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kapteenipirk

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Posts posted by kapteenipirk

  1. 3 hours ago, ZooNamedGames said:

    Ok. If anyone has any structures built as craft, that would be great (bunkers, guard towers, radar stations, fuel silos, etc) as combat will include them too.

    Im sure i could whip those together in no time.

     

    3 hours ago, ZooNamedGames said:

    Also I could use boats and submarines. Thanks!

    What kind off boats are we talking about, small gunboats/torpedo-boats, frigates, destroyers, or aircraft carriers, as i have been meaning to do some more modern ships (Oliver Hazard Perry, Ticonderoga...that sort of stuff), and this would be a perfect opportunity for that.

     

    As for voice acting, a part of me want's to give it a go as i do now have a more proper microphone.

  2. While i was searching for a 3D papermodel of a French tank i remembered, i came across something so crazy and insane i had to give it a go in KSP. I remembered i would find the model in Peri paperhobby. When i went there, the first thing i was greeted to was...

     

    ...This, a beatiful illustartion of a fictional blend between a Japanise aircraft carrier and a Russian Ekranoplan.

    grMWmZm.jpg

    The guy at Peri Paperhobby who found this illustration made by Peter6409 In Artstation.com turned it into a cardmodel. But i was going to create a KSP version of it.

     

    Yeah, kinda leaves all those carriers and sea-planes i made to shame doesn't it...to be honest, i think it might just leave just about anything to shame, if it works of-course.

    It was basically the perfect opportunity to do another one of those insane builds again. And as far as insane goes, it will likely remain as the most crazy build i have ever done for a LOOOONG time, maby even forever.

     

    Now, when i started this project i was determined to do it properly, no small scale lookalikes, it had to be a full sized carrier. So, is started by building a Shokaku lookalike that i would be able to turn into a proper carrier, and then saved that under a different name and then slapped on all the plane bits to make the flying version of it.

     

    And here is the result of that

    wQMqqKL.png

    (with a large carrier-plane on deck to give you a sense of scale)

     

    Here are some more screenshots of the first and only flight and a little more explanation.

    Spoiler

    XsInShG.png

    Had to put" no crash damage" and "unbreakable joints" on as the thing would explode on the runway every-time, prob due to the runway exploding every-time.

     

    ZyXZjcv.png

    Yes, the hill behind the runway is now the launch ramp for this monster.

     

    2TvvnGL.png

    The sky-carrier is quite maneuverable.

     

    gKUZwTy.png

    A nice side view.

     

    v9IQB9o.png

    I was going at about 120 m/s when i landed and sadly lost both of the floats. But no worries, we don't need floats.

     

    aV0Ym7r.png

    Then i had to wait like one and a half hours to wait for it to stop completely (pretty-much zero water resistance due to all the tweak-scaled parts and no reverse engines)

     

    XsnK3Ac.png

    Time to test our new retro-future carrier aircraft.

     

    vncvASJ.png

    Nailed the landing on the first try (the lag made it easier as it gave more time to think and react).

     

    Q9ONnAR.png

    The aircraft has somewhat slow acceleration, but i was able to make it.

     

    bJPuaHK.png

    Unfortunately i was able to takeoff from water only through halving the gravity via the cheats menu.

     

    After that, i tried to do some juggling between the carrier and the carrier-plane that just ended up with both nosediving into the water (can't use SAS on the carrier or else it wobbles, so it needed constant attention)

     

     

    Technical specks:

    Length: 315.4m

    wingspan: 338.6m

    Height: 65.6m

    Mass: 30,776.870 tons

    Parts: 880

    Mod used: Tweakscale and BD-armory (for no real reason)

     

    NOTE:  I know i know, your probably wondering about that carrier-plane...well, don't worry, it will be released as a bonus with the massive navy-aircraft pack im working on. So, you'll get all the details on it then.

     

    And there it is for you, another one of my more insane just for the fun of it projects. I hope you enjoyed taking a look at it

  3. 12 minutes ago, ZooNamedGames said:

     

    Well all of this is certainly above and beyond the call and will leave me with plenty to test out of the next few days! I'll need the craft files though.

    Thanks :D.

    Yeah, i was dumb dumb and forgot to add them the first time around, but there there now, below the spoiler with all the picks in one neat package.

  4. Ask and you shall receive. I decided to spend 5 full days building a pack of 22 crafts for this project of yours, and boy was it fun.

    Most of the stuff in this pack comes fresh out of the factory as most of the older stuff i tested either didn't work well anymore, or used A+, but there are still some old designs thrown in, tough with some improvements and testing of-course.

    So, i hope there will be at-least something worth using in there.

     

    Now, the description for the project your doing gives a lot of room for options, a little too much perhaps, but since you said you where doing something based on the AC series, i was able to narrow the field down and find something to focus on.

    I taught that this will likely be mostly air to air combat, so my main focus was creating two similarly equipped air-forces with all the essentials. Basically an Allied air-force, and a Russian one.

    I was gonna focus on the bigger stuff (bombers, AWACS and Tanker aircraft's), but, i couldn't help myself, so i threw in some fighters and strike-aircraft as-well.

    I also created mobile SAM systems for both sides with all the component needed to make them work.

     

    My aesthetics can be best summarized by "alternate history". A lot of the crafts are pretty closely based on real-life design. I tried to add a bit of my own flair to them to try and make them feel a little more original. Unfortunately that didn't always work, so some of the designs are pretty much straight up replicas.

     

    IMPORTANT STUFF:

    1. Yes, the screenshots show paint and decals, but you don't need to worry about them as i have removed every decal before release, and the paint reverts back to stock if DCK is not present.

    2. you can do whatever mods/changes you see fit. They maby my creations, but it's your project, so go mad.

    3. Missiles, rockets nor bombs have been bound to any action groups, nor have any of the settings on any of the BD-armory stuff changed (other than movement of turrets), as i figured it'd be best to leave that to you.

    4. If there's any specific crafts, or craft types you have in mind, be sure to let me know, as i would love to build more of this stuff.

     

    picks of all the crafts in this pack

    Spoiler

    Allied forces

     

    KTP-740 Jumbo

    Spoiler

    5EuBfZr.png

    kEQwe6W.png

     

    Let's start of with an aircraft you mentioned you'd want (or something like it).

    I was originally supposed to leave the mobile command side to the AWACS aircraft's,  but since you mentioned it, and since i have built so many Jumbos in the past, why not.

     

    Fouglas FC-80 (AWACS and Tanker)

    Spoiler

    QEqZe95.png

     

    ycrgPal.png

     

    1TaxXVO.png

     

    To make this one a little more video friendly, i removed all the fancy detailing to significantly lower the part/count.

    The, tanker version is there just for detail, and doesn't really work as refueller.

     

     

    KHB-70 Valkyrie

    Spoiler

    08Ph03A.png

     

    ULCEiu6.png

     

    5qAt9HI.png

     

    I was thinking of making another B-52'ish aircraft, but decided to go with the Valkyrie instead as i taught it would be a more interesting and original choice.

    Unfortunately the aircraft isn't as nimble nor hyper-sonic as i wanted, but it can still get to a pretty high altitude, and can reach pretty high speeds with some careful flying.

     

    KLB-4050 Vautour

    Spoiler

    C1ABKWK.png

     

    suNWuLg.png

     

    Decided to add some french aircraft in the mix to add to the variety and because i remember flying a french Mirage fighter in AC-Assault Horizon for PS3.

    Decided to also vary the armaments and add some 30mm chain-guns (zero movement of-cource) on the nose instead of the usual 50.cal or Vulcan, and because i felt it would be a little closer to the weapons used in Europian fighters.

     

    KF-2000 Mirage

    Spoiler

    7B2Zlma.png

     

    Small, nimble and really fun to fly, tough not as heavily armed nor sophisticated as it's US counterparts.

    On this one i had to do quite bit of work to get it to be as nimble as it is.

     

    KF-54 LongBow

    Spoiler

    WUIyRMg.png

     

    AduCgOH.png

     

    The first fighter i made for this pack, and propably still my favorite from this pack.

