kapteenipirk

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Everything posted by kapteenipirk

  1. Time for the second extra addon, this time a racing version that has a lot of the same features as the racing truck that i was supposed to use in the Kerbal Dakar race (had way too many things going on IRL, so i couldn't make it). The new racing version has quite a few features that make it faster, stronger, and almost unflippable. Strength comes in the form of the suspension and an added external roll-cage that protects the passengers and the engine. Extra speed is achieved with the help of 2 Wheesley engines. Unflippability comes in the form of a wider wheelbase, lowered COM, and a self righting mechanism. If you flip the vehicle on it's roof, you can use the bonnet to flip yourself on to your side (not even kidding), and the landing-legs to flip yourself onto your wheels. Thanks to these upgrades, it's impossible to flip the vehicle by just turning at high speeds. I drove the vehicle at near 90m/s and did a hard turn and it didn't flip. It is also able to stay together after even more severe crashes quite well. All in all, the only real danger when driving with this thing is huge drops and large potholes and bumbs. And to customize the vehicle even further than giving it Dakar style logos, i added a little dangly ornament thingy on the rear view mirror. I dunno why, but i guess it was one of these "why not" moments. That little ornament has been removed from the release version because of the new IR parts that would add another mod to the list.
  2. I was supposed to upload some naval stuff this week...but my computer decided to reset itself and i lost all progress. So, while im getting myself re-motivated for that, i taught id put up something else to fill the quota. The navy stuff is up now. About the suspension stuff. What i have for you today, is a further development of my custom suspension idea that i created for the Dakar style racing trucks. This time instead of going for a pivoting axle with "springs" on the ends, i went for a more leaf-spring style suspension. I noticed when i did the original suspension module, that the thing that actually made the suspension work, was the tweakscaled MK0 fueltanks and not so much the toroidal stacks. Using that knowledge, i tested the springiness of the MK0 tanks by creating shock-absorbers from them for a Leopard 1 replica. They worked very nicely. So, if their springy enough to work as shocks, they should in theory be able to work as "leaf-springs". Best thing about this new suspension style is, that this time i didn't have to use IR. About the truck itself. I wanted to make this one a little more fully detailed,, so i used tweakscale on the body to make it a little more detailed and clean, i also used IR to make a working radiator-fan, steering wheel, and a bonnet/hood that can be opened to reveal the "full" engine-bay. My original plan was to make opening doors as-well and put a whole load of more detail on the engine-bay, but i taught it wasn't worth it. I started the build by first making the chassis, engine, exhaust and gearbox, then i wouldn't have to worry about weather i can fit all the detail i want or not. Tough there wasn't a huge worry of that as the engine is based on an engine design i've now used in three different vehicles. The design is heavily based on the 3-axle Russian trucks that you get to drive around in Spintires. Spintires actually was the one that made me want to build a proper truck that i could then later on customize with different addons Spintires style, and just something that's overall tough and reliable. And i gotta say, this one turned out to really be tough and reliable with plenty of power, tough some of that power will go away once the thing has to carry a full load on it's back and a trailer as-well. Here's a little demonstration video. You can't really see it too well, but the springs at the front are definitely working as intended, the ones on the rear are pretty much solid cause there's no load in the back...yet. Screenshots. Technical specks (no load). Top speed: 25-30 m/s. Length: 10.4m Width: 3.2m Height: 3.4m Mass: 12.286t Parts:252 Mods used: Infernal robotics and Tweakscale. Download link: Regular (no load): https://www.dropbox.com/s/oe9dfznkzg6jnq5/RST-2209.craft?dl=0 Rally special: https://www.dropbox.com/s/ia9zcg49by2nshp/RST-2209 (Rally special).craft?dl=0 Loads, trailers and whatever goes in the back. In the future i will be adding different kinds of addon's for the truck here. I have plans for a log carrying truck with a crane, some kind of utility version with fuel and spare-parts and maby even some kind of racing version. Rally special version: The racing version has a top speed of around 90m/s. In dimensions it pretty similar, but it does have quite a few extra parts and weight. You can find more info on this version down in the comments. And there it is for you, a nice little truck for all kinds of tasks. I hope you enjoy it .
  3. kapteenipirk

