kapteenipirk

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Everything posted by kapteenipirk

  1. This time doing WIP stuff along with the usual stuff. I taught this would be good idea since im going to be releasing quite a bit of more interesting tech here, so i taught you guys would probably like to see that how it's made so that you can maby do something similar yourself. And of-course avoid doing the same mistakes i will inevitably do . The reason why this is a separate post, rather than me including this stuff in the KNS project witch this is still a part of, is because all of this stuff will be a little more connected to one-another. The submarine tender for instance, will have the ability to refuel the new sub im making...that sort of thing, so it only seemed correct to have them all under one roof where they can easily be found. WIP stuff (Gato-class) There's so much WIP stuff that putting all off it from every craft in one spoiler would be wayyyy to much, so each ship will now have their own spoiler. WIP stuff (Prairie based one) WIP stuff (Aircraft catapult/catapult-plane) WIP stuff (Small attack sub) Completed crafts List of completed ships: Attack submarine K.S.S Great White III AWACS submarine K.S.S SeaScout List of stuff that that im planning on making. Let's start with what im going to likely do first, witch is the Submarine-fleet side of things. Will likely be named K.S.S Kato Edit: Since my new plan has me mix the Gato, Balao, and Piper, im gonna have to come up with a new name for it (something original), and the AWACS sub that im gonna build from it. Im thinking K.S.S Great White III for the regular one (was originally the name for a CV and then a BB witch are both gone now), And maby...i dunno K.S.S SeaScout...or something like that, for the AWACS sub. The submarine itself will be based on the US Gato-class of submarines. My plan for this one is to use tweackscale this time to simplify things, as the last time i made a sub, it was filled to the brim with dozens of ore-tank's, struts, control-surfaces...that sort of stuff, and it became a huge mess. Also, the Gato-class is quite big as-well. Main improvements over the old one will hopefully be: 1. A more reasonable part-count. lesson of today kids: DO NOT use tweackscale on anything if you want to make a working submarine. Looks like this part will actually happen...well...if my idea of using the new structural-tubes from the DLC with fairings as the hull actually works. Yep, the new hull idea works, and may just be THE way to build submarines, as it gives so many options in size and shape. 2. Working torpedo-tubes with torpedo's The tubes are gone, but it remain to be seen if the torpedoes work, or will they just detonate as soon as i release them. Yep, the torpedoes work, but ive only tested them while staying still, as i fear they will get eaten inside the nose if i fire them from the move. The torpedoes take a while to actually go anywhere BTW, probably to enable them to be dropped from aircraft...witch kinda sucks in this case, but in general, it's probably for the best. 3. much higher speed and bigger operating range (the old one was really slow under water...bout 11 m/s, and had fuel for like 12 minutes). The speed is definitely bigger and the range is longer, but it still ain't that great. To allow for a longer operating range, and maby even rearming it (rearming torpedo's will be impossible, but other weapons could possibly be rearmed by having a sort of ammo-pallet that could be docked/un-docked using a crane), im going to build a submarine tender. Edit: So, i did some more research by reading some books i borrowed from the library yesterday (mostly to satisfy my interest in the Gato-class, but also to maby get some new ideas), and it seems that the Gato-class was more popular than i taught, as it spawned two new classes that are based on the it, the Balao-class, and the Tench class. So looks like im instead going to make my own variation of the Gato-class. I also think im gonna make a second Gato like submarine, and turn it into a radar-surveillance sub just like some Gato's where in the cold-war days. Basically they did the same to the Gato as they did with the E-3 Sentry, just take an old craft and stuff an AWACS/AEW style radar and all the stuff needed for it inside. Im planning to give that version a different style of bridge, maby some sort of a radar-dome and im also