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Warzouz

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Everything posted by Warzouz

  1. Hi? I discovering this impressive mod. I'm no quite sure how to use those engines in game. Here is what I gathered : - Atomic engines uses LH2, which has to be cooled down with energy. - The reactor has to be started to get any thrust. Thust is depends on the core temp. - having LH2 running provide core cooling down. - If core temp goes too high it stops and you don't have any thrust My question is how do you control core temp when thrust is off ? When using this engine for landing, you don't always thrust and bear the risk of having an engine shutdown. ? I seems that radiators don't do anything Thanks for the advice.
  2. I did a test on Kerbin, by setting Springs to the min and dampers to the max. It did well, at 35m/s at x4. But regular lags makes the car blow (vehicle temporary pass through ground)... The car survived 4 minutes in the grasslands behind KSC. At x3 and x4 it's hard, but it seems to be better at x2. Sadly the springs and dampers can't be modified in the game, only in the editor.
  3. Back in 1.0, I did a quite resilient rover which was able to be driven at x4 warp without exploding on nearly any body. But as 1.2, everything changed. If I can do a high speed rover at warp x1, it don't survive long at x3 or x4. It starts being shaky and losing control. Even MJ autopilot can't manage it. Do you have some hint on dampeners to get this work ? PS : the rover is VERy basic. It's a derivative of that old rover.
  4. I've so many mods I don't know what feature is stock now. I noticed an option to "auto level up" kerbals without returning to Kerbin. Great I used to have a mod to do so. So I activated it and it works nice Q1 : is this stock ? Then, after building my first space station, I noticed the Lab had a button to "level up". I suppose (when the auto-level up is not activated) it levels up the Kerbal of you station ? Q1 : is this stock ? Am I, right ? Thx OK, my question is stupid, It's answered here http://wiki.kerbalspaceprogram.com/wiki/Mobile_Processing_Lab_MPL-LG-2#Level_Up_Crew
  5. Adding DLC to KSP is a really GOOD thing. It's not really a DLC (which is usually designed WITH the game) but an expansion (which is designed after the game is released). Being able to tweak contracts and mission is a great idea (which is roaming on the suggestion forum for a while).
  6. The 2 guidance units (high level probe core) can serve as relay to control probes without a direct contact with Kerbin. It's said that the smaller one can control with a pilot withing 1 hop (direct contact ?) and the biggest one support multihop. We need a pilot on the station though. BUT Do I have to set the guidance unit on the station or on the probe ? Can I build probes with simpler cores and set the guidance unit on my station (which is crewed with nice pilots) ? Thx
  7. What those 2 options works ? What are their effects ? How and what for do you use them ? Thx
  8. For now, I've only the basic HG5 relay and my tracking station is level 2. I only need basic com net to stat firing satellites to get better cash income. to be allowed to unlock more science stuff... I'll deal with a proper network later
  9. I've restarted a game with only KSC antenna. I'll start firing some CommNet sats. I think 4 in polar a quite large orbit (500km). Am I right ?
  10. @5thHorseman, I agree with you. This situation is not positive at all and don't understand why Squad don't do anything (except contests and denials). That's why, I come here very rarely now. I also feel sorry for the community managers. As I'm not so involved into the community as I was before, I can notice the step up in discontentment each time I come here, even from community figures. If the cause was community members, it's number wouldn't grow. But it is. The cause not the community and you can't expect people to just shut up. I agree that not reading the announcement forum is one way to go. I must say I usually don't, but this WE, I did. But that's a way to say : "I don't expect anything from Squad" ; which is quite sad... Squad has made an incredible game which it's big community loves. They used to do a very good job at communicating (strangely when devs did it...) but now communication is impersonal and ... quite empty (void). Communication from Squad is a joke especially from a company which specialty is precisely that... But what ever. After a long pause, I've restarted a new career game. I'll focus on that now...
  11. Sorry to say that, but 5th, but that's utterly wrong. I'm working with software dev for 20 years (even was one for 7 years and still be as a hobby). [I'm telling the devs what the users want and I'm checking the release before green lighting it to production - I don't know what it's called in english]. When a release is done there is always a roadmap with needed features. Hopefully I know what feature are needed NOW and what features can wait a while. We all know that 1.0 was barely a beta. It's the same in all the video game industry (ex Minecraft, No Man Sky, Elite Dangerous...). If there is no roadmap we surely can be worried. We don't say we want free stuff, we say we want to know where Squad plan to do, apart from creating forum contests... Your "extra additions" theory is also not coherent with the Unity migration. Why migrate if the game is finished ? There was planned features at that time. Delta-V was on the table. Parts revamps where too. Until devs started to leave... and Squad communications was more and more opaque.
  12. @Kenny Kerman, the problem is that Squad relied too much on modders to fill missing features. Delta-V is explained in the KSPedia, but there is no way to get it in the game. "Do my rocket have enough fuel ?" Answer : "install KER". Do console player have access to mods ? I doubt it. I'm curious to know how many console players have venture outside Kerbin SOI. EDIT BTW, it quite strange that there is nearly NO console let's play... (well not that strange...)
