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Random Hooded Stranger

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Everything posted by Random Hooded Stranger

  1. So I was watching an episode from Scott Manley's interstellar quest on youtube, and was wondering: How does he make those crazy looking elevons for his space planes/jets? I mean, they look like they're pieced together from smaller ones, but I also wasn't sure if it's a mod or what...it's episode 39 if you take a look you'll see. Any ideas?
  2. Ouch, damn those misclicks. I don't know if it would work, but you could see if the "respawn missing crew" option is checked in your settings. It might make them come back
  3. I gotta say, I understand the need/desire for realism out of *specifically* KSP. It's a fantastic game with just the right amount of humor and proper science. I know it's aggravating to learn the math and number for made up things, however you must keep in mind that the principal is not too far off. I mean, many of the people who play this game have learned complex mathematical algorithms that without, may never have even crossed their path of interest. These maths aren't exactly way off base. These are the same calculations that physicists and engineers have to do to figure these things out in real life. That being said, as many others have already said there of course are the RSS/RO mods that make this game immensely realistic, right down to the build time of your rockets chemicals needed for different types of fuel tanks. I guess the point I'm trying to get at is I feel ya, but don't let the non-realism get you down. At the root of all the silly stuff lie truths in physics that can *somewhat* easily be translated to real life. I love this game so freaking much, it has actually reverted my "give up on college" mindset, and inspired me to start the long grueling RL work it's going to take to get a degree in physics. I have such an immense interest in space, astrophysics, rocket science....I truly believe that life off of earth is the true answer for humanity, and I couldn't be happier that a game like KSP exists and can inspire people to learn about this stuff.
  4. These are some great tips guys my new iron man career save is actually going pretty well. I decided to spend my first large chunk of funds on upgrading my R&D building FIRST so I don't run into that problem later. I've also managed to upgrade my launchpad so that weight isn't such an issue any more, and I'm still managing to keep my funds dancing around 100k, which is good for me No loss of kerbals yet, and I'm almost ready to get the tech I need to launch unmanned sats into orbit. Keep tossing the ideas!! I use them! I'll also post a couple pics today so y'all can see how it's going
  5. This is really good to know. I didn't realize that's how the missions went as I haven't really tried them yet. Makes alot more sense now, and seems less an obstacle
  6. Encouragement appreciated! Lol I'll get there eventually. I'm just starting to skim the surface of rendezvous and docking, so those rescue missions will be mine eventually! But yes, sounds like I need to just buckle down and get some of the less exciting contracts taken care of as efficiently as I can.
  7. Hmm that is true, I'm pretty bad at doing the tourist and testing contracts. Not bad as in can't fly, bad as in don't because who needs to test parts?! just get up there and use 'em! *boom* oh... lol guess I never really viewed KSP as a grinding game but I think that just clicked into gear xD
  8. I thought that only happened if you're using Remote Tech
  9. That's actually the thing, the first upgrade is so expensive I haven't yet been able to afford it. I tend to get roughly 600k funds after my first launch, atmosphere escape, and orbit. Then I usually upgrade VAB, Launchpad, sometimes the tracking station or astronaut complex, and save the rest for vehicles and such. - - - Updated - - - Testing the staging on the launchpad like that won't destroy anything?
  10. lol Ah, well those are the typical human error explosions. Let say I'm throwing together a small asparagus staged rocket to send out a munar lander probe annnnnd I forget to triple check the staging and two of the outer tanks take off and ram into the probe destroying 30k worth of parts...I guess I should mention that I play with no quick save, no reverts, and no respawns. You know, cuz RL = no do-overs, lol. I kinda set myself up for frustration that way I suppose, so I guess I'm just looking for a way to not obliterate my space program in the process lol. That....is a grand idea. I haven't ever really spent a lot of time on minmus. Mun and back is tough for me as is, but if the dV is about the same then yeah.. ok starting a new mission entitled "screw the mun!" lol
  11. I think this is probably the best thing in KSP I've managed so far. My frist try at rendezvous and docking, I managed to assemble a small Interkerbin Space Station in orbit. And here's Bill having some fun Although, I did manage to find this one day!! Jeb died shortly after trying to land only a couple km away seeking science in a slightly different biome. R.I.P
  12. Okay so it seems that every time I get to the 90 science tier in my tech tree, everything starts to go wrong. In my career game, every time I start getting unmanned science probes into orbit, my next few mission just...explode. I don't know if I'm getting carried away with success in the early stages, or if I'm poorly managing my money in career, but I always seem to hit this bottleneck where I can't afford to upgrade R&D to be able to continue to progress. Then desperation breeds more mistakes as I get idea's to travel out past minmus for science, and I'm not quite good enough at the game to pull off the rescue this or that kerbal. Any suggestions? I keep running my ksc into the ground!!!
  13. Lmao exactly xD To be honest, and without a complete knowledge of Squad's history, my first impression of them is that they are some of the less money-grubbing video game tycoons out there, and they seem to quite value the players opinions.
  14. I'd be willing to bet that even if Squad did or want to steal a mod, they're perfectly in their right to do so. A lot of games have some kind of clause in the ToA and EULA that state anything created with or for this game in some way belongs to the creators of the game or something. Not that Squad would need to resort to such methods. From what I understand, most folks would be all too happy to have their creative content released into the full version of the game. It's like getting a shout-out for your own work and can open doors to real career opportunities.
  15. https://twitter.com/DutchSelf/status/604036956452868096?s=09 couldn't do much better with my phone, but this is one of my favorites Bill floating outside
  16. Wow sir, amazing answers! Thank you very much, that made it quite a bit more clear than the equations I was looking at for TWR. Still might take me some practice with numbers to have it down but I do get it now. So much information! *nerdsout* As far as DeltaV goes, the explanation is perfect, I just don't quite understand how the math behind it works. But that's okay! I has brane and lern real gud! Lol seriously though this game has inspired me to find out not only how this stuff works in KSP but in RL too :3 Thank you again for the answers!
  17. Hmm...long story short, no SAS in atmosphere means explosions. I'm so-so in space without it though :3
  18. Welcome! I'm new as well (both to the forums and KSP) Happy Kerballing!
  19. *deleted double post - mod please delete? *
  20. Hello everyone I'm a fairly new player to the great game of ksp. I've managed orbit, I've managed one or two moon landings, and I've managed to strand a kerbal on duna. All of these accomplishments are from about a year ago, and recently just bought the game for myself (had been using roommates shared copy on steam). So I am now basically learning the game all over, and after listening to my favorite kerbal podcast with Biff and Nos, and watching TONS of Scott Manley (sp?) I'm starting to realize that I can't honestly even count those accomplishments because 1.) Didn't know what I was doing when I did it (lol) and 2.) can't even remember how I did them. I did however put some of my newly found knowledge from aforementioned media outlets to use, and just (and I mean JUST) achieved an orbit around kerbin with only a 5km differential! I was rather proud of this but I still have so many questions. So...here they are ^-^ 1. How do you calculate TWR? I did google it but...I may need a 'for dummies' version. 2. ... is Delta V? I googled that as well but the answer was less than explanatory. 3. What is ISP? Haven't gotten around to checking out that one myself yet 4. I know I need to know what the gravitational pull of a celestial body is to figure out the TWR for a particular stage/craft to lift off...how do I find that out? Thanks in advance, and hello all!
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