gonna remove the torpedo-armaments from it...or something like that. With the new Gato-class and AWACS version of it, i taught id also do a smaller attack-sub...if the Gato-class is a success and not a repeat of the previous attempt. I decided to do this one cause i just felt like it. Probably gonna be named K.S.S Hammerhead. Now named K.S.S Barracuda. I think the British E-class should service that ambition just fine, tough i have a bit of a feeling that this small sub wont be so close to the original in the end. My main hope is to get this one to be more nimble and fast compared to the big Gato (it is about 40m shorter IRL). Dunno the name for it yet. She shall be named K.S.S Mule Forget the U.S.S Prairie looking one, i don't really like the look of my own version that much...so, say hello to what the new Mule will look like. My basic plan is to have one of the cranes/hoists on one of the mast's serve as my refuelling crane for the subs. And now to the sea-plane fleet of things. Dunno the name for this one yet either. K.S.S Pathfinder shall be it's name (fit's the task of the ship a little better) Quite small isn't it, basically it's a converted old Clemson class destroyer. Basically this one will be there more for looks than variety. as the original was used for maintaining of marked landing areas and for ferrying of sea-plane crews, not for refueling or rearming like i originally taught. Mine will most likely have a bunch of fuel-tanks with lights and antennas that can be dropped in the sea as markers for...whatever it is that you need a marker for. For refueling of sea-planes, im planning on making something in the lines of this. Probably gonna be named K.S.S Pathfinder. Dunno what the ship in this picture is (some searching later, U.S.S Pocomoke, a sea-plane tender...lucky me), just happened to come across it and liked the look of it. Basically i just wanted a basic cargo-ship type thing that i will load with fuel and some sort of refueling cranes. I also feel that a ship like this would serve as a perfect platform for my aircraft-catapult and the possible recovery-crane for it. If the ship has enough space, and i can make the catapult large enough, i will most likely use my existing "Gladiator" as the catapult plane. It has some amazing STOL capabilities, so good in fact, that it can be landed on the VAB helipad. Just need to add some floats and it should be all good, tough it will never be that easy, as sea-planes, especially ones like this are very tricky to get right. As for the other sea-planes that the tenders will be tending to. I have decided to make all the sea-planes custom instead of basing them directly on real-life aircraft. But i will of-course be taking inspiration from different real-life designs. Edit: some of you may be wondering, that why aren't there anything used by the axis in this project...well, i felt it made sense to stay in the allied side of things for compatibility and because most of the stuff in the KNS project is USN based anyways, plus, most of my research/knowledge is centered around the US navy. I will most likely do some German and Japanise stuff in the future, as im seriously planning on making some naval stories with my ships (or maby even some short films), and for that i really need a rival navy, so don't worry, ive got plenty of that stuff coming in the future. So, should make for an interesting project. All the WIP stuff will go on it's own section and stay there (there's so much WIP stuff per craft, that every craft will have their own WIP Spoiler), while all the completed crafts have their own section. I was planning on removing stuff from the "List of stuff that that im planning on making" as i make these crafts, but now i kinda wanna keep it there, so i dunno, it might disappear...or not...or then i'll just put that stuff on their own WIP sections. And there you have it, a nice little growing project. I hope you enjoy following the progress . PS: i don't want to clog up the comments with constant updates, so be sure to comeback every now and then if you want to know what's going on (title will tell you the progress).
