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KnotaiG

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Everything posted by KnotaiG

  1. Here is quick patch file I added to my game because I play with so many mods is this to add the options to all "Probe Cores". If you add this as a .cfg file into your gamedata folder it adds the function to them all. @PART[*]:HAS[@MODULE[ModuleCommand],#CrewCapacity[0]]:FINAL { MODULE,0 { name = MCESatelliteCore } }
  2. The latest version of DSEV on SpaceDock has the Heisenberg folder not the DSEV folder.
  3. @DMagic Just an FYI and to other people installing CapCom via CKAN the "Contract Parser" and "Progress Parser" do not install the latest version causing CapCom to not install correctly.
  4. @nightingale - I can got the same error with CC 1.11.1 & KSP 1.1.1 so this is not a 1.1.2 error. I did not have this issue with CC 1.10.4 (Compiled it myself) with 1.1.1 I'm going to try and compile 1.10.4 against 1.1.2 and see if I get the error. But looking at the code nothing major really has changed on GitHub. Yes I can compile against 1.1.2 with CC 1.10.4 and contracts for RT show up no errors.
  5. @nightingale The 1.11.2 CC does not fix the issues with RT Contract Pack. Log is just RemoteTech & CC w/RT Pack https://www.dropbox.com/s/8hj9fpm4b0wyij3/KSP.log?dl=0
  6. I am having a problem with the new 1.11.1 version with the RT missions but the error looks like the other one you were working on in here. Screen shot of the CC Debug Window: http://imgur.com/pKRYJcE KSP Logs: https://www.dropbox.com/s/lxrjvpqcrq7kno0/KSP.log?dl=0 I also did try with the 2 other files you linked in your posts nightingale
  7. CapCom is accepting contracts when you push enter(or shortcut key) and you do not have to have the CapCom window open when this is. I noticed this when having RT installed and typing in terminal.
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