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sc0rch

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Everything posted by sc0rch

  1. yeah, that'll work. thanks
  2. quick question - Does anyone know if this mod works with 1.11? I mean, I may get around to checking myself sooner or later (and will reply when I do) but I'm just checking now before I start just adding mods and running into possible incompatibilities. Though, I'm not using Kerbalism, so I should be okay...
  3. I found a link for the 1.2.2 pdf by EdJaws that was like an off-line list of all the vanilla key bindings, but the link to the pdf was a google drive. So that doesn't exist anymore... I'm wondering of anyone has an auxiliary copy of the pdf they can post in the thread or something. If there's a newer one that's been spread around, even better. I'll take links to threads that do have an active link to a keybinds pdf as well.
  4. Ok, so I have KSP 1.4.5 and [MOIST! UWT] v1.5 says it's for KSP 1.5.1 on Spacedock, but the changelog description says it works for 1.4.2. My question is do I install [MOIST! UWT] version 1.5 or version 1.4?
  5. Oh no, that's quite alright. I didn't mean to sound pushy, I know you're doing this project with your free time without charge - a (for lack of a better term) labor of love as it were. I"m no THAT experienced modding, but I was going to try to make some kind of patch where the theater and flight school gave you scouts, medics, geologists, etc if you had USI-LS and MKS/OKS installed. I actually have no idea what the Civilian Population system would give you if you didn't have a life support mod installed and would be more than willing to help you out in any way I can. Again, sorry if I come off as sounding like I'm demanding additional features.
  6. Help I didn't want to put help in the title, but I could use some. Primarily in reading the error logs and output logs to weed out the problem. Yeah, logs, plural. I've been wrestling with this for 2 months and I'm at wits' end. I need expert advice. The crux of it is that I can't even get the game to start (I got it to play in mid-December). In all honestly, I'm your typical mod-happy nimrod. I do know that a few of my mods must not be playing nicely together. I know enough to know that MM can't string them together properly. I've also been here long enough to know that just describing the problem does nothing to articulate what the problem files might be. Output log: https://www.dropbox.com/s/hdbu5f00q0acoqa/latest_output_log.txt?dl=0 error log: https://www.dropbox.com/s/6rf2rimrpztweq6/latest error.log?dl=0 Latest Mod list: https://www.dropbox.com/s/0bwkyxmwacdfgtt/current mod list.txt?dl=0 I've also put onto dropbox my other error folders form before(https://www.dropbox.com/sh/1mxzkgk9wtoo6jv/AACaWDkImfdxBM4wVzgfW9Jta?dl=0), as well as a "problem programs" .txt that highlights troublesome observations I made about what I saw when either loading the game or went into the output and tried to fix it myself. Por Ejemplo: (https://www.dropbox.com/s/5atibsew7cgibm6/problem programs 3.txt?dl=0 ). Even though I have problems that I found, I'm not going to change anything until I get some advice. It feels like the problem is right in front of my nose, but I can't read it in the output logs. I also have an explanation as to why there are so many references to Kerbalism when it's not in my latest loadout(https://www.dropbox.com/s/g7961puwl49npo9/an explination - why 'notKerbalism'.txt?dl=0). If it turns out, like, Kerbalism requires you to clean install the game if you want to uninstall it, let me know. Honestly, me greatest fear is that I'd need to wipe the folder entirely and do a clean install, downloading the mods all over again. (I mean, I COULD just move the mods, do a clean install and move them back but I feel like it's the way I installed the mods that messed everything up so the mod info I have in my GameData folder may be worthless anyway.) I just need to see if there's something I can do before I have to resort to starting from square one.
  7. I've been a fan of this mod since the 0.9 days, really looking forward to playing it in 1.3.1. So grateful that you've picked it up, Pamynx. Just a quick question though - where do I find the part .cfg files for ndMovieTheater and ndflightschool? I feel like they should be either in science with the university or in the utility folder. I can't find it in either one and I'm making sure that I'm not bugging out on my end and opening the zip wrong or something.
  8. I don't know it it's something I did, but there's something wrong with the support configs - so says Module manager. Basically, I keep getting the "more than one pass specifier on a node" error on a lot of the support files. I also put in a list of my mods below. Like, if there's some sort of obvious conflict, let me know about it, but... note to self: when you try to put an output log in a spoiler, it crashes the page so I'm just gonna post the output log in a new post. I know this is annoying, I'm sorry, but my computer is not letting me put everything up at once
  9. Yeah, I had the same problem with the CKAN install as well, and it also was fixed with manual install I took a look at the CKAN/Downloads folder - turns out that choosing KSP Interstellar in CKAN promps the installation of Interstellar Light 0.90. At least, that's what I found when I looked through there. I checked to make sure I hadn't checked Interstellar light by mistake. I didn't; CKAN just has teh wrong file listed under KSP Interstellar.
  10. Also, for anyone wanting to use TweakScale at the same time as B9 Aerospace pack, Donziboy2 put up a good tip here [/helpful] ...I just hope it still works, 'cause I wanna use Interstellar with B9.
  11. It's not necessaily a mod, but these guys were talking about a sort of sanity mod here. It looks abandoned, but I wanted to talk to the OP and try to continue the mod myself utilizing this dude's calculations.
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