    MD-11 Replica

    Fouglas FD-15 "CloudCutter" (was originally just named FD-11, but got it's name changed when i was going to turn it into a more crazy custom design) (the livery is that of the Arrowhead Airways, or whatever i originally named it. Basically it's just something i threw together to make the aircraft more interesting and realistic) Oh how happy i am to know that this thing lives again. This little replica was something i built during the 1.3 pre-release (not sure about the version but it was a pre-release version), during that pre-release there was something weird that happened, as using the aircraft, it seemed to deteriorate in an alarming rate. First it flew just fine, then it started exploding when i did banking turns, and soon after that it started exploding during takeoff, and finally started exploding on the runway as soon as the physics kicked in. There was no way to know what caused it to explode (i do remember there being issues with rigid attachment), as a lot of it exploded at once. I wasn't even supposed to fix this as i taught it was going to be forever broken, i just brought it back to cannibalize some bits from it for a new airliner. After that was done, i taught "why not try to see if it flies, it cant hurt", and to my surprise, i didn't explode outright. Instead it flew just like the way it was supposed to in the first place, Tough it could be a little more nippy, but i think it's pretty close to the real thing. I believe that me slicing and dicing and putting back together the aircraft probably reset whatever was wrong with the aircraft. I did some few new things with this one as far as detail goes. I did some doors that should be a little bit more distinguishable, created a custom cockpit out of the 3-man command pod, and did a custom livery (new at the time for me). Unfortunately this one wont last for long, as if i understood correctly, these old parts (the old command pod and rocomax fuel-tanks that this uses) will be completely removed at some point. I'll have to see about making a remastered version with these old parts replaced. The replacement process shouldn't take that long as there aren't that many of those old parts on the thing, nor are there too many parts attached to them. The MD-11 has always been one of my all time favorite airliners (i've actually made 2-3 replicas before), and since i have a large paper-model of it to use as reference, it was a pretty easy choice. The paper-model of it is from the paper-replika website and is honestly one of the more fun builds ive ever done, and biggest as-well. A paper-model, or a model of any kind is especially good for getting the wing shape and profile just right. Here are some more picks of the aircraft: Technical specs: Top speed: 170 m/s Stall speed: 55 m/s Length: 53.9m Wingspan: 49.9m Height: 17.1m Mass: 163 tons Parts: 519 Action groups: Action group 1: Flaps Action group 2: Air-brakes (also should be bound to brakes action group) Download link: https://www.dropbox.com/s/jllrzev1plhpksx/Fouglas FD-15 _Cloud Cutter_.craft?dl=0 And there it is, a lovely little replica of the MD-11. I hope you enjoy it .
  4. kapteenipirk