  2. I know im kinda braking my own rules by posting to the comments so quick, but i created something today that deserves it's own mention...i mean seriously, i think im in love. Plus, there's also a pretty awesome little design i did some time ago that i was supposed to include in this project, but didn't because of it having such a high part-count. Alright, let's start with the design that i absolutely freaking love. If your wondering, "hey, i think ive seen that before" you would be right, as this is the old SeaMaster...MK III in this case. I used to really like this aircraft when i originally created it, but back then it was a laggy mess that was a bit hard to operate with a mess of different engines powering it...but now, it's exactly the way i wanted it to be when i first imagined this Sunderalnd'ish sea-giant...it's easy to fly, has "4-engines" and can takeoff from water without the need of extra boosters . Pretty much the plane of my dreams. Well...why not just show you what it looked like back then. Those "4-engines" are actually a combination of 12 engines. I call this new engine the "Poseidon", with a thrust of about 1000 KN per engine, it's quite the beast. Basically it has a scaled up Wheelsey working as the engine cowling, a V22 Osprey engine ("Kitty") as the propeller, and a Goliath as the intake for cooling and stuff. One little fun bonus in this one is, that remember how Stukas had the signature...howl...or whatever you wanna call it when their diving...well, when you slow down for an attack run, the propellers will slightly over-heat and glow red, warning anyone to run while they still can, as this plane has 4 30mm cannons and 24 bombs/torpedoes in it's arsenal, along with 6 50.cal turrets . In order to get this to even happen in the first place, i had to do something i've never done before. In the retro pick of the craft you can see KAX engines...i haven't used KAX in a LOOONG time, so normally i would have had to rebuild this from scratch (MKII version had dissapeard somewhere), but since i care for this craft so much, i decided to use the old "open the craft file in notepad and remove the engines there" trick, and it worked, but some side-effects where bound to happen. So, here is what the thing looked after i got the craft opened, re-rooted and so that it can actually be edited More detail will be given on release. And now for the other sea-plane. This one was a solo project, so that's why it has so much detail and such a high part-count...it just wasn't designed to operate with other crafts around it. The design of this one is quite heavily based on the old British "Supermarine Stranraer", a twin engined bi-plane flying boat, that if i remember correctly, didn't do so well and was quite unpopular at first. But, i really like the design of it, and a lot of other bi-plane type sea-planes from the same era. This one carries the colors of the Search and Rescue squadron. Oh, and btw, i think that all the sea-planes in this project will be custom designs. I just have so many good ideas in my head, and i can still remember all the troubles i had with my old Catalina like sea-plane...missing engines and upside-down explains it pretty well .
  3. Sorry it took me this long to get some new stuff here, but i've been keeping myself so damn busy with model projects IRL that i just haven't had the time . As expected, the ship im working on right now is the Prairie based submarine-tender. I can tell you, that after going trough all my research material from the library, i have so many ideas for new ships, that soon im gonna have a fully fledged fleet or two with pretty-much everything a real fleet has (well...that has kinda been my goal from the start). Oh, and then there's also that book on modern navies ...i really should get all the ship names up on some notebook so that i can remember them (searching them on google and saving the picks might be a better idea tough). For this project tough, there aren't really any ships left in the USN arsenal, (scratch that, there are tons more) but there are always some Japanise ships that would fit. And just for the fun of it , and to prove ive done my research , why not show you some other possibilities for variety sake's (beware, as there's a lot of this stuff, but not all of them...basically USN, IJN, Kriegsmarine and Royal navy) So, lot's to choose from, even in this front. And there are plenty more to go on if your willing to dig deeper, look at other navies, and look at all the stuff before WWII. Something like the Taigei and the Tiyoda i will most likely make once i get to the enemy fleet side of things (basically Germany and Japan, and maby Italy), but that remains to be seen.
  4. kapteenipirk

