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kapteenipirk

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Posts posted by kapteenipirk

  1. 1 hour ago, Finnair23539 said:

    Could you send me the A340-600 Etihad F1 livery and A330 KLM and 777-300ER Air New Zealand and 767-300 JAl <snip>

     

    Here's a download link that will allow you to download the whole package of free models from scissors and planes. You will need to sign up to the forums in order to download it tough (completely free btw).

    Minus a couple of the fan recolors, it includes everything seen here, and lots of others as-well.

    http://www.papermodelers.com/forum/vbdownloads.php?do=download&downloadid=2554

  2. On 1/13/2021 at 3:15 PM, Cynthia said:

    It looks so cool!!! How much time did you spend on it?

    Thanks :). Hmm, can't remember it exactly.

    Probably little over a weeks worth of intense working to get one of these built.

    On 1/13/2021 at 9:14 PM, Vanamonde said:

    I overlooked this when it was first posted. That is pretty nifty. :)

    Thanks :)

  3. Merry Christmas folks.

    Time to finally upload something that's been sitting around about 4 years. A giant papermodel of a KSP craft im very fond of.

     

    ratsYVp.jpg

     

    The Fouglas FC-8 is one of my older designs, the first one i built when the new MK-3 cockpit arrived along with some of the other revamped parts.

    It was a very exiting time. The first thing after checking out the new parts that i wanted to do, was to build some form of a 4-engined passenger/cargo-plane and this is what i came up with. Looking at it now, i still really like the overall design, even tough it definitely has it's flaws.

    As-well as being really fond of this design, there was another important aspect that made it perfect this sort of thing. Because it was built at such an early stage, the offset and rotation tools hadn't been added yet. It's all nice and easy to do ingame, but try offsetting a bunch of paper part's inside one-another.

    Back then i didn't really care about the overall size of the project, i wanted something big and that's exactly what i got, and then some. The model had 23 pages of parts, with a lot of them having to be duplicated many times, added to that was the Shuttle that had 10 pages of parts.

    The length of the model is prettymuch exactly 100cm, the wingspans is also brobably about 90cm

    As i mentioned above, i started this project 4 years ago, back then there where no issues with space, as at that point i had basically the entire upstairs of our old house all for myself. I worked on the project for a while until it went on a pretty long pause. By the time the project continued, we had already moved to that small apartment in the edge of city that was way too small for me, and witch could not have fit a model of this size.

    Now i finally again have the space for such a thing, as-well as the time and motivation.

    01iiGpf.jpg

    Here is the state of the project after those 4 years. Bit's and pieces of the model where stored in 4 different places, and im amazed everything was still there.

    There was the assembled fuselage with the nose-gear installed, the box of assembled small bits, skins for the elevators and rudder, and finally the pile of bits that form the skins for the main-wings.

    Yep, the wing surfaces where so massive i had no choice other that to build the piece by piece just like in the game, tough i had to technically do it twice as i had to build the lower and upper surfaces separately. The elevators and rudder followed the same theme.

    Rest of the aircraft was also built pretty-much like in the game, piece by piece. The nose gear for instance has 2 tires, two I-beams, two small cubic struts, and a rokea lamp.

    My original plan for the wings was to cut a piece of cardboard and glue the skins on to that, but i decided to instead make some wing-spars from 1mm thick iron-wire and some cocktail-sticks.

    The model is still a real pain to try and store as it is simply massive. It's also pretty-much on a clock right now, as im pretty sure it's going to share the same fate as the giant airship model, tough this time i have a plan. By just cutting some bits of tape, i can quickly slide the wings and the wing-spars off. The fuselage itself is really strong, aswell as the landing-gears, but the wings are simply too large and don't have the appropriate supports in place.

     

    dQyApHs.jpg

     

    even if the thing does fall apart, it doesn't really matter, im just super happy i actually got the thing built and to stay together in the first place.