    HST-11 Fireflash

    HST-11 Fireflash Info on the actual aircraft: The Fireflash is basically a hyper-sonic (mach-6) atomic powered passenger aircraft, that appeared in the first episode of Thunderbirds. The Fireflash is powered by 6 Atomus engines on the near tips of the elevator, witch receive power from a nuclear reactor in the back of the fuselage. This reactor is able to operate for around 6 months, but the shielding around it has to be checked and repaired every 3-4 hours or lethal amounts of radiation will fill the cabins. (building this in 1:1 scale would be quite project as it's apparently about 300m long) Info on the KSP one: Oh how happy i am to know that this thing lives again. I was looking at reference pictures for a completely different replica project when i stumbled upon some pictures of the Fireflash from Gerry Anderson's Thuderbirds. I hadn't seen even a single episode of it for nearly a dozen years, but i still remembered the aircraft design and knew i had seen the episode it appeared in when i was very little (5 years old or something). I watched Thunderbirds quite a bit back then and even now i can remember some things from a bunch of different episodes. The Fireflash is honestly one of the most beautiful aircraft designs ive ever come across and i just had to make one. And after a LOT of hard work i did. Happened to find a pick of the aircraft i was searching picks for. I never showed it before, so enjoy this little extra showcase. This little replica was something i built during the 1.3 pre-release (not sure about the version but it was a pre-release version), during that pre-release there was something weird that happened, as the aircraft just immediately exploded on the runway. I was pretty sure it shouldn't do that. I wasn't even supposed to fix this as i taught it was going to be forever broken, but once i tested and noticed that the MD-11 replica (pretty similarly broken) that i made during those times, started to work, i decided to take a look at this replica as-well and see if it had started to work again, and thankfully it had. It could also be that me removing and reattaching pretty-much the entire aircraft back to the nose may have reset something that was wrong (i remember there was an issue with the Rigid attachment). The Fireflash was something i wanted to build before, but was unable to do successfully, i took me 3 version(4 if we count the biz-jet sized version) to realize that maby i shouldn't be trying this anymore. I wasn't supposed to go back and make another one, but after i found and built a paper-model of it (found from the" Papermodelers" forums), i got re-motivated and wanted to give it another go. This time i decided not to go for as huge a replica as before. I went for a more simple round fuselage version with MK-1 passenger fuselages as the windows instead of the double decker MK-3 design or the giant super-wide design. The paper-model i used is a pretty simple one designed by Gary Pilsford. It was a pretty lovely little build and quite short because of it's simplicity. A paper model like this, and indeed any model are invaluable in replica building. Their especially good for getting the wing-shape/profile just right. It was especially useful in this case as there are really no top-down or 3-way view or any of those kinds of picks of the actual aircraft nor any of the models people have made. Plus, it's quite hard to get it right using those kinds of picks anyway. Here's some few more picks of the aircraft: Technical specs: Top speed: 160 m/s in low altitude Stall speed: 75 m/s Length: 61.9m Wingspan: 31.6m Height: 14.4m Mass: 241 tons Parts: 597 NOTE!!! Because of the way the aircraft is designed, it's very heavy and hasn't really got big enough wings, because of this, it's impossible to reach high altitudes as the aircraft hasn't got enough lift. Download link: https://www.dropbox.com/s/96m8vb3ocq6sbz2/HST 11 FireFlash.craft?dl=0 And there you have it, a finally successful attempt at replicating the Fireflash. I hope you enjoy it .
  5. HST-11 Fireflash Info on the actual aircraft: The Fireflash is basically a hyper-sonic (mach-6) atomic powered passenger aircraft, that appeared in the first episode of Thunderbirds. The Fireflash is powered by 6 Atomus engines on the near tips of the elevator, witch receive power from a nuclear reactor in the back of the fuselage. This reactor is able to operate for around 6 months, but the shielding around it has to be checked and repaired every 3-4 hours or lethal amounts of radiation will fill the cabins. (building this in 1:1 scale would be quite project as it's apparently about 300m long) Info on the KSP one: Oh how happy i am to know that this thing lives again. I was looking at reference pictures for a completely different replica project when i stumbled upon some pictures of the Fireflash from Gerry Anderson's Thuderbirds. I hadn't seen even a single episode of it for nearly a dozen years, but i still remembered the aircraft design and knew i had seen the episode it appeared in when i was very little (5 years old or something). I watched Thunderbirds quite a bit back then and even now i can remember some things from a bunch of different episodes. The Fireflash is honestly one of the most beautiful aircraft designs ive ever come across and i just had to make one. And after a LOT of hard work i did. Happened to find a pick of the aircraft i was searching picks for. I never showed it before, so enjoy this little extra showcase. This little replica was something i built during the 1.3 pre-release (not sure about the version but it was a pre-release version), during that pre-release there was something weird that happened, as the aircraft just immediately exploded on the runway. I was pretty sure it shouldn't do that. I wasn't even supposed to fix this as i taught it was going to be forever broken, but once i tested and noticed that the MD-11 replica (pretty similarly broken) that i made during those times, started to work, i decided to take a look at this replica as-well and see if it had started to work again, and thankfully it had. It could also be that me removing and reattaching pretty-much the entire aircraft back to the nose may have reset something that was wrong (i remember there was an issue with the Rigid attachment). The Fireflash was something i wanted to build before, but was unable to do successfully, i took me 3 version(4 if we count the biz-jet sized version) to realize that maby i shouldn't be trying this anymore. I wasn't supposed to go back and make another one, but after i found and built a paper-model of it (found from the" Papermodelers" forums), i got re-motivated and wanted to give it another go. This time i decided not to go for as huge a replica as before. I went for a more simple round fuselage version with MK-1 passenger fuselages as the windows instead of the double decker MK-3 design or the giant super-wide design. The paper-model i used is a pretty simple one designed by Gary Pilsford. It was a pretty lovely little build and quite short because of it's simplicity. A paper model like this, and indeed any model are invaluable in replica building. Their especially good for getting the wing-shape/profile just right. It was especially useful in this case as there are really no top-down or 3-way view or any of those kinds of picks of the actual aircraft nor any of the models people have made. Plus, it's quite hard to get it right using those kinds of picks anyway. Here's some few more picks of the aircraft: Technical specs: Top speed: 160 m/s in low altitude Stall speed: 75 m/s Length: 61.9m Wingspan: 31.6m Height: 14.4m Mass: 241 tons Parts: 597 NOTE!!! Because of the way the aircraft is designed, it's very heavy and hasn't really got big enough wings, because of this, it's impossible to reach high altitudes as the aircraft hasn't got enough lift. Download link: https://www.dropbox.com/s/96m8vb3ocq6sbz2/HST 11 FireFlash.craft?dl=0 And there you have it, a finally successful attempt at replicating the Fireflash. I hope you enjoy it .
  6. kapteenipirk

    What did you do in KSP today?