    It's supposed to be a mix of the F-14, F-15 and F-18, but ended up really only having F-14'ish elements in it's design.

     

    KF-10 Thunderbolt

    Spoiler

    UR6uwBu.png

    frCAFbi.png

     

    The Thunderbolt is unfortunately a bit sluggish when it comes to maneuverability, but since it's a ground attack aircraft i taught it's not that big of a problem.

     

    Patriot SAM system

    Spoiler

    Launcher

    Spoiler

    80Yp7Jb.png

     

    4bkwpro.png

     

    Built on top of a slightly modded version of the tried and tested KEMMT, so mobility should be pretty good.

     

    Radar/command

    Spoiler

    27zTWiJ.png

    (This pick gives me such a rush of nostalgia)

     

    RfbzHeP.png

    (it can handle very tight turn really well...)

     

    XdLX7a4.png

    (...but as usual, don't turn too sharp too fast)

     

    These trailer based mobile bases come equipped with a large built in generator to run all the components of the system, a small command center and a radar for locating enemy aircraft to shoot at and for staying in touch with HQ.

     

    To make the trailer follow the truck properly, just press spacebar.

     

    Command/control

    Spoiler

    Forgot to take any screenshots, sorry.

     

    A small command and control box built on top of a standard KEMMT, that is used for operating the Partiot launcher itself.

     

     

    Russian forces

    Spoiler

    KTP-2202 ThunderStreak and KTP-3303 Typhoon

    Spoiler

    34uWHTJ.png

     

    dBJdC6A.png

     

    m6iN30G.png

     

    The AWACS and tanker aircrafts of the Russian side.

    The Typhoon is basically just a modified version of the ThunderStreak with an extended wingspan and more traditional engine layout.

     

    KHB-50-B Vulture

    Spoiler

    r3XSgJl.png

     

    ZhYuoVr.png

     

    One of my old favorites is back with a few mods and improvements. Basically i tried to improve performance and lower the part-count.

    The armament's are a bit odd i know, but my idea when i originally created this way back, was that this one would be a sort of heavy-bomber/gunship hybrid, with a good sized bomb-load and some turrets in the belly.

    For a bomber, this one is very nimble, but be careful when pulling up at high speeds.

    qwwNxfG.png

     

    KHB-22 Thunderbird

    Spoiler

    B2rWFsw.png

     

    pv5zva1.png

     

    aPOB4bU.png

     

    A very nimble hyper-sonic high altitude cruise-missile carrying heavy bomber, what more can you ask for.

    The missiles can be launched one by one and carry a payload of 6 BD-armory warheads. Weather or not these massive missiles are more destructive that the ones BD-armory provides, i dunno.

     

    KF-29 Falcon

    Spoiler

    DArh6w5.png

    0l13pGy.png

     

    The LongBow's direct counterpart. A pretty bog-standard jet based mainly on the Mig-29.

     

    KF-31 Wolfhound

    Spoiler

    Again, forgot to take any screenshots, sorry

     

    A bit of a high part-count beast, designed as a more faster and more higher altitude interceptor as the Falcon.

    Based (as you might have guessed) on the Mig-31 Foxhound

     

    KF-24 Arrow

    Spoiler

    v4d49sV.png

    CMgV25i.png

     

    A smaller more nimble counterpart to the Thunderbolt.

     

    Russian SAM system

    Spoiler

    Launcher

    Spoiler

    AYeD7kR.png

    HiT7k5s.png

     

    These Russian counterparts don't have the same mobility as the US ones.

     

    Radar

    Spoiler

    u4NmRwB.png

     

    A bit of a huge beast with poor mobility. You can drive around the KSC grounds all you like, but i don't think it will get very far off-road, so i suggest you find a good spot and hyper edit it there, or park it next to whatever runway you spawn in.

    There is also a version of this with the radar stowed, so you can get some footage of it being on the move as-well.

    And like with the command trailer, just press spacebar to detach the trailer so that it can follow the truck properly.

     

     

    Command/control

    Spoiler

    NY6Gbld.png

     

    rmqrx4j.png

     

     

     

    Download link: https://www.dropbox.com/s/o2n365p2vpz6qka/KDI stuff.zip?dl=0

     

     

    Some ideas for improving quality.

    Im not the creator of this series, nor do i really know your planning, but i taught id drop these ideas here anyways. I hope they will be useful in some way and will maby spark something.

     

    I was thinking of creating some buildings C&C style, but id much rather suggest you get Kerbal Konstruct and create you bases with that, if it even still works that is.

     

    For example (KNS main naval/air-base that i built myself)

    Spoiler

    hpW7P8q.png

    The naval base section with the huge ship-ramp that would allow a smooth launch of any and all ship-types.

     

    owcrCTN.png

    The huge air-base with it's airship-hangars at the back.

     

    UxJc3Pv.png

    One of the defense platforms protecting the base.

     

    The big problem would be the fact that KK bases can not be sheared.

    Anyways, that's just my suggestion, but i think it would add to the quality of the series quite a bit if there where some proper bases and other military facilities.

     

    Another small addition that i think would add to the quality of the series, would be some separate interior spaces for the kerbals to panic inside in.

    This is something i had as an idea for my WWII naval-battle series im planning, where basically with the addition of building like a Fletcher class destroyer, i would also build some rooms from it (Bridge, engine-room, maby some cabins...) as separate crafts and would have them sit on the runway on a special mount that would allow me to rotate them in all directions (needs IR for that). So, for instance if the destroyer got torpedoed and started listing, i could go to one of these rooms and have like a piece of the wall blow up simulating the torpedo hit on the ship, and then i could swap into another room and start tiling it to simulate listing of the ship while also probably pushing it down with some pistons to have the water-level rise (would need to be mounted on some floating platform for that).

    For this project i was maby thinking of some separate interiors for the AWACS/Command aircraft, so they could have a staff meeting while the aircraft is "in the air" (no widows on the E-4, so just add some engine noise, and it's pretty perfect).

     

    And also i was planning that i could create some wrecked/sunken ships for my series. And even for a series like this, i think a few plane wrecks could add some bit of extra to the story.

     

    Just a couple of things that could add some little extra trough the magic of editing.

     

    Sorry if this ended up being a bit long, but this project ended up being right up my alley and really got my ides going :D.

  5. Alright, we have now hit our first major milestone. The interior is now done, and we can move on to building the fuselage, at witch point we should see some real progress.

    VmVGCEr.jpg

     

    So far im really happy with the results, and hope the rest of the aircraft will turn out even better, so we can get a nice strong clean result :D.

  6. Before i fully immerse myself in the Tu-16 build, i taught id show you a recent 3D modelling/printing project of mine that i think you'll be interested in.

     

    The "BarnStormer" came to be as part of a series of agricultural machines i was modelling on my previous job (more of an extended trial period), we where looking for stuff for me to model, when my employer told me he'd like to have a 3D model of the aircraft hes flown with a bunch of times, at that point i threw in the idea of maby modelling a crop-duster plane of some sort. He said yes to the idea and then the ideas came thundering in my head.

    I only really knew of one purpose built crop-duster aircraft, and didn't really find it too interesting, so i decided that "hey, why don't i design something airworthy in KSP and make a 3D model of that", and while im at it, and cause i really wanted to, why not 3D print it as-well.

     

    I knew from the start that if im going to design a crop-duster plane, it needs to be a bi-plane, but it also needs to have some "modern" features as-well.

     

    Here is the result of those ideas.

    ByghDb3.png

    Don't really have a better pic of it.

     

    Basically what i did to make it a little more modern looking, is include an enclosed cockpit, and a powerful engine.

     

    I wanted the 3D printed version to be like the KSP one in overall shape and size with KSP like wing-profiles (also makes them easier to design and print).

    And id say i nailed it pretty well.

    I chose 1/28 as my scale, as i originally planned on adding some working control-surfaces that would have connected to the stick and pedals.