    The Dessert Derby 2018

    I think it's finally time to post my run. I know i could do more mods and drive/fly better to get a better time, but i just don't have the time for that as there are too many things to do. So here is my official run. Flight has been recorded in screenshots (would be pretty boring to watch), but the drive is recorded in video form. Flight I had to do a couple quicksaves, the first one was just before i landed to turn my aircraft from paper-mashe to normal again (i believe DCK is responsible), and the second one was of-course at the start of the driving segment, just in case i got eaten by Kerbin again (happened to me about 5 times across all the drives with this and the racing truck). Drive My antenna ripped itself off, and i think my wheels buckled slightly during the flight (they felt a little weird). Most major bit of damage on that run (minus the obvious missing spoiler), was the main RTG's, witch i lost during the last training run as-well. And yes, that was the corpse of this very vehicle (from my last training run...the one i took a pick of) was littered inside Kerbin. The cargo-plane exploded in the back ground as-well. Somehow the terrain and/or placement of vehicles in the desert (once you go a certain way away) changes causing stuff to go slightly inside the terrain. I actually lost one of my runs to me switching accidentally to one of the bits of vehicle underground instead of my intact vehicle inside the cargo-bay...once i switched back, the plane was half underground...and you can guess what happened next. I have a bit of a feeling that physics range extender and terrain LOD changes are the issue here, but it's hard to say. Total drive/flight time: Flight: 26:28 Drive: 03:33-17:35 so 14:02 (clock reset when i decoupled the rover) Total: 40:30 Perhaps not that great of a time, but im happy i made it. I may have another try at some point, but it's most likely going to be just the drive segment.
  5. kapteenipirk

    What did you do in KSP today?

