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RickKermen

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Everything posted by RickKermen

  1. I was testing around and seems that isn't hard, probably renaming the planets will do the trick. I was testing historic missions contract pack, and renaming Kerbin to Earth made the contracts show up, will test more tomorrow. http://prntscr.com/b16451 I need to find a tool that rename text inside files.
  2. I was testing around and seems that isn't hard, probably renaming the planets will do the trick. I was testing historic missions contract pack, and renaming Kerbin to Earth made the contracts show up, will test more tomorrow. http://prntscr.com/b16451 I need to find a tool that rename text inside files.
  3. Seems we need to ask Contract makers a SRSS version now
  4. All working well, all the planets there, all smooth, great fun ahead! Ty guys for this, it was really needed
  5. Loading it for the 1st time, getting this error on load, will update soon: http://prntscr.com/b15nlu Seems the error had no effect so far; Earth: http://prntscr.com/b15pce Moon: http://prntscr.com/b15pr7
  6. Is there some link that i can download for test purposes and bug report?
  7. Hi Sit89, thank you alot for the update, it's one of the must have on my list. I'll test and report bugs if i find any. Kind regards.
  8. Thank you for letting me know, someone saying that the developer was away for more than 5 months made me believe it could be (that's why I said "seems") abandoned, glad he is back
  9. Alright, i was at the mod discussion, and someone was saying the mod author was inactive for 5 months, so 5 months absence led me to believe it was abandoned, lets wait for news then, ty for the heads up.
  10. Is there any mod that allow to deploy probes from a airplane then recover them after landing? I deploy the probes but then they just vanish. Found the mod bellow but seems abandoned, any other other mod that covers this situation? I've searched for one for a couple hours, but no luck on finding nothing that does it. TY
  11. Well i gave i try and i'm playing with both Kerbalism ans RT, so far RT works normally although the the Kerbalism probes report as connected RT overrides the use of commands, so you get kerbalism report as "connected" but when RT reports "no connection" it prevails over kerbalism on sending commands to the probe etc. I've no programming skills but i believe a simple solution (i'm sorry if i'm wrong and that's totally impossible to do) kerbalism could "grab" the RT status and use it, instead of using it's own antennas and such, so when RT gets improved etc, kerbalism will directly benefit from that, and Kerbalism has a good degree of realism that appeal to most of RT fans, maybe it can be a simple solution to fix the most wanted feature to kerbalism from what i was reading (RT compatibility) but i can be completely wrong. I challenge someone that can actually program to test with both mods and try to understand what i'm saying
  12. We now have Kerbalism, way superior to TAC but still a WIP and not compatible with some popular mods like RT...
  13. That would be pretty Awesome Sir! I wish i know how to do it.
  14. Can be, maybe a small chance of happening each time we fire a engine...
  15. Hello, it is planned a RSS version? Very hard to manage interplanetary travels without this awesome mod TY.
  16. I'm having the same issue, engine shows very stable status but then tell "vapor in the lines" when fires. Terrible situation with limited ignitions
  17. Same thing since the update, linux ubuntu 15.04 64bit
  18. Using RO+RSS http://i.imgur.com/WjAaEB8.png http://i.imgur.com/CryOVtn.png http://i.imgur.com/vRuTgMP.png http://i.imgur.com/cvT5waB.png http://i.imgur.com/Jr3x6GU.png Dunno if it's smokescreen causing it...
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