    Turns out even that scale wasn't enough, so i just dropped the idea as i didn't want to make a model that is impossible to store and one that takes too long to print.

    I achieved this scale by using the cockpit of the aircraft as a yard stick. I knew the cockpit that the BarnStormer uses is basically that of the Zero, so just scale a pick of the Zero, and then scale the BarnStormers cockpit canopy to match, and bingo.

     

    The modelling process included quite a bit of stuff that was quite new to me...but, im a pretty quick learner, so i got that stuff figured out pretty quick without even having to resort to any tutorials of any kind.

    But, compared to other stuff that i have modeled before and after it, it did still eat a lot of time. It was about 3 weeks before the plane was all modeled, printed, assembled and painted.

     

    And here it is.

    r3codQE.jpg

     

    Here are some more picks

    Spoiler

    gJ3G8bx.jpg

    I did some assembly before the spray-painting. The propeller i attached to test if it would fit and spin freely, and noticed i couldn't take it off without braking things. The wings where composed of 4 parts each, and the spraying system was cut into 3 parts.

    The elevators and rudder where supposed to be separate, but it made more sense to print the empennage all in one piece.

     

    N1IF8M9.jpg

     

    jfRDSwF.jpg

     

    BZ4GHk7.jpg

    There is a small radial engine under the propeller spinner.

     

    dy2Kgkc.jpg

    the canopy can slide open and closed. Other working features include an spinning propeller, spinning main wheels, and a steerable tail-gear.

     

    Now, you may be asking, why air-force colors, it's a crop-duster. I think pretty much any aircraft can be a crop-duster if you just attach the right gear in the underbelly, so why not show some of that freedom in the paint-job...also, the aircraft just really looked like some early WWII fighter plane anyways, so why not reinforce that.

    Actually i already reinforced that idea by leaving some MG access hatches on the wings and an MG-sight on the fuselage.

    But, this particular paint-job is not actually my personal choise, i wanted to print and give one of these models to my employer as a present, so i asked him what kind of a paint-job he wanted, and he said he wanted some air-force colors on it.

     

    So, i sent him an E-mail with this

    4LJHccV.jpg

    He liked it, but he sent me a particular aircraft whose paint i should replicate, the Brewster Buffalo of Lt. Hans Wind (a true ace pilot with dozens of confirmed kills), who was related to him.

    So i went ahead and searched for the best quality image of Hans Winds plane, so that i could make stickers of some of the logos.

    7it2Izc.jpg

    For the purpose of the forums, i switched the blue swastikas to the modern roundel. I did also have stickers of the KF-511 on the side, but the base color was too dis-similar in shade and the numbers where too MS Paint'esque, so i dropped them...plus, they didn't want stick properly anyways. It's a miracle the roundels on the side haven't dropped of yet.

     

    Right now the aircraft is sitting happily in one of the shelves in his workplace.

    I have plans on doing some slight editing and then releasing this model on My Mini Factory or Thingiverse, but i don't know when that's gonna happen.

    And that's pretty much it for this one, i hope you enjoyed taking a look at it :).

  7.  

     

    K7kCSVt.jpg

     

    Now that i have a few weeks of pretty-much nothing, i taught id take some time and immerse myself in the world of modelling with something huge and well detailed :cool:, like the massive German WW1 airship i showed you some time ago. Of-course this time i hope things don't end up so badly, and that i don't have to build a memorial for this weeks after completion ;.;.

     

    For this project i decided to make this a "no desktop week", and basically keep myself away from video-games for this week so that i can get this done in one go instead of the usual, build a little bit of it, wait for months to get re-motivated, and then build some more...etc.

     

    Since this is such a huge and well detailed model, i taught you guys would probably like to see the final product and what goes into making one. Plus, i wanted to get some WIP shots for myself as all the interior bits will likely be impossible to see in the end. Especially since i have decided that this model, like the Fiddlers Green Peacemaker bomber, will end up hanging from the other ceiling lamp, as there is simply nowhere else to put it.

     

    For this project, i will be posting updates on progress daily. (my initial burst of energy is now gone, so progress will be a little more random now)

    I will make a spoiler for each day of progress and put that days progress inside it.

     

    As for why i chose this model. I have always loved the look of cold-war Russian bombers (Tu-16, Tu-22, Tu-160, M-4...etc), and have long wanted to make some models of them in some form. I did do some more simple papermodels of them a while ago, but they where a bit lacking, so i wanted to have a proper one.

    The Tu-16 "badger" was a pretty solid first choise as it has inspired two of some of my most favorite designs in KSP.

    Spoiler

    Vr7DkHn.png

    The original Vulture bomber was a really amazingly capable design and was, and still is one of my favorite designs in terms of looks, so good in-fact, that i decided to recreate the old B9 parts built design in a more stock+BD-armory fashion, with a few added touches, to make it even more good looking.

     

     

    Now, don't expect the most professional job on this one, as i still like to use scissors, crystal-tape and hot-glue to build stuff, instead of the usual hobby-knife and glue combo. But, i'll try my hardest to hide a lot of the tape and glue, and get the best finish i can :wink:.

    The main reason i build stuff that way is time. As, it allows me to skip cutting all the millions of glue tabs, and removes the "waiting for glue to dry" portion of the build.

     

    Progress for day 1

    Spoiler

    It's beginning to get a bit late, so for today it's mostly just prepping stuff so that i can properly begin the build tomorrow.

    Mainly im planning on doing some organization of parts. My plan is to separate all the parts on the pages into smaller piles, with stuff for the interior being in one, the part's for wings in another...so on and so forth.

    It may take a while as there are 56 pages of parts to go trough :0.0: (I had to print each page to PDF first, and then print them one by one :confused:, witch was a few hour job in itself). And yes, there is one page dedicated for the seats alone (6 crew members).

     

    Progress for day 2

    Spoiler

    A lot of today went away while i searched for a bunch of 3D printable stuff for my diorama project.

     

    Here is what i managed to build today.

     

    I decided to start with the interior, mainly cause everything goes around it, but also to test my skills and see if i can actually make it somewhat well.

    The pilots seat was a pretty good point to start with as it is probably the most complex part of the cockpit.

     

    Here is a shot showing all the interior parts.

    M0y3dyg.jpg

     

    wi2ghiz.jpg

    Id say the pilots seat turned out quite well.

     

    Sxfx7BA.jpg

    The cockpit is almost done, it just needs a few extra instruments between the instrument panels.

    Im gonna continue from here by building the nose interior and then moving on to behind the cockpit. Then it's on to the tail section.

     

    Progress for day 3

    Spoiler

    Progress on the interior continues. Sadly i had a bunch of places to be today, so time was cut a bit short, but i feel like i got to a pretty good pause-point.

     

    I got the cockpit complete, tough not as planned, as i had to do some semi destructive mod work to get it complete. Basically i had to remove the main instrument panels and move them sightly more inward.

    EUXeiWQ.jpg

     

    With that, i also got the nose interior done.

    yaCs21Z.jpg

    It was quite the test of patience assembling those instrument panels, as there where a dozen separate instruments to be assembled and attached across the two panels. thankfully ive come up with a good way of assembling those tiny boxes, i basically put a large blob of hot glue in the middle that sticks to each wall.

     

    Next up it's the area behind the cockpit, that has a seat on a rail that can move up and down (there's a dome window in the upper fuselage above it).

    The it's the tail interior, witch i should be able to also get done tomorrow, as tomorrow is completely free.

    Still, it's pretty amazing to think that ive been spending this long on just the interior. But, after the interior is done, result should come a little faster as the parts become a whole lot bigger and the overall complexity drops.

     

    I really just hope that my motivation/determination can last the length of the project.

     

     

    Progress for day 4

    Spoiler

    It's been three days since we properly started, but i no happy to say that the intricate portion of the build is now done, as i was able to finish the last interior bits.

    I think the bit's i built today where probably the hardest of all to build, but i think they turned out pretty great.

