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Mapoko

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Everything posted by Mapoko

  1. Hey guys, I realized that on the PS4 version there's a Mun launch site to be explored. As a long time KSP player I can't bring myself to build crafts on console, but is there a mod that adds exactly that ? If so - please refer me to it. Thanks in advance !
  2. I tested it a bit and it is a little glitchy, probably because of what causes it in the first place, but kind of works. At least it doesn't duplicate parachutes (much). Start with empty KInventory and JP in capsule. Case 1 : Exit - empty KI, JP in capsule. Pick up JP, go in capsule > 3 empty slots, but when I exit again KI has JP. Case 2 : Open inventory, put JP in KI while inside. Exit. Put JP in capsule. Go in, there are 2 JP. One in KI and one in capsule, so I can duplicate it, BUT when I go out JP vanishes from KI ? Really hope someone can identify the root cause if it is a mod.
  3. Thank you ! Will it work on vessels that are already flying ?
  4. Hello. Not sure if it is a mod that causes it, but even if I start my kerbal with no inventory it magically acquires Jet pack and parachute. Also when I go out and pick up say repair kit, EVA science or even deployable part and then board any capsule it defaults to parachute and jet pack and override whatever I had. When I EVA they have parachute and Jet pack and other parts are lost. I have mostly visual mods and only 1 part mod installed. This is my mod list.
  5. I did a fresh install on 1.10 and I seem to have forgotten the MM. Getting the last version now and It should work. Thanks and as Softweir said please mention dependancy. Hopefully that fix won't be needed for long, ofcourse!
  6. Doesn't seem to work for me. It is saved under \GameData\Lander Can Mk2.cfg
  7. After updating to 1.10 last night it seems that the LC Mk2 lost the ability to open the side hatches. It serves key role in my career.
  8. Why I can't see any anomalies ? I've scanned everything in Kerbin system and I have drones flying towards Duna and Eve. But I can't see the anomalies. Why ?
  9. Thanks ! I will have to figure out how to deal with them sometime in the future. Maybe set em as something like Planes and tick it off forever ... Thanks for the fast response ! EDIT : Good thing I had some fuel. Release, Puff away 900m, Point to that Huge asteroid, Full Throttle. Hold, Hold, Steady ... Puff. Both are gone (expected only the tug). Fixed forever.
  10. I have Klawed few asteroids, but my first tries failed, so that Huge one flew away. It will pass Duna and go on who knows where. Since I am trying to keep my lists simple I want to stop tracking it. I am aware that I can destroy the attached vessel, but I am trying for maximum realistic experience. I even deorbit my debris with a barge. So I just want to put it in hibernation, stop tracking and forget about it. Is it still possible ? I remember it was at some point. Just can not find it. Can this also be applied to other OWNED objects ?
  11. So the problem is not conflict with some of my other mods or myself and can not be magically (updating/downgrading) fixed ? Thank you @DMagic . Looking forward towards both 1.3 and the fix of that amazing feature!
  12. Oh, it was not green, but orange. YES! That thing ! How can I get it (back) ? iirc it is in the Instruments window from SCANSat Map ? Or it was ... Now it is missing (OP screenshots) @SpannerMonkey(smce) This is what I talk about.
  13. Hello. I have trouble with BTDT. Back in the days it used to show a nice 3d rendering of the anomaly. Today I decided to go to all the anomalies in Kerbin system (nudged by my wife's curiosity) and check the new ones. Spent my science on planes and was about to go, but this hits me. When BTDT is off I get info on the instruments. When it is ON, however I get nothing. Back when I used it and I remember it did a nice green line 3d rendering of the objects. Even KSC. How can I fix that, so it will work again and have nice weekend ? But it seems that it actually marked the anomaly as visited (green dot) as you can see here. Hope there is a fix. Thank you !
  14. Hello. I have trouble with BTDT. Back in the days it used to show a nice 3d rendering of the anomaly. Today I decided to go to all the anomalies in Kerbin system (nudged by my wife's curiosity) and check the new ones. Spent my science on planes and was about to go, but this hits me. When BTDT is off I get info on the instruments. When it is ON, however I get nothing. Back when I used it and I remember it did a nice green line 3d rendering of the objects. Even KSC. How can I fix that, so it will work again and have nice weekend ? But it seems that it actually marked the anomaly as visited (green dot) as you can see here. Hope there is a fix. Thank you !
  15. Thank you very much! I haven't played past Kerbin-Mun-Minmus since 1.1.2 (I think?). Real life stuff + starting over. Lots of stuff to discover !
  16. I was not aware of that change that comes with OPM. Not installed yet, as I am still in Kerbin-Mun-Minmus range. But personally I do not mind having only limited windows of communication (like real life). For example only being able to contact my drones around Eeloo for only few days in specific years. Although I will not mind if there is a mod that will let me control said drones if I have orbiting station with Lab, Relay antennas and Engineer/Scientist/Pilot to operate them *Any mod like that ?
  17. Thank you very much! I am sending a polar com-sat/scanner to the Mun now. Hope I will not lose signal before I catch orbit. I am OK with losing signal on the dark side (realistic), but hope I will have signal when I have direct visual to Kerbin. EDIT : With signal modifier 1.00 it seems to work as intended. To mods : Please do not lock the topic yet. If I have more com-sat related questions I will simply use this topic. Thanks
  18. I have "Plasma blackout" option ON. I would like to make it hard/realistic, but not impossible. Maybe it is it ? I noticed "Range modifier 0.65" as well. I just did press Hard when I started and added some more difficulties like 120% friction heat, Parts failing due to G-Forces and Pressure, Plasma blackout etc. EDIT 2 : Planning to install Outer Planetary Mod (OPM) at some point, so I guess I should be more lenient about range?
  19. I see. So how can see what distance is for at least 50% strength ? Also, 10% still gives me control / can do SCANSat scans on the Mun/Minmus before I make network there ?
  20. Hello. After not-so-short break I got back to KSP. I am in early stages (Tier 1) and building up my campaign. Tonight I started my com-sat network with the first 4 Equatorial satellites (I know they are not perfectly aligned. Sorry for the eye sore). What tricks me is that I am using the best Tier 1 antennas and I get red signal (10%) The orbit is 1M and orbital period of 2h 0m 0s, so the absolute maximum between 2 satellites is 2M. Antenna says 5M ? My ground facility is level 2. I would like to solve this before I can send the polar Scanner/relay satellite. SATELLITE NETWORK ANTENNA
  21. Thank you very much! Hope I would not have to sacrifice it to half-res when I start building big stations. It is not new laptop, but still have good parameters. i7-4702MQ 2.2GHz NVIDIA GeForce GTX 760M 16 GB DDR3 RAM Game and OS are on SSD
  22. Hello, I know it is silly, but I still use the stock IVA gadgets when I land. Even if I have engineer on board for KER. Recently I switched to laptop and for obvious reasons had to reduce graphics for game speed. Which option should I change, so my gadgets are not smudged. They were not before I reduced several options. Thank you in advance !
  23. @JadeOfMaar Thank you ! Exactly the greenhouse I was thinking (remembering) about !
  24. Thanks, but KPBS adds too many parts for my liking (I loved the mod, but not for this save) And about the other link - same as above - Trying to keep the extra parts to a minimum. The TACLS containers contain 90% of the added non-stock parts. I think I remember it was "SETI Greenhouse" or something like that, but the search on the forums times out for me for some reason. ( HTTP ERROR 500 )
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