 1,232 years to complete this incredible journey where we planted 25 flags on different celestial bodies, but every moment was worth it. Check out the video clip and experience the thrill of space exploration for yourself! [Credits] Keep It Wavy by Punch Deck Impatience by Punch Deck Coalescence by Punch Deck https://soundcloud.com/punch-deck Music promoted by https://www.free-stock-music.com Creative Commons / Attribution 3.0 Unported License (CC BY 3.0) https://creativecommons.org/licenses/by/3.0/deed.en_US
  14. wow! that sounds impressive. I don't know if I want to work 9 months on a grand tour haha. but maybe a stock grand tour would be doable.. Thanks for the explanation. I will look into it
  15. I tried to speedrun to the Moon in Kerbal Sized Real Solar System (KSRSS). For this mission I built a 4200t craft with 21 km/s of delta to get to the moon FAST. The craft was pointed towards the moon and I flew the craft in a straight line towards its target. The burn took over an half an hour. After 3 hours and 13 minutes I lithobraked the craft on the surface at 3000 m/s and finally safely landed Jeb 3 minutes later by jetpack on the surface of the Moon.:) It was a nice challenge.
  16. I tried to speedrun to the Moon in Kerbal Sized Real Solar System (KSRSS). For this mission I built a 4200t craft with 21 km/s of delta to get to the moon FAST. The craft was pointed towards the moon and I flew the craft in a straight line towards its target. After 3 hours and 13 minutes I lithobraked the craft on the surface at 3000 m/s and finally landed 3 minutes later by jetpack.:) It was a nice challenge.
  17. you are absolutely right... your suggestion sounds pretty awesome. maybe I should try it. do you use a mod for that? what's it called? thanks for the comment btw
  18. I finished a grand tour of the real solar system and made a small series of the mission. Today I finished the third episode (of hopefully four) of the series, where I visit the seven moons of Saturn! [Some insights] The first part of the mission started out very fun! Visiting Titan was especially a great experience. After that.. I have to admit things got a little more repetitive... but the stunning view made all the difference. The repetitive nature of the mission was quickly forgotten as I gazed out at the breathtaking scenery. In the end, the beautiful view made it all worthwhile. I hope you enjoy the video.
  19. Here’s the thirdepisode of my grand tour through the real solar system in KSP. In the previous episode, Jeb and Bill visited Venus, Mercury, Mars and Jupiter. In this episode, they will visit the seven moons of Saturn! [Some insights] The first part of the mission started out pretty fun! Visiting Titan was especially a great experience. After that.. I have to admit things got a little more repetitive... The view of Saturn on the closest moons was luckily breathtaking, which made the mission much more bearable.
  20. I finished my second video of my Grand tour throughout the Real Solar System. In this episode I'm visiting Mars and jupiter. Man, I love this game! haha
  21. Here’s the second episode of my grand tour through the real solar system in KSP. In the previous episode, Jeb visited Venus and Mercury. In this episode they will travel to Mars and Jupiter. The mission was a great experience and I really enjoyed the visuals the mod makers were able to create. Some highlights: Mars I didn’t think I could aerobrake this easily in Mars’ atmosphere! I thought the helicopter parts would surely melt or something. Landing was a bit more difficult though and I needed quite a bit of fuel to land. Luckily I had enough fuel in stock… The moons of Mars were a real kraken bait. The game would crash for no reason and landing on the surface was extremely difficult. Jupiter I completely misjudged the situation while trying to get captured by Io. I thought it would be smart to start near Jupiter and work my way to the rims of its SOI. I forgot that getting captured near the gas giant would cost a lot more delta v and I eventually didn’t have enough go juice to land on Io. So by performing flyby’s, I was able to shave off a bit of delta v on every pass I made. It took me soooo long to slow down enough to land that I almost thought of reloading and starting over. But in the end I did managed to land! Afterwards I found out the helicopter on top of the craft is also filled with fuel. The fuel wasn’t shared with the rest of the craft so if had turned on cross flow, I would have probably had 1000 m/s extra of delta v. I felt reaaaly stupid when I found that out haha...
  22. hahaha epic remark yeah, I found that without at least one set of servos, I would need more panels in case the sun and my prograde vector were in a 'sub optimal' orientation. thanks for watching
  23. I finished my first part of my Grand tour througout the real solar system! In the video below, I only show the first two planets I visited.
  24. I have been wanting to perform a grand tour of the real solar system for quite some time now. After weeks of trial and error, I finally built a craft that is capable of visiting every planet and moon in the solar system. It was quite a challenge to begin with! Performing the mission itself took me several weeks, and it was an amazing experience that presented many interesting challenges along the way. After completing the grand tour, I thought it would be nice to make a small recap of the experience. That's why I created this video. Since the journey was so long, I decided to chop the video up into several episodes (maybe two or three). Mainly because video editing takes a massive amount of time, and I'm not really good at it, haha. I hope you enjoy the video. If you have any questions regarding the craft or journey, I would love to answer them. Suggestions regarding the video, editing and or music are always welcome. I love to learn to improve my skills. SOME ADDITIONAL HIGHLIGHTS The inner planets (which are actually called the inferior planets) were one of the biggest hurdles I faced during the challenge. Due to Venus' thick atmosphere, I couldn't easily refuel on the planet. Otherwise, I would have needed an insanely large ship. Additionally, Venus does not have a small moon where we can land and refuel. So, the only way I could visit Venus and Mercury was through dedicated and disposable landers. Getting out of the thick atmosphere was also a significant challenge. The rotors tended to shake violently and almost break when I increased the power on their motors too much. So, I had to ascend in a delicate manner to keep the craft intact and pointing upward. It took me over an hour to reach an altitude of 40 km. I couldn't use physics time warp because rotating rotors tend to disassemble when you try to do that. So, that part of the mission was quite boring. Fortunately, the scenery was absolutely stunning! To get to Mercury (similarly to Moho), you need an insanely large amount of delta v (17 km/s) to get there and back to Earth. That's why I used ion engines, which are highly efficient. However, they lack the oomph to make efficient transfer burns and also don't like the dark, as they run on solar power. So, here I had to adjust my standard way of burning by increasing the altitude to get a longer orbital period. It was a refreshing experience to have to adjust my approach in this way. special thanks to @jimmymcgoochie for convincing me to make a mission rapport. Maybe it was just a small nudge haha
  25. hahaha *lowers voice to james earl jones level(ish)* YES....MASTER
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