    This wasn't done today, but i was finally able to do what i did by complete accident years ago using the big 8 engined cargo-plane you get with B9 aerospace (was 8 engined back then) and a small shuttle using said mod. I basically put the aircraft to a course that would get it to a high altitude, i went away to do something while the aircraft was climbing, and when i came back, hey presto, the aircraft was at an altitude of about 25000m or something like that, basically high enough for me to release the shuttle and put it into orbit. My first serious attempt at this had me using this...or actually an older version of this that i lost because of those damn clone MK-0 tanks from the SXT mod. I didn't do any serious test's with this new version, as the old one was so incapable, and i didn't think this would be that much of an improvement. So, it was time to throw good looks out the window and bust out tweackscale, and here's the result of that. A bit of a mix between a flying-wing and the stock stratolaunch thingy. And this time, using this new plane, i actually got the damn shuttle into an orbit. Sorry, no picks of the flight itself, as i got the thing into orbit in the first flight, witch i expected to end in the sea or something. I taught id put this here as i lose interest in my space related stuff surprisingly quickly, even if it's successful stuff. Now it's time to see if i can get this into orbit as-well It's basically just a larger version of the other shuttle. My plan is to possibly use this larger shuttle put an new version of my first ever space-station into orbit, it was called spacelab, and i built it like 2 days after i got the game (getting close to 5555 hours now). But, i kinda feel im probably not gonna even touch this again, i dunno why, but i guess ive spent so much time in the atmosphere that i just can't get myself to leave it.
  6. Hmm, interesting stuff, might have to see about using that "ballast-tank" idea on some future design. Thanks for the info.
  7. Yes, i remember that one, as well as both of the U-Boats, and they where the inspiration/driving force that made want to do the "Wolf" submarine. But thanks for the reminder , will have to take a look...tough right now i have 3 large books about subs and WWII ships that i just got from the library i have to go trough. Not only for further research/idea sake, but because i just really enjoy reading about that sort of stuff. Should be able to get at-least a few good ideas from it, even tough my approach will most likely be very different.
  8. Unfortunately IR powered turrets can't follow the cursor, but the BD-armory howitzer's in them do, and are allowed to move a bit, so you only have to move the turret about there to get a good shot. Yep, most of the hulls are nothing but MK-3 fuel-tanks, most of them being empty of-course. Pretty-much any other fuel-tank works well too...well, depending on the size of ship you want to make.
  9. Time for another update. This time i only added a single craft, a helicopter based on the Blackhawk. Taught it would be better to do it this way instead of amassing a huge pile of crafts that i have to upload all at once. And here's some more info on that really big aircraft-carrier i was planning on doing. The carrier itself is done, but there is a project IRL that is linked to it that i want to get done first, im making good progress with it, but it's a bit hard to find the motivation to it since it kinda came out of nowhere. I don't wanna give too much info, but i can tell you it's quite huge, and has a lot of extra detail added, without having that huge of a part-count.
  10. Time to introduce the new addition to the Tornado family. Or should i say, the only one. Due to mods getting updated and old stuff getting deleted, all of my tornado aircrafts broke. I was supposed to do a new post with all the Tornado aircrafts updated/improved, but as i said, all of them are broken, so that's not gonna happen. Improvements: So, presenting Tornado-6. A new and updated version of the Tornado 5 with higher speeds, more fuel, and less mods. Yes, in order to prevent a total loss of this craft, i made it from all stock part excluding the KAX engines. It still looks and feels like the old one, but has some big improvements: As i already mentioned, it has about 2.5 times more fuel. I also fixed 2 more minor issues as well: this time the propeller will not hit the ground on landings, and the aircraft wont run out of electricity during a long dive (i fixed it wit a bodge job on the old one). Wings are also more straight, so making wing mounted weapons (Vulcans and machineguns) point straight is a bit more easy. Faulty ejector seat's are now gone as well. In preparation of KerbPaint getting updated (maby), i made the aircraft from fully paintable parts (excluding the engine). EDIT: and here it is: http://imgur.com/a/Hz5B8 And yes, i'm a BIT in love with the aircraft now. This time i painted it in the style of the later Tornado aircrafts like the Tornado 2 from Sonic Adventure and the Tornado 3 from Sonic Unleashed. The new craft: The Tornado-6 like it's predecessor is an easy to fly 2-seat bi-plane aircraft with some amazing flight characteristics. And that has been made to look very modern and sleek, while still looking more or less like a traditional bi-plane. http://imgur.com/a/38FjN It is The handy work of our test pilot/engineering advisor Miles Kerman. Here are the specks for it: Top speed: 135 m/s Stall speed: 30-25 m/s Length: 10.3m Wingspan: 13m Height: 5.3m Mass: 11 tons Parts: 133 I did some work on the interior as well. Even tough we wont get to see it without using camera mods, it's still nice to have one. New features: Whenever there is a new update to KSP, i tend to update the Tornado with some new features. This time they include: ejector seats, a Kerbal loading system, and little safety wheels of sorts in the wingtips to help in those "that was a little too close" situations. Now you wont have to build little Kerbal buses just to load some Kerbals into the Tornado. And as you can see, due to mods being for the older release, all my flags (nebula decals) except the ZZZ ones where broken, also the KAX prop textures don't work. The engines still functions tough. I tested the ejector-seats three times. And im happy to say that 2/3 times they actually worked . That's pretty much all i have to say for the aircraft itself. It still holds the place as my all time favorite aircraft. Decals for Nebula decals mod: And since this is the Tornado, it needs proper decals, so here they are for those who are interested. In the fear of getting copyright strikes or other stuff like that, and because i taught it was finally time. I made my self my own decals/flags. So no more pulling stuff from the internet and turning them into decals. I made them using Photoshop, tough the outlines for the portrait of Tails where drawn by hand and scanned later on to use as an underlay ease things a bit. Mostly because this was the first time i've ever really drawn and colored something using a computer. And it was also the first time ever that i've done any sort of shadowing. And here's the link: https://www.dropbox.com/s/c6uhly42wro4m39/New Decals.zip?dl=0 So there you have it, The Tornado-6. I hope you enjoy it . Download link: https://www.dropbox.com/s/l353po5leuz10ml/Tornado-6.craft?dl=0 PS: I have plans for rebuilding the X-tornado as well, as for the others, they have been deleted and will most probably not reappear.
  11. kapteenipirk

