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Everything posted by kapteenipirk

  1. kapteenipirk

    1/33 Tu-16 K26 papermodel project

    Now that i have a few weeks of pretty-much nothing, i taught id take some time and immerse myself in the world of modelling with something huge and well detailed , like the massive German WW1 airship i showed you some time ago. Of-course this time i hope things don't end up so badly, and that i don't have to build a memorial for this weeks after completion . For this project i decided to make this a "no desktop week", and basically keep myself away from video-games for this week so that i can get this done in one go instead of the usual, build a little bit of it, wait for months to get re-motivated, and then build some more...etc. Since this is such a huge and well detailed model, i taught you guys would probably like to see the final product and what goes into making one. Plus, i wanted to get some WIP shots for myself as all the interior bits will likely be impossible to see in the end. Especially since i have decided that this model, like the Fiddlers Green Peacemaker bomber, will end up hanging from the other ceiling lamp, as there is simply nowhere else to put it. For this project, i will be posting updates on progress daily. I will make a spoiler for each day and put that days progress inside it. As for why i chose this model. I have always loved the look of cold-war Russian bombers (Tu-16, Tu-22, Tu-160, M-4...etc), and have long wanted to make some models of them in some form. I did do some more simple papermodels of them a while ago, but they where a bit lacking, so i wanted to have a proper one. The Tu-16 "badger" was a pretty solid first choise as it has inspired two of some of my most favorite designs in KSP. Now, don't expect the most professional job on this one, as i still like to use scissors, crystal-tape and hot-glue to build stuff, instead of the usual hobby-knife and glue combo. But, i'll try my hardest to hide a lot of the tape and glue, and get the best finish i can . The main reason i build stuff that way is time. As, it allows me to skip cutting all the millions of glue tabs, and removes the "waiting for glue to dry" portion of the build. Progress for day 1 Progress for day 2 Progress for day 3 Progress for day 4 Progress for days 5-9 And there it is for you, a crazy little paper-model project of mine. I hope you enjoy watching the progress .
  2. kapteenipirk

    1/33 Tu-16 K26 papermodel project

    Alright, we have now hit our first major milestone. The interior is now done, and we can move on to building the fuselage, at witch point we should see some real progress. So far im really happy with the results, and hope the rest of the aircraft will turn out even better, so we can get a nice strong clean result .
  3. Before i fully immerse myself in the Tu-16 build, i taught id show you a recent 3D modelling/printing project of mine that i think you'll be interested in. The "BarnStormer" came to be as part of a series of agricultural machines i was modelling on my previous job (more of an extended trial period), we where looking for stuff for me to model, when my employer told me he'd like to have a 3D model of the aircraft hes flown with a bunch of times, at that point i threw in the idea of maby modelling a crop-duster plane of some sort. He said yes to the idea and then the ideas came thundering in my head. I only really knew of one purpose built crop-duster aircraft, and didn't really find it too interesting, so i decided that "hey, why don't i design something airworthy in KSP and make a 3D model of that", and while im at it, and cause i really wanted to, why not 3D print it as-well. I knew from the start that if im going to design a crop-duster plane, it needs to be a bi-plane, but it also needs to have some "modern" features as-well. Here is the result of those ideas. Don't really have a better pic of it. Basically what i did to make it a little more modern looking, is include an enclosed cockpit, and a powerful engine. I wanted the 3D printed version to be like the KSP one in overall shape and size with KSP like wing-profiles (also makes them easier to design and print). And id say i nailed it pretty well. I chose 1/28 as my scale, as i originally planned on adding some working control-surfaces that would have connected to the stick and pedals. Turns out even that scale wasn't enough, so i just dropped the idea as i didn't want to make a model that is impossible to store and one that takes too long to print. I achieved this scale by using the cockpit of the aircraft as a yard stick. I knew the cockpit that the BarnStormer uses is basically that of the Zero, so just scale a pick of the Zero, and then scale the BarnStormers cockpit canopy to match, and bingo. The modelling process included quite a bit of stuff that was quite new to me...but, im a pretty quick learner, so i got that stuff figured out pretty quick without even having to resort to any tutorials of any kind. But, compared to other stuff that i have modeled before and after it, it did still eat a lot of time. It was about 3 weeks before the plane was all modeled, printed, assembled and painted. And here it is. Here are some more picks Now, you may be asking, why air-force colors, it's a crop-duster. I think pretty much any aircraft can be a crop-duster if you just attach the right gear in the underbelly, so why not show some of that freedom in the paint-job...also, the aircraft just really looked like some early WWII fighter plane anyways, so why not reinforce that. Actually i already reinforced that idea by leaving some MG access hatches on the wings and an MG-sight on the fuselage. But, this particular paint-job is not actually my personal choise, i wanted to print and give one of these models to my employer as a present, so i asked him what kind of a paint-job he wanted, and he said he wanted some air-force colors on it. So, i sent him an E-mail with this He liked it, but he sent me a particular aircraft whose paint i should replicate, the Brewster Buffalo of Lt. Hans Wind (a true ace pilot with dozens of confirmed kills), who was related to him. So i went ahead and searched for the best quality image of Hans Winds plane, so that i could make stickers of some of the logos. For the purpose of the forums, i switched the blue swastikas to the modern roundel. I did also have stickers of the KF-511 on the side, but the base color was too dis-similar in shade and the numbers where too MS Paint'esque, so i dropped them...plus, they didn't want stick properly anyways. It's a miracle the roundels on the side haven't dropped of yet. Right now the aircraft is sitting happily in one of the shelves in his workplace. I have plans on doing some slight editing and then releasing this model on My Mini Factory or Thingiverse, but i don't know when that's gonna happen. And that's pretty much it for this one, i hope you enjoyed taking a look at it .
  4. OD-200 Once the Naval Masters update came to WarThunder, i had a bunch of new opportunities for replica projects, as tough i had a pretty good scope as far as bigger WWII warships go, i hadn't really done much research in the torpedo-boat/gun-boat sized category (partly due to interest, and partly cause their isn't as much info on those), so before this i didn't know of any specific boats. The German M-class minesweeper, was probably my favorite from the smaller ships (smaller than destroyer class), so it was on top of my replication list, but i decided to start making a 3D printable model of it instead(yes, you will propably get to see it. Currently just has some plans made, but nothing modeled yet)...so, what to choose then. I happened to be sailing with Russian boats, so i taught one of them would make for a nice replica project. The OD-200 won as my top choise as i taught it was nice to play with and looked like it would make for a pretty perfect replica project, interesting and simpler in shape. For reference to build this, i took some screenshots in WarThunder and pretty much eye-balled everything, meaning it's a little off in certain areas. Unfortunately it didn't come across my mind to check that if there where any picks of the real boats around. There are little, but they would have allowed me to nail the shape of the hull a little better. It also seems that the real boats had twin machine-guns on the forward turrets and not the single mounts found in WarThunder (also a gun-shield on the rear-gun). Oh well, too late now. As this is basically just a display model, there is not much t say build wise, other than that i decided to try and nail pretty much every detail. So, a full interior is included. Of-course smaller details in the inside aren't included as i have no idea what they would look like or where they would be, and the forward compartment with the crew quarters is a "best guess" style situation based on whats inside similar sized American torpedo-boats. I did plan on painting the thing, but didn't as i taught it would be nicer to show you a little better that what parts are used where...plus, it wouldn't have been very interesting. I also did one crew member, but dropped it as mirroring on it was a bit wonky and posing was impossible. Some more picks of the exterior and all the shots of the interior. In feel a bit bad for never taking this out to water, but maby one day i might make a fully working version. Tough considering it has some slightly corrupted bits hanging inside it due to a bad crash, im a bit afraid things will escalate if it leaves the hangar. Plus, tweackscale and water don't go together well...of-course unless you want to hover over the water, then its fantastic. Technical specks: Length: 33.5m Width: 4.8m Height: 11.8m Mass: 49.45 tons Parts: 722 Mod used: Tweakscale And there it is for you, a showcase of another well detailed but non functional replica of WWII vintage. I hope you enjoyed taking a look at it .
  5. kapteenipirk

