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Mat2ch

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Posts posted by Mat2ch

  1. 15 minutes ago, The Aziz said:

    I'll be building things vertically (you know, rockets?) Anything cluttering the top or the bottom of the screen would be quite literally the opposite of being useful. Same story with the navball, being moved from the center.

    Did you at least try to understand what I have written? You bring up the menu, select the part and then the menu goes away. No menu there, when you place an item.

    5 minutes ago, SolarAdmiral said:

    Yes I also disagree. Where it might work in Avorion (depending on what you're building, sometimes that layout is pretty annoying there too) is because if you're trying to build a good looking ship you often need to place many dozens of the same kind of block, building out the hull. This isn't true in the KSP, where often you only need one or two of each part and at most you might usually place only a couple of the same piece in a row like a fuel tank.

    Your answer is missing something. You are not explaining why a dialog/menu that you can display with a hotkey and which goes away when you release the hotkey is a problem in the workflow you are describing.

  2. 10 minutes ago, jastrone said:

    never had a problem with this in ksp 1. and in ksp you use a bunch of different parts, not many of one type. bringing up a popup would be very anoying since you would have to do it a lot.

    You might never had a problem with it, but others might. And as I stated above you can have it always on top in Avorion.

  3. Hi.

    As far as I have seen the current ui for building crafts hasn't changed much for KSP2. But I already struggled a bit with it in KSP and with more people getting bigger and wider screens this will be even worse for them.

    Here is a recent screenshot from the PC Gamer interview and the SPH (I guess):

    xqkcOOT.png

    At this scale it looks fairly reasonable. But now imagine this two times to the left. You have to do a lot of moving your head and eyes and the cursor as well to select a part. This is sadly very exhausting and when doing bigger builds it can make it very tedious and take away the fun in building stuff.

    Here's how Avorion does this, where you build at an even smaller scale with much more detail if you like to:

    oqfFoLN.png

    This is the building block dialog, which pops up at the center of the screen, if you press space. You can have it as separate floating window always on top, too.

    I'd like to see a similar thing in the build ui for KSP2. Maybe have the building menu pop up at the mouse cursor or such a thing. This kind of menu is much better, because it sits where you can easily access it. The wider-than-higher way is better for selecting parts, since usually our displays are wider-than-higher as well.

    So I'm asking you, the developers of KSP2, to at least consider reworking the menu for the building blocks to this type of style and putting it on an easy to reach hotkey.

    Thanks!

  4. 3 minutes ago, Nazalassa said:

    Me too!

    One thing to say:
    Given what I've read on the forums the last few month, about half the KSP community uses either Mac or Linux. If the early access is for Windows only, then half of the KSP community (or so) won't be able to get access to early access, which is quite sad... And why only Windows?

    And what about the great and detailed bug reports we Linux users write? Just take this post as inspiration: https://www.reddit.com/r/gamedev/comments/qeqn3b/despite_having_just_58_sales_over_38_of_bug/

    Not having a Linux version in Early Access means we can't write them!

  5. Hello @DeadJohn,

    I played around with the docking force, but even then there is a gap between one of the two port pairs. This could be a bug of some kind. And even if I report it I'm not quiet sure if this will ever get fixed. Multiport docking isn't the way this game should be played (well, at least not back when I started playing it. The devs were always a bit cautious, when someone talked about it).

  6. Hi @DeadJohn,

    thanks for the answer!

    I tried DockRotate, but it is still not aligning properly. Here a few pictures:

    FQIHaKO.png

    Here I only set the rotation and tried to force it to 0°. But since the initial docking is already a bit offset it can't do much about it.

    yAxSzsd.png

    And here I tried using MechJebs SmartAssist to keep the rotation to 0°. Yes that aligns it perfectly, but there is still a gap for some reason.

    I guess I'm doing stuff with docking ports for which they weren't built for. (But how to create massive structures in space then?)

  7. 2 hours ago, jrbudda said:

    Thanks and I guess I should start a new thread now that my fork is on ckan. These forum posts have such grandiose first posts I will have to take some time and do it right, maybe this weekend.

    If you can't find the time to make a grandiose first post just start small and we will help to expand it later. Many thanks for your work!

  8. 8 hours ago, Gordon Dry said:

    nope

    In my KSP 1.3.1 RO/RSS I went to VAB and the button does not open anything (btw the UI should be there because of the settings files).

     

    I ran into the same problem. I kept on clicking things and suddenly the window appeared. Try a new design, then click on a command pod, click on the KER button, remove the command pod and add it again. And maybe click on the KER button again. This cycle brought the window up for me. (But no dV readouts, since the newest KER version doesn't support real fuels :( )

  9. I've remapped a few keys, because the defaults don't fully work on linux and a qwertz keyboard. For example switching vessel is now on o and p, showing the navball on -.

    I also remap the thrust keys, because I need shift to tab out and into the game, without accelerating :D

  10. I love space planes, but I've never manged to build a Space Shuttle-alike, which I then could fly into orbit. They always went uncontrollable a short while after launch and I couldn't make a precise insertion. And getting back is a sad story, too. Since I used three vectors at the back the CoM tends to be very far at the back and the drag from the cargo parts made my shuttle flip :(

    But my ssto space planes, they all fly great. After some tweaking, of corse. And I love them :D

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