kapteenipirk

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Everything posted by kapteenipirk

  1. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Just taught id give you guys an update on the video stuff, and other stuff in general. So, i was supposed to upload the triple showcase thingy like two weeks ago...well, it's been shot but needs to be edited. There is also another video on the works. But, when this will actually get done, i don't really know. I have work that involves 3D modelling (Rhino and Fusion360) and i also just got a 3D printer (FlashForge Finder 2.0, a cheap starter one that get's the job done. I will likely be getting a proper one like we had at school (Ultimaker 2 Extended +) at some point in the furture), so there's gonna be a lot of printing and 3D modelling on the side, and then there's all the other projects i would like to get done. Basically, just don't hold your breath, videos will be coming, but it might take a while. Same goes for other forum and KSP stuff.
  2. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    That one multinational jet people have been asking me to replicate. I dunno why i haven't done it yet, but im truly sorry.
  3. K.S.S Kerbin II Yes, the same crafty folk who built my navy have now started looking into space too. They are running these space operations under the "Kerbal Navy Orbital Shipyards" name. This is a project ive been meaning to do for a long time now, a series of replicas based on my Lego mini space fleet ive been building. I wanted to make a K.N.O.S post and put this ship and the others there, but knowing my motivation when it comes to space stuff, this will most likely end up being the first and the last one from this series, so better upload it separately. Yes, this ship is indeed a replica of sorts of a Lego moc of mine, that is part of a mini-fleet project i started years ago. So far i have 8 different ships built, tough unfortunately 6 of them had to be disassembled for me to have enough parts to make this model. The only other model that is still intact, is the frigate that started it all, witch unlike the others, is yellow, so none of it's parts are of any use on the other ships. The ships in the Lego project all use a lot of common features: Powerful plentiful engines. Pretty much all the ships in the project have a lot of engines on them, this allows for a quick entrance and a quick escape, it also makes the ships harder to knock out. Great maneuverability. Every ship is equipped with a set of froward rotatable thruster-banks that allow for better maneuverability. Varied armaments. To make sure that no ship feels powerless against a ship of a certain type. Frigates and all the way up have armaments that are effective against everything from a small fighter to a huge capital ship. Inventive life-pod system. To maximize amount of life-pods in as minimal a space, we invented a "life-pod cylinder" that basically allows the a new set of life-pods to be reloaded onto the tubes after the first set has launched. Docking ports. Not that special of a detail, but at this scale i think it's a neat little addition. Pick of the Lego model The KSP version differs from the Lego model in quite a few places, and i think probably looks a little better than the Lego version, especially around the engines, witch in the Lego version where a little thrown together. But i guess it's no surprise as KSP gives more freedom in design. I wanted to make the ship as 1:1 feeling as possible, so i wanted it to be BIG...really big, and it certainly is that, but looking at the bridge and the Kerbals in it, i feel the ship could be a bit bigger, but i wanted to stick with MK-3 parts, and that's as big as they get without custom configs. A closer look at the details and features that the ship has...and those that it would have if it was part of some movie or series or something like that. This ship falls into the "flagship-class" category, but is more of a 50/50 between a Carrier and Battle-cruiser, witch would make it more of a Combat carrier. Like the command cruiser's, this ship was originally designed as a more combat focused ship, in this case a full on carrier, with a huge hangar, fewer engines, and basic defensive weapons. These ships mostly operate on their own with a small escort, and serve as mobile command/observation posts that search and hold areas of interest, where space-stations/outpost's could be built . But when a large armada is needed, these ships will be the ones leading them. Technical specks Armaments: 2x ASM launchers with 8x launch tubes each 4x light ion-cannon and 8x light ion-cannon in twin case-mate mounts. 2x heavy ion-cannon in twin-turret. Length: 305m Width: 87m Height: 85m Mass: 26,121 tons Parts: 730 Range: Powered by infinite propellant cheat. Operating instruction Very simple: 1. place on runway, if it explodes, revert to launch and it shouldn't explode again. 2. then just use the cheat menu to put it into orbit, and also remember to put on the infinite propellant cheat as-well. Mod used: Tweackscale Download link: Unless you really want to And there it is for you, the flagship of my possibly expanding fleet. I hope you enjoy it .
  4. kapteenipirk

    What did you do in KSP today?