    New overlords you say, well...they ain't invading my planet, at-least not when i got this thing orbiting it. Say hello to the K.S.S Kerbin, the latest and greatest in space-battleship technology. (to get a better idea of scale, i can tell you that the ship is around 190 m long. I was supposed to make it 1:1, but then the secondary-batteries and AA-guns would have looked a little small. So let's say it's more Kerbal scaled) She still needs some tweaking as the turn rate is pretty horrible, the engines make it spin harder than the vernor thruster's can compensate, and the turrets are broken as they jam on the RCS when i try to turn them (bad button bindings in my part) and they are apparently strutted to something their not supposed to, causing them to bend and buckle if turn them enough. It also for now has no radar as the latest BD-armory version had none of them in it (probably due to the major changes they where talking about). I built her mostly just for the looks and not for function, so cheats are required to get it to orbit. It also carries no fuel. I used tweackscale heavily in the construction aswell as Infernal robotics and BD-armory for the guns and ammo. But bonus good news, i didn't use any DLC part's on it. It's built pretty much the same as all of my surface ships, except for the full-hull that this one has. So, construction went smoothly for the most part, tough as ever, the nose of the ship was a pain to build. Especially this time as the nose is a little different shaped than usual. This ship is for the most parts a replica of a ship that was recently introduced in the new World of Warship April Fools event, that this time is a space battle themed one. The event introduced 9 space ships that where all basically just re-skins of tier-X ships. The one i replicated is the Paris, a space-battleship that is based on the tier-X French BB Republique. I pretty much instantly fell in love with the design of the ship and wanted to make one in KSP. I originally wanted to just do a straight up replica of it, then i wanted to do a Space-battleship Yamato'ish version with a more rounded hull and added fins and stuff, but instead went for the more straight up replica approach as i really just wanted it to look as much like the original as possible while still having a few of my own touches. All of this actually makes me want to do the Space-battleship Yamato in KSP. I'll be giving more details and picks on release. (feels like this belongs more in the WIP section, but oh-well).
  7. I noticed a little something while i was building the "new" Fouglas FC-80. I used a bunch of the new structural panels to make a custom livery of sorts. I was wondering that why the game lagged so much every-time i chose a new part or removed a part later on in the build. I was pretty sure that i can't be because my craft would have so many parts, or because the panels would have such a high poly-count, plus it only lagged when i was moving parts around Turns out the reason why my game slowed down a lot when removing and placing parts is this. There is such an overload of build nodes (9 per panel) that my game slows down quite considerably when the game loads them in/when they are loaded in. I know there probably isn't really a way to fix this (other than maby hiding them or making them toggle-able or something), but considering that how much it affects performance on my end, i don't even wanna know that how bad it would be for people who have more potatoe computers. Like me in the old days when i used a laptop that couldn't run bare-bones KSP at 60FPS and a mini-laptop that ran KSP at like max 25FPS. At any rate, consider this more of a heads-up, rather than a complaint.
  8. kapteenipirk

    Any Train Simulator/model railroading geeks here?