    SAS Tortouga - Warrior Class Strike Craft

    In the top with all the writing tools, there's an eye symbol (aka spoiler), just click it and it will create a drop-down thingy that you can place stuff inside in. When you create a post or edit one, they will stay open on default (can be a little annoying when you have 30+ crafts in a single post), but when your done with the post, they will all close down, creating a nice short well organized post...well, depends on your view of well organized.
  12. kapteenipirk

    SAS Tortouga - Warrior Class Strike Craft

    Simplest answer is fuel-tanks (empty ones are more preferable). If you want some ideas, check out my KNS post (link is in the signature). Id guess the Cleveland hull this one is built on has some fuel-tanks hidden inside the hull to help keep the thing afloat...tough wings alone will create a somewhat decently floating hull on their own. Oh...and btw, welcome to the forums @BuxtonHouse. That's a pretty nice looking ship, reminds me of something the French would build.
  13. kapteenipirk

    The Dessert Derby 2018

    Saw some of the times posted, and decided to spend some extra time to try and get a better time as i know that it can be done. Here's a pick showing my latest effort I started from the runway without going to the start flag, so about 2 minutes prob should be taken from my final time. My time was 12.15, so about 10 minutes is what it would have taken if i started from the flag. That's about 1/3 taken away from my original time witch was about 15min if i remember correctly. I modded the vehicle a bit before the run, namely by making the wheels double wide and stiffening the custom suspension. I still need to do some more tinkering on the vehicle to make it even better. One of the things that needs fixing, is the RTG's that exploded during that run, meaning i had no power to the wheels. After that, i dunno, i guess it's just a matter of fixing issues as they come. It will be quite difficult to reach that 6 minute mark with this one, as it uses more...how should is say...realistic engineering (no offense to anyone)...well, minus the jet-engines of-course. Oh, and here's the new transport, witch should allow me to get to the start-point...or at-least close to it, in less than 20 minutes. (yeah, the paint-job is a little "gotta represent yo", but why not. Plus, i didn't really like the way it looked with the red-yellow and black paintjob of the "Storm")
  14. kapteenipirk

    The Dessert Derby 2018 setup

    I believe the boost-flap is something that Azimech used, and is basically a flap that when deployed, will cover up a jet-engine and vise-versa, halting it's thrust while still keeping it spooled up, allowing for better control of engine-power...or so i remember. EDIT: seems i was correct.
  15. kapteenipirk

    The Dessert Derby 2018 setup

    Desided to upgrade the "tracked" "Storm" a little and see if i can make it... Here's the result. The new version has improved suspension that actually works and makes the wheels pretty much indestructible, there's also improvements in the bodywork and a SHRIMEK and air-brakes. Oh, and there's also an anti-roll mechanism powered by 3 SAS-modules. Now it's a difficult choice of weather i should use the "Storm" or the more Dakar style truck for the drive.
  16. kapteenipirk

    The Dessert Derby 2018 setup

    Tell me about it.
  17. kapteenipirk

    The Dessert Derby 2018 setup

    A little update on progress. Just for the fun of it, i decided to have a go at creating something new specifically for this challenge. Basically a small'ish "tracked" vehicle that would be nigh indestructible...well, it is tough, but not as tough as id like. It's also a bit crude and all over the place compared to the very stable and quite technical truck with it's air-brakes, thrust-reversers and self righting mechanism, none of witch this has. As for the cargo-plane... This rather old military cargo-plane of mine was the first candidate, but it turned out to be just a bit too small (has a 5m cargo-bay, but truck needs a 7.5m one). It was originally unpainted, but is now sporting the fictional "Strategic Airlift Command" (SAC) colors. I happened to be watching a documentary about the Vietnam war (the one on Netflix by Ken Burns), witch gave me the idea for this beast. (it carries the same fictional SAC livery) It's basically just a B-52 ala mua, very simple and very large (wingspan is about 140m). No, im not gonna carpet bomb trucks on the runway, it actually has an access ramp inside the cargo-bay. This arrangement allows for maintaining of looks, but it does effectively cut the usable cargo-bay space in half. It's not gonna get me there fast, but im not really concerned about that, as like always, i just wanna get to the finish line . BTW: as this is basically a two part challenge with cargo-delivery and Dakar style racing, what's gonna be the rules if i crash my truck, can i just revert back to the start flag, or will i have to do the entire flight again too. Not that it really matters, but it's not gonna do good to my motivation if i have to sit back and do a 30-40min flight every time i do a mistake .
  18. kapteenipirk

    The Dessert Derby 2018 setup

    I think ive made my choice. And here she is. I took it for a test drive as-well, and i got pretty far before one of my tires burst, and i wasn't able to continue because this truck doesn't carry any Kerbals. Top speed of this thing on flat ground is about 100 m/s, and seems to be able to tackle pretty much any hill. It's also super stable too. So now it's not so much a matter of will i make it, it's going to be more about how quickly i can make it.
  19. kapteenipirk