    Wasn't done today. Here's a little something i wanted to show but didn't think was worth a proper post. The aircraft started it's life as a long-range heavy-bomber. I had built most of it when i taught that why not turn it into an airliner instead. I reused the idea of using the V-22 Osprey engines as propellers for a custom engine. I also this time succeeded in creating a pretty good looking custom-cockpit out of A+ cockpit's. The windows and doors also turned out surprisingly good. The aircraft is a bit slow and sluggish, but it does have a really long range. Here's a few more shots of the aircraft And that's pretty much it, another one of my "let's build something by basically just slapping some bit's together and seeing where it goes" type of crafts.
  5. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Alright, all the remastered KNS crafts are done, i also as a bonus did a small update on the old "Fornet". I also did an update on the SeaRaider, but it looked a little too goofy so i dropped it. So here's a little preview, as im just way too exited with the result i got with the crafts, especially the new K.S.S Krucible II. Now bigger, better and more well detailed than ever before. It shares a lot of design elements with the original, but thankfully no the part count, witch in this bigger version is a little lower. And now for some other GOOD NEWS!...or just news really. Im gonna be taking a leap from written stuff into proper videos. For that i got a proper mic and web-cam that should hopefully help me produce some quality stuff. The first vid should hopefully happen this weekend. It's going to include a group test/in-depth look into the new remastered KNS crafts. And yes, if im brave enough, you'll get to see me ugly mug for the first time .
  6. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Just to show you that i haven't forgotten about it yet, here's the first catapult plane, ready and tested...tough not with a catapult yet. Based on the catapult version of the Japanise A6M Zero/zeke, this plane will act as the fleets catapult fighter, while the scout plane for the fleet will most likely be based on the American Kingfisher. The plane is quite simple to reduce weight and part-count. It's a little tricky to control, and taking off from water requires a lot of precision, but that's to be expected as these types of sea-planes are really...REALLY hard to get right. Here's some more picks of the test flight. Now the big question is this, will it ever work as a catapult plane. I have done it before, Buuuut... Where talking about a plane that was a lot smaller. and back then i taught that was pretty-much the limit of what can be done. While im working on that, i went trough some of my old screenshots, and decided it was time to take some of the designs from the original KNS post, and redo them better than ever before. Should be fun and should also be pretty interesting.
  7. kapteenipirk