    Kinda forgot about doing the update, but better late than never right. Anyways, here is what i was able to get done. The first day consisted of organizing the bits of track that i had into neat little stacks, i wanted to start building the track as-well, but it was like -10 to -15C on the balcony that evening. The next day i went out and built the track, it was again very cold and i had to go back inside to warm up my frozen hands 3 times. I decided to go with the "single large track with few sidings" idea, as the trains that i now have a very long, and there a few of them, so having a smaller double track didn't seem like the best idea, tough i may end up going for it in the future once i get more track. I didn't want to have just a boring oval as the main-track, so i put some straight-bits on the curves and made the right side straight go around the little TV-stand (or whatever it was supposed to be) instead of trough it like usual. The sidings now include the main 3 fork siding that has the big garage on the end of it, a siding next to it that is used as a cargo-loading track wit bunch of buildings around it, a bunch of small short sidings for parking locomotives (or maintenance cars, haven't decided yet), in to, and one under the little TV-stand (ran out of straight track, so i had to turn it into a snake). I still have some work as there's two small boxes full of lumber, street-signs, pallets...etc, that need to be placed. And there's also all the vehicles. If i get myself a summer/job im definitely gonna buy myself some more track so that i can do a double track with some sidings to park trains into. Im probably also gonna invest on some switch motors so that i don't have to walk around back and forth multiple times just to park a single train, tough at that point it would be nice to have a table so that i could effectively hide all the cables. At this point investing on a layout table isn't really necessary since the layout is in a place where nobody really goes, plus i want to maximize the available space, and having no need for around table access means i have more room for the track. And in-case you where wondering, no, im not trying to model anything specific with this layout, it's just a random collection of stuff from different era's that i've happened to find and stuff that i've found interesting. My parent's where both on holiday last week, so we went for a shopping trip to Tampere, while there, i got the chance to see that what the progress is on the locomotive repair. Apparently the spare part that's needed hasn't arrived yet.
  9. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    So, 1.4 is here and the making history DLC is a few days away, to celebrate that, i think it's time to go back to space for a change. I taught id start this space-project with a nice good-old fashioned lifter. And here is what the new lifter looks like. I's nothing too flashy, as long as it gets the job done, that's fine enough for me. Im currently in the process of building a space-station that im going to lift in to orbit with this thing. It was supposed to be a modernized recreation of something i built in my first 10h of KSP, the Spacelab, but now i have already started building modules to it that will turn this small multipurpose space-station in to a Kerbalized Hermes from The Martian. I tested the lifter to make sure that it could do this. I made it carry 1/2 jumbo-tanks worth of fuel to orbit, as i taught that the station probably wont be much heavier than that dummy payload. Well, i didn't actually take the payload to orbit, i was at 100km and noticed that i had about 50% fuel left in the core stage. It was late and i wanted to go to bed, so it was proof enough for me. I still have to do some tweaking as the Kraken likes to toy with the top of the rocket. I did some changes to the rocket after that test-flight (mainly removed a stage and replaced it with a mid sized fuel-tank to give the core stage more fuel), and the rocket apparently didn't like all of them. I currently have plans for a Mun landing (proper this time, not the usual broken on it's side like my first one), i would also love to send a rover or some kind of base there. I would also love to visit Duna and send a small base there. And i will also be for the first time learning ow to do orbital rendezvous so that i can start building bigger better space-stations, and some interplanetary ships that will carry all the stuff needed to explore and colonize other planets. It's gonna be a lot of work and i haven't really done this kind of stuff in the past (minus that one accidental Mun landing and me sending some junk to orbit), but with all these new shiny rocket parts, im gonna give it a shot . Wish me luck.
  10. Normally, i don't want to complain about anything that Squad does (as i never have before this), but i gotta say that i agree that the new engine-sounds need a change. It's not that their bad per-say, but they just don't fit the type of engines their given to. The new sound for the Juno engine fit's just fine as that's kinda what you would expect from a smaller engine. But as for the others, the Wheesley and the Goliath should go back to using the old engine sounds. While the Panther and the Whiplash, i was thinking something more in the line of this: (sorry for the bad frame-rate, but i didn't bother optimizing the settings for OBS as this is more about the sound) Something with more grunt and something that sounds like it has real power behind it...like the engine-sound of the Thunderhawk from JustCause3.
  11. I happened to find this picture in my phone and wanted to show it to you guys. (the signature says 13.11.2014 Simo Kaartinen) It's a little 3D wireframe model of a BAE Hawk that i did from safety-wire during my 10 week work-training period at Patria Aviation. we put it up on the workplace cafeteria. I was originally supposed to make more than one, but ended up only making one as i had limited time and it was quite a bit of work to get one made. The project started when i made a 2.5D model of the Hawk in my spare time, and the guy who supervised my work (and pretty-much everyone who worked there) really liked it and gave me a pitch that i should try and make a 3D one as-well. I actually ended up doing a couple of 2.5D hawks for guys there who said they wanted to have one for home. I took the 2.5D hawk i made home, but i don't think it's around anymore, this kinda makes me wanna remake that 2.5D or even the 3D one. In-case you are wondering what i did there besides this super fun side-project, i can't really tell you as i had to sing an obligation of confidentiality, witch basically means hush hush and no pictures or you'll get banned from the lot and probably thrown to jail. Well, other than that i worked with Finnish air-force Hawk trainer-jets. And yes, i did really enjoy my time there and have more than a few fond memories of my time there .
  12. Thanks . And here's something for everyone. I completed the first addon for the truck, the log-cart with crane combo from Spintires. (didn't want to waste time time by having to pick up a log from the runway (like the painted one), so i just docked an extra one on top of the log pyramid). And im happy to say that it actually somewhat works. You can load and unload logs, but it's very VERY difficult and you have to do it in one drive or...well (IR parts like to "sink" every-time you go to the SPH or VAB and come back). The crane "sinks" so low that loading and unloading becomes impossible. The crane can barely lift a log without bending so low that loading becomes impossible. I could make a crane that can do that kind of lifting, but it would need to be quite a bit bigger, at witch point i might as-well just turn it into a crane truck. Oh, and i case your wondering, yes the log i put in the back didn't fall of after 5 meters of driving, it was actually like it had been glued in place, except when i drove at high speed over a large bumb (don't do that as the wheels of the trailer can end up flipping upside-down cause of the freely rotating plate in witch the wheels and their suspension is mounted). I will probably still do some more work on this one to try and make a version that works a little better, and until then i wont be releasing this one. Making the jib of the crane lighter would help, and maby adding some sort of a hidden counter-weight would also help.
  13. I made these tanks when my motivation for uploading stuff was quite low, so unfortunetly these fell trough the cracks. I felt like these ones are still worthy of a proper post, as the Leopard 1 replica still has some neat features and details, and the WW1 Mk I-V mixemup is still one of the most detailed things i've ever made. Leopard 1 The Leopard 1 replica may be months old now, but it's still the most detailed and feature filled of all my ground vehicle replicas. I wanted to build something that felt and drove like a real tank. I also wanted to test the idea of using MK0 fuel-tanks as shock-absorbers. So, the idea for a large fully detailed tank was born. The choise of tank was pretty easy, as the early production Leopard 1 is my favorite MBT from the real world, plus it was much simpler to replicate than any of the WW2 tanks that i had in mind (tough i kinda really want to make a Panzer III or IV now). The purpose of the suspension, and the reason i wanted to create it, was the overall fragility of the Ruggedized wheels, and the fact that far too many wheels lose their grip when going over hills and bumbs and whatever. It does make the ruggedized wheels almost indestructible, but it unfortunately doesn't help enough, as the drive sprockets and the hull will usually take the impact first. I also added a fully working turret with turret elevation and rotation powered by IR. The gun itself is just a BD-armory howitzer that has been hidden inside the hollow gun-barrel. The turret works pretty well for it's size, but it is quite wobbly, fortunately this doesn't affect anything too much as the howitzer can rotate a few degrees to compensate for the wobblyness. As extra detail, i made the mud-flaps so that they can flap around (not that realistically tough) and i also added a tank commander. It also added a "bendy" antenna with a little ornament at the end just for the fun of it, also i was curious to see if it would be possible to make a realistically behaving antenna. Let's just say that the antenna doesn't behave as it should. I also wanted to make sure in this one that the "engine", fuel, and ammo would be in their proper places. There's really not much else to say, so enjoy this test drive video i shot some time ago. Screenshots. Technical specks. Armament: 1x 105mm howitzer and 1x 30mm chaingun. Top speed: just watch the video as i honestly can't remember. Seems to be 20 m/s without the help of jets. Length: 17.3m Width: 6.3m Height: 6.6m Mass: 55.482t Parts: 569 Mods used: Infernal robotics, Tweakscale and BD armory. Download link: https://www.dropbox.com/s/ta19kuk957t6wgj/Leopard 1.craft?dl=0 MK-XV Male There isn't much to say about this one, so im gonna be breaf. I created this replica shortly after i had played the story missions in BF1. I had always liked the Rhomboid tank designs of WWI, but getting to drive around in the BlackBess really made me want to build my own in KSP. This one is as i said, a mixemup of all the designs from the MK-I all the way to the MK-V. The main hull shape is that of the MK-IV Tadpole (a failed attempt at increasing the MK-IV's trench crossing capabilities), with the features of the MK-V and the little cart wheel thingy of the MK-I (it's mounted on a stock bearing, so it can follow the tank properly). (I found it pretty funny that the tadpole had a proper mortar platform at the back with it's own storage rack for ammo). I created this one purely for looks and maximum detail, that means that it also has a full interior. It's fully stock minus the crew witch i created separately and later added into the thing as subassemblies. Shots of the interior. Technical specks. Armament: 2x dummy tank guns, 1x dummy mortar and 3x dummy MG. Top speed: somewhere around 12-15 m/s. Length: 29.8m Width: 10.2m Height: 6.9m Mass: 87.113t Parts: 969 Mods used: Tweakscale (crew-members only). Download link: Unless you really want to And there it is finally, two old but gold tanks. I hope you enjoy them .
  14. kapteenipirk

