Jump to content


  • Posts

  • Joined

  • Last visited


156 Excellent

Profile Information

  • About me
    Advanced Space Plane Engineer

Recent Profile Visitors

1,643 profile views
  1. Hello @DeadJohn, I played around with the docking force, but even then there is a gap between one of the two port pairs. This could be a bug of some kind. And even if I report it I'm not quiet sure if this will ever get fixed. Multiport docking isn't the way this game should be played (well, at least not back when I started playing it. The devs were always a bit cautious, when someone talked about it).
  2. Hi @DeadJohn, thanks for the answer! I tried DockRotate, but it is still not aligning properly. Here a few pictures: Here I only set the rotation and tried to force it to 0°. But since the initial docking is already a bit offset it can't do much about it. And here I tried using MechJebs SmartAssist to keep the rotation to 0°. Yes that aligns it perfectly, but there is still a gap for some reason. I guess I'm doing stuff with docking ports for which they weren't built for. (But how to create massive structures in space then?)
  3. Hi, a few versions back it was possible to get a perfect alignment when using two docking ports to dock huge crafts. But nowadays I'm always a bit off as you can see :( Any tips for me how I can get them aligned properly? I take a mod if I have to.
  4. Well, I don't know if Stratzenblitz75 applied, but, uhm he made 19. https://www.youtube.com/watch?v=YXzmnSdrM1k
  5. If you can't find the time to make a grandiose first post just start small and we will help to expand it later. Many thanks for your work!
  6. I ran into the same problem. I kept on clicking things and suddenly the window appeared. Try a new design, then click on a command pod, click on the KER button, remove the command pod and add it again. And maybe click on the KER button again. This cycle brought the window up for me. (But no dV readouts, since the newest KER version doesn't support real fuels )
  7. Then go for it and I will post my problems there. (Still no Github account and I don't want to create one)
  8. Hi. Thank you for the work on KER. But since the update (today) I don't get dV readouts in the VAB with RSS. With stock KSP it's working fine. Can you tell me, what I'm doing wrong?
  9. Oh, that's great. Thank you! Now convince the CKAN guys and gals to package it
  10. I'm pretty sure there are none of them right now in RSS, because until recently we didn't know that they even exist. But now it would be a great thing to have them added.
  11. How did you do that? I can't find RSS for KSP 1.3 in CKAN
  12. Hey, that's all great news But, when talking about resources, will the asymetric flameout be fixed then, too?
  13. This is a nice looking craft, but you're carrying much too much wing area around with you.
  14. Well, in reality you wouldn't gimbal an Aerospike engine, just close one of the inlet valves for it. But the much better engine for Eve is the Vector. It has much more power and can gimbal! But if you fear about the weight, use a vector and several Aerospikes on the outside.
  • Create New...