     

    I mean, you know it's gonna be a challenge when you have to attach a ton of small panels into this,

    tioRDql.jpg

    Not exactly a lot of surface area, but, with the power of tape, i was able to turn the small panels into a single large one that was way easier to attach.

     

    0f0A3On.jpg

     

    3UJ4dZQ.jpg

     

    Progress for days 5-9

    Spoiler

    Sorry for the lack of updates, but very little has been done in these few days, as i have been battling with the inevitable decline of motivation.

    Plus, i kinda also forgot.

     

    Anyways, here's whats been done in these past few days.

    mbhUD1U.jpg

     

    hjfCy2P.jpg

     

    21AeDwI.jpg

     

    Mc6gaHL.jpg

     

    And that is pretty-much the nose of the aircraft complete (minus some tiny antennae and pitot-tubes that get attached later).

    To save some space, i plan on separating the aircraft into modules that i will bring together at the end:

    Nose/cockpit

    Mid fuselage with engines.

    Rear fuselage with rudder and elevators.

    Wings.

    Cruise-missiles and their pylons.

     

    Separating the wing and mid-fuselage modules might be a little hard as the supports for the wings go inside the mid-fuselage.

     

    Progress for day 10

    Spoiler

    It's been a while, but progress finally continues. This time in form of the mid fuselage.

     

    Sorry boys, but Imgur is a bit drunk right now, so no image yet.

     

    Next up will be adding the engines, then the next module is done. It's gonna be a real pain tough, you'll get to see why when i get to that part of the build.

     

     

    And there it is for you, a crazy little paper-model project of mine. I hope you enjoy watching the progress :).

  8. Time for a little mid project update.

     

    I have now completed a few more aircraft from the pack. These include:

    Supermarine Seafire.

    Gloster Gladiator.

    Mitsubishi A6M Zero

    Vought Kingfisher.

    Bristol Beaufighter.

     

    Id say progress is pretty good, and it seems that my goal of getting every aircraft (minus the floatplanes and multi engined planes) to land on the VAB helipad, seems quite realistic.

    CTKye8h.png

     

    Qywt7Xk.png

     

    As for floatplanes, this time around, things went a lot smoother, and i was able to get the Kingfisher to work after only a single mod to the original design, witch in this case was a small extension to the main float.

    Unfortunately the Kingfisher has the same problems as the Zeke (decided to name the floatplane Zeke, and the carrier version Zero), but not as bad.

    yFoNFKn.png

    oIUmZ5g.png

     

    You'll get to see the rest when i release the pack, witch should be pretty soon, as, as i said, progress so far is pretty good, and it's only gonna improve moving forward.

    Right now i have a feeling that i should make some follow up packs to this one, one including some medium and heavy-bombers and flying-boats, and one including some navy jets.

    The bigger multi-engined stuff will likely end up being made, but as for the jets, i just love WWII naval aviation so much more...hmm...come to think of it, a pre WWII pack with some biplanes on it would make for a lovely pack as-well, would go really well with a Kerbalized U.S.S Lexington, witch i have been wanting to make.

    I dunno, just some ideas for what might follow. I will likely for now concentrate on WWII stuff, as i really want to try and make some kind of a KSP film/story set in WWII, and that will require tons more craft to be made, so much so that i will likely soon have over a 100 different craft operating under the KNS project.

  9. I know there are some other projects i should work on, but i really wanted to return to something a little more simple and fun.

    And since i have been thinking about navy stuff recently, why not make some more navy aircraft...well...some is a bit of an understatement.

    Most of the stuff will be carrier aircraft from 4 nations, with some float-planes and land-based aircraft on the side.

    The float-planes will likely find their way on to the KNS sea-plane fleet, and the carrier planes will likely end up in the decks of my future carriers.

     

    As is to be expected from the KNS project, all the aircraft will be simple, easy to use, with good performance.

     

    Here's the ones im planning on making.

    Spoiler

    dVvIOrj.jpg

    Some 1/72 scale aircraft models with a few papermodels (The SD A5M is my own design), and a little Lego microbuild of a Vought Kingfisher.

    Back in the day i didn't really care too much about painting and decaling, i just loved building them.

     

    And that's not all

    QBidzRL.jpg

    Some 1/350 scale stuff, in plastic and paper form.

    All of that stuff is quite recent, so paint and decals are actually there this time.

     

    And last but not least

    M0jdJqJ.jpg

    The Grumman duck, that is hanging from the mount where the giant airship used to be, before it's structural collapse due to me being lazy and not putting enough supports in.

     

    I think this collection of models will make a sufficient enough catalogue, so don't expect to see anything that isn't shown here.

    And as for larger aircraft, those are for another day.

     

     

    To give you a better idea of what you can expect, here's a BF-109, landed on the VAB helipad.

    gmDTW6P.png

     

    Yes, my plan is to make every aircraft in the pack able to do that...i mean, what better way is there to prove that a plane is carrier capable :cool:.

     

     

    Speaking of the BF-109, i have some plans that i might soon start building the UCS BF-109 i promised a long time ago.

    I have been going back and forth over what kind of replica it should be, so it may take a while.

    Hopefully, if the BF-109 ends up being a success, there shouldn't be such a large gap between UCS crafts anymore.

  10.  

    OD-200

    FID9Xbg.png

     

    Once the Naval Masters update came to WarThunder, i had a bunch of new opportunities for replica projects, as tough i had a pretty good scope as far as bigger WWII warships go, i hadn't really done much research in the torpedo-boat/gun-boat sized category (partly due to interest, and partly cause their isn't as much info on those), so before this i didn't know of any specific boats.

    The German M-class minesweeper, was probably my favorite from the smaller ships (smaller than destroyer class), so it was on top of my replication list, but i decided to start making a 3D printable model of it instead(yes, you will propably get to see it. Currently just has some plans made, but nothing modeled yet)...so, what to choose then. I happened to be sailing with Russian boats, so i taught one of them would make for a nice replica project.

    The OD-200 won as my top choise as i taught it was nice to play with and looked like it would make for a pretty perfect replica project, interesting and simpler in shape.

     

    For reference to build this, i took some screenshots in WarThunder and pretty much eye-balled everything, meaning it's a little off in certain areas. Unfortunately it didn't come across my mind to check that if there where any picks of the real boats around.

    There are little, but they would have allowed me to nail the shape of the hull a little better. It also seems that the real boats had twin machine-guns on the forward turrets and not the single mounts found in WarThunder (also a gun-shield on the rear-gun).

    Oh well, too late now.

     

    As this is basically just a display model, there is not much t say build wise, other than that i decided to try and nail pretty much every detail.

    So, a full interior is included. Of-course smaller details in the inside aren't included as i have no idea what they would look like or where they would be, and the forward compartment with the crew quarters is a "best guess" style situation based on whats inside similar sized American torpedo-boats.

    I did plan on painting the thing, but didn't as i taught it would be nicer to show you a little better that what parts are used where...plus, it wouldn't have been very interesting.

    I also did one crew member, but dropped it as mirroring on it was a bit wonky and posing was impossible.

     

    Some more picks of the exterior and all the shots of the interior.

    Spoiler

    S6plQRo.png

    A close up of the heavier AA-gun. If i made this a working model, i would have likely placed a 30mm chain-gun to represent this gun, while 2 50.cal turrets would have represented the machine-guns.

     

    gEFXZS9.png

    One of the AA-machineguns. A seat and plenty of legroom included.

     

    MoefCaR.png

     

    egBfqfm.png

    The bridge is the one i started the build with. It is the most detailed part the ship, as the X-ray view in warthunder tends to show the entire bridge with all it's glory for pretty much every ship.

     

    wkCFPvE.png

    The fly-bridge is where the replicated crew-man used to stand, before i removed it

     

    cKkdoSi.png

    In the rear you can see the steering-gears and fueltanks. Forward of that is the engine compartment, witch also has the pump and a small magazine for the rear AA-gun.

     

    5wM8Jbx.png

    (heh, didn't even notice at first, but looks like this is a WIP shot, as it includes the removed crew-man and is missing the rear AA-gun. The reason i didn't notice it at first is because i removed hull parts all the time to get better picks of the interior)

    Forward of the engine compartment is the main magazine that has ammo for every gun on the ship.