    Any Train Simulator/model railroading geeks here?

    Remember when i mentioned about wanting to customize the mail-cars and the baggage car that i had. Decided to give it a go since there wasn't really much to lose, as i got all those cars pretty darn cheap (15 each for the mail-cars and 20 for the baggage-car). And here they are. And here's the other side. The paint-job is fictional and uses whatever decals i happened to have laying around. In this case, the decals are from: a 1:72 Eurofighter Typhoon that i never finished, a 1:72 Man 5-ton that i painted but never applied the decals to, and some decals from old Warhammer 40k models that i gave away a long time ago. I wanted to make the paint-job look similar to that on regular Bundeswehr vehicles, hence the green, brown (more tan'ish/khaki'ish in this case) and black camo pattern. The UN logos i added just because i had a bunch of them around and because i taught they would make the cars look a little more interesting. Those Space wolf logos where added for the same "lets make it more interesting" reason...and because i just really like them. I also added some numbers on top of each car, as i wanted to make the paintjob so that it would sort of continue from one car to the next, with the exception of the baggage car witch i wanted to look a little different (bigger camo patches and different mirroring on the decals). So, with the numbers, i would always be able to put them in the right order. Oh, and as bonus detail, i painted all of the door handles and railings silver. I wanted to paint the little green baggage car as-well, but there was no way for me to remove the roof (didn't want to risk accidentally painting over it) without doing some damage (it was either glued in or was part of the body), unlike the ones on the 4-axle cars where they could just be popped off. I probably would not have started painting the cars if they wouldn't have come apart so well, as i was really paranoid about accidentally painting over something that i shouldn't have and ruining them for good. Tough i almost did in one aspect, the tabs that hold the roof in place are very brittle (probs because of their age) and even tough i tried to be as careful as i could, i ended up breaking some of them (wouldn't have been as bad if a bunch of them weren't broken already). I would have had to glue them back in place if enough of the tabs would have broken off, it wouldn't really be a problem unless i wanted to maby add some lights in the future. Im overall very happy with the end-result , tough i feel that the camopattern for cars 1 and 2 ended up looking too similar, plus the paint-job ain't exactly the smoothest one. And bonus good news, i got news that one of my cousins and hes family are coming to visit this weekend and he absolutely loves my layout, and since the weather is ok enough (still very cold), i can finally rebuild the layout and move that pile of stuff from my very crowded closet to the balcony. Im currently on the planning phase on weather i want it to be like i originally wanted (outer and inner track that are connected with a siding for a big train carage) or like the way it was before (single large track with multiple sidings). The reason why it was a single large track, was because i got quite a bit of extra space in the balcony and wanted to fill it with an extended outer track witch didn't leave me with enough track to make an inner one as-well. I will most likely just have one train running on it for now, and ill be taking the loco back inside after every run just to be sure that nothing goes wrong with it. So, time to release my inner train nerd and have some real fun this week .
  15. kapteenipirk