    OD-200. Russian Military patrol-boat

    Dunno about the hours that went to it, but it was a one day project. Started somewhere in the morning and finished it somewhere in the evening.
  6. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Time for a little mid project update. I have now completed a few more aircraft from the pack. These include: Supermarine Seafire. Gloster Gladiator. Mitsubishi A6M Zero Vought Kingfisher. Bristol Beaufighter. Id say progress is pretty good, and it seems that my goal of getting every aircraft (minus the floatplanes and multi engined planes) to land on the VAB helipad, seems quite realistic. As for floatplanes, this time around, things went a lot smoother, and i was able to get the Kingfisher to work after only a single mod to the original design, witch in this case was a small extension to the main float. Unfortunately the Kingfisher has the same problems as the Zeke (decided to name the floatplane Zeke, and the carrier version Zero), but not as bad. You'll get to see the rest when i release the pack, witch should be pretty soon, as, as i said, progress so far is pretty good, and it's only gonna improve moving forward. Right now i have a feeling that i should make some follow up packs to this one, one including some medium and heavy-bombers and flying-boats, and one including some navy jets. The bigger multi-engined stuff will likely end up being made, but as for the jets, i just love WWII naval aviation so much more...hmm...come to think of it, a pre WWII pack with some biplanes on it would make for a lovely pack as-well, would go really well with a Kerbalized U.S.S Lexington, witch i have been wanting to make. I dunno, just some ideas for what might follow. I will likely for now concentrate on WWII stuff, as i really want to try and make some kind of a KSP film/story set in WWII, and that will require tons more craft to be made, so much so that i will likely soon have over a 100 different craft operating under the KNS project.
  7. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    I know there are some other projects i should work on, but i really wanted to return to something a little more simple and fun. And since i have been thinking about navy stuff recently, why not make some more navy aircraft...well...some is a bit of an understatement. Most of the stuff will be carrier aircraft from 4 nations, with some float-planes and land-based aircraft on the side. The float-planes will likely find their way on to the KNS sea-plane fleet, and the carrier planes will likely end up in the decks of my future carriers. As is to be expected from the KNS project, all the aircraft will be simple, easy to use, with good performance. Here's the ones im planning on making. To give you a better idea of what you can expect, here's a BF-109, landed on the VAB helipad. Yes, my plan is to make every aircraft in the pack able to do that...i mean, what better way is there to prove that a plane is carrier capable . Speaking of the BF-109, i have some plans that i might soon start building the UCS BF-109 i promised a long time ago. I have been going back and forth over what kind of replica it should be, so it may take a while. Hopefully, if the BF-109 ends up being a success, there shouldn't be such a large gap between UCS crafts anymore.
  8. kapteenipirk