    F-27 "Friendship" replica

    Time to continue the stock replica side of things again...well, not fully stock this time, but 95%. The only modded parts are the engines and the helicopter cockpit inside that i taught would give a nice IVA. I taught about continuing with fighter replicas, but nah, lets make something a little different this time. The F-27 is probably the aircraft that is the closest to my heart, not my absolute favorite, but the one i care about the most. The reason for that, is the fact that this aircraft was the primary focus of all our maintenance practices and systems testing. We tested landing-flaps, landing-gears, cockpit stuff...all kinds of things. I can still remember when i first saw this aircraft, i said it was one of the more nice looking aircraft's ive seen, and then i just got a bunch of weird looks from the others. So, since i did the Draken, witch was also a part of this special group, i taught it was only appropriate to continue along those lines, and replicate the F-27 once more. Yes, i have replicated this aircraft 3 times before, once using B9 parts, once using mostly stock parts, once using a ton of mods, and now using 95% stock parts. The replication process for this aircraft was a little more laid-back on this one in certain areas, the engines are definitely too large, and this is not 1:1...but it is pretty well scaled to the Kerbals. I taught it was more important to find a scale that would produce a really realistic and clean fuselage shape, witch in the F-27 is nowhere near round. I did some part saving on this one by leaving some detail off from areas that you normally don't look at, mainly the underbelly and the underside of the wings. No, you cannot carry any passengers with this one, i did think about adding some cabins inside and some landercan doors, but the doors where too large, so there wouldn't have been any way to get in or out of the aircraft. I did think about doing a full interior for this one, but it just seemed like something for a future larger more heavily modded version, with opening doors, working cockpit controls, open cabin windows...stuff like that. But, it remains to be seen if im going to do a fifth replica of this thing. Just like with the Draken, here's some comparison shots. And here are the actual aircraft we did work to I decided not to add a flight demonstration video, as this is a little more what you would expect from an aircraft like this, no loop de loops, you can go upside down but you need a lot of altitude, so no fancy tricks alright. But one thing that has to be said, is that this aircraft has pretty fantastic acceleration due to me having to place 8 engines on this one. Technical specks: Top-speed: 112m/s. Stall-speed: 42m/s. Length: 18m Wingspan: 20.4m Height: 14.8 Mass: 43.8 tons Parts: 238 Mods used: Airplane+ Download link: https://www.dropbox.com/s/c3g70obrrnmgpxi/F-27 Friendship.craft?dl=0 And there it is for you, a lovely little replica of an aircraft i care oh so deeply about. I hope you enjoy it .
  8. And here it is, as promised, the showcase of my BR-52 model, and the diorama project it is going to be a part of. This is going to be a semi-fictional diorama of a small German outpost next to a main-line track somewhere near the Russian front in like 1944...or something like that. I don't yet have any drawn out plans, but i have pretty clear plans in my head for this. Basically there is going to be a main-line track (two tracks next to one-another), with a pretty big open area next to it, with a couple ruined buildings (workshop and house) and small wooden structures (guard house, watch tower), with a road running behind them. The basic idea is that this used to be a small workshop with the owners house next to it, witch was then bombed at some point, and has now been taken over by the advancing Germans, who converted the house in to a command-post, the workshop into a supply-depot, and then built a couple extra structures to turn it into a proper out-post. Now this outpost serves as a home for the railway-gun "Leopold". List/pictures of all the models so far. Complete To be built/aquired List of all the models and their manufacturers (unless noted, all stuff is 1/72 scale). For the diorama base on this one, i plan on first cutting a piece of thick plywood as the structural base, and then adding some foam on top, witch will then be carved into the terrain. This will be my first time doing so, so i don't yet have clear idea on how to get the terrain to look like actual terrain, but im sure the library and the internet have more than enough tutorials to help me get there. And that's pretty much it for now, more updates will come some day. Now im very busy and will most likely be entering a job-life soon, so time for these projects will be cut a bit short, so it may take some time before the next update appears. So, i hope you enjoyed this look into this huge project of mine .
  9. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Honestly looks like the tail of some dragon or something.
  10. Let's hope so. Im really afraid im going to completely cheeks up the terrain due to a lack of experience and proper tools in that field. And thanks btw . Thanks . Man, i really need to continue the 1/35 Tamiya Nashorn i have laying around. Motivation kinda died out as i ran out of paint TWO times during the painting phase (I like to paint the parts first, then build the model), first i had used all my dark yellow on two other Tamiya kits, and the second time i ran out after i had about 95% of the model painted. It wouldn't have been that bad if not for the fact that the closet place where i could get that paint is a 110 km away. just waiting....and waiting...and waiting to get a damn can of spray-paint. The Nashorn is one of my favorite military vehicles and so was a must have .
  11. kapteenipirk

    Kriegslocomotive BR 52 (static display model)

    Alright, the model version of the BR-52 is done, and here is a link to the post i made about it, and the diorama it will be a part of.
  12. Time for something different for a change. While im waiting for the 1/72 HobbyBoss model of this train to arrive, i taught id have some fun and replicate it in KSP, as i have for a pretty long time wanted to make some sort of a train model, and i wanted to do something more relaxed to kill the time. So, as is explained on the title, this one is just a static display model, not a working one...so, expect a LOT of detail on this one. To ensure proper shots, all the picks are from the editor, with a couple KVV shot's showing the painted versions of it. More details about engineering will be inside spoiler. And here are the KVV shot's showing the 2 paintjobs i created with DCK The first one is one of the many camo's these locomotives had. (sorry for the fuzzy reference images). There are some smaller details that are a little more...individual, so not all the details are from this very BR 52. The other one is the civilian livery, witch most will no doubt have seen on countless German steam-engines. (the "grills" on the tender should be black, but i decided it would look a little more interesting this way). Unfortunately as is common with these painting mods, not all parts could be painted. These are: Decouplers, cube cores, and the radial attachment nodes. And here is a reference pick that i used for making the tender. Technical specks: Length (with tender): 25.6m Width: 2.6m Height: 4.0m Parts: 736 Mass: 30.5 tons Mods used: Tweackscale and DCK. And there it is for you, a fun little side-project to kill the time while i anxiously wait to get started on the model-kit version of this . I hope you enjoy it . PS: if you want to see picks of the model once i get it done, let me know in the comments, as id love to show it and some of the other bits from the diorama project this belongs to.
  13. kapteenipirk

