trooperMNG

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Everything posted by trooperMNG

  1. I'll surely try this chinese bootleg Falcon! Very nice
  2. Hi @AlphaMensae, I can't use the launch base with the .crafts included by Beale, the node is wrongly positioned, so the rocket is too high on the mount this is the launch base attached to the Soyuz --> https://ibb.co/f4RXm7h this is to show that the node is way to high for the tantares soyuz --> https://ibb.co/sFZW5XR moving it with the inline offset tool does not work
  3. Nevermind, I found it by using the old tantares available in the main thread. The launcher (PLV I think) is still missing even if I installed it tho
  4. oh that's nice! Do you happen to know (for what I understand they were deleted) where I can find the most up to date Cygnus parts?
  5. My ISS build won't load up because of the missing libra antenna, was it from Tantares (I think so)? If it is, should I stop updating? because I didn't see a "parts removed" section from the update post and now I lost my station for a single antenna missing
  6. Hi @Beale! Back in KSP after a few years, nice to see you still fiddling around with colours and styles Has there ever been a compelete lineup without you changing something? lol Anyway, before becoming bored again, I was trying to recreate a decent ISS with the great HabTech revamped parts. The US part is easy breezy, but the Russian Segment is another thing. I have a few questions, if you don't mind me asking. I'm sorry to bother but I'm really having difficulties already with the new bits and pieces of the game (last played 1.0 something) and Tantares is as always evolving every version! What engine part am I supposed to use as engines for Zarya and Zvezda? I seem to remember a radially attachable engine, but I can't find it Are there shorter Zarya external tanks planned (IRL they're not the same length)? What part should I use as a connector between Zarya core and the 4-way hub adapter? I think I already asked this a long time ago but again I can't find the part!
  7. I haven't been around for a while, as I stopped playing like 2 years ago switching to X-Plane 11. I tried to go back to the game a few months back but the magic just wasn't there. I just want to thank the amazing @Beale for all these years of fun, it's awesome you are maintaining this mod that I consider one of the pillars of this community. Grazie per tutto e buon lavoro!
  8. Nice capsule! Is that custom made? I remember it coming from one of hraban packs but I'm not sure...
  9. @hraban PPTS equivalent is very nice, the Tantares version was abandoned some long time ago. link to mod
  10. Kool Kugo! Are you interested in sharing the .craft? I am in a Kugoslavian mood
  11. Awesome @hraban! Hope to do some more spy mission over Kerbal States soon
  12. Hi everyone! Back from some time off, I'd like to ask @Beale a question: where is (or why there isn't anymore) the shorter version of the Mir double cylindrical external tanks? I'd like to redo my ISS. This is what I mean, they are needed for Zarya Also, why there isn't a connector from medium size (Zarya crew compartment) to small size (4 way docking port adapter)? An example for this measure is the TKS capsule, but shorter and of course only structural
  13. @Beale I missed your Soyuz! Can't wait to try it again soon
  14. That's really cool! Can't wait to try the Nasa worm logo
  15. no meme is a ded meme if you post it ironically
  16. Weren't skids already included? IIRC for your version of the DreamChaser i mean cargo shuttle. Maybe it only needs a tweakscale config
  17. @hraban problem solved. Procedural Fairings (required for this mod .crafts) hasn't been updated yet. I suggest you to put an advice on the first page next to "recommended mods" to avoid crashes until update
  18. Crash when loading Contares (Filename: Line: 97) DragCubeSystem: Creating drag cubes for part 'CKonu-1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PartLoader: Compiling Part 'Contares/Parts/CST101/CAIRF/CAIRF' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crash!!!
  19. you better hide that before some lawyers ring at your front door apart from jokes, I hope you will carry on with this project. Truly beautiful