    F-15J "Masotan"

    F-15J What makes the F-15J a bit special is that it is a Japanise license built version of the good old Murican eagle. And this particular F-15 is even more special, but we'll get to that later. This build was originally supposed to be a 1:1 replica, but it ended up being quite a bit bigger as i wanted to stick with the engine design on this one...plus, i figured the size would give more room for detail, and would set this apart from the usual 1:1 replicas seen these days. I basically started by first building the engines, witch gave me a pretty good idea on how big the rest should be...tough not good enough as i had to extend the fuselage after it was already completed, as the wings didn't fit at all. Even tough the fuselage looks simpler, it was a lot trickier in a lot of areas than the Draken, minus the cockpit, witch is built pretty much the same way as the one on the Draken. All the lifting surfaces where pretty easy to do. Id say i nailed the look and detail pretty well, but unfortunately the flight side of this aren't as good. The aircraft is pretty slow in low altitude and is a bit unstable and quite a handful when it comes to landing. I suspect ive misaligned some few parts, that have then thrown the COM or COL by a hair. This can best be seen when you roll the aircraft, it likes to yaw quite a bit on it's own when doing that. The fact that the yaw on this one is over responsive doesn't help either. But there is one thing that has to be said, it has some really amazing STOL capabilities. As an extra bit of detail, i decided to use some very light tweackscaling and painting to finish the look, basically they are only used on the roundels, numbers and the airbrake. And since this is a special F-15J, i taught it deserved this extra detail. Here are is bunch of extra screenshot's Overall im very happy with the end result even tough it tends to have a mind of it's own mid flight. But, considering what makes this special, id say that seems about right. Now, some of you may have caught the clues, the name, the number, and those weird round details on the nose. Well, let me present to you, Masotan At first i was very intrigued by the Dragon Pilot, but didn't pay that much attention to it...but, recently i got too curious and decided to watch it, and boy did i enjoy it. After my first watch, i really wanted to give ago at creating Masotan himself Definitely not your normal KSP build, but despite that, id say it was a surprisingly amazing success, as i got him to fly in the first test flight. Even the more major changes/additions to realism didn't keep our friend grounded. I mean...i've always said that i can get pretty-much anything to fly in this game, but i definitely was not expecting that. The biggest worry for me was the lack of elevators, so in the firs version i added some canards at the back and made the sky colored to "hide" them. It worked, but i wanted to see if the canards would still give enough control if they where clipped inside the armor, weirdly it still worked just as fine. My other worry was a lack of wing area and lack of a rudder, but seems the armor filled those gaps quite nice...plus, Masotan isn't all that big nor heavy, so i guess there never really was anything to worry about. To make flight possible, i decided that i should simplify some of the elements in the armor, and that i should stuff proper engines in it. I actually started the build by first creating a model of Masotan without the armor on. I just used the F-15's nosecone as a thing to scale things from. As a bit of a bonus, i wanted to design Masotan to be as posable as possible with minimal editing needed. Minus a couple spots, everything rotates quite nicely without creating too many giant cracks. The pick above is an example of one of the poses i created using the base version. Just some rotating, and no offsetting of parts. And just for the heck of it, and to sort of complete the set. All the armor ready to be installed. Here are some more picks of Masotan buzzing around the KSC. Masotan has a lot of the same flight characteristics as the F-15J, it's a little unstable with OP Yaw, and it has amazing STOL capabilities. So, again not for a beginner pilot. Technical specks (F-15J): Top-speed: 125m/s. Stall-speed: 27m/s. Length: 27.3m Wingspan: 20.4m Height: 7.7m Mass: 48.1 tons Parts: 238 Mods used: Tweakscale and DCK for modded version. Technical specks (Masotan with armor/flight gear): Top-speed: 83m/s. Stall-speed: 28m/s. Length: 25.9m Wingspan: 23.1m Height: 10.9m Mass: 38.5 tons Parts: 328 Mods used: Tweakscale and DCK Download link (Pack with F-15J, Masotan, and Masotan with armor): https://www.dropbox.com/s/81m8lcw6u2usbx3/Masotan stuff (KSP).zip?dl=0 Download link (stock, only F-15J): https://www.dropbox.com/s/8k2ch9vhp3kmju5/F-15J _Masotan_ (stock).craft?dl=0 An there it is, one of my more unique builds, and one of the more fun ones, i hope you enjoy it . PS. sorry for the lack of a video, but i just wasn't in the mood, and it's also a little hard to do good commentary with a 3D printer going along pretty much next to me.
  9. kapteenipirk