    Kriegslocomotive BR 52 (static display model)

    Thanks . Yea, people have created some real crazy stuff in this game, but that's part of the fun, seeing if you can build something your not really supposed to .
  14. kapteenipirk

    Kriegslocomotive BR 52 (static display model)

    Thanks . And im very glad people are liking this as much as they are, especially considering this thing never even left the hangar nor had any struts installed. Not that i really care about rep, but it does definetly help motivate me.
  15. kapteenipirk

    1:1 Saab Draken replica

    Thanks . Yea, the wings could be tweaked, but the plane flies like a dream, and i don't want to risk ruining that.
  16. kapteenipirk

    1:1 Saab Draken replica

    Recently there has been quite a few fighter stock replicas appearing with some pretty fantastic detailing (mainly @Servo and @EvenFlow stuff), and i dunno why, but my competitive side kept kicking me in the head, and so, i decided to jump in and make my own, and try to see if i can spice things up a bit. So, here is the result, a fully stock superdetailed replica of the Saab Draken. This aircraft belongs to the more special category of aircraft, as one of my old teachers (when i was training to be an aircraft technician/mechanic) used to work with Finnish air-force Drakens, and had more than a few great stories of his time there. Plus, i think it's definitely up there as one of the prettiest fighter jets of all time. There's also a Finnish Draken that is currently sitting on top of a display stand in Jämsän Halli, where i was for 10 weeks maintaining Hawk's, with the name "Kake" on it's tail. So, i got to see it pretty-much every day. I needed something that would set this apart and take it up a notch in terms of detail...so, the one thing i added witch sets this apart, is the cockpit. As this is unmanned, i decided to leave a lot of the detail from the cockpit to save some few parts, basically it just has what you would see if you where looking at the aircraft from the side. EDIT: as i was writing this, i decided to spice up the cockpit further. Don't worry, i did the necessary tweak's and test's to make sure performance is unaffected. (the version in this video has a mostly empty cockpit, but as i mentioned, the new version with the full cockpit still has the same performance. Just had to move a couple fuel-tanks) And here are some KVV shot's so you can compare it to the real one a little better. Technical specs: Top speed: 190m/s (low altitude) Stall speed: 27m/s Length: 16.2m Wingspan: 10.6m Height: 5.1m Mass: 23.1tons Parts: 251 Download link: https://www.dropbox.com/s/fxmpu2wwq8z3fn3/Saab Draken _Kake_.craft?dl=0 There it is for you, a nice little fighter jet replica. I hope you enjoy it .
  17. Thanks . I dunno, probably one day, but i have a bit of a feeling they won't be traveling by water anymore .
  18. This ship has been sitting around for far too long, but a part of this project took quite a while to complete as it came a little out of nowhere. Juts like with the Sub/sea-plane fleet stuff, there are some elements on this project that are linked to one-another in such a way that it made more sense to do this as a separate. Plus, carriers have always been a bit more special to me and there's plenty to talk about this one. So, as the title says, i will also be showcasing a couple model aircraft carriers as-well with this project. These are a 3D paper-model of the IJN Akagi and a 1:350 scale model of the Graf Zeppelin. These are the carriers that this project mixes and matches together. I created this carrier to be a sort of ultimate carrier that can operate pretty-much every and any carrier aircraft imaginable...so, i made this one a whole lot more massive compared to the older carriers that where mostly built on top of my battleship-hulls (some carriers in real life where built on top of/around battleship/battle-cruiser hull's. Akagi and Lexington (CV-2) are perfect examples of this. then there's also the Independence class light aircraft carrier's that where built on hulls of Cleveland class cruisers). Because of the size of this thing, i used tweackscale a little more heavily than usual, mainly on the hull. This increased scaling allowed me to make this the most detailed carrier, and one of the most detailed ships in general. Lifeboats, lights, working doors, and other small details missing in my previous carriers are all there on this one. The doors lead to: Hangar, flight deck, island lookout platform, aft and fore deck, and deck sides witch are walkable from end to end. As you can probably make out from the picks, the ships main hull follows a similar design to the Akagi, while the island (bridge) is similar to the Graf Zeppelin. The lifeboats are actually inspired by the Yamato, witch had little tunnels from where the lifeboat could be moved out using a little crane moving on rails bolted to the tunnels ceiling. Defensive armaments are pretty-much like they are on the Graf Zeppelin, with the turrets integrated to the aft and fore hull and the dual-purpose guns aft and fore of the island. This time i wanted to try and create some actually useful lights and symbols that would help people when landing on the carrier. And i have to say, those IJN style light show up really well during night time. Basically they are just small wing-panels with lights shining on to them. NOTE: as is usual with these carriers, the aircraft-elevator on this thing likes to "sink" over time, so be careful when landing as the elevator may not be so flush with the deck anymore after a couple landings. But, the carrier should be big enough for people with the right amount of design/flying skill to operate from the remaining flight-deck. (the bit's on the flight-deck are from the Corsair i tried to land on the deck...i kept on hitting the edge or going off the deck) I had forgotten to strut up the four segments of the elevator (1 panel per gantry-rail), witch made landing hell (hit the edge and your done) and operating the elevator a game of chance (will it work or will it bounce me upside-down). (this pick shows an older version with less landing-gears and fewer engines) You can see that this carrier uses steerable landing-gears this time, this allows the carrier to "crab" itself off the runway, but that's not advisable as the carriers stern tends to rotate faster than the bow, so is suggest just turning like a car instead. for that you will have to click on one of the landercans on the rear (not sure) and say control from here to turn off the crab style movement. One other thing you may notice, is the cleanliness of the hull, no more engines sticking out like a sore thumb or flat hull sterns. Instead the engines are inside the hollow stern and bow section, as-well as in the torpedo protection bulges. Just like with the K.S.S midway, this one is a little lacking in friction/drag when in water (you can thank tweackscale), so because of this, speed is quite high on this one, and it can also turn on pretty-much on the spot when going slow. NOTE: during my test's, i noticed that the faster you go, the slower the carrier turns, so keep that in mind when you need to change course. Alright, i think it's time to show off the paper and plastic carrier models. 1:350 scale 3D papermodel IJN Akagi 1:350 Trumpeter model of the Graf Zeppelin Technical specks: Armaments: 7x abrams turret and 6x Goalkeeper MK.3. Top-speed: 71 m/s Length: 255.6m Width: 55.5m Height: 45.2m Parts: 849 Mass: 15,180 tons. Action groups/IR stuff: Actiongroup 4 is for engaging thrust-reverses on the main engines, you WILL need these if you want to slow down in less than an hour. in the IR window you will find controls for the aircraft elevator, island warning light, and radars. Mods used: Tweackscale, Infernal robotics, and BD-Armory Download link: https://www.dropbox.com/s/7d68vsy30t4o0c0/K_S_S GrandCarrier.craft?dl=0 And there it is for you, the pride and joy of our ever expanding navy. I hope you enjoy it
  19. kapteenipirk