    The "You know you're playing a lot of KSP when..." thread

    When i can see an aircraft that im about about to replicate already completed in my head before ive even began (im currently imagining a complete Kerbal scale B-17). Also, when you've played for over 4500 hours (according to Steam) and you feel like you've only just begun.
  16. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    @EvenFlow Glad to see you got the carrier back to shape. Speaking of carriers, i taught id give a little update on whats going on with my navy. I will soon release what i call the Grand Naval Rearmament program, and it's huge. The list of stuff that will be included in it is: 3 carriers, a WWII style one, a modern one, and a more futuristic one. 2 Battleships. One will be a replacement for the old K.S.S Great White that broke due to an update. 2 WWII styled cruisers 1 modern multipurpose frigate. 1 Hydrofoil 2 Gunboats, a modern ASM (or cruise missiles in this case) carrying one and one PT boat. 6 carrier planes, replicas, kerbalized and custom. 2 Helicopters. So, 9 ships and 8 aircraft in total. I desided to back to the past to sort of say, as this time none of the new ships use my IR powered turrets, instead they have been made using the same stock with BD-armory guns style to make them a more shearable, simple, and functional (Autopilots lack of IR servo control would make naval duels a little one sided) Tough there is one big difference this time, part counts are at an all time low this time around. Especially with one of the carriers witch has around 500 parts while still being quite a bit bigger than the K.S.S Freedom. Unfortunately i had to use tweakscale to achieve that. But fear not, as there is a non tweakscale low part alternative for a carrier in there as well that isn't your traditional carrier. I'll try to get them uploaded this weekend.
  17. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Did the game by any chance crash when you clicked the save button. If so, that means the craft file didn't save fully and is now corrupted (happened to me a few times before, so i know the feeling) If you get lucky and the game saves enough of it, you might be able to save some chunks of it as subassemblies and add them to the new one (had to do that with my 1:1 An 225 witch got corrupted twice). But, most of the time it's a lost cause.
  18. kapteenipirk

    Any Train Simulator/model railroading geeks here?

    The Crocodile engines where built in Switzerland long before WW2 (first ones where made in 1919, aka a year after WWI ended), so yes, the particular engine was most likely captured by the Germans at one point in the war, thus it carries the censored version of the symbol of the Third Reich.
  19. kapteenipirk

    Any Train Simulator/model railroading geeks here?

    Thanks . Just have to wait maby 2-3 months and im good to go with setting up the full layout again.
  20. kapteenipirk

    Any Train Simulator/model railroading geeks here?

    I have been a big train buff for as long as i can remember, and i remember reading model train magazines when i was 7-8 years old dreaming about getting my own model train layout. I only had to wait like 10 years before i found by accident that there is actually a model train shop here in Finland, though the sad thing is that it's over 100 km away from me. There is also another one, but it's like 300 km away, so i wont even bother. Sadly due to weather constraints, my HO scale layout is in winter storage right now, and i just have a temporary setup running on my floor. This is because instead of living in a big house where i at one point had 3 rooms for my self, me and my parents now live in an apartment building, and the only place where i can put my full layout is the huge balcony, witch tough it has walls and windows isn't "sealed" so it gets freezing cold during winter. I was also worried about excessive moisture during the more rainy seasons. My own collection actually includes 3 separate tracks. I have my main layout witch has digital control, and all the other cool toys. It's comprised of mainly PIKO and Roco stuff. I originally had and outer and inner track that where connected at two different points with a couple sidings, but now that i have more room, it just has a single large main track with a bunch of sidings and a couple garages. Here's a picture of it from when it was situated in the basement of my old house. And here's a bunch of closeups of some of the trains. The second track that i have is a manual track in witch i can run my old but gold LIMA trains witch can't be digitalized...well, unless your an ambassador of electronics. I also like to call it the toy train track as it's really just for playing around with. My third track is the Murica (Bachmann) track. I bought a starter-set while we where on our one week stay in New York. I had to ship it in a shoe-box full of toilet-paper because the original box was too big to fit in any of our suit-cases. I just had to get one of those American style freight locomotives for my collection. Because i live in Finland i also had to later order a transformer for the transformer to avoid BBQ'ing the train with our EU outlets. At one point i wanted to get my self a Hornby Pendolino train, so that then i could say that i own a Europian, American and a British layout. Plus, i really like some of the British train designs, my all time favorite being the ill fated APT (Advanced Passenger Train) I have had many other forms train-sets in the past, but my favorite alongside this one has to be my Lego trains witch i sadly had to give away alongside most of my other Lego stuff because they simply wouldn't fit anywhere in our new much smaller apartment. Here's a couple picks i found in my phone.
  21. kapteenipirk