    As the main function of this aircraft kinda turned in to that of the SCA, i taught it'd make sense to build a shuttle to go along with this one.

     

    thQ9so5.png

    I taught that recreating my original shuttle would not be the best idea as it would result in a lot of repetition as it's built from a lot of the same parts, so i chose the KOS shuttle instead.  Tough now that i look at it, it looks a little too cartoony on top of the FC-8. Maby one day i will design something special to go on top of the FC-8.

    The version of the FC-8 you see in that pick, is actually a special "papercraft" version i made of the aircraft. It's a mix and match of the different features that appeared on the different versions of the FC-8. I basically kept on upgrading it as new revamped parts appeared. It was also built in a way that would make it even more papercraft friendly.

     

    And there it is, another version of my fondest design, i hope you enjoyed taking a look :).

    PS: i doubt ill make anymore KSP related papermodels, but i do have some more 3D-printable stuff on the works.

     

     

  4. 2 hours ago, HyperDraco said:

    It really is.
    I'm working on a U-Boat Type IX as of now, alongside multiple custom Battleships and Destroyers. I'm also working on a Supercarrier and would like to hear any advice you might have on making my ships a bit more rugged and more un-explode-y.

    I ask you because I know you have a hull repository on here and frankly they're really good. Bottom line one U-Boat design of mine works and the rest all blow up (my pc does too) the second Vessel Mover makes them touch the water. The supercarrier seems to eject Bill and Valentina into the Heliosphere at well over 200 times the speed of light. This is just a guess of mine but I don't think supercarriers are meant to do that (Currently, all of my ships have more than 3 naval guns and the biggest battleship has the capacity to carry one small floatplane/interceptor plane).

    Sure, id love to help out the best i can, tough id like to have some screenshots of those crafts to better analyze whats wrong.

    Just send me a PM with some picks of the crafts and ill see what i can do.

  5. 27 minutes ago, Cynthia said:

    Is there a pic of the result? I'd love to see it. 

    Unfortunately no, this is all the progress i made before i ran out of motivation/energy.

    Dunno when im gonna continue the build, but it has been on the back of my mind for the longest time.

  6. Good lord, it's been 4 months since i uploaded anything. Sorry about that, ive been absolutely buried in work and haven't had the time to play KSP, until very recently.

     

    Work continues on the WWII replica fleet project.

    Pretty-much all of the aircraft ive built so far for the project have now received their national colors, or at-least a part of them. I still have tons of other decals to create, and a large number of the aircraft have stock textures/colors.

    vOHJNNC.png

     

    6rVDiOa.png

     

    As an apology for taking this long, i think it's only fair i give you something nice and big to have fun with.

    And what better subject than a crazy battleship with an equally crazy history.

     

    FAMvgV6.png

    The mighty H.M.S Agincourt, a large 200m long WWI battleship armed with 14-12inch guns in 7 turrets. A ship that swapped owners 2 times and  a ship that may have been the reason the Ottoman Empire sided with the Germans in WWI, but more on that in the proper post.

    The K.S.S Agincourt is about 210m long and sports 15 abrams turrets as it's main battery. This all comes at a price tough, the ship has over 900 parts as a result of this (200 more than usual). It now makes this the second largest non-twekscaled ship in the KNS fleet.

    Im not making any promises, but i will try my hardest to get the British side of the WWII fleet released somewhere around christmas/new-years. It is very likely i will be swamped with work till my holiday arrives, and then ill be with family and spending all my free time on the many many modelkits i have laying around waiting to be built.

  7. It was late 2013, Youtube was recommending me a series called "THAT'S NO MOON! Base" by HOC gaming, and i decided to have a little peek as it looked very interesting, with bases and spaceships and even a truck mounted Kerbal cannon.

    After that i decided to by the game as it looked really fun, and after 7 years and over 7500 hours (not even kidding) of game-play later according to Steam, i can say it was the best decision i ever made...well...as far as video-games are concerned at-least.