    1:1 Saab Draken replica

    Thanks . Nice. The only real interesting thing that operated from our airport, is the old Fouga Magister that has it's home base/hangar there.
  20. kapteenipirk

    Kriegslocomotive BR 52 (static display model)

    Time for a little update/announcement. The BR-52 model just arrived and picked it up, and did some examination (if i already wouldn't have done a million google searches in excitement). And im gonna add a couple extra features on mine. 1. this is some thing that is already available as an expensive upgrade kit. Im gonna use some iron wire and some cocktail sticks to create some extra armor around the boiler. Basically it's just a bunch of stacked logs sitting on the platforms around the boiler. 2. Im gonna do something a few modellers have already done, witch is adding an AA gun on the flat bit behind the tenders coal storage. I have a perfectly good Quad 20mm flak gun wainting to find it's place on the diorama. So, yes...i will be making a post about the model locomotive, and the rest of the diorama project. A link to see it will be added somewhere in this post, and vise versa.
  21. kapteenipirk

    1:1 Saab Draken replica

    Looks like i succeeded . Thanks . Yea, the intakes could use some work, but in this case i was thinking functionality first.
  22. Thanks . Thanks . This carrier may seem really complicated and elaborate, but when you get down to it, it's actually really simple...i mean literally the biggest challenge for me was figuring out how to make it as good looking as it is .
  23. kapteenipirk

    need advice on chess pieces

    This project really sparked my curiosity, and i really wanted to do what others have apparently already done here. So, here are some of the pieces i suggested in built form. Damn, i wish i would have continued my StarWars mini fleet project, it could have made for a pretty epic chess set...tough with an even more legendary part-count.
  24. kapteenipirk

    World Of Tanks, World Of Warships, War Thunder.... Etc.

