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EBAO

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  1. Found this link cleaning out some of my old files, thought I would share it here. http://richiecarmichael.github.io/sat/index.html Australia gets first place in the "Not Junk/Junk" category at a ratio of 13/1. China comes in last at 1/18!
  2. Check out the Jool 5 ships. Several like mine can IRSU anywhere. http://forum.kerbalspaceprogram.com/index.php?/topic/123123-jool-5-challenge-voyage-of-the-nautilus/#comment-2229118
  3. I've decided to start a new 1.0.5 career. It will not replace my massive original one, but will be a quick challenge. I'm trying to get to the moon and back on max difficulty (no mods) as the end game. No reverts, quick saves. Lose all your kerbals and can't afford new ones... Game over. Lost Val, and Jimbe. Forced Bill and Bob to fly a few test flights they were not qualified for. Jeb just did a dry run half way to Mun and back to test Dv, and heat shield. Val died when an underpowered booster went off course, not enough control, seperator failed to clear pod from active rocket, crashed into ground at high speed. Design error. First recruit Jimbe, had his pod smashed by jettisoning side boosters early flying ahead and back into the rocket. Pilot error. Need a a bit more cash for building upgrades for larger ship. 5 failed launches. 2 KIA. Getting close.
  4. Yes 600 total loaded parts at the KSS was a bit laggy, and docking did take some time. It is easier to use a transfer shuttle instead of docking two massive craft. ISRU refueling on Laythe was as easy as anywhere as long as you were sitting on ore. Start the drills and processor, crack a few beers and wait a couple of days.
  5. Jool 5 Challenge: "Voyage of the Nautilus" ISRU, SSTO Everything, Life Support, 6 Kerbals, 4 years round trip. Here is my submission for the ISRU level: All the details can be found in the Mission Reports thread: http://forum.kerbalspaceprogram.com/threads/136816-Jool-5-Challenge-Voyage-of-the-Nautilus?p=2246049#post2246049 Enjoy -EBAO
  6. After many long hours of planning, building, flying, crashing, recording, editing, and uploading, my Jool 5 Challenge is finished! I present: “The Voyage of the Nautilus†Ship Specs: Name: Nautilus Mk3 Mass: ~450 tons Dv: ~7,000 (Lf only) Acceleration: 5.0 Gs max Mission Cost: ~578,000 space credits, 433,000 Refunded 145,000 total Mission Time: 4 Years, 42 Days, 5 hours Science Earned: 5,909 Crew: 6, Jeb, Bob, Bill, Val, Joegee, Gerburry Game Version: 1.04 Mods Used: KER, ScanSat, Science Alert, USI-LS, Kerbal Alarm Clock, Stage Recovery, Engine Lights, Distant Object Enhancement, Trajectories, EVE. (HyperEdit was left on accidently during launch but was uninstalled soon after, videos show it was not used.) Launches Required: 1, The Nautilus can SSTO everything but Eve. Refueling: The Nautilus has an ISRU unit so its self refueling. Living Quarters: Mk3 Cockpit, Lab, Very Large USI-LS “Snack Roomâ€Â, and a middle “Wet Workshop†Fuel tank Additional Stuff: Resource Scanning Ion Drone (18,000Dv) Ship design: The new ISRU unit makes the challenge much easier, so to step it up a notch, I wanted to make the mission time realistic and include a life support element. No more Kerbals spending 54 years slowly drifting thru the system. My guys (and girl) were going there in style, very fast, with plenty of snacks. The ship needed to be fully reusable, which required being able to SSTO everything, and having enough Dv left to travel to the next destination and land. (5,000-7,000Dv). 4 Rhinos and 8 Nervs were the first step. The big trick was getting the fuel load just right (and balanced). Power was generated by 2 RTGs and 5 fuel cells. An ore ratio of 2.5% would allow for the fuel cells to power the ISRU while still allowing net gain. The fuel cells were usually not required because time compressions over 1000x did odd things with resources. Even though the fuel cells were rarely turned on, I brought them for the added realistic mass if one were to not “time cheat†the resource conversion. Science was not a high priority. I show that I can max out the Jool system, but I have no interest in that. Other Jool 5ers have already "science the sh!t" out of the system, and my career does not need more science. Mission Summary: The Nautilus launched from the KSC and rendezvoused with the Kerbal Space Station in LKO. There it refueled, took on supplies and exchanged crew with several other space craft docked at the station. A fuel drop tank was transferred to the Nautilus to allow for minimum time to Jool. The drop tank had an Apollo 13 moment and almost destroyed the Nautilus, the Space Station and risked deorbiting a class E asteroid in to Kerbin, potentially wiping out all of Kerbalkind (see outtakes). But there were only a few dents and with some duct tape, the drop tank was attached to the nose of the Nautilus and the mission carried on. The Nautilus boosted its orbit, undocked the drop tank, and ejected out of the Kerbin system on its 400 day journey to Jool. Arriving at the Jool system, the Nautilus injected with a long burn and gravity assist. One orbit reversal/plane change later, a Bop rendezvous was established. Landing at Bop, the Nautilus refueled for a difficult powered landing