     

    CKRtt4o.png

    As i said above, the forward compartment with the crew area is a "best-guess" sort of situation. In the crew area is also the main radio station.

     

    This served as my main point of reference for what is likely to be found on bow section of the boat.

    63pInsl.jpg

    As for reference for the rest of the boat, a bunch of screenshots taken in WarThunder.

     

     

    4vaBZtG.png

    A nice overall view of the rear to complete the set.

     

     

    In feel a bit bad for never taking this out to water, but maby one day i might make a fully working version. Tough considering it has some slightly corrupted bits hanging inside it due to a bad crash, im a bit afraid things will escalate if it leaves the hangar.

    Plus, tweackscale and water don't go together well...of-course unless you want to hover over the water, then its fantastic.

     

    Technical specks:

    Length: 33.5m

    Width: 4.8m

    Height: 11.8m

    Mass: 49.45 tons

    Parts: 722

    Mod used: Tweakscale

     

    And there it is for you, a showcase of another well detailed but non functional replica of WWII vintage. I hope you enjoyed taking a look at it :).

  11.  

    F-15J

    What makes the F-15J a bit special is that it is a Japanise license built version of the good old Murican eagle. And this particular F-15 is even more special, but we'll get to that later.

     

    rnSKAZb.png

     

    This build was originally supposed to be a 1:1 replica, but it ended up being quite a bit bigger as i wanted to stick with the engine design on this one...plus, i figured the size would give more room for detail, and would set this apart from the usual 1:1 replicas seen these days.

    I basically started by first building the engines, witch gave me a pretty good idea on how big the rest should be...tough not good enough as i had to extend the fuselage after it was already completed, as the wings didn't fit at all.

    Even tough the fuselage looks simpler, it was a lot trickier in a lot of areas than the Draken, minus the cockpit, witch is built pretty much the same way as the one on the Draken. All the lifting surfaces where pretty easy to do.

    Id say i nailed the look and detail pretty well, but unfortunately the flight side of this aren't as good. The aircraft is pretty slow in low altitude and is a bit unstable and quite a handful when it comes to landing. I suspect ive misaligned some few parts, that have then thrown the COM or COL by a hair. This can best be seen when you roll the aircraft, it likes to yaw quite a bit on it's own when doing that. The fact that the yaw on this one is over responsive doesn't help either.

    But there is one thing that has to be said, it has some really amazing STOL capabilities.

     

    As an extra bit of detail, i decided to use some very light tweackscaling and painting to finish the look, basically they are only used on the roundels, numbers and the airbrake. And since this is a special F-15J, i taught it deserved this extra detail.

     

    Here are is bunch of extra screenshot's

    Spoiler

    Ebb3FV4.png

    A closer look at the aircrafts number "999" and the odd little detail on the nose. You can also see other smaller details, like the antennas, pitot tubes, and the little "hole" for the 20mm cannon. I did think about adding some lights using Airplane+, but taught it was perhaps a bit too much.

     

    Unfortunately, unlike the Draken, or some other aircraft, the canopy has very minimal frames, witch makes the open canopy on this one look a little too open, but i wanted to make a well detailed cockpit interior, so i stuck with it. I also added a little "rim" around it to try and make it look a little more full.

     

    wbCQJem.png

    A look at the top side-

     

    kV19eQe.png

    A look at the side. You can see that the rudder and intakes a slightly different than in American F-15's (or at-least most).

     

    PMoggb5.png

    I ended up using quite a few of those long thin intakes around the rear.

     

    TbcoATi.png

    Minus the crazy shaking, you can get a pretty nice pilots perspective by aiming the camera at that weapons sight/hud, and zooming in.

    I tried to even nail some of the color differences in the dashboard.

     

    zGv0AsA.png

    A better look at the cockpit.

     

    K1VD5hx.png

    It was surprisingly hard to get a good angle at the pilot's seat, especially with all the camera shake.

     

    qmIxC0b.png

    Tough it may be a handful when landing, it certainly does it well when under proper control, as it tends to lose speed really fast, allowing for some really short landings.

     

    ZmZIvYQ.png

    Gotta see the underbelly as-well.

     

    Overall im very happy with the end result even tough it tends to have a mind of it's own mid flight. But, considering what makes this special, id say that seems about right.

     

     

    Now, some of you may have caught the clues, the name, the number, and those weird round details on the nose.

    Well, let me present to you,

    Masotan

    j9iEFXa.png

     

    At first i was very intrigued by the Dragon Pilot, but didn't pay that much attention to it...but, recently i got too curious and decided to watch it, and boy did i enjoy it.

    After my first watch, i really wanted to give ago at creating Masotan himself

    Definitely not your normal KSP build, but despite that, id say it was a surprisingly amazing success, as i got him to fly in the first test flight. Even the more major changes/additions to realism didn't keep our friend grounded.

    I mean...i've always said that i can get pretty-much anything to fly in this game, but i definitely was not expecting that.

     

    kshgEg5.png

     

    The biggest worry for me was the lack of elevators, so in the firs version i added some canards at the back and made the sky colored to "hide" them. It worked, but i wanted to see if the canards would still give enough control if they where clipped inside the armor, weirdly it still worked just as fine.

    My other worry was a lack of wing area and lack of a rudder, but seems the armor filled those gaps quite nice...plus, Masotan isn't all that big nor heavy, so i guess there never really was anything to worry about.

    To make flight possible, i decided that i should simplify some of the elements in the armor, and that i should stuff proper engines in it.

     

    I actually started the build by first creating a model of Masotan without the armor on.

    I just used the F-15's nosecone as a thing to scale things from.

     

    s1SI3LJ.png

     

    As a bit of a bonus, i wanted to design Masotan to be as posable as possible with minimal editing needed. Minus a couple spots, everything rotates quite nicely without creating too many giant cracks.

    The pick above is an example of one of the poses i created using the base version. Just some rotating, and no offsetting of parts.

     

     

    And just for the heck of it, and to sort of complete the set.

    BGWSWa0.png

    All the armor ready to be installed.

     

    Here are some more picks of Masotan buzzing around the KSC.

    Spoiler

    wHiarkv.png

    Unfortunately the landing-gears do stick out a bit, but i didn't want the risk of them not being able to support Masotans weight.

     

    j8Log1v.png

     

     

    9XuC5an.png

     

     

    9uAbxYF.png

     

    Masotan has a lot of the same flight characteristics  as the F-15J, it's a little unstable with OP Yaw, and it has amazing STOL capabilities. So, again not for a beginner pilot.

     

    Technical specks (F-15J):

    Top-speed: 125m/s.

    Stall-speed: 27m/s.

    Length: 27.3m

    Wingspan: 20.4m

    Height: 7.7m

    Mass: 48.1 tons

    Parts: 238

    Mods used: Tweakscale and DCK for modded version.

     

    Technical specks (Masotan with armor/flight gear):

    Top-speed: 83m/s.

    Stall-speed: 28m/s.

    Length: 25.9m

    Wingspan: 23.1m

    Height: 10.9m

    Mass: 38.5 tons

    Parts: 328

    Mods used: Tweakscale and DCK

     

    Download link (Pack with F-15J, Masotan, and Masotan with armor): https://www.dropbox.com/s/81m8lcw6u2usbx3/Masotan stuff (KSP).zip?dl=0

    Download link (stock, only F-15J): https://www.dropbox.com/s/8k2ch9vhp3kmju5/F-15J _Masotan_ (stock).craft?dl=0

     

     

    An there it is, one of my more unique builds, and one of the more fun ones, i hope you enjoy it :).

    PS. sorry for the lack of a video, but i just wasn't in the mood, and it's also a little hard to do good commentary with a 3D printer going along pretty much next to me.

  12. The Kerbal Navy Shipyards project has now been running for like 2 years or more, and during that time, released or not, i have made about 40 different ships, and a pretty big pile of aircraft to go with them.

