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About volcanicshrimp

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    (space)plane designer

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  1. I came across this recently and it reminded me of someone.
  2. Baha's camera tools mod (I know it works with 1.2.2 but I'm not sure about 1.3) already includes sonic booms, however only when you're in the static camera.
  3. English is my native language. Ich kann ein bißchen Deutsch sprechen (German relatives and school) and also a little very rusty French.
  4. Very true. Here's a slightly different band though:
  5. Sorry if this sounds condescending or anything, but are you holding the brake action group (b key by default) or pressing it? It will only apply the brakes when it is being held down.
  6. Maybe it would help if I was actually good at those... I can normally get to LKO with a small satellite and that's about it (don't expect a very safe reentry either). Still something fun about hypersonic flights in my deathtraps perfectly safe and well designed aircraft though!
  7. I don't think it has much chance against the more "exotic" fighters, but here's my submission: https://kerbalx.com/volcanicshrimp/Heavy-dogfighter Shows off my imaginative craft naming perfectly.
  8. http://imgur.com/a/DXngM One of the various single stage to LKO spaceplanes I've made. Not particularly difficult to fly (otherwise I'd have no chance) but also only capable of reaching LKO and probably very inefficient.
  9. And I have yet to make a SSTO craft capable of getting beyond LKO... Very nice!
  10. When I tried to use this mod in 1.2 to launch a rocket (meant to be SSTO and reusable but idk if it actually is yet), it insisted on detaching the second stage fairing on launch, even when I decreased the pressure to detach them at to 100.
  11. I either listen to the stock music or my rather large collection of Spotify music (can't be bothered making a ksp playlist). That basically means lots of metal, a bit of hard rock and the occasional hip-hop song.
  12. That's why I was testing blunt-nosed and pointy-nosed planes in the first place - to see how much drag and heating are affected by whether the shock cone is attached or detached.
  13. Thanks for the info! I agree, 10km up isn't particularly high. I can't actually remember why I wasn't at closer to 20km. I had heard about temperature varying differently to drag but certainly not in as much detail as this, so thanks for that! Back to plane building! I'll need to test my Mach 3 seaplane (the one in my forum pics) and other planes from 1.1 to see how they get on with the drag alterations.
  14. I've been trying to build some fast planes in 1.2 (a lot of my ksp craft are high speed planes of some type, and very few of them ever go to space), and testing them at low and high altitude to see how much altitude affects their performance. My assumption was that, due to the thicker atmosphere, planes at lower altitude would experience more drag and atmospheric heating. However, I didn't notice as much difference between the performance at low and high altitude as I expected (high altitude heating was if anything higher than at low altitude and drag only seemed to be noticeably higher at low altitude with a fairly flat nose). The heating difference might be due to residual heat from lower altitude flight though and I might just not have gone fast enough to encounter higher drag with the pointy version at low altitude. Is this normal and I'm just an idiot, or is this a bug, or something else? My guess is that it's normal behaviour, just not as pronounced as I was expecting/have encountered in earlier versions of KSP (not that I've done much low-altitude high-speed flight before) (I don't now anything much about aerodynamics and atmospheric heating except what I've learned from far too many hours building aircraft in KSP (with and without FAR) and a little forum-browsing) P.S. The testing wasn't especially scientific as I have only tested 2 variants of 1 craft (with blunt and pointy noses - NCS with 0.625m nosecone or 0.625m ablator-free heatshield on the end) http://imgur.com/a/lkmQr - various pictures with varying degrees of helpfulness. EDIT: The pointed nose seems to be able to achieve about 1600 m/s at sea level, 10km and 20km, with the heating being slightly lower at 20km. The blunt nose can get to 1175 m/s at sea level and 1600 at 20km, without much heating showing up at all.