    KNS Remastered designs

    The Kerbal Navy Shipyards project has now been running for like 2 years or more, and during that time, released or not, i have made about 40 different ships, and a pretty big pile of aircraft to go with them. So, as you might expect, im starting to get some feelings of nostalgia for some of the earlier designs, and a feeling of wanting to remaster them. And that is what this project is pretty much about, but instead of just recreating them with a lower part-count, why not do them real justice and properly rebuild them with proper detail and better looks than before, with possibly a lower part-count on the side. Original designs I taught it's important to show what the ye original design looked like, as it has been such a long time since i uploaded some of them, and cause it's always nice to have a point of comparison, between the old and new. K.S.S Krucible The ship that started the project, and undoubtedly the most nostalgic one of them all, not just because it was the first, but because it was quite innovative for the time. It is also one of the few completely custom designs. Sporting a full-hull, a lot of detail and functionality, and perhaps most important of all, reliability and ease of use. All my future ships have used a lot of the "innovations" in this ship, tough some of them have dropped off as the design have evolved/improved. Features like the full-hull and the life-boats have dropped off due to eating too many parts, and being largely unnecessary. Their nice for detail sake's, but when you want to do naval duels/battles, you don't want those kinds of part eating details. Overall design and weaponry was to be inline with what you would see on modern ships. Mainly the weaponry was based on the USN Ticonderoga class Guided Missile Cruisers Forion The fleets second AWACS/ship-hunter aircraft, and one of my more "innovative" designs...for the time. I decided to try something a little different and build a large aircraft with no MK-3 parts in it, so the quite new (at the time) Nasa tanks and fairings made up the fuselage instead. And i really really liked it, but it had one thing that always bothered me, the main wings. The design was to be based on the ship-hunter version of the Boeing 737. I wanted to also include an AWACS capability on the side. KHC-85 My first ever "hovercraft". Meant for carrying vehicles on land and on water. It was definitely one of the more fun projects. Sadly the project had some issues as at the time not all of the mods i wanted to use where updated, so some engines and steering related things where a bit wonky. The craft used at one point the angled rover-wheel "hover" technique. It worked fine on the tarmac, but in the grass the speed dropped to about 1,5 m/s, witch forced me to use landing-gears instead. One nice little extra that just sort of happened, is that the colors on the thing are pretty accurate without any paint, with the black skirt, grey deck and white superstructure. New versions K.S.S Krucible II The old girl is back, bigger and better than ever before...well...perhaps not back as this is a completely new craft that uses some design elements from the original. I wanted the new ship to be a even more original than before and a little closer to my favorite period of warships, WWII, in looks, hence the turret layout, the crane at the rear, rigging...that sort of stuff. But, the overall design and layout in a lot of places is similar to the original ship. With the ship being such a special one, i didn't really pay attention to the part-count this time, other than modifying the hull to use less parts, it has pretty much all the details that a ship needs. A huge thanks to all those who slapped a like on the little preview on the WIP post. And now to the showcase video. IMPORTANT: If there's anything you want me to change/improve on future vids, don't hesitate to tell me, as i want to make them enjoyable to you guys. (this was originally supposed to be uploaded on Christmas eve or Christmas day, but i didn't have enough time, hence why i said merry Christmas in the end there) And here are some more screenshot's for those that don't fancy watching the long video. Technical specs: Armaments: 4x Abrams turret, 3x Goalkeeper CIWS MK3, 2x Patriot system (currently empty), 8x Cruise missile in custom launchers. Top speed: 25 m/s Length: 108.6m Width: 18.3m Height: 28.6m Mass: 1,402 tons Parts: 759 As per usual, range shouldn't be a problem as it carries more than a few tons of fuel. Download link: https://www.dropbox.com/s/0ifg44nk402778n/K_S_S Krucible II.craft?dl=0 Mods used: BD-armory Forion-next Coming soon KHC-86 Coming soon I may or may not remaster some more crafts in the future. Mainly the K.S.S Bongo and K.S.S Freedom keep popping up in my mind and in these projects. But that's about it for this blast to the past of sorts, i hope you enjoy it , and i hope ill be getting the other crafts up soon.
  10. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Yea, i think i may have an idea One of my old giant builds that never got released. Btw, i almost was about to guess from the original sneakpeek that it would be a JU-52, or something similar. Good thing i waited . On other news, i have been working on the K.S.S Krucible II post as much as time has allowed me, and it should be ready tomorrow...finally.
  11. Time to seriously update my navy project by making an all new post that will hopefully be better than the old one that was kept barely together with rolls of duct-tape and WD-40. Kerbal Navy Shipyard Reloaded The KNS has been designing and building ships for over a year now. Our catalog has included, Carriers, Cruisers, Destroyers, and a whole host of other ships. Over that time we have taken a huge effort to try and come up with the most economical designs (reduced part-count) possible while still producing interesting and good to look at designs. We wanted to up our standards high and keep our catalogues a little more clear and clean, we also had a lot of our ship disabled due to unknown issues, we didn't want that broken stuff hanging around. EDIT: Tough they may be broken, some of the old designs where just too good to let go and not showcase here. Including our fully built designs, we have now started an initiative to promote other shipyards to design their own ships by using fully built hulls towed from our shipyards to their dry-docks so that they can be equipped with pretty-much whatever they can come-up with. Yes, now you can make your own ships using my tried and tested hulls that have all the necessary engines and action-groups all figured out. Basically, the KNS is an ongoing project to create an entire fleet of ships