    Below is a post i made a while back, witch will give you a little look into some of my early creation (before i even had 100 hours clocked).

     

  8. It's been months since i got anything relating to this project done, but during this summer i really got things going, and have a ton of new stuff now.

    While in the past i was concentrating solely on stuff relating to this specific diorama i have now broadened my spectrum quite a bit and have aguired a bunch off stuff that i can use in this and other dioramas as-well.

    Since my plan has always been to make sure none of the miniatures are getting glued to the diorama base, why not broaden the selection models to give myself the opportunity to create a multitude of dioramas with this set of models.

    Plus, i just really really like building models of this stuff anyways :D, so even if it doesn't end up in a diorama, it doesn't matter.

    Don't know if i told it yet, but the main reason i went with choice of not gluing stuff to the base, is so i can store the models on a shelf or a box, and have the literal table sized base be stored up against a wall. Plus, i cant lie, i still like to play around with my models from time to time. One of the things i liked to do the most as a kid, was have a bunch of these 1/72 scale models around my computer desk, so every-time i had to wait for something to load or install, i could stage little tabletop battles with these soldiers and tanks. Now my desk is so stuffed up with other junk, i cant really do that anymore.

     

    Anyways, here's all the new stuff.

    wVLTlui.jpg

     

    Couple of nice Italeri Battlesets full of lovely goodies :D.

    And to go with those, a couple proper captured KV's.

     

    YLkmSWg.jpg

     

    And here's all the new model i got built during this summer.

    UEOkksw.jpg

     

    A Panther Ausf-A, Tiger II Ausf-B, Sturer Emil, T34-85, a couple B1-Bis and FT-17 tanks and a couple more PAK-40 AT-guns.

    The Panther, Tiger and T34 models are to receive special decals and commanders, that's why there blank at the moment. The special decals/commanders will be from a series ive come to like very much. More on that later.

    The PAK-40 guns i got more for the sake of getting more gun-crews, as i felt i was a bit lacking in that area.

    The B1-Bis and FT-17 tanks where built more cause there some of my all time favorite tanks, and also because i felt they could make for some really interesting pieces for a future diorama (the grey FT-17 was apparently used by the Luftwaffe, so could fit in an airfield diorama...for example).

    The T34 is something i acquired a long time ago, but never got around to building. I might paint the Russian tanks from the Malinava set in the same special camo, but that remains to be seen.

    I had an idea to take the T34 from the Malinava set and build it in a more destroyed kind of state (track broken, couple shell holes, hatches open), but since it's one of those simple fast build models, that's not really going to work.

     

    Oh, i also have a few tanks i 3D-printed witch ill likely be showing here as-well, one of them being...ehm...rather large and armed with naval guns.

     

    Ahh, just so many lovely models :D:D.

  9. On 8/9/2020 at 12:47 AM, Ezero said:

    I couldn't find the thread where I've learned this, but you don't need to make the flags in 2:1 ratio like the stock flags. I'm using a 512x320 Roundel of Germany image and it works fine, without the distortion as well.

    Interesting, every-time ive tried to use an image whose canvas isn't in the 2:1 ratio, the game has stretched it to that.

     

    15 hours ago, dnbattley said:

    I've found it quite useful to create "catalogue pages" of decals which are then easily shared via Imgur (e.g https://imgur.com/AgJXcIw ), but a side effect of this process is to automatically resize decals to the preferred size of 512x256, if you want me to assist you on that.

    I think we could give that a go and see what the end result is.

    Thanks :).

     

    Update for everyone: just finished editing the national markings side of the decal pack (over 90 decals), just need to rename them and ill be ready to put them in-game and then release them.

    I'll probably work on the tank-numbers next.

  10. Time for a little update.

    I went ahead and did a little extra searching around for some additional decals, and believe it or not, i now have near 400 new decals waiting to be edited so they work.

    Most of that stuff comes straight from War Thunder.