  13. Come-on, be serious 2 minutes... I roamed the forum for more than 2 years now. There was some rants before, but that was temporary and only few people and never to that level. Now it's on nearly every topic, as soon as Squad says anything, from a vast part of people here, including many "historical" community members. It's a plague and only Squad has the cure.... If you can't see that, please put on some glasses ! (and share them with Squad too...) And that must be VERY frustrating for @Badie or @UomoCapra who try to fill the blanks and be flamed back (not personally hopefully). The problem is that Squad has totally lost the trust of the bulk of it's community and do nothing to regain it. Instead, Squad gives the impression of delaying, covering up and hiding things. Here is an example with Subnautica : The devs had multiplayer in mind. So that was on the roadmap. One day, they posted a topic on the forum to say there would never be multiplayer support and explain why. The discontent were very few for such a major feature removal. Coop or multiplayer in Subnautica? I'm afraid not . Case closed. Now if someone ask about multiplayer, he's redirected to that topic were devs explains why not. Another example on Factorio. On day the main dev explained he'd played through a full game (which dev don't usually do, believe me I work closely with devs...). He discovered his game was already very complex and had removed some ideas he had. Well explained, the community accepted with very marginal discontent. Squad : Delta V or not ? Correct burn time or not ? Transfer window helper or not ? Surface altitude or not ? improved atmospheric or not ? proper sound design or not ? more planets or not ? multiplayer or not ? no one knows It's not about the next release, which I think can't be bad (except for breaking mods). It's about communication ! Localization would have been better accepted if motivation were officially explained by Squad (expand player base.) AND gives direction for after that.
  14. @Snark, I don't agree with your opinion (which is quite rare...) on "roadmaps carved in stone" which devs can't change. This is not true. Everything is about communication... and Squad is not particularly good at it, to say the least... Factorio has a public roadmap since the beginning. Forum don't rant when it changes. It gives target, sens of upcoming features. Subnautica has quite detailed roadmap (even daily production updates one trello...). Again, things are added, or removed from the roadmap by the devs. I haven't seen any rant about it. KSP gets constant ranting about lack of roadmap... And as there's NO roadmaps, people imagine one and start asking about features... Then rant that they're not coming. And it's so easy : KSP lacks so many features which mods provide... I can't imagine playing one of those console version which BTW have terrible reviews (when the review is done on console and not on PC). And there those devs turn over, which doesn't smell nice... You are a 20y developer, I'm somewhat too. You don't fire a big part of a dev team except if devs are crappy or production is over or you have a cash issue. And if a big chunk of your dev team leaves on it's own (instead of being fired), this seems even worse. On the other hand, I know devs from Nadeo which created Trackmania. 13 years after the first version, the (quite small) team is nearly the same from team leader to devs to designers ! And Nadeo continues developing the nearly same game with improved features with quite success (even their "Shootmania" attempt was a failure) I don't know what really happened at Squad. I have an idea but as it's only an opinion, it's not worth talking about... I'm not too optimistic though, even I would love to be wrong...
  15. if you have a quicksave.sfs (or any other SFS file), you can rename or copy/paste and set it's name to persistent.sfs. You progress will be reset to the quickfile timestamp. If you don't have any SFS file. You're doomed PS : this post could be should be moved to the tutorial/Help forum section.
  16. The issue is that KSP most wanted features such as more planets, better graphics, better sound design, improved rocket designs, Delta-V, proper radar altitude, transfer window helper, working burn time, etc. seems definitely dropped by Squad. I'm not english native speaker, and I really don't get a damn about my native language translation. Even my 8year old kid who don't speak or read english could play the game... Is there nothing really new in KSP ?
  17. I had similar issues with pre-1.2. 2 pairs of Gigantors on a long I-Beam. I didn't had to quit the scene and get back. As soon as I extend the gigantors, they started to flap heavily. Solution : use 2 half I-beam instead of 1 long I beam.
  18. I can't access all the links, but I usually use this map, which is very useful
  19. Let's say that 1.0 and 1.1 were still beta. 1.2 is a proper release.
  20. Oh, I forgot a tip for designing docking ships Never ever add RCS tanks. They are useless. You can dock a 50T ship with the MK2 command pod reserves. Just go slowly and use RCS only for translations. You need RCS tanks for refilling ships and if you dock really massive stuff (in that case you may prefer vernier).
  21. whatever the docking port is, it changes nothing if you ship is well balanced with RCS thrusters. Just click the "control from here" button on the docking port and command are now tied to the docking port orientation. Docking is easy when you prepare yourself and your target. Most important is knowing the target, where docking ports are and where fragile parts are. Tips - don't hesitate to switch ships and orient your target toward you (so the docking port will auto-correct itself if you slide). that's very useful if your RCS aren't well placed. - Retract solar panels if they are very near your docking port (bad design). Prefer seting your panels far from the docking ring - Always orient your target to normal. So you'll always know from where you have to come to your ship and where the docking ports are even if you don't see them. - Rendez-vous is the real difficulty.
  22. Struts are VERY heavy. 42kg a part (the cubic octogonal strut is only 1kg), and I think they also have a lot of drag. If you can avoid using them, do so.
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