from the smallest gunboat to the largest aircraft-carriers and battleships. So far, the fleet is pretty complete, but there are still plenty of ship types to build, and plenty of eras from witch to build them. The range of ships in this project goes all the way from the "pre-dreadnaught era" to WWI, WWII, all the way to the most modern ships. The ships are mostly based on real life designs, or are mix-em-ups of real life ships, but they are almost never just straight-up replicas of them. Recently my aim was to bring the part-count's of ships as low as possible, but these days im trying to bring some extra detail back. I still try to keep part-counts relatively low to allow the ships to be used in naval battles without them turning into a lag-fest. A big plan that never came to be Some of you may be able to remember the little scenarios i made with my ships and aircraft...well, i had a plan that would have brought those to a whole new level. I have always loved playing all the different PvE scenario battles in WoWs, and i wanted to do something similar to that using the new mission-builder. There would have been a multitude of different scenarios, including: search and rescue, naval combat, convoy escort, patrol missions...that sort of thing, but unfortunately i found out pretty early on that the mission builder is a little too limited for that. I may still try to do something similar to that, but it will require some bit of movie magic. I actually already have an idea for a little search and rescue/escort mission that i may try to do, tough it will require some enemy ships/aircraft to be made first (most of my stuff i based on USN ships. It would be nice for the enemy ships to be IJN based). List of ships and aircraft A list of all the ships and aircraft currently added and their types to help you find them a little easier. Ships: (if a ship has the "OLD" tag it means it's from the old KNS post and is probably broken, so no download links.) Aircraft carrier K.S.S Midway (OLD) Aircraft carrier K.S.S Freedom (OLD) Aircraft carrier K.S.S Fogue (OLD) Sea-plane-tender K.S.S Fine island. Anti-Air cruiser K.S.S FlySwat Anti-Air Hydrofoil K.S.S Stingray Battleship K.S.S Fissouri Battleship K.S.S Fuko (OLD) Battleship K.S.S Bongo Cruiser K.S.S PepsiKola Cruiser K.S.S Avenger II (OLD) cruiser K.S.S Avenger (OLD) destroyer K.S.S Krucible (OLD) Destroyer K.S.S Klemson Frigate K.S.S Kilimanjaro Gunboat SeaShark (OLD) KSTRB class assault boat Medical ship K.S.S Von Kerman River class PT-boat (OLD) Submarine K-256 SeaWolf (OLD) Hovercraft KHC-85 (OLD) H.M.S Nelson replica K.S.S Nelson (OLD) U.S.S Indianapolis replica K.S.S Kerbopolis (OLD) IJN Kongo replica K.S.S Bongo II (OLD) Research ship S.S Blue Typhoon Aircraft: Carrier based fighter Fought F4U Corsair Carrier based fighter KF-101 Gladiator Carrier based fighter KF-18 Wasp Carrier based dive bomber KDB-2 Helldiver Carrier based torpedo bomber KTB-17 Avenger. Land based attacker KF-102 FireBird Land based AWACS Aircraft K-3 Sentry List of mods used in this project Note: All decals from all the crafts will be removed before release, so you don't need a mod for those. I use Nebula Decals to add them. Tutorials/instructions While i get the tutorial videos/missions figured out, here's some basic instructions: Getting to water: Big ships: The best way to get to water safely is to put the main engines and your right side turning engines to full, once you reach a speed of about 10m/s, turn your main engines off and just wait till the ship is off the runway, then it's just a matter of slowly crawling to the water. Small ships: For small ships that use control surfaces for turning, the procedure is pretty-much still the same, tough this time you have to go a bit faster to get some air around those rudders. REALLY IMPORTANT EDIT: To make going into the water a little easier, i have now started to "pre-rotate" my ships by grabbing the root-part and rotating the entire ship, so that then i only have to go forwards to end up in the water. However, it seems that this rotation of the ships seems to affect the length and width specs. Ship controls: Big ships: Action-group 1: main engines (forward). Action-Group 2: right side turning engines (turning left). Action-Group 3: left side turning engines (turning right). Small ships: For small ships, it should just be press space-bar and use WASD to control. Tips and tricks for carrier operations From when i started the KNS project, i have built 7 aircraft-carriers, and have gotten a good amount of experience on carrier operations. The first and the most unfortunate thing is elevators. Because of an issue with Infernal Robotics, all IR parts tend to "sink" a little everytime you go to the hangar and back for example. Because of this aircraft elevators in all of my carriers have an unfortunately short lifespan. Another unfortunate thing has to do with the flight decks. Small gaps tend to form into the flight decks of my carriers. For medium and up landing-gears they don't matter, but small landing-gears tend to fall into these gaps. If your small landing-gears fall into gaps in the flight decks or you find yourself in a situation that you cant turn around normally, just retract you gears, put one of your engines on reverse and voila (works for the twin-engined fighters i have), you can turn on the spot. Just make sure you don't put a single large drop-tank or something like that under your fuselage or it will become more difficult to turn. For single engined aircraft, turning on the spot is sometimes possible by first retracting all gears, then deploying one of the main gears, this should make the wingtip a pivot-point and the aircraft should turn when you apply a bit of power. Takeoff and landing on my carrier happens just like it does on the KSC runway, the only difference is length and width of the runway. Dry-dock The dry-dock is where we build our ships, it's also where we store the ready made hulls so that they can quickly be delivered to the correct customers. We also have warehouses full of naval guns of different types, rangefinders,AA-guns...and many other ship systems. NOTE: a lot of this stuff is from the ill-fated Königsberg replica, some are custom, and some are from my half-scaled ships, so don't expect a consistent scale. NOTE: Names for the hulls are not based on their size/scale, their named after the ships they came from. Also, all the hulls are crafts, not sub-assemblies. Download link for full ship-building package (includes every hull and sub-assembly): https://www.dropbox.com/s/4wxj953g9b5tnhx/KNS ship-building pack.zip?dl=0 Naval guns (main, secondary and AA) Gun-control systems Aircraft handling equipment Misc stuff Hulls Design office The design office is where we design our own ships and eventually show them off to all our potential customers. Aircraft carriers Battleships Light/Heavy/AA-Cruisers (basically WW2 and before) Missile destroyers/cruisers/frigates (basically more modern ships) Submersibles Support-ships (cargo/transport ships, refuelling/munitions transport ships,medical ships) Small ships (gunboats, mine-layers, landing crafts) Destroyers (the torpedo launching ones, not the modern missile ships) 3 old WWII replicas *CLASSIFIED* Air-Arm As our Air-Arms aircraft' where later released with ships, it didn't make much sense anymore to keep it separate. Carrier aircraft AWACS/AEW aircraft Other ground based aircraft Helicopters And there it is for you, a nice little restart to the ever-growing navy project. I hope you enjoy it . Oh, and be sure to follow as a ton of stuff is going to be coming here, old and new.