    So, as you might expect, im starting to get some feelings of nostalgia for some of the earlier designs, and a feeling of wanting to remaster them. And that is what this project is pretty much about, but instead of just recreating them with a lower part-count, why not do them real justice and properly rebuild them with proper detail and better looks than before, with possibly a lower part-count on the side.

     

    Original designs

    I taught it's important to show what the ye original design looked like, as it has been such a long time since i uploaded some of them, and cause it's always nice to have a point of comparison, between the old and new.

     

    K.S.S Krucible

    The ship that started the project, and undoubtedly the most nostalgic one of them all, not just because it was the first, but because it was quite innovative for the time. It is also one of the few completely custom designs.

     

    Sporting a full-hull, a lot of detail and functionality, and perhaps most important of all, reliability and ease of use. All my future ships have used a lot of the "innovations" in this ship, tough some of them have dropped off as the design have evolved/improved.

    Features like the full-hull and the life-boats have dropped off due to eating too many parts, and being largely unnecessary. Their nice for detail sake's, but when you want to do naval duels/battles, you don't want those kinds of part eating details.

     

    Overall design and weaponry was to be inline with what you would see on modern ships. Mainly the weaponry was based on the USN Ticonderoga class Guided Missile Cruisers

    Spoiler

    iEO4Hcd.png

     

    Obnqdj8.png

     

    4m3jZva.png

     

    Forion

    The fleets second AWACS/ship-hunter aircraft, and one of my more "innovative" designs...for the time.

     

    I decided to try something a little different and build a large aircraft with no MK-3 parts in it, so the quite new (at the time) Nasa tanks and fairings made up the fuselage instead.

    And i really really liked it, but it had one thing that always bothered me, the main wings.

     

    The design was to be based on the ship-hunter version of the Boeing 737. I wanted to also include an AWACS capability on the side.

    Spoiler

    qCIWNNo.png

     

    jbPHIGy.png

     

    t4v6Zi5.png

     

    KHC-85

    My first ever "hovercraft". Meant for carrying vehicles on land and on water. It was definitely one of the more fun projects.

     

    Sadly the project had some issues as at the time not all of the mods i wanted to use where updated, so some engines and steering related things where a bit wonky.

    The craft used at one point the angled rover-wheel "hover" technique. It worked fine on the tarmac, but in the grass the speed dropped to about 1,5 m/s, witch forced me to use landing-gears instead.

     

    One nice little extra that just sort of happened, is that the colors on the thing are pretty accurate without any paint, with the black skirt, grey deck and white superstructure.

     

    Spoiler

    ZSIt8cQ.png

     

    XSI9oBr.png

     

     

    New versions

     

    K.S.S Krucible II

     

    JOqgSVs.png

     

    The old girl is back, bigger and better than ever before...well...perhaps not back as this is a completely new craft that uses some design elements from the original.

    I wanted the new ship to be a even more original than before and a little closer to my favorite period of warships, WWII, in looks, hence the turret layout, the crane at the rear, rigging...that sort of  stuff. But, the overall design and layout in a lot of places is similar to the original ship.

    With the ship being such a special one, i didn't really pay attention to the part-count this time, other than modifying the hull to use less parts, it has pretty much all the details that a ship needs.

     

    A huge thanks to all those who slapped a like on the little preview on the WIP post. And now to the showcase video.

    IMPORTANT: If there's anything you want me to change/improve on future vids, don't hesitate to tell me, as i want to make them enjoyable to you guys.

     

    (this was originally supposed to be uploaded on Christmas eve or Christmas day, but i didn't have enough time, hence why i said merry Christmas in the end there)

     

    And here are some more screenshot's for those that don't fancy watching the long video.

    Spoiler

     

     

    eiHuG7C.png

    A nice little shot of the engines. The propeller engines seen in this shot will not be in the release version, so no need for you to download Airplane+.

     

    1oLp60k.png

     

     

    ecLB4Lw.png

     

    Technical specs:

    Armaments: 4x Abrams turret, 3x Goalkeeper CIWS MK3, 2x Patriot system (currently empty), 8x Cruise missile in custom launchers.

    Top speed: 25 m/s

    Length: 108.6m

    Width: 18.3m

    Height: 28.6m

    Mass: 1,402 tons

    Parts: 759

    As per usual, range shouldn't be a problem as it carries more than a few tons of fuel.

     

    Download link: https://www.dropbox.com/s/0ifg44nk402778n/K_S_S Krucible II.craft?dl=0

     

    Mods used: BD-armory

     

    Forion-next

    Coming soon

     

    KHC-86

    Coming soon

     

    I may or may not remaster some more crafts in the future. Mainly the K.S.S Bongo and K.S.S Freedom keep popping up in my mind and in these projects.

    But that's about it for this blast to the past of sorts, i hope you enjoy it :), and i hope ill be getting the other crafts up soon.

  13. On 1/4/2019 at 8:23 AM, Phantomic said:

    fuselage is done, anyone got an idea yet?

     

    Yea, i think i may have an idea

    Spoiler

    ApLRmxH.png

    One of my old giant builds that never got released.

    Btw, i almost was about to guess from the original sneakpeek that it would be a JU-52, or something similar. Good thing i waited :wink:.

     

    On other news, i have been working on the K.S.S Krucible II post as much as time has allowed me, and it should be ready tomorrow...finally.

  14. Time for some new ships and some announcements regarding navy stuff.

     

    I added 3 new cruisers based on German and American light cruisers.

    pBVBKrt.png

    Yes, the K-class has made a return, tough in a much lower part Kerbal form. So, feel free to install the sub-assemblies meant for the K-class into this one and the Nurnberg based one.

     

    I also took the time to finally shoot a satisfactory version of the Krucible II showcase video. I also shot a video of a new submarine that will appear in the Sub/sea-plane fleet section.

    And to top it all off, i also have a super-detailed ship replica i wanna show off.

    So, lot's will be coming this Christmas.

     

    And of-course, Merry Christmas everyone :).

  15. Just taught id give you guys an update on the video stuff, and other stuff in general.

    So, i was supposed to upload the triple showcase thingy like two weeks ago...well, it's been shot but needs to be edited.

    There is also another video on the works. But, when this will actually get done, i don't really know. I have work that involves 3D modelling (Rhino and Fusion360) and i also just got a 3D printer (FlashForge Finder 2.0, a cheap starter one that get's the job done. I will likely be getting a proper one like we had at school (Ultimaker 2 Extended +) at some point in the furture), so there's gonna be a lot of printing and 3D modelling on the side, and then there's all the other projects i would like to get done.

    Basically, just don't hold your breath, videos will be coming, but it might take a while. Same goes for other forum and KSP stuff.

  16.  

    K.S.S Kerbin II

                               tezrczs.png

     

    Yes, the same crafty folk who built my navy have now started looking into space too. They are running these space operations under the "Kerbal Navy Orbital Shipyards" name.

    This is a project ive been meaning to do for a long time now, a series of replicas based on my Lego mini space fleet ive been building. I wanted to make a K.N.O.S post and put this ship and the others there, but knowing my motivation when it comes to space stuff, this will most likely end up being the first and the last one from this series, so better upload it separately.

     

    Yes, this ship is indeed a replica of sorts of a Lego moc of mine, that is part of a mini-fleet project i started years ago. So far i have 8 different ships built, tough unfortunately 6 of them had to be disassembled for me to have enough parts to make this model. The only other model that is still intact, is the frigate that started it all, witch unlike the others, is yellow, so none of it's parts are of any use on the other ships.

     

    The ships in the Lego project all use a lot of common features:

    Powerful plentiful engines. Pretty much all the ships in the project have a lot of engines on them, this allows for a quick entrance and a quick escape, it also makes the ships harder to knock out.

    Great maneuverability. Every ship is equipped with a set of froward rotatable thruster-banks that allow for better maneuverability.

    Varied armaments. To make sure that no ship feels powerless against a ship of a certain type. Frigates and all the way up have armaments that are effective against everything from a small fighter to a huge capital ship.