    UCS He-111 H-6

    Yes, the long promised He-111 replica is finally here. Tough i do have to say that things didn't exactly turn out the way i wanted them to, and you'll see why if you watch the video. Specs: Top speed: about 30-40 m/s. Stall speed: unknown Length: 64.2m. wingspan: 71.4m. Height: 14.2m. Mass: 427 tons. Parts: 1151. Here's a link to the UCS Hurricane post, so that you can see what i was talking about in the video. And there you have it, a very nice and accurate Heinkel that cannot even keep itself together, let-alone fly. But, i still hope you enjoyed it .
  22. @Matuchkin Here you go buddy, a nice replica of the Mig-19 Farmer. Desided just to make one of the 3 as their all very similar. With a top speed of nearly 160m/s it's pretty quick, it's also very nice to fly, and has some pretty nice STOL capabilities with a stall speed of around 40m/s. Oh, and it's also all stock this time. Enjoy: https://www.dropbox.com/s/zf3pnpp6e07t8xv/Mig 19.craft?dl=0
  23. While im working on my main projects, i taught id give you a little bonus post. While watching the Spitfires fly around in the movie Dunkirk, i got reminded of some old WW2 replica planes that i had made a while ago, namely my old Spitfire replica that i originally created for @SaturnianBlue Battle of the Denmark Strait project. I got some ideas on how to improve it a little, so i used those ideas and remastered it, as well as all the other 3 replicas i made for that project. Now their easier to fly, quicker, and just all around more realistic. Supermarine Spitfire (originally PR MK.VI but now armed like the MK.I) The improvements on this one was a reshaping of all lifting/control surfaces, adding of armaments, adding of a propeller engine where the dummy propeller used to be, and a slight change in the canopy. As with all the other planes, i could have probably improved it even more with the parts i had, but i wanted to keep the all stock look and spirit intact while also adding a few improvements. Mainly, i wanted to replace those thin gray lifting surfaces and instead replace them with A+ wing parts top get a more cleaner uniform look. Technical specs: Top speed: 133m/s Length: 12.4m Wingspan: 14.0m Height: 9.9m (Kerbal loading system included) Mass: 16.553 tons parts: 204 Messerschmidt BF-109 Improvements in this one are, stretching and squashing of the fuselage and canopy, adding of propeller engine where the dummy prop used to be, adding of stock Luftwaffe markings, and adding of slats and flaps. Technical specs: Top speed: 100m/s Length: 12.5m Wingspan: 14.4m Height: 17.4 (Kerbal loading system included) Mass: 18.256 tons parts: 215 Messerschmidt BF-110 Improvements in this one are, stretching of the fuselage, canopy and wings, rebuilding of engines, adding of stock Luftwaffe markings, adding of dummy bombs, and reshaping of wings. For this one, i decided to do two versions, a version witch has an improved custom cockpit, and one witch has airplane plus cockpits. Technical specs: Top speed: 145m/s Length: 15.8m Wingspan: 20.2m Height: 11.8m Mass: 17.058 tons parts: 167 (closed cockpit) 219 (custom cockpit) Supermarine Walrus improvements on this one where, improvement of flight characteristics, replacement of the jet engine with a prop engine, and improvement of wind shield. The reason why i had to work on the way it flies, was because i was tasked to create a low part replica of this that would sit on an aircraft catapult of RN cruisers and battleships with it's wings folded. It was basically a movie prop. It still has a rather weird twitch, it also has very little fuel, and while it can land on water, it cannot takeoff from it. Technical specs: Top speed: 92.7m/s Length: 10.9m Wingspan: 14.7m Height: 14.3m Mass: 13.815 tons parts: 169 Mods used: Airplane plus and BD-armory Download link: (this one is an all-in-one package deal) https://www.dropbox.com/s/tdc9zr19wq19344/Some WW2 replicas.zip?dl=0 And there they are for you, a bunch of remastered replicas. I hope you enjoy them .
  24. kapteenipirk

    Share your Most Colossal Ship/Plane!

    I know i've posted in this topic before with 3 big planes, but now i think it's time for the huge ships. The biggest and most useless of all my ships, with a length of 254m and a part count of over 1600 parts. The Kerbinprise used to be my biggest build until i built this. The SSD Executor The lighting looks awful, and i have to see if that can be fixed by tweaking the prosedural wings a little. Only after that can i start thinking about adding this to my Star Wars fleet project. With a length of about 600m and a width of about 200m, it is no doubt the biggest thing i've ever built in KSP...even the extended hangar started feeling too small. Tough i do have to mark some points off because it does use prosedural wings and tweakscale, while the Kerbinprise was mostly stock.
  25. kapteenipirk

    Starwars fleet project (micro scale)

    Thanks . Yes, i will be continuing this project one day. And, yea, there are dozens of different ships that i could build, but id rather choose the ones i like the most, so that i can keep things interesting.