RickKermen
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[1.2] Procedural Fairings 3.20 (November 8)
RickKermen replied to e-dog's topic in KSP1 Mod Releases
Having the exact same issue... http://i.imgur.com/somXHv9.png - ship launched after loading vessel, parts go out of place if a procedural decoupler is attached to the fairing base, it will get out of place after a load. -
[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
RickKermen replied to johnqevil's topic in KSP1 Mod Releases
Anyone knows about another funding mod? ty -
Sputnik 1 Mission It seems that there is some bug, the last mission parameters fail to get accomplished, 1st the V-2 rocket destroyed wasn't recognized, now this: http://i.imgur.com/gjJcgNC.png maybe some code glitch in the last mission parameter? Edit: Probably it has to do with periapsis altitude, it's under 215km... Maybe giving min apoapsis and periapsis would be easier to understand the contract, just a minor improvement suggestion
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For all RSS fans like me, this contracts pack is awesome and got it's RSS compatibility released today, so i wanted to share http://forum.kerbalspaceprogram.com/threads/123453-1-0-2-Contract-Pack-Historic-Missions-V1-2-3-21-06-2015
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Downloading now! Feedback soon... - - - Updated - - - no contracts appear at all, not on my savegame or starting a new game, any ideas what could be? Seems to be related to planet names, log example: "[ERR 22:22:09.172] ContractConfigurator.OrbitFactory: CONTRACT_TYPE 'Apollo-XI', PARAMETER 'OrbitB' of type 'Orbit': Error parsing targetBody [EXC 22:22:09.173] ArgumentException: 'Mun' is not a valid CelestialBody. ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) ContractConfigurator.ExpressionParser.CelestialBodyParser.ParseIdentifier (ContractConfigurator.ExpressionParser.Token token) ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseVarOrIdentifier (ContractConfigurator.ExpressionParser.Token token) ContractConfigurator.ExpressionParser.ExpressionParser`1[CelestialBody].ParseSimpleStatement[CelestialBody] () Rethrow as Exception: Error parsing statement. Error occurred near '*': Mun ...* <-- HERE" My full log file here: http://www.filedropper.com/ksp_1 I hope it helps.
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[1.7.2] KK Launchers - Delta, Atlas Pack
RickKermen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Awesome! ty -
[1.7.2] KK Launchers - Delta, Atlas Pack
RickKermen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
wow great mod, will it be RSS/RO compatible? regards! -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
RickKermen replied to nightingale's topic in KSP1 Mod Releases
So Advanced Progression is the main issue...? Also contract makers inform that the contract pack they are using does not work in RSS is really a good suggestion! I'll also keep testing contract packs- 5,180 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
RickKermen replied to nightingale's topic in KSP1 Mod Releases
Alright, i'll start bugging them all! Regards!- 5,180 replies
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[WIP][1.0.4] Part Commander [v0.9.3 - June 28, 2015]
RickKermen replied to seanmcdougall's topic in KSP1 Mod Development
wow great mod! +1 for CKAN release -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
RickKermen replied to nightingale's topic in KSP1 Mod Releases
I've tested with the 2 contract packs that don't have Kerbal names hardcoded 1- http://i.imgur.com/dvVC7B6.jpg - Tourism and Field Research installed 2- http://i.imgur.com/Kj0jpWq.jpg - Stock contracts show up with no problems (don't know if the Toursim and Field Research are supposed to show up at a new started game) 3- http://i.imgur.com/8W4BE70.jpg - With ScanSat contracts pack, also shows the stock contracts but not the scansat ones (again don't know if they are supposed to show up at a new started game) I hope it helps, good luck and ty for the must have mods you provide us!- 5,180 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
RickKermen replied to nightingale's topic in KSP1 Mod Releases
Sorry about the edits Concerning 32 bit version, it won't even launch on my linux installation, is there any other way i can help?- 5,180 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
RickKermen replied to nightingale's topic in KSP1 Mod Releases
I believe it has something to do with the names of planets, was checking the logs and contract configurator is giving these errors, (RSS uses now Kopernicus with real planet names): "[EXC 20:22:35.107] ArgumentException: 'Minmus' is not a valid CelestialBody. ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) ContractConfigurator.ExpressionParser.CelestialBodyParser.ParseIdentifier (ContractConfigurator.ExpressionParser.Token token) ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseVarOrIdentifier (ContractConfigurator.ExpressionParser.Token token) ContractConfigurator.ExpressionParser.ExpressionParser`1[CelestialBody].ParseSimpleStatement[CelestialBody] () Rethrow as Exception: Error parsing statement. Error occurred near '*': Minmus" My log file also: http://www.filedropper.com/ksp I hope it helps- 5,180 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
RickKermen replied to nightingale's topic in KSP1 Mod Releases
I'm having the exact same issue. http://i.imgur.com/AeYpo0d.jpg - No Contract Configurator http://i.imgur.com/FWMGete.jpg - Contract Configurator and all contracts installation (for testing purposes) http://i.imgur.com/s1Enw0T.jpg - No contracts after install Running KSP 64-bit on linux with RSS+RO Regards!- 5,180 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
RickKermen replied to ferram4's topic in KSP1 Mod Releases
Hello, 1st of all FAR is a must have mod! I'm getting a issue that i dont know if it's FAR related, my Mercury pod from FASA mod speeds up on reetry instead of loosing speed, smashing my beloved kerbals into the ocean... any idea what can it be? http://i.imgur.com/6wvxjOf.jpg http://i.imgur.com/Aqvi65P.jpg http://i.imgur.com/Ke5yjen.jpg Regards! PS: using RSS+RO PS 2: I downloaded the latest Dev version from GitHub and it's now fixed- 14,073 replies
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