    Inventive life-pod system. To maximize amount of life-pods in as minimal a space, we invented a "life-pod cylinder" that basically allows the a new set of life-pods to be reloaded onto the tubes after the first set has launched.

    Docking ports. Not that special of a detail, but at this scale i think it's a neat little addition.

     

    Pick of the Lego model

    Spoiler

    vtCDUqL.jpg

    (the other model is the one that started it all, the first of our assault-frigates. unlike the other models, it's built using yellow bricks)

     

    This model went trough a whole load of changes, i really like the way it looks now, but i still feel like i could do better. I still have the Carrier and Battle-cruiser designs to go trough, so there's plenty of room to flex those ideas and improve designs.

     

     

    The KSP version differs from the Lego model in quite a few places, and i think probably looks a little better than the Lego version, especially around the engines, witch in the Lego version where a little thrown together.

    But i guess it's no surprise as KSP gives more freedom in design.

    I wanted to make the ship as 1:1 feeling as possible, so i wanted it to be BIG...really big, and it certainly is that, but looking at the bridge and the Kerbals in it, i feel the ship could be a bit bigger, but i wanted to stick with MK-3 parts, and that's as big as they get without custom configs.

     

    HqP5eEF.png

     

     

    A closer look at the details and features that the ship has...and those that it would have if it was part of some movie or series or something like that.

    Spoiler

     

    Engine systems

    XO6EQLk.png

    One of the main features in our ships  are the engines.

    In this ship, they where created with survivability in mind, as this ship is classified as a Flagship-class vessel, with plenty of important tech and high ranking officers that cannot fall into enemy hands. So, five banks of powerful engines was fitted.

    This makes the ship very hard to disable engine wise.

    Like with all the other ships in the fleet, this one also has the forward engine-pods that can swivel 360 degrees, that give the ship better maneuverability. Unfortunately this feature is not in the KSP version, they instead just give a little extra speed.

    Wq6mJyO.png

     

    Main reactor

    E7c1wm3.png

    A very large non working reactor powered by the infinite propellant cheat.

     

    qVaTPGu.png

    The main exhaust port for the reactor.

     

    Sensor/targeting systems

    xmtcjMG.png

    Perhaps the biggest change compared to the earlier ship, is the addition of this primary sensor/comms-mast in place of the ventral launch-bay.

    In this it doesn't do anything, but it's main purpose would be locating and tracking of enemy ships, and the boosting of ship communications.

    The comms-masts in the nose and top do the same task, but they are not as powerful nor sophisticated, so they are more for backup now.

     

    fSwGp4G.png

    These targeting-radars are a tad old fashion, but they certainly do their job.

    These don't actually do anything, but they would basically be futuristic gun-directors, that tell the ships weapons what to fire at and where.

     

    Fv0kEnM.png

    This deep-space targeting telescope was originally created for the deep-space ion-cannon, witch due to an accident witch involved the prototype ship detonating in two due to an overload, and a very costly recovery operation, was removed.

    The idea was to allow the ship to destroy targets before it would ever be seen.

    Now it's used in conjunction with the ships ASM missile launchers, to do basically the same thing, the only down side is that it takes a lot longer for a missile to reach the target, and they are much easier to detect.

    It also takes time for this telescope to get a proper lock, the ship also has to stay still for that.

    Unfortunately the KSP one does nothing at all.

     

    Weapon systems

    KUJKGLV.png

    The replacement for the highly dangerous deep-space ion-cannon, these Anti Ship Missiles are highly destructive, and like the ion-cannon it replaces, has a very long range.

    These where originally designed for the command-cruiser class ships.

     

    AycWUAT.png

    The bread and butter of our large ships, these heavy ion-cannons where designed to be the perfect middle of the road weapon.

    They can have trouble tracking anything smaller than a frigate.

     

    genD6a9.png

    To fill in the blanks left by the heavy ion-cannons, these lighter faster tracking ones where created.

    Optimized to inflict maximum damage to frigates, corvettes and other small ships.

     

    i9ia1hY.png

    These case-mate mounted ion-cannons are like the secondary-batteries of WWII battleships, they are there to protect the ship from anyone who flies too close.

    They are basically just a beefed up version of the light ion-cannons.

     

    Bridge

    6vqnilt.png

    The primary bridge of the ship. The first floor serves as the ships navigational center, while the upper level is weapons control.

    The observation area above the bridge, serves as the ships flight control center.

     

    ELqsTJF.png

    This secondary combat-bridge is there to serve as a backup in-case the main bridge gets destroyed.

     

    Hangar

    qCVemfi.png

    Currently empty and awaiting for some fighters to be added. The one you see on the pick is just a mockup for a possible fighter design.

    The lego ones are just 2x2 L-shaped bricks with a 1x1 round clear brick, witch don't exactly translate to KSP all that well.

     

    life-pods

    Lz67vnw.png

    One of the features carried on all our warships, the life-pod-cylinder, a re-loadable launch system that has multiple sets of life-pods loaded in a revolving "magazine" of sorts, that is between the outer wall and the inner corridor.

     

    Docking-ports

    9OB1QCN.png

    Located under the forward observation areas. We like to put the docking ports in our ships near the nose.

     

    This ship falls into the "flagship-class" category, but is more of a 50/50 between a Carrier and Battle-cruiser, witch would make it more of a Combat carrier.

    Like the command cruiser's, this ship was originally designed as a more combat focused ship, in this case a full on carrier, with a huge hangar, fewer engines, and basic defensive weapons.

    These ships mostly operate on their own with a small escort, and serve as mobile command/observation posts that search and hold areas of interest, where space-stations/outpost's could be built . But when a large armada is needed, these ships will be the ones leading them.

     

    Technical specks

    Armaments:

    2x ASM launchers with 8x launch tubes each

    4x light ion-cannon and 8x light ion-cannon in twin case-mate mounts.

    2x heavy ion-cannon in twin-turret.

    Length: 305m

    Width: 87m

    Height: 85m

    Mass: 26,121 tons

    Parts: 730

    Range: Powered by infinite propellant cheat.

     

    Operating instruction

    Very simple:

    1. place on runway, if it explodes, revert to launch and it shouldn't explode again.

    2. then just use the cheat menu to put it into orbit, and also remember to put on the infinite propellant cheat as-well.

     

    Mod used: Tweackscale

     

    Download link: Unless you really want to

     

    And there it is for you, the flagship of my possibly expanding fleet. I hope you enjoy it :).

  17. Wasn't done today.

    Here's a little something i wanted to show but didn't think was worth a proper post.

     

    8Lrk7yj.png

     

    The aircraft started it's life as a long-range heavy-bomber. I had built most of it when i taught that why not turn it into an airliner instead.

    I reused the idea of using the V-22 Osprey engines as propellers for a custom engine. I also this time succeeded in creating a pretty good looking custom-cockpit out of A+ cockpit's.

    The windows and doors also turned out surprisingly good.

    The aircraft is a bit slow and sluggish, but it does have a really long range.

     

    Here's a few more shots of the aircraft

    Spoiler

    vhtdEVz.png

    A closer look at the custom engine, and some of the other detailing.

     

    TNBl6mq.png

    The side-view reminds me very much of the DC-4/DC-6, while the overall design is perhaps a little more like the XB-19.

     

    Jhy2u64.png

    Fully capable of landing and taking off from the island-runway without the need for a turn-around.

    The Osprey engines tilt 90 degrees down when you put the brakes down, hence why you cant see them in this pick.

     

    And that's pretty much it, another one of my "let's build something by basically just slapping some bit's together and seeing where it goes" type of crafts.

  18. Alright, all the remastered KNS crafts are done, i also as a bonus did a small update on the old "Fornet". I also did an update on the SeaRaider, but it looked a little too goofy so i dropped it.

    So here's a little preview, as im just way too exited with the result i got with the crafts, especially the new K.S.S Krucible II.