    I used to play WoT a lot when it was still a new thing (had only 3 countries with basic stuff). But i haven't really played it in years. I have come back to it a couple of times and played it for a few days (nostalgia, and to get away from WT bull****), but i can never enjoy it the way i did back then. Im quessing part of that is because of the fact that when i used to play it then, i knew what was going on i had a pretty good understanding of what all the tanks in the game where like (weaknesses, strengths), so i was rather good, but now, there's so many changes that i just get confused every time i come back to it. Plus, back then my skills where evolving at pretty much the same rate as for others, but now there are a lot more players with a lot more experience and skill around. The highest i got to was tier IV (panzer III/IV, back then it would have led me to the Panzer IV witch i wanted, but not anymore). I have a bunch of other vehicles from other countries around as-well, probably my favorite being the BT-2. Now for WT. My god what a load of unfair unbalanced bull**** it is, but i still keep playing it (over a 1000 hours on record). I dunno, i kinda want to go back to WoT all the time to escape all the above mentioned, and especially all those a**holes who bring the Sherman Jumbo into rank II battles. But, the game just plays so much better than WoT that i want to keep going, and when you get battles like the one where i killed 20 tanks all by myself, you want to try and replicate the results, but the amount of RNG and pure luck makes that impossible. So yea, tank battles in WT are pretty frustrating and rage inducing, but i feel that after all these hours of experience, it's beginning to get more fun again. Im currently enjoying rank 1.5 battles and basically researching the entirety of the rank III (US, British, German and Russian) tree before i go battle there. I feel it will allow me to skip all the "that one didn't go trough" and getting one shot killed by everything. But as for air-battles, get me in the Spitfire MK I and i'll shoot my way to the top-spot in no time. im pretty much keeping myself locked in rank 1.5 battles, but just like with the tanks, i have reached rank III already, i just don't wanna go there yet. Air-battles in general are fun and i usually get myself near the top in most matches, even with pure bombers (my goal is to master the art of manually aiming defensive turrets. I think my record is headshotting a pilot of a P-36 from 1.4-1.5 km with my Avengers turret). Recently i had a battle where i downed 4 aircraft with a single Sunderland, before i was so damaged that basically threw myself at the enemy hoping that i could ram one of them. My main countries for air-battles are, US, Britain and Germany, i also have a few Japanise planes, but i don't like them too much, as the bullets from their guns don't seem to exist in this universe half the time. And as for WoWs, one of my all time favorite games. Nothing to complain about, just pure fun, and pure success. Currently im moving on from tier VII to tier VIII (bought the KII...witch may have been a mistake. I also have the Richelieu witch is pure fun, and the NC, witch seem a bit fragile). With the KII, i also have a bunch of other premiums laying around (prob my favorites being the Atlanta and the Scharnhorst). I started playing WoWs shortly after it was released, and have been staying pretty active, so i have always been able to keep up with whats been going on witch helps a lot, as then you don't get any nasty surprises (spotting range when firing becoming the same as your firing range, and them adding a maximum speed at witch you can move inside smoke before you get spotted...stuff like that). I don't know why, but the thing i probably enjoy the most in the game, is good secondaries (really sucks that you can get them actually effective only at tier VII and above....well, given you have enough point's on your captain). Well, i guess i have to admit that im a bit disappointed with the fact that just how difficult it can be to get anything useful done in a CV, especially as i am a HUGE RTS buff, but, with the new carrier rework coming, that may change. I have a funny feel that with all the navy stuff ive put up on the forums, it won't come as much of a surprise to anyone that i like WoWs so much. And here's list of some of my favorites from each game/category. World of tanks: BT-2, LOLtractor, after that, i really dunno. Warthunder: Tank: M-16 MGMC, Wirbelwind/Gepard (the WWII one), Pz IV F1/F2, Stuart, T-28, T-34 STZ/57. Aircraft: Bristol Blenheim, Short Sunderland, Spitfire mk I, JU-88 A6, B-34 (the attacker version). World of Warships: Clemson, Lyon, Scharnhorst, Atlanta, Richelieu/Dunkerque.