    The Dessert Derby 2018 setup

    Looks like i know what im going to be doing in these next few days. I feel like i just have to take part, not only because it looks to be pretty fun, but also because i feel like i let everyone down by not being able to make it in to the Kerbal Dakar race. So now it's time to redeem myself and do this...and do it with style. Now, im wondering if i should give my old racing truck a second chance... Or if i should use this instead... Or just make something completely new. The newer Russian style one is more stable and durable, but as i said, i feel like the old one deserves a second chance. While i figure that out, i should start planning on what kind of cargo-plane will i build.
  20. Delivering as promised. Here is the new Ship-building pack, witch includes all the "ready to build on hulls" and sub-assemblies (mostly just custom naval guns). And sorry i forgot, but in-case you where wondering that what kind of camo i designed for the WoWs USS Helena camo design contest, here it is. (as you can propably make out from the pick, i printed the poster on to 10 A4 sheets and then joined them together at the end) Sadly i didn't win anything from that contest, not even one of the 100 or so surprise packages that where given out randomly. I feel like i might have probably done better if i had colored Helena on a computer instead of by hand.
  21. 3 days full days of work, but it's finally here, a sort of new "grand naval expansion". I went trough and added every single new ship that was supposed to be added, and as a bonus, i also added every old ship worth mentioning, even a bunch of unreleased ones. To give you an idea of just how much work this took, the amount of ships in this post before this expansion was released was 3 or 4, now it's nearing 30. The next part is to upload all the ready to build on hulls and sub-assemblies. After that, the KNS backlog is pretty much sorted out, and any new stuff that comes, will be uploaded individually, instead of in a large group (helps my very limited motivation, witch thankfully seems to be coming back). I'll propably get to that tomorrow. And here are the "why the heck not" extra picks.
  22. This is just a very quick post, as the aircraft is more of a just for fun experiment, rather than a serious craft, and i don't intend to share this as i don't really see anyone using this (guess i was wrong). This aircraft is now easily the biggest flying thing ive ever made. I was in the process of replicating a very huge Japanise concept flying boat (Kawanishi KX-03 if my memory serves me correctly) a long time ago, and felt like doing something similar in spirit to that. I also wanted to see that just how crazy of an aircraft i could create using the magic of tweakscale. I was expecting that the aircraft would most likely just explode on the runway long before i can get it to takeoff, and talking of water landing/takeoff...game over man. But, unexpectedly it actually was able to perform all of those tasks. It could definetly use some more wings and engines, but having it fly just well enough makes the thing seem a little more real, instead of a "movie-magic" powered super-plane. A nice little view to give you a nice sense of scale. The aircraft has to takeoff going the wrong way as the wing would hit the SPH. Here are some picks to show that the thing does in-fact work as a sea-plane...or more like flying cargo-ship. Flying instructions: There are a couple things to note when flying this thing. 1. For whatever reason, the tire's of the nosegear's like to sink underground after some time, so pull the nose up slightly to keep them above-ground. having them underground will reduce your speed to about 2/3. 2. As stated above, the aircraft likes to fly just about, so very low-altitude flight only, and remember to pick up speed and a bit of altitude before you turn. 3. Finally, don't pull up too hard or the aircraft fill flip over and crash. Technical specks: Top speed: about 100m/s Length: 203.7m Wingspan: 265.3m Height: 40.5m Mass: 8,155.08 tons Parts: 458 Mods used: Tweakscale Download link: https://www.dropbox.com/s/irrrgd4y94y9e1x/KFB-01 Kraken.craft?dl=0 And there you have it, a quick little experimental monster of a plane. I hope you enjoy it .
  23. kapteenipirk

    "Kraken" a 200m long flying boat

    Thanks . Yea, you know you've made something big when the easiest way of describing the size is: Wings the size of an aircraft-carriers deck, and a fuselage the size of an oceanliner. 1. It's a large fuel-tank. 2. 10,148,620 3. Should be up in a moment with some flying instructions. 4. Feel free to use it however you see fit.
  24. kapteenipirk

    Fouglas FC-80 (now with a new updated version)

    You propably already saw it on the WIP section of the forums, but here is the new updated version of the FC-80. The only real thing that changed, is the engines witch should now look better, and it also has a new innovative arrangement of intakes for the engines, that for reasons of using fairings, can't have the usual intakes in front of the engine nacelle. Oh, and i also did a small improvement on the paint-job. One thing to note if you want to use this kind of an arrangement of intakes yourself, you need to make sure that there is a big enough gap between intake/pre-cooler components. Otherwise the intakes will not work.