[1.12.x] - Modular Kolonization System (MKS) in Add-on Releases Posted Sunday at 02:02 PM 3 hours ago, heli said: Thanks for the reply, yeah I guess I'll have to take a closer look at the new resource chain somehow. Unfortunately, there are no instructions or diagrams for the new chain here, are there? WOLF uses exactly the same resources and materials that the MKS system uses, it just uses WOLF-specific parts to extract and process them. The units represent materials over time instead of distinct chunks of something physical to avoid additional processing load, but that is the biggest difference between the two. (use hoppers to convert WOLF materials into MKS materials) 3 hours ago, heli said: So I guess I have to test a lot first Would you advise not to use KIS and Global Construction anymore? That could be the end of my old career game, let's see how/if I do it like that KIS has been generally supplanted by the stock inventory system. I do not think that the actually conflict, but remembering what is in which sort of inventory and handling it appropriately could be a headache. I believe USI now has it's own in-situ vessel construction mechanic, making GC redundant, but once again, I do not believe that they actually conflict, it is just that trying to actually use both at the same time may cause more headaches than it is worth, at least long-term.