Draradech

Members
  • Content Count

    40
  • Joined

  • Last visited

Community Reputation

21 Excellent

About Draradech

  • Rank
    Rocketeer

Recent Profile Visitors

661 profile views
  1. Draradech

    Module manager exampels

    Default all fairings to 2 sides, clamshell, 400 ejection force
  2. I would have used this earlier (I used to rotate the rocket before launch), nowadays I just build facing north and then do a roll maneuver during launch (then pitch down). I agree that yawing right does feel weird. Edit: Not to diminsh your effort, I appreciate having the option! Thank you!
  3. Draradech

    has KER been broken?

    It breaks with the engine plates (from the DLC), because they act as decoupler, but sit between engine and fuel tank. So KER thinks, the engine will be gone. Have not yet seen any problems with the base game.
  4. Draradech

    Efficiency Star Challenge!

    This only works for me if I delete the landed catch-all. If I keep it as is, everything explodes on loading. Got 1400.
  5. Draradech

    How to subtract score every minute?

    You are correct, you can only modify score with constant values. Also, you can't have a loop running independently from your mission without disturbing it, there is no parallelism. You need to integrate a score loop before every objective node like this: I have a display message there for debugging purposes, it can be an "always true" node. This node is the reference for the "time since" node. Those 3 need to be able to be activated multiple times, so remove the "once only" option.
  6. Draradech

    How would I make multiple conditions

    That is surprisingly tricky. You need to snap height and speed together. When height is reached, the speed will be checked as well, and then one or the other output is activated. If it was height only, you need to direct control flow back to the height node, to be able to check again. Be sure to put a time delay in there, you can degrade performance really fast otherwise. In this image, message alt is triggered, if you are above 1000m and above 100m/s. The message will repeat every 5s. Go below, and it will stop checking. Fly above 1000m and below 100m/s, message spd is triggered and mission ends with success. Relevant settings on the nodes (other than directly visible in the image): Spawn Vessel has SPH as editor (don't try to build a plane if you started in the VAB, it won't work, even if you switched editors) Activate only once removed for "Reach Altitude", "Display alt" and "Time Since" "Time Since" has "Reach Altitude" as reference Node ("Display alt" would also work) "Display spd" is end node with success.
  7. That shouldn't be the case, the only node in the mission checkinh inclination is the mun orbit node - equatorial...
  8. Draradech

    Blue Mun Mission - Why oh why?

    "You need to conserve fuel, remember you need to land". Wait for correct phase angle? No! "You missed your launch window". OK, I'll launch now. "Oh, take this parking orbit". ... Uhh, I thought we wanted to conserve fuel, no? Continue this nonsense for the rest of the mission. I also only got bronze. Landed in the crater about 100m from the target with 1000m/s dv left.
  9. Draradech

    Can't complete Meet Me in Zero G

    Hurzelgnurk is correct. You need to land. Anywhere. Not splash down. More extra points the closer to the landing point west of KSC (between KSC and the mountains - that's just silly, at least show a marker or something).
  10. Note that the current version of KER does run, but it has problems handling the engine mount plates (I guess it thinks the engine will be gone after decoupling - as if you stuck a decoupler between the engine and the tank). Stages where the engine is on a mount plate show 0 dv.
  11. Draradech

    Can't complete Meet Me in Zero G

    Yes, I failed this yesterday as well. Weirdly it doesn't show you where to land. I looked at it in the builder and it seems you need to land in a reasonable big area including the KSC and extending to the west for almost the whole continent. Your landing place could be just out of the area, or splashed doesn't count (can't remember from the top of my head). Again, bad instructions. I'm going to try again later today.
  12. The reason for the mission panel not telling you what to do next is that they have a weird break in the mission logic. The main logic ends in the 20d radiation fail condition after launching the second vessel, and the rest of the mission logic is triggered by a catch-all node activated by leaving kerbins SOI (into the muns', via distance check weirdly...). The missions really would have needed much more playtesting. At least the mission builder itself looks quite solid.
  13. Also remember that "release the goo by staging" apparently means "stage to remove the fairing and run the goo experiment". The instructions on this one are really bad. The mission panel doesn't tell you what to do next either, because they have a weird break in the mission logic. The main logic ends in the 20d radiation fail condition after launching the second vessel, and the rest of the mission logic is triggered by a catch-all node activated by leaving kerbins SOI (into the muns', via distance check weirdly...).
  14. Yes. "Release the goo by staging" apparently means "stage to remove the fairing and run the goo experiment". I can confirm it is possible to complete this mission, but the instructions are really bad. The mission panel doesn't tell you what to do next either, because they have a weird break in the mission logic. The main logic ends in the 20d radiation fail condition after launching the second vessel, and the rest of the mission logic is triggered by a catch-all node activated by leaving kerbins SOI (into the muns', via distance check weirdly...).
  15. Also, on the KSPTV twitch page, the link to the stream schedule is dead and the linked twitter account seems abandoned.