on Tylo. Lifting off from Tylo did not leave much fuel remaining for landing on Vall, so the Nautilus was designed to land on Vall using only the Nukes, a very low TWR, slow landing. On to Laythe, air brakeing and parachutes assisted in landing, and after refueling were repacked in orbit. Pol was the last stop before heading home. From Pol the orbit was dropped close to Jool to take maximum advantage of the Oberth effect on the way home. The Nautilus entered the Kerbin system at over 6,000 m/s and slowed to 3,500 m/s after a 30 minute long Nuke burn which heated up the Nautilus quite nicely. Unfortunatly it did not time to cool off and before hitting the Kerbin atmosphere. Careful aerobraking captured the Nautilus into the Kerbin system. The ship came out quite hot. A couple more aerobraking maneuvers and the ship rendezvoused with the Kerbal Space Station for the second time. After unloading extra supples and loot, the Nautilus did its final burn and landed at the KSC. (The first time used parachutes as seen in the images, but I forgot to record video. The second time the parachutes all failed and was forced to do an emergency powered landing, Like a boss ) The entire mission took more than 40 hours over the course of a month. I recorded everything, then spend several more hours editing out junk, time compressing (upto 16x) the “proof†stuff, and highlighting the interesting parts. I tried to keep each episode less than 15 minutes. Secondly, I decided to strip out all the sound. The game has one sound track and it gets old after a while (and it sounds funny under compression). I also did not want to ruin everything with my own crappy soundtrack overlay. Watch in beautiful silence or listen to whatever you want. So without further ado… Video Album: https://youtu.be/FkIlV4qF6lE?list=PL_KpVLjgOXT5ry7VzqBbzsN9C6i5OOBWV Episode 1, Launch Episode 2, KS Episode 3, Ejection Episode 4, Bop Episode 5, Tylo Episode 6, Vall Episode 7, Laythe Episode 8, Pol Episode 9, Going Home Episode 10, Landing Episode 11, OUTTAKES!! Imgur Album: http://imgur.com/a/MjOjS I am now going to take a little break and wait for 1.1, umm make that 1.05. I’m out, EBAO
  7. Sent probes everywhere but Eeloo, Just finished the Jool 5 with 6 kerbals. Eve return is next!
  8. My current Jeb level, SSTO, ISRU, Jool 5 mission has passed all major events. All these is left is to refuel on Pol and punch it for a one year return trip home. (Then edit gobs of video into something watchable). Hopefully I will post early next week.
  9. At interplanetary speeds, even just dipping a few hundred feet is instant fiery death... You've been warned, again. Some must see to believe.
  10. I am in the process of filming an epic Jeb level attempt with ISRU, but ISRU makes it to easy, so my craft is a 600 ton monster, ~7,000 Dv, 6 Kerbals, Roverdude's life support mod with supplies for 2,300 days, AND it does not stage. With ISRU, it can SSTO everywhere, even Kerbin. I have done a LOT of planning, and testing, and it "should" work. Currently I'm speeding to Jool with a travel time of 500 days. Injection burn and Bop landing will be the next trick. Real life keeps getting in the way, but I plan to submit in the next 2-3 weeks.
  11. Hands down for me is "Upside Down by Gungor", especially the swelling instrumental climax starting at the 5:20 mark captures the eurphoria of achieving orbit over the Kerbal "blue marble". http://youtu.be/FTV_sAbZsYs I think more diversity in the soundtrack is badly needed.
  12. Trajectories mod works well except for very shallow reentry. Does not model aero drag 100%, but I usually over shoot KSC, then use air brakes to adjust on reentry. I can hit the KSC plain almost 100% of the time.
  13. Something strange is happened to my fuel cells last night. The FC Array was only producing 9e/s and not the expected 18e/s. I made a simple test assembly with just a fuel cell array, LfOx tank, grav meter/antenna (to drain charge) and discharged battery, then fired up the fuel cell array, but it ran as expected at 18e/s. When I added an engine to the assembly the output dropped. More engines dropped the output further. I tried the Rhino, Mainsail, Reliant. All dropped power generation output. I tried solar as well. The gigantor lost power output with engines added to assembly, but worked just fine when the engines were removed. Weird. I have a modded 1.04 game, KER, Trajectories, KAC, life support, etc, but nothing that changes the engines from stock configuration. Tonight I will remove the mods and see if I still get the same bug but first I wanted to check if anyone has heard of such an anomaly to save me some time. I have searched around but no luck finding an answer. Thanks.
  14. It can be set up. It takes a little work but I put two space stations in the exact same orbit in different directions. http://forum.kerbalspaceprogram.com/threads/116184-Two-stations-head-on-at-4-500-m-s?p=1850900#post1850900 and http://forum.kerbalspaceprogram.com/threads/116184-Two-stations-head-on-at-4-500-m-s?p=1854339#post1854339
  15. EBAO

    One line fun

    The said it could not happen, the odds were 1 in a million, but ground control managed to kill the probe with both panels facing away from the sun... Again.
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