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StrikeStriker

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  1. I have a little issue with Module manager. It detect an error in \GameData\HYPERMOD 2.1\Tweak scale patch\PATCH - Copy (7).cfg Any idea?? PS: Awesomeeeee MOD! thanks!!
  2. I did some test about this.... The problem is how the game is counting the stages ( I guess ), because I noted, doing ALL separated stages (engines and decouplers) still having the same issue. Changing them to the same stage, sometimes fixed it, but sometimes it calculate worst hahaha, let me explain it: I was about to launch, and I decided to check this first... and I noted: Before start Stages, the "Stage Only", only showing the Batteries, its ok... Cutting all the power and activating the stage, it will start to show the Fuel in that stage, but sometimes, for any reason it is adding the LAST stage fuel!!! why? its a mistery!! BUT.... in the VAB... do click in the decoupler and release all in the air (not connected to the vessel), then click it again and adding it... doing this with all decouplers. In some cases, the "Stage Only" showing it correctly... strange. Also, i tested, the stages fuel calculation have troubles if you add a part in the fuel tank... Its like that will turn that Fuel tank always in the calculation (I tested it just with solar panels), with they into that stage, it add the fuel to the calculation, moving the solar panels to the cockpit, it will not... strange hahahahaha. Are there a Kerbalien into my ship? And, i must say, this "Stage Only" feature its really useful in MAP view, overall if you create several stages for long flights and you must burn a lot of fuel. Yes... its true... the funniest view is Flight mode, but if you see for eficiency... you NEED this hehe. Best regards guys!
  3. OH mate... thanks for your response, but everything is going perfect hehehe, was my fault... didnt expect the big heads will collide with my equipment near to the door hahahahahaha. Anyway thanks!
  4. I still having problems on EVAs... almost all Command Pods pushing me far away... i need the EvaEjectionFix.DLL for v1.0.2... but is not included anymore, and old version (0.90) doesnt work. I cant find the one for v1.0.0, it is on the No longer needed... Where Can i download it?
  5. Well... im not sure where to post this, because i tested it with and without mods hehehehehe. The problem about "System out of memory!"... in my case, im running Windows XP SP3 32bits. The game its supposed support 32bits, but i see in all my error logs, always is trying to locate 4Gb!! and then, of course, game crashes. But the most strange... it happens at not specific time... one day i can play for a whole 2 hours! (before first crash ehehehe), but most of the times, around 30 or 40 minutes... The last crash... i was just in orbit, no clicks, no changes, nothing... just parked in orbit docked to my KSS hehehehe and then.. Pong... crashed! I think, for some reason, the game is not recognizing good the system (32bits or 64bits) and always trying to locate 4Gb RAM. If anyone didnt know... 32bits systems max allowed is 3.5Gb. Doesnt matter if you have 12Gb installed... you will use only 3.5Gb hehehehe. A lot of people telling me "update your PC!"... thats is really easy if you have money for that, not my case Oh, i also tryed the TextureReplacer mod, and YAY! it works really good! i have less crashes and game performace increased a lot!, but crashes still there. Not usually as before, but still there Is there any way, to LIMIT the amount of memory the game try to locate?
  6. Totally agree!!! hehehehe. I edited for my personal use the Sample Radial Bin mod from Silverarm74 (GREAT JOB MATE!) into a minilab hehehehe. Its a simple Goo container, but for store samples. The problem is that... after 2 laps around kerbin, i departed to the Mun!! with my probe plenty of experiments! Thermometer, Gravity sensor, ScanSAT scanners (x3), Solar particles, magnetometer.... all experiments i can carry hehehehe (around 10 diferents!), imagine... when each experiment returns data from 1 biome. Now, multiply that amount for the number of biomes you will fly over... I HAS 120 experiments only in Kerbin!! and today i will reach the Mun, so I expect another 120 or so on... Would be GREAT the ThirdHorseman idea!!! At least... just using SHIFT+CLICK or control+click... or something+click!!!.. in Keep data, will keep all and close the annoying window hahahaha. i forgot to add the link to the great job of Silverarm74!!! http://www.curse.com/ksp-mods/kerbal/220361-sample-return-bin
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