RickKermen
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
I've Pluto on my SRSS...- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
I was testing around and seems that isn't hard, probably renaming the planets will do the trick. I was testing historic missions contract pack, and renaming Kerbin to Earth made the contracts show up, will test more tomorrow. http://prntscr.com/b16451 I need to find a tool that rename text inside files.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
I was testing around and seems that isn't hard, probably renaming the planets will do the trick. I was testing historic missions contract pack, and renaming Kerbin to Earth made the contracts show up, will test more tomorrow. http://prntscr.com/b16451 I need to find a tool that rename text inside files.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Seems we need to ask Contract makers a SRSS version now- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
All working well, all the planets there, all smooth, great fun ahead! Ty guys for this, it was really needed- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Loading it for the 1st time, getting this error on load, will update soon: http://prntscr.com/b15nlu Seems the error had no effect so far; Earth: http://prntscr.com/b15pce Moon: http://prntscr.com/b15pr7- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Is there some link that i can download for test purposes and bug report?- 2,401 replies
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Is there a list of orphaned mods out there?
RickKermen replied to SmarterThanMe's topic in KSP1 Mods Discussions
It's updated now, ty. -
KSP Mod to deploy and recover probes in atmosphere.
RickKermen replied to RickKermen's topic in KSP1 Mods Discussions
Thank you for letting me know, someone saying that the developer was away for more than 5 months made me believe it could be (that's why I said "seems") abandoned, glad he is back -
Is there a list of orphaned mods out there?
RickKermen replied to SmarterThanMe's topic in KSP1 Mods Discussions
Alright, i was at the mod discussion, and someone was saying the mod author was inactive for 5 months, so 5 months absence led me to believe it was abandoned, lets wait for news then, ty for the heads up. -
Is there any mod that allow to deploy probes from a airplane then recover them after landing? I deploy the probes but then they just vanish. Found the mod bellow but seems abandoned, any other other mod that covers this situation? I've searched for one for a couple hours, but no luck on finding nothing that does it. TY
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Is there a list of orphaned mods out there?
RickKermen replied to SmarterThanMe's topic in KSP1 Mods Discussions
EDIT: Mod was updated. -
Well i gave i try and i'm playing with both Kerbalism ans RT, so far RT works normally although the the Kerbalism probes report as connected RT overrides the use of commands, so you get kerbalism report as "connected" but when RT reports "no connection" it prevails over kerbalism on sending commands to the probe etc. I've no programming skills but i believe a simple solution (i'm sorry if i'm wrong and that's totally impossible to do) kerbalism could "grab" the RT status and use it, instead of using it's own antennas and such, so when RT gets improved etc, kerbalism will directly benefit from that, and Kerbalism has a good degree of realism that appeal to most of RT fans, maybe it can be a simple solution to fix the most wanted feature to kerbalism from what i was reading (RT compatibility) but i can be completely wrong. I challenge someone that can actually program to test with both mods and try to understand what i'm saying
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
RickKermen replied to TaranisElsu's topic in KSP1 Mod Releases
We now have Kerbalism, way superior to TAC but still a WIP and not compatible with some popular mods like RT... -
That would be pretty Awesome Sir! I wish i know how to do it.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
RickKermen replied to TriggerAu's topic in KSP1 Mod Releases
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Can be, maybe a small chance of happening each time we fire a engine...
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
RickKermen replied to TriggerAu's topic in KSP1 Mod Releases
Hello, it is planned a RSS version? Very hard to manage interplanetary travels without this awesome mod TY. -
I'm having the same issue, engine shows very stable status but then tell "vapor in the lines" when fires. Terrible situation with limited ignitions
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Stutter Observed
RickKermen replied to Daveroski's topic in KSP1 Technical Support (PC, unmodded installs)
Same thing since the update, linux ubuntu 15.04 64bit