    So, be patient, as it's going to take some time for me to get trough all of them, especially now that school is starting. I will of-course segment it to smaller packs.

    First thing im gonna focus on, is the rest of the national markings.

  11.  

    BF-109 G-6 "Mersu"

    HKV3mLn.png

     

    It's been what feels like forever (about 3 years as it turns out...:blush:), but here it finally is, the UCS Bf-109, the plane most of you wanted to see me build next after the UCS Hurricane.

    To give you a short story of what happened, during all this time. After the UCS Hurricane and asking you guys that what you'd like to see me build in this style, i built the UCS HE-111, as i taught it was the most interesting of all the suggestions. The Heinkel 111 turned out pretty badly in the end, it simply wouldn't fly, and the video along with it was pretty terrible...that basically totally killed my motivation for this project. a long time later i started building the UCS BF-109 as i really wanted to keep my promise of building some more of these, i got pretty far with it, but my motivation died again. After some time later, i realized this wouldn't work, if i was to fulfill my promise, i needed to make some changes.

     

    And this the result of that change, instead of building a super-scaled super part hungry plane that barely flew, i should instead make these UCS builds in 1:1 scale.

    To try and keep in spirit of the original parameters, what these new UCS builds offer, is a more or less miniaturized version of the UCS builds...with some simplifications of-course, but the overall build style and details is mostly there, in a more manageable and fun package this time. The builds will still have very high part-counts for something so small, and will still have performance limitations, but it's better than what we had before.

     

    The old build ( for comparison)

    Spoiler

    This is what the old BF-109 looked like.

     

    QOSiG9i.png

     

    If i remember correctly, the part-count was over a 1000 by that point already.

    My thinking back then was that if i chose a scale this big, i should surely be able to fit in all the details i wanted, and i guess at that time i was also thinking it would have the necessary room for a custom-built turboshaft engine. I personally went with the simple option of mounting a large propeller on an IR rotatron.

    It was to be the big surprise, but the giant BF-109 actually has a turbo-shaft engine in it, with freely rotating rotatrons acting as bearings.

    I had never tested that in the field, so this would have been the first one to have one. It would have likely still had some Goliath engines to help keep it going, but at-least this time there wouldn't be a high pitch squeak going on the whole time, just a lot more smoke instead.

     

    Like i mentioned, the new build is a more or less miniaturized version of the old UCS build. I wanted to make sure that none of the essential details would be lost in translation to the original, in some places it was quite easy, and in others it was quite hard as things went pretty tiny in some places, most notably the cockpit interior.

     

    NZjWwqY.png

     

    I wanted to make sure pretty-much every gauge, every light and button is found on the dashboard.

     

    The engine-bay has also been fitted with pretty-much all the details, minus some of the small piping.

    6sUVKLK.png

     

     

     

    Exterior markings, while semi-fictional, should also be pretty accurate. Pretty-much every angle of the aircraft i tried to replicate as close to the original as possible, to get me closer and closer to creating a truly photo-realistic replica some day.

    I made this before the stock decals where added to the game, i could have switched the part-built ones to the Finnish decals i made/found, but i decided to stick with the part-built ones as that's how i made the in the original.

    I decided pretty early on that even tough i taught of making the wings and landing-gear a little more photo-realistically by using tons of smaller panels and custom-built landing-gears, i should use a more simple and functional way of building them instead.

    It's pretty funny to think now, but one of bigger challenges of this build was strutting the thing. While it's easy to scale down and miniaturize most of the bits, struts will always stay the same, and at this scale, they can seem pretty big and intrusive. It took some doing to effectively hide them in the best way possible.

     

    Performance wise, id say things are pretty good in terms of overall flight characteristics, but i think it could really use some more speed and sharper controls...but, i feel what we have, is about as good as it gets, considering it's not that easy to shift the weight and add engine-power on this one.

     

    Technical specs:

    Top speed: 70-80 m/s.