    5BFf0nt.png

     

    gZPy6fm.png

     

    Now bigger, better and more well detailed than ever before. It shares a lot of design elements with the original, but thankfully no the part count, witch in this bigger version is a little lower.

     

    And now for some other GOOD NEWS!...or just news really.

    Im gonna be taking a leap from written stuff into proper videos. For that i got a proper mic and web-cam that should hopefully help me produce some quality stuff.

    The first vid should hopefully happen this weekend. It's going to include a group test/in-depth look into the new remastered KNS crafts.

    And yes, if im brave enough, you'll get to see me ugly mug for the first time :wink:.

  19. Just to show you that i haven't forgotten about it yet,

    here's the first catapult plane, ready and tested...tough not with a catapult yet.

     

    wRGJuYc.png

     

    Based on the catapult version of the Japanise A6M Zero/zeke, this plane will act as the fleets catapult fighter, while the scout plane for the fleet will most likely be based on the American Kingfisher.

    The plane is quite simple to reduce weight and part-count.

    It's a little tricky to control, and taking off from water requires a lot of precision, but that's to be expected as these types of sea-planes are really...REALLY hard to get right.

     

    Here's some more picks of the test flight.

    Spoiler

    X3wrxtL.png

     

    6nMt6QS.png

    It's really easy to flip yourself upside-down with this thing.

     

    sZ1yOP4.png

    You have to push the nose down just enough that the tail lifts up from the water, and that the plane doesn't ride on it's belly. Keeping that right balance is quite tricky.

     

    But, when you do find the right balance, and get up to speed, the plane keeps itself level quite well.

    RvL60Bc.png

    And when the speed is about 40 m/s, just pull up and your on your way.

    Now the big question is this, will it ever work as a catapult plane.

    I have done it before, Buuuut...

    YDH8imp.png

    Where talking about a plane that was a lot smaller. and back then i taught that was pretty-much the limit of what can be done.

     

    While im working on that, i went trough some of my old screenshots, and decided it was time to take some of the designs from the original KNS post, and redo them better than ever before.

    Spoiler

     

    The one ship that definitely deserves a redo, is the one that started it all, the K.S.S Krucible.

    bcglWvv.png

    Im think im gonna do a more serious redo on this one, as im planning on turning it from a frigate in to a more heavily armed cruiser.

    So, double the main battery guns, double the funnels, and add more size and detail. Yes, this one will be a special detailed up ship.

     

    One that i have been meaning to redo for a long time, is the old hovercraft.

    lHwKpEv.png

    It was really fun to use and quite functional as-well.

     

    And one that i think would make for a really fun redo, is the old "Forion", the fleets big bad anti-ship aircraft that at the time, used quite a few more interesting and different construction techniques. I basically wanted to create a an aircraft that used no MK-3 parts.

    zw9Tn8p.png

    I still really like the look of it.

    Should be fun and should also be pretty interesting.

  20. Time to continue the stock replica side of things again...well, not fully stock this time, but 95%. The only modded parts are the engines and the helicopter cockpit inside that i taught would give a nice IVA.

    I taught about continuing with fighter replicas, but nah, lets make something a little different this time.

     

    Si4Hi9e.png

     

    The F-27 is probably the aircraft that is the closest to my heart, not my absolute favorite, but the one i care about the most. The reason for that, is the fact that this aircraft was the primary focus of all our maintenance practices and systems testing.

    We tested landing-flaps, landing-gears, cockpit stuff...all kinds of things.

    I can still remember when i first saw this aircraft, i said it was one of the more nice looking aircraft's ive seen, and then i just got a bunch of weird looks from the others.

     

    So, since i did the Draken, witch was also a part of this special group, i taught it was only appropriate to continue along those lines, and replicate the F-27 once more. Yes, i have replicated this aircraft 3 times before, once using B9 parts, once using mostly stock parts, once using a ton of mods, and now using 95% stock parts.

    6eiKSTh.png

     

    The replication process for this aircraft was a little more laid-back on this one in certain areas, the engines are definitely too large, and this is not 1:1...but it is pretty well scaled to the Kerbals. I taught it was more important to find a scale that would produce a really realistic and clean fuselage shape, witch in the F-27 is nowhere near round.

    I did some part saving on this one by leaving some detail off from areas that you normally don't look at, mainly the underbelly and the underside of the wings.

    No, you cannot carry any passengers with this one, i did think about adding some cabins inside and some landercan doors, but the doors where too large, so there wouldn't have been any way to get in or out of the aircraft.

    I did think about doing a full interior for this one, but it just seemed like something for a future larger more heavily modded version, with opening doors, working cockpit controls, open cabin windows...stuff like that. But, it remains to be seen if im going to do a fifth replica of this thing.

     

    Just like with the Draken, here's some comparison shots.

    Spoiler

     

    Decided to give the aircraft a nice paintjob (saved as a separate version)

    Bq1IomF.png

     

    GKKoQEY.png

     

    XYnUOO7.png

     

    Ykwwu0U.jpg

     

    mmFxto8.png

     

    And here are the actual aircraft we did work to

    Spoiler

     

    F-27 FF-2

    eZw0bHo.jpg

     

    And here it is in it's current paint-job with our schools name stickerd on behind the windshield.

    hytWa6z.jpg

    (This is a picture from the pori airport that our hangar is connected to. We have a Pori day during witch people get to visit the airport (and other places) and see a bunch of aircraft from the flight schools, private owners and others. Our Fokker and the schools Learjet are frequent visitors.)

     

    FF-2 had already been at the school for years when i started. It was as you might expect, pretty much in no flying condition.

    In order to fit the aircraft inside our hangar, the rudder had to be removed. It also had to be exactly in the middle as the both wingtips where very close to the hangar roof (our hangar had a rounded roof/ceiling).

     

    F-27 FF-3

    g7D0SxL.jpg

     

    And here is a shot from the day we received it, with some airforce guys with some of our teachers/staff.

    6zvGMoA.jpg

    (this pick made national news here in Finland)

    We received FF-3 in the later part of the second year there (if i remember correctly). The airforce flew it to the airport from where we towed it to the hangar.

    So, it was in flying condition...until the airforce came and stole some of the bits like one of the engines and replaced them with not so working ones so that they could keep FF-1 going a little longer.

     

    It's really nice that these old veterans are getting a new life like this. My only hope is that when these are let go, at-least one of them ends up in a museum.

     

    I decided not to add a flight demonstration video, as this is a little more what you would expect from an aircraft like this, no loop de loops, you can go upside down but you need a lot of altitude, so no fancy tricks alright. But one thing that has to be said, is that this aircraft has pretty fantastic acceleration due to me having to place 8 engines on this one.

    Technical specks:

    Top-speed: 112m/s.

    Stall-speed: 42m/s.

    Length: 18m

    Wingspan: 20.4m

    Height: 14.8

    Mass: 43.8 tons

    Parts: 238

    Mods used: Airplane+

    Download link: https://www.dropbox.com/s/c3g70obrrnmgpxi/F-27 Friendship.craft?dl=0

     

    And there it is for you, a lovely little replica of an aircraft i care oh so deeply about. I hope you enjoy it :).

  21. 4 hours ago, Mad Rocket Scientist said:

    Ooh, that's going to look great!

    Let's hope so. Im really afraid im going to completely cheeks up the terrain due to a lack of experience and proper tools in that field. And thanks btw :).

    3 hours ago, Shpaget said:

    Nice!

    That reminds me that I still have three Nashorns and a Tiger that I was planning on making a diorama out of. Too busy with building stuff for work, though.

    Thanks :).

    Man, i really need to continue the 1/35 Tamiya Nashorn i have laying around. Motivation kinda died out as i ran out of paint TWO times during the painting phase (I like to paint the parts first, then build the model), first i had used all my dark yellow on two other Tamiya kits, and the second time i ran out after i had about 95% of the model painted. It wouldn't have been that bad if not for the fact that the closet place where i could get that paint is a 110 km away. just waiting....and waiting...and waiting to get a damn can of spray-paint.

    The Nashorn is one of my favorite military vehicles and so was a must have :D.

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