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randyrules711

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    Rocketry Enthusiast
  1. Another geek week easter egg. Type in the name of any pony, and youtube changes the searchbar color. http://i.imgur.com/6bJqHJk.png
  2. I'm determined to finish this damn game. That's for sure. Game development is my greatest career goal, and this is the best way to get started. I'm trying to make the game what I want it to be, so I need little help. I've pretty much got all the help I need up until early alpha. The game WILL get finished, though. I don't want to disappoint myself.
  3. That doesn't really line up very well with other story aspects. I wanted the [generic disaster] to be limited to the home string. This way I can more easily have the strings be independent of each other for more varied experiences. I do like the loss of radio contact idea, though. I'll have some strings interfere with your radio.
  4. It's been that way since I started the topic.
  5. I described that all in the topic. Did you even read it?
  6. I made a few sound assets for the portals to other strings. Portal in: http://www./listen/eka2mkwv52zo4u2/PortalIn.wav Portal out: http://www./listen/7y0l59uj0et5as5/PortalOut.wav
  7. That might work. I'm getting some sound assets done right now. I'm doing this in a weird order, but I'm having fun doing it this way.
  8. I'm just going to upload the alpha builds to mediafire. Beyond that, I have no idea. Minecraft was not Notch's first game. He did a few free to play things before Minecraft. Here's an older one by him done for the Java 4k Competition. https://mojang.com/notch/j4k/l4kd/
  9. I do play The Binding of Isaac, so I know top down games can be immersive if they try. I'm just worried I won't be able to pull it off.
  10. It's a top-down game now, due to low budgets not allowing me to buy an engine. Can you do that?
  11. Well... ****. I might end up making it a top-down game, then. Top-down can be fun. It'll just be missing the immersive feel I was looking for. I can do this. I can salvage the rendering bits of my platformer engine to cut down on coding time, and go from there.
  12. Unreal engine requires me to be 18 years or older to register for licencing, which I'm not. Also due to a ridiculously low budget and minimum wage income, I really kind of need to write my own engine. I'm working alone out of my den here. I may have pick something a bit ambitious to do, but It's not my first project. I wrote an engine for a platformer a while back. 3d stuff can't be too much harder, right? ...Right?!
  13. I plan to put together a series of assets to be used in level design. These could be brought into a 3D modeling program and used in the levels along with custom stuff.
  14. Not much like Assassins creep at all. But yes, a sort of science puzzle.
  15. Again. VERY early concepting. It will have several alternate histories that can be traveled to. It will have some extent of shooting in the more dangerous dimensions, but it will mostly be story driven and adventure based. A lot of it will have to do with figuring out how to go about acquiring what you're looking for. A few puzzles that you will have to use the technology you've discovered to get past. Convincing people about how important your mission is and hopefully recruiting them to help. EDIT: There. I added most of that to the topic to make it more clear.
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