  12. Time for some new ships and some announcements regarding navy stuff. I added 3 new cruisers based on German and American light cruisers. Yes, the K-class has made a return, tough in a much lower part Kerbal form. So, feel free to install the sub-assemblies meant for the K-class into this one and the Nurnberg based one. I also took the time to finally shoot a satisfactory version of the Krucible II showcase video. I also shot a video of a new submarine that will appear in the Sub/sea-plane fleet section. And to top it all off, i also have a super-detailed ship replica i wanna show off. So, lot's will be coming this Christmas. And of-course, Merry Christmas everyone .
  13. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Just taught id give you guys an update on the video stuff, and other stuff in general. So, i was supposed to upload the triple showcase thingy like two weeks ago...well, it's been shot but needs to be edited. There is also another video on the works. But, when this will actually get done, i don't really know. I have work that involves 3D modelling (Rhino and Fusion360) and i also just got a 3D printer (FlashForge Finder 2.0, a cheap starter one that get's the job done. I will likely be getting a proper one like we had at school (Ultimaker 2 Extended +) at some point in the furture), so there's gonna be a lot of printing and 3D modelling on the side, and then there's all the other projects i would like to get done. Basically, just don't hold your breath, videos will be coming, but it might take a while. Same goes for other forum and KSP stuff.
  14. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    That one multinational jet people have been asking me to replicate. I dunno why i haven't done it yet, but im truly sorry.
  15. K.S.S Kerbin II Yes, the same crafty folk who built my navy have now started looking into space too. They are running these space operations under the "Kerbal Navy Orbital Shipyards" name. This is a project ive been meaning to do for a long time now, a series of replicas based on my Lego mini space fleet ive been building. I wanted to make a K.N.O.S post and put this ship and the others there, but knowing my motivation when it comes to space stuff, this will most likely end up being the first and the last one from this series, so better upload it separately. Yes, this ship is indeed a replica of sorts of a Lego moc of mine, that is part of a mini-fleet project i started years ago. So far i have 8 different ships built, tough unfortunately 6 of them had to be disassembled for me to have enough parts to make this model. The only other model that is still intact, is the frigate that started it all, witch unlike the others, is yellow, so none of it's parts are of any use on the other ships. The ships in the Lego project all use a lot of common features: Powerful plentiful engines. Pretty much all the ships in the project have a lot of engines on them, this allows for a quick entrance and a quick escape, it also makes the ships harder to knock out. Great maneuverability. Every ship is equipped with a set of froward rotatable thruster-banks that allow for better maneuverability. Varied armaments. To make sure that no ship feels powerless against a ship of a certain type. Frigates and all the way up have armaments that are effective against everything from a small fighter to a huge capital ship. Inventive life-pod system. To maximize amount of life-pods in as minimal a space, we invented a "life-pod cylinder" that basically allows the a new set of life-pods to be reloaded onto the tubes after the first set has launched. Docking ports. Not that special of a detail, but at this scale i think it's a neat little addition. Pick of the Lego model The KSP version differs from the Lego model in quite a few places, and i think probably looks a little better than the Lego version, especially around the engines, witch in the Lego version where a little thrown together. But i guess it's no surprise as KSP gives more freedom in design. I wanted to make the ship as 1:1 feeling as possible, so i wanted it to be BIG...really big, and it certainly is that, but looking at the bridge and the Kerbals in it, i feel the ship could be a bit bigger, but i wanted to stick with MK-3 parts, and that's as big as they get without custom configs. A closer look at the details and features that the ship has...and those that it would have if it was part of some movie or series or something like that. This ship falls into the "flagship-class" category, but is more of a 50/50 between a Carrier and Battle-cruiser, witch would make it more of a Combat carrier. Like the command cruiser's, this ship was originally designed as a more combat focused ship, in this case a full on carrier, with a huge hangar, fewer engines, and basic defensive weapons. These ships mostly operate on their own with a small escort, and serve as mobile command/observation posts that search and hold areas of interest, where space-stations/outpost's could be built . But when a large armada is needed, these ships will be the ones leading them. Technical specks Armaments: 2x ASM launchers with 8x launch tubes each 4x light ion-cannon and 8x light ion-cannon in twin case-mate mounts. 2x heavy ion-cannon in twin-turret. Length: 305m Width: 87m Height: 85m Mass: 26,121 tons Parts: 730 Range: Powered by infinite propellant cheat. Operating instruction Very simple: 1. place on runway, if it explodes, revert to launch and it shouldn't explode again. 2. then just use the cheat menu to put it into orbit, and also remember to put on the infinite propellant cheat as-well. Mod used: Tweackscale Download link: Unless you really want to And there it is for you, the flagship of my possibly expanding fleet. I hope you enjoy it .
  16. kapteenipirk

