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About Octa

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    Spacecraft Engineer

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  1. How about Anakins light and dark side got split into Anakin (Force Ghost at the end of EPVI) and Force-Ghost-Darth Vader/Snoke? Or the Inquisitor from SW Rebels? These 2 might explain the scarring in his face. I like. Old canon is scrubbed, everything is possible and there are little to no hints. He could be anybody.
  2. MP? As you predicted, i suggest KAS (Kerbal Attachment System) if you like to add/remove/replace (small) parts of a station. With stock KSP, you cannot replace small solar panels by larger ones for example. For this, you would have to launch and dock a new module to your station which adds up or replaces the exsting module. Since docking ports are the only stock way to add something to an existing station, you would definitely need KAS to add some additional structural strenght to your station (i use the KAS struts to stiffen the construction at the end)
  3. Espiecally if you compare it with some other fullprized AAA-Games. KSP is not really a game, it's more like a playground and a "general system for space simulation" which can be heavily customized.
  4. I'm testing a combination of KPBS, KAS and USI-Life Support and it looks good so far. Ressources are fairly simple to calculate, from the first look, TACLS or fully grown USI Kolonization were a bit to complicated for me. Just went so far as designed a larger self sutaining base which is planned to be put on Duna. It went 2 years without interruption on the first tests. The problems yet to solve are delivering all the parts to their destination and the assembly the whole structure on site. I also want to deliver some small outposts around kerbin.
  5. I wish there were some passenger payload capsules that fit the style of the 2 command pods and actually look like they're part of a re-entry capable capsule. I don't like to let the tourists sit in a cockpit with controls ("look, but don't touch!") and the plane passenger pods look kinda weird on a rocket.
  6. In the old canon, the "rules of the sith" changed a few times. Plus, i cannot remember the sith beeing mentioned in the force awakens. All we know is that there are 2 evil people who can use the force. Could be sith, wannabe siths or dark jedi. We know they're somewhat organized within the "Knights of Ren" Possible, but who? Snoke is definetely somwhere at the top of the first order, yet we don't know how the first order and the knights of ren are exactly related. He most likely have a background from the empire or the old republic (may it be force-related, military or diplomatic), otherwise i doubt he could be in a higher position. Beeing in a force-fraction before might have given him the skills to teach himself further knowledge. He must be very, very strong in the force to get that "important" without a teacher, i cannot remember any characters who got strong in the force without beeing trained with supervision. Not even in clone wars. I doubt the theory of a self didact force sensitive Doubt that...Of course my thinking is influenced by the old canon, but 2 apprentices at the same time does not fit palpatine. He saw himself as the last, immortal sith, no need for a successor. Maul, Dooku and Vader all had their weaknesses which rendered them controllable for him and he kept them as useful tools, which could easily be replaced. Nice to see in the official canon with dooku and vader, both of them were disposed as soon as a stronger apprentice was in sight (anakin or luke). Qui Gon was also thought to be dead for 2 movies. As far as i know, there's nothing that actually conflicts this theory. Didn't Palpatine thought the experiments where unsuccessful? Maybe Plagueis did not told him everything. He's not mentioned very often in the canon now, i'd like that theory more than Palpatine went full Sauron and came back as a ghost.
  7. PC gaming is a freetime activity which costs money. And hobbies costing money are actually not that uncommon. Everybody has the right to spend their time as they like to. And as long as they have fun doing something, that is totally ok, as well as it's ok to compare the "money/hours of fun"-ratio of different activities.
  8. 786 I have a 1000t space station and i want to single-launch the whole thing into space. Plz create an engine to do that. I am not willing to spend more than 10 ablator for the launch resources.
  9. As Confucius said...
  10. I found the same when i tried to ablate a fully stocked heatshield. I guess it's not possible to use 100% of the ablator on kerbin in one turn without heating up. Maybe multiple aerobreaking turns from interplanetary speeds might utilize that much ablator. But within LKO missions, you could reduce the ablator to something between 20% or 50%, depending on your safety margin.
  11. After the Update, i took a look at the stock crafts (sometimes, there are nice ideas in them) and i could swear it was missing. I could check as soon as i get home. Maybe SQUAD scratched the D45 because it wasn't working as a 2-Stage Spaceplane anymore. Stearwing A300 and Stearwing D45 are different crafts btw.
  12. Octa

    1.1 wheels:

    Planes skit slowly across the runway with enabled breaks and minimal thrust from the jets, so powering up the jets without moving is no longer possible.... Edit: FYI, i just used the default landing gear so far and did not change any tweakables.
  13. Bummer... I remember my first tests with SSTOs, where the ressource app did help me to see if i run out of air. I adjusted pitch and thrust to keep some vertical and horicontal acceleration on my SSTO until i reached the max speed/height of my jets using IntakeAir as a reference, which ran at 0.3-1 Units before i switched to rockets. Is there a way to see if i will get a flame-out and adjust my flight accordingly before the jets actually turn off?
  14. At least the parts work and do their job.
  15. The Enginner is not qualified enough to design a proper SSTO to start with The Pilot cannot fly it correctly So basically all of the above. I tend to overengineer things.