• Content Count

  • Joined

  • Last visited

Community Reputation

307 Excellent

1 Follower

About ensou04

  • Rank
    Nerd of the Orient

Contact Methods

  • Twitter Array

Recent Profile Visitors

1,461 profile views
  1. @linuxgurugamer yes this project is not abandoned, just currently super busy but i'll get onto dev for it soon enough
  2. Yep, it'll act as a library of sounds with its own audio handler plugin meant to replace stock's.
  3. For now it is. later updates will have per-engine configs instead of relying on RealPlume/SmokeScreen, the dependency is temporary so I can test sounds, effects and features more quickly.
  4. STAR HORIZONS INDUSTRIES DEVELOPMENT THREAD Current: Sci-Fi Engines Engines from "relatively" realistic films and shows. All stats and performance are not final. Previews/Pictures (Imgur) Parts list: To-do List Smaller 2.5m "Eilanda" Engine Pre-"Eilanda" Fusion Engines Plasma Chemical Rocket Engines (From Interstellar) more engines i guess HEAVY WIP/PREVIEW: Star Horizons Industries: Sci-fi Spacecrafts (Imgur)
  5. that was the goal. it has a slight timeout but that's working as intended
  6. Engine Oomf Update | Version 0.4.0 is released! Download: https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.4.0 added one shot samples to most lower stage engines.
  7. Experimenting on a new sound effect feature for Rocket Sound Enhancement. Applying one-shot sound effects to bursts of thrust. This means we dont have to force make activate sounds as explosions because that is now possible through thrust alone
  8. @johnkeale very nice i love it! For the name maybe call it something like "KLog" (Kerbal Log) or something more generic like "Kerbal Social Network". Other names on top of my head: "Kerbal Report!", "Ping!" we could also help out fill in more reports if you like as @Benjamin Kerman suggested I wonder what would the twitter-esque feed will look next
  9. @Angel-125 I think there's a bug with Snack Processor, Science lab should only be using 30ec/s but when in flight it uses 1950ec/s. I feel like its basing its consumption of ECs per tick instead of per second. For now i just made a personal MM patch to compensate for this by dividing the input EC by 65
  10. it looks like reDIRECT/Phase1/Parts/Boosters/DIRECT_SRB_adapter1/PART has some issues based on your log. i'll take a look at it and see what I can do. unfortunately for SRBs sounding the same and only varying in volume is beyond my control because most SRBs only use one plume config solid-lower. but i'll try to find a way to make them more unique by varying the pitch or something. maybe i could disable/turn down crackle sounds if the SRB is not powerful enough EDIT: pushed an update see if this one rids the error: https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.3.1
  11. @johnkeale Your idea fits well with the event reports yeah! i intended mine to have a dedicated small window (like contracts window in flight). If you could write the mod that'll be great! you can use my idea. I can code a decent amount but im already busy working on RSE at a moment
  12. I'm so excited for this, finally everything in my main game will be made by Nertea and Team!