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Watoh

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    Bottle Rocketeer
  1. Thanks, yeah I do (kinda) know this.. the fins would have been at the back of my 2nd stage... I was hoping some small fins embedded would minimise the negative effect on the 1st stage and get some beneficial effect on 2nd stage. But alas... Hmmm nice, i was using FAR before 1.0.. think i'll be checking it out again. Thanks - - - Updated - - - makes sense.. I think its really clipping that was unclear. I assume if i had used the off set tool to move the fins up and down it would have altered the point of lift, same as placing them up & down.
  2. Ok thanks. So off-setting is just for 'looks' and has no real world effect. Great to know. Ta.
  3. 2 parter... Bit of a novice here.. seen a lot of very cool craft made by others where parts are heavily clipped inside each other. All parts imaginable.. how does this affect their function? For example fuel tanks clipped into each other, are either's capacity affected? Air intakes clipped into wings, is their intake capacity affected? Or is nothing affected at all? Also...I put some winglets halfway up a rocket, in an attempt to help with stability, but it brought the lift too far up, so I tried reducing their profile by embedding them with the offset tool. However this did not affect the lift profile at all (the lift indicator in the building area). Got me thinking how clipped parts are modelled for aerodynamics (drag & lift)? Excuse my laziness of asking over testing all myself. But I'm sure this is old hat for most...and it can be