    Armaments: 3x 50.cal machine-gun

    Length: 9.0m

    Wingspan: 9.9m

    Height: 3.3m

    Mass: 6 tons

    Parts: 556

     

    Mods: Tweakscale, BD-armory, DCK

    Download link: https://www.dropbox.com/s/jczsqhfw1mv5tuj/BF-109 G-6 (FIN).craft?dl=0

    And there it is...finally after 3 years, the mighty BF-109 G-6 in Finnish camo.

  12. Man, so many millions of things to do and so little time.

    Haven't really had any time to play ksp in the first place let alone time to upload stuff, hopefully that will change soon, so i can get to uploading the British fleet side of the WWII KNS project thingy, as there's some pretty exiting stuff going to be included in it.

    There's also the UCS BF-109 that is ready to be uploaded.

    Just really feel like prioritising my time on all the many model projects that need to be completed. Be prepared to get an update on the diorama project soon.

     

    Speaking of models, here's a little something im planning on turning into a 3D-papermodel.

    Fvo7BNi.png

    Dunno if im gonna get around to it tough, as it's not going to be easy, nor do i have too much time for that.

    Weather or not that happens, the aircraft should make one hell of an addition to the US fleet side of things.

     

    And here's something i don't really know if gonna upload it.

    PCgBVk6.png

    chvamsf.png

    A more or less replica of the German Land-Wasser-Schlepper II (land-water-tractor) witch ended up being pretty sluggish on land and water, as-well as having little to no use.

    I just found it really fascinating and wanted to create something similar.

  13.  

    Roundel/decal pack

     

    Being a model builder since i was about 6-7 years old, i have really learnt to appreciate the impact something as simple as a roundel can have in the looks of a model airplane, or in this case a KSP build. So a long time ago i installed a couple decal mods and started to decorate my aircraft to make them a little more exiting.

    And i couldn't be happier about the fact that now it's possible to do that in stock...yes it may be more limited than Nebula decals, witch is the mod i have been using for years now, but it's still pretty fantastic.

    So, i went ahead and modified and pretty heavily updated my existing list of custom decals so that they work with the new stock decal parts.

     

    Here is the list so far.

    DISCLAIMER: None of these decals (except for the RAF tail-stripes) where made by me, i just pulled them off the internet and edited them to make them work, so credit goes to the original creators.

    b1ph6gU.png

     

    Your basic list of roundels from a bunch of different countries that saw action in WWII: Britain, USA, Germany, France, Italy, Russia, Poland, China, Japan and Finland.

    I also included some modern roundels as-well to use in your shiny new jets.

     

    Now that i have a better grasp of the mess know as Gimp, i will likely be adding quite a few new decals as time goes on as i want this pack to be as nice and diverse as possible, with all kinds of military related decals, all the way from basic roundels to nose art, squadron markings, code letters/numbers, inscriptions, stuff like that.

    Make this a sort of one stop shop for this kind of stuff, or something similar.

     

    Help in achieving this would be greatly appreciated.

    So, if you have any decals of this type and would be willing to share them, please feel free to send them my way and i will add them as part of this pack and will of-course give full credit to whoever shared it.

     

     

     

     

    Instructions:

    What you need to do to make these work, is to first locate your KSP folder (Steam - Steamapps - Common - KerbalSpaceProgram, for steam users) and there locate the Flags folder (Gamedata - Squad - Flags)  and copy the decals there.

     

    NOTE:

    All the flags get slightly stretched for some reason (round decals become more elliptical) even tough ive made sure each and every decal has the same 2:1 proportions as the official flags, so things are gonna look a little wrong.

     

    Download link:

    https://www.dropbox.com/s/p5l0s6bg9nqqoyu/Roundel_decal pack 1.zip?dl=0

     

    And there you have it, a bunch of lovely decals to decorate your plane with. I hope you enjoy them :).