    What did you do in KSP today?

    Wasn't done today. Here's a little something i wanted to show but didn't think was worth a proper post. The aircraft started it's life as a long-range heavy-bomber. I had built most of it when i taught that why not turn it into an airliner instead. I reused the idea of using the V-22 Osprey engines as propellers for a custom engine. I also this time succeeded in creating a pretty good looking custom-cockpit out of A+ cockpit's. The windows and doors also turned out surprisingly good. The aircraft is a bit slow and sluggish, but it does have a really long range. Here's a few more shots of the aircraft And that's pretty much it, another one of my "let's build something by basically just slapping some bit's together and seeing where it goes" type of crafts.
  17. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Alright, all the remastered KNS crafts are done, i also as a bonus did a small update on the old "Fornet". I also did an update on the SeaRaider, but it looked a little too goofy so i dropped it. So here's a little preview, as im just way too exited with the result i got with the crafts, especially the new K.S.S Krucible II. Now bigger, better and more well detailed than ever before. It shares a lot of design elements with the original, but thankfully no the part count, witch in this bigger version is a little lower. And now for some other GOOD NEWS!...or just news really. Im gonna be taking a leap from written stuff into proper videos. For that i got a proper mic and web-cam that should hopefully help me produce some quality stuff. The first vid should hopefully happen this weekend. It's going to include a group test/in-depth look into the new remastered KNS crafts. And yes, if im brave enough, you'll get to see me ugly mug for the first time .
  18. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Just to show you that i haven't forgotten about it yet, here's the first catapult plane, ready and tested...tough not with a catapult yet. Based on the catapult version of the Japanise A6M Zero/zeke, this plane will act as the fleets catapult fighter, while the scout plane for the fleet will most likely be based on the American Kingfisher. The plane is quite simple to reduce weight and part-count. It's a little tricky to control, and taking off from water requires a lot of precision, but that's to be expected as these types of sea-planes are really...REALLY hard to get right. Here's some more picks of the test flight. Now the big question is this, will it ever work as a catapult plane. I have done it before, Buuuut... Where talking about a plane that was a lot smaller. and back then i taught that was pretty-much the limit of what can be done. While im working on that, i went trough some of my old screenshots, and decided it was time to take some of the designs from the original KNS post, and redo them better than ever before. Should be fun and should also be pretty interesting.
  19. kapteenipirk

