Jump to content

Sgt.Shutesie

Members
  • Posts

    435
  • Joined

  • Last visited

Everything posted by Sgt.Shutesie

  1. Awesome! I'm modeling the X-20 as well, I should recommend that the X-20 be based around a 1 meter fuselage, rather than a 1.25 meter one, it is much more accurate and fits well to the 1.875 meter diameter of BDB's Titan parts. When you get around to making the skids for it, could you give me a call? I'm having trouble figuring out how to animate them.
  2. My entertainment for some of the stream was working on some of my X-20. So far the only thing left to make before UV unwrapping, texturing, unity, game, is doing the landing gear, which will be interesting.
  3. I'm planning on being done by the end of summer (end of August). Individual cargo bays, expansions for the cargo bays, docking mechs (pressurized and un pressurized), the whole shebang. Then I'll move onto other experimental planes, all of which will be in a separate thread, but I'm working with cobalt, so it's based here now. I don't know what hraban plans for his X-20.
  4. Ayye, got the cargo bay animated on the recent remodel. Even added some small pivots, so it looks more like the Mk3 cargo bay. *Edit: Changed the Album to a more appealing image
  5. I started my final remodel for this time being of X-20. I improved the cockpit, including new windows. I also tried harder to make the wings more accurate to X-20. I should start making things like holes for landing gear and animating the cargo bay, as well as landing gear, possibly.
  6. I'm the only one doing X-20 in the BDB group as far as I know. I must decline the offer, as I am doing X-20 as my own, first, project for modding KSP. It's a nice model, but I'm happy with doing my own, thank you. It's good that you could make it in an hour, I can model X-20 in anywhere from 1-3 hours, depending on how much detail I put in.
  7. Thanks for the help @martinezfg11, I was able to animate the doors, one of the many times I will remodel X-20 before myself and my advisor are happy with the model and my poor ability to not murder my polygon/face/vertice/edge/everything count. Yes, I have to take it out of mirror mode and move the object center to the axis of rotation. (Transtage belongs to @CobaltWolf , if I was able to model that well, I wouldn't need advice on how to animate) @SpannerMonkey(smce) I'll probably not include the spring in my final version of the cargo bay, but I thought it was worth a good experiment. I'll probably figure out how to make some like, pistons or something that 'open' the door, but who knows... Definitely not me. Thank you for all the help guys.
  8. More progress today, lot of good things. Finished the adapter section and rudders. I also animated the cargo bay.
  9. I finally had time to work on stuff, I have had to work on my sister's grad party, attend it, and clean up after it during the last week. I pulled up Blender and continued my remodel #3, this time to scale. The windows are a compromise, since if I do them with 100% accuracy, it's edges galore and it looks bad. So they are like this, because I'm in charge of this. Yes, I have to do the rudders, but that's that. I tried to animate, didn't work, so I'll have to try again tomorrow. Yes, not much has happened, but I prefer to keep the hype train going, since it keeps me motivated. I have a roadmap, it never gets updated, and it has tons of holes, but if you want to keep track with the nothings that happen, then have fun. Working on the craft files rework, I haven't had that much time, but I think the upper stages are done. Now the like 40 billion first stages. Edit: I got the cargo bay door animated. It's easier when the object's center point is at the point of rotation.
  10. I hope you know, the Shuttle didn't use an ablative shield. That would be not very cost effective for a reusable vehicle. This is a diagram of the shuttle Thermal Protection System.
  11. Looks like a nice Shuttle C you got there. Does the Engine-Wing setup re enter and land? I don't have a very good idea as to what Is happening, perhaps something is clipping and it only decided to break when you switch back to it.
  12. Hello, KSP modding community, which I hope to join later this summer with the first release of my X-20 project. (I don't have a thread yet, nothing is in game). I am having trouble finding tutorials online for animating things in Blender, specifically things like landing gear (not modeled yet), animated docking ports (I have the base part modeled, but I have to add the whole docking mechanism and animate it etc), and a cargo bay. I'm sure the tutorials are buried in topics that I'm too lazy to find, although they are probably on the first page of the forum labeled "SGT! EVERYTHING YOU NEED IS HERE!!!1!!1!!!," but the best way to find a book is to ask the librarian (that's probably a saying). I have an album that has the basic parts laid out, then I focus on the cargo bay. I'll explain everything with some text underneath the album. All the parts so far, for now I'm focusing on the center module and or the cargo bay. Everything has to be remodeled, a certain CobaltWolf said I should base it off a 1.25-meter cube, when in reality to get the proper adaptation to 1.875 (BDB Transtage Size) I would need to base it off a 1 meter cube for the better-looking adaptation. However, before I remodel it would be nice to experiment on a canvas I've already assembled. Close up of the Cargo bay. Note: It is mirrored since I quickly made the 'inside' to show what I was looking at doing. Cargo bay by itself. What it should look like closed. Opening... Opens too far... Bounds back to opened position. Opened Cargo bay. So if anyone would care to give a little point in the right direct, or just a plain tutorial that would be nice. Anyone interested in watching my progress can catch me showing off my stuff during CobaltWolf's streams for BDB. As pretty much everyone I see says, Cheers! Edit: Apparently Tab doesn't create an indent, it posts the thread....
  13. Whatever, it's hard to explain in text. @CobaltWolf When you make launch umbilicals, will you make the Apollo Milk Stool?
  14. Yes, I don't mind screenshots, but With craft files, people can get confused on where to get them and how complete the set is.
  15. Hey, uhh, what Shuttle IVA do you use? It's umm, very... pretty.
  16. I have all the files, more actually, than he has, I just need to update them, which is a job for like 8 hours from now, because I'm dog tired. Edit: Delay that, I am going to redo the whole system, so it's hopefully smaller. Rather than having every single version of a rocket, I'll have the upper stages and the first stages for the rockets. So instead of, Muo IA (Nothing), Muo IB (Small agena), Muo IC (medium Agena), Muo ID (large agena), Muo ID Belle Target Vehicle (Agena TV), etc etc. I'll have the different agena upper stages that you merge to the payload, then you can merge whatever first stage you want, and add adapters as needed.
  17. It's ok, and TBH, @DiscoSlelge 's Manual is much more useful than craft files, since there are soooooo many craft files. I fixed the craft files, but I didn't update them, so sorry if I sounded angry, since I thought they were updated. If perhaps people could like, inform me when craft files are out of date with a message or something?
  18. I need a lot more info on the ship before I can diagnose the problem. What kind of launcher (energia or STS or other), ascent profile, ap & pa, etc. Some screenshots would be nice as well.
×
×
  • Create New...