     

     

  14. I know not everyone is going to like this change, but it has become pretty obvious for me that the UCS project as i stands, is way too much for me, a ton of work for something that's likely to crash the game during assembly and something that isn't very fun to fly. Finding any motivation to continue that, has been impossible. So, i made the choice to change the scale of my BF-109 G-6 and future UCS aircraft to 1:1 so i can end up with something fun an functional while still retaining all the detail trough the magic of tweackscale, witch i had to use anyways in the landing-gears.

     

    Here's the new engine.

    Eh3kOWZ.png

     

    And for comparison, here's the old big one (before it was painted).

    xqbRFQe.png

     

    Tough the new one is missing some of the tinier details, i think it looks overall nicer and cleaner compared to the old. I may still add some of those smaller details in later.

    Oh, and one pretty big reason i decided to switch scale was some of the requests i got...i mean...imagine trying to build a C-130 or a Concorde in the same scale as the old one.

  15. On 5/14/2020 at 10:33 AM, Lo Var Lachland said:

    That's a beautiful little locomotive @kapteenipirk.

    Thanks :).

    Now that im here, might as-well give you a rundown on what was wrong with the "crocodile".

    At-first i was afraid there might be a more serious mechanical fault with the other gearbox or something, turns out it was a little more harmless...or, at-least i should have been.

    The way the locomotive works basically, is that the motor is located in the middle cab of the locomotive witch is then connected to the two "bogies" via thick rubber-bands, acting as sort of transfer belts. Turns out one of the rubber-bands had come off the pulley-wheel or whatever it's called...so, a pretty simple fix.

    Unfotunately, shortly after i had put it back in place, it came off again...

    Dunno if im gonna bother fixing it anymore, as it's propably just gonna keep on happening.

     

    I also haven't been able to aquire anything new for my layout.

    But i do have plans to design and print some greeblies and doodads for my customized mail-cars to make them look a little more like the kinds of cars i was planning them to be (radio-car, command-car...that sort of thing).

    I also have plans to design and print some rail-cars of my own. I have these really old quite beaten twin-axle cars i would like to turn into fictional anti-aircraft cars of some sort, would also like to maby make some sort of a radar car as-well. In keeping with the German theme, i'll probably either equip the cars with Roland systems or the same sort of Oerlikon KDA systems as the Flakpanzer Gepard.

    Should make the military train a little more interesting and fun to look at.

  16. Despite all the millions of other things to do, ive managed to get the British side of the naval project very close to completion, just need to build at-least 1 destroyer and a couple gun-boats/pt-boats, and it's ready for release.

    There will be lots more ships and aircraft added in later, but for now, the package is pretty complete, the rest is more for the sake of variety.

     

    Remember when i set a bar for myself that i would try and make every one of my carrier planes able to land on the VAB helipad. I managed something even better with the fleets latest fighter, the mighty Hurricane.

    g7vihsI.png

     

    Landing on the VAB helipad is just too easy :cool:.

    As one might expect, it took a LOT of tries, but in the end i nailed it.

  17. 1 hour ago, Servo said:

    Work continues on the PBY-5A

    Looking really good. The Catalina is definitely one of my all time favorites as-well.

     

    For those that are looking for something a little more "economical", i present you my PBY-5A catalina.

    I9WeBVu.png

     

    JEEwRBB.png

     

    Getting this one to work properly as a sea-plane, took a LOT of tweaking and head scratching, but eventually i got it to take-off from water.

     

    Right now im pretty happy with the amount of naval aircraft ive done for the RAF side of things.

    As for ships, ive started work on the Ark Royal, after that i would like to get a couple destroyers and a couple gun-boats/corvettes done (candidates so far: Tribal class, Battle class, E-class, Flower class, Fairmile D, Vosper MBT).

    Now that i have a little more tome to pay KSP, i would like to deliver a full package of stuff.

     

    One new addition to the WWII navy pack that im gonna likely add, is a Tips and tricks/how to build tutorial series on some of the different craft types, especially sea-planes and submarines, as those are pretty tricky to get done right.

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