    F-27 "Friendship" replica

    Time to continue the stock replica side of things again...well, not fully stock this time, but 95%. The only modded parts are the engines and the helicopter cockpit inside that i taught would give a nice IVA. I taught about continuing with fighter replicas, but nah, lets make something a little different this time. The F-27 is probably the aircraft that is the closest to my heart, not my absolute favorite, but the one i care about the most. The reason for that, is the fact that this aircraft was the primary focus of all our maintenance practices and systems testing. We tested landing-flaps, landing-gears, cockpit stuff...all kinds of things. I can still remember when i first saw this aircraft, i said it was one of the more nice looking aircraft's ive seen, and then i just got a bunch of weird looks from the others. So, since i did the Draken, witch was also a part of this special group, i taught it was only appropriate to continue along those lines, and replicate the F-27 once more. Yes, i have replicated this aircraft 3 times before, once using B9 parts, once using mostly stock parts, once using a ton of mods, and now using 95% stock parts. The replication process for this aircraft was a little more laid-back on this one in certain areas, the engines are definitely too large, and this is not 1:1...but it is pretty well scaled to the Kerbals. I taught it was more important to find a scale that would produce a really realistic and clean fuselage shape, witch in the F-27 is nowhere near round. I did some part saving on this one by leaving some detail off from areas that you normally don't look at, mainly the underbelly and the underside of the wings. No, you cannot carry any passengers with this one, i did think about adding some cabins inside and some landercan doors, but the doors where too large, so there wouldn't have been any way to get in or out of the aircraft. I did think about doing a full interior for this one, but it just seemed like something for a future larger more heavily modded version, with opening doors, working cockpit controls, open cabin windows...stuff like that. But, it remains to be seen if im going to do a fifth replica of this thing. Just like with the Draken, here's some comparison shots. And here are the actual aircraft we did work to I decided not to add a flight demonstration video, as this is a little more what you would expect from an aircraft like this, no loop de loops, you can go upside down but you need a lot of altitude, so no fancy tricks alright. But one thing that has to be said, is that this aircraft has pretty fantastic acceleration due to me having to place 8 engines on this one. Technical specks: Top-speed: 112m/s. Stall-speed: 42m/s. Length: 18m Wingspan: 20.4m Height: 14.8 Mass: 43.8 tons Parts: 238 Mods used: Airplane+ Download link: https://www.dropbox.com/s/c3g70obrrnmgpxi/F-27 Friendship.craft?dl=0 And there it is for you, a lovely little replica of an aircraft i care oh so deeply about. I hope you enjoy it .
  20. And here it is, as promised, the showcase of my BR-52 model, and the diorama project it is going to be a part of. This is going to be a semi-fictional diorama of a small German outpost next to a main-line track somewhere near the Russian front in like 1944...or something like that. I don't yet have any drawn out plans, but i have pretty clear plans in my head for this. Basically there is going to be a main-line track (two tracks next to one-another), with a pretty big open area next to it, with a couple ruined buildings (workshop and house) and small wooden structures (guard house, watch tower), with a road running behind them. The basic idea is that this used to be a small workshop with the owners house next to it, witch was then bombed at some point, and has now been taken over by the advancing Germans, who converted the house in to a command-post, the workshop into a supply-depot, and then built a couple extra structures to turn it into a proper out-post. Now this outpost serves as a home for the railway-gun "Leopold". List/pictures of all the models so far. Complete To be built/aquired List of all the models and their manufacturers (unless noted, all stuff is 1/72 scale). For the diorama base on this one, i plan on first cutting a piece of thick plywood as the structural base, and then adding some foam on top, witch will then be carved into the terrain. This will be my first time doing so, so i don't yet have clear idea on how to get the terrain to look like actual terrain, but im sure the library and the internet have more than enough tutorials to help me get there. And that's pretty much it for now, more updates will come some day. Now im very busy and will most likely be entering a job-life soon, so time for these projects will be cut a bit short, so it may take some time before the next update appears. So, i hope you enjoyed this look into this huge project of mine .
  21. kapteenipirk

    Work-in-Progress [WIP] Design Thread

    Honestly looks like the tail of some dragon or something.
  22. Let's hope so. Im really afraid im going to completely cheeks up the terrain due to a lack of experience and proper tools in that field. And thanks btw . Thanks . Man, i really need to continue the 1/35 Tamiya Nashorn i have laying around. Motivation kinda died out as i ran out of paint TWO times during the painting phase (I like to paint the parts first, then build the model), first i had used all my dark yellow on two other Tamiya kits, and the second time i ran out after i had about 95% of the model painted. It wouldn't have been that bad if not for the fact that the closet place where i could get that paint is a 110 km away. just waiting....and waiting...and waiting to get a damn can of spray-paint. The Nashorn is one of my favorite military vehicles and so was a must have .
  23. kapteenipirk

    Kriegslocomotive BR 52 (static display model)

    Alright, the model version of the BR-52 is done, and here is a link to the post i made about it, and the diorama it will be a part of.
  24. Time for something different for a change. While im waiting for the 1/72 HobbyBoss model of this train to arrive, i taught id have some fun and replicate it in KSP, as i have for a pretty long time wanted to make some sort of a train model, and i wanted to do something more relaxed to kill the time. So, as is explained on the title, this one is just a static display model, not a working one...so, expect a LOT of detail on this one. To ensure proper shots, all the picks are from the editor, with a couple KVV shot's showing the painted versions of it. More details about engineering will be inside spoiler. And here are the KVV shot's showing the 2 paintjobs i created with DCK The first one is one of the many camo's these locomotives had. (sorry for the fuzzy reference images). There are some smaller details that are a little more...individual, so not all the details are from this very BR 52. The other one is the civilian livery, witch most will no doubt have seen on countless German steam-engines. (the "grills" on the tender should be black, but i decided it would look a little more interesting this way). Unfortunately as is common with these painting mods, not all parts could be painted. These are: Decouplers, cube cores, and the radial attachment nodes. And here is a reference pick that i used for making the tender. Technical specks: Length (with tender): 25.6m Width: 2.6m Height: 4.0m Parts: 736 Mass: 30.5 tons Mods used: Tweackscale and DCK. And there it is for you, a fun little side-project to kill the time while i anxiously wait to get started on the model-kit version of this . I hope you enjoy it . PS: if you want to see picks of the model once i get it done, let me know in the comments, as id love to show it and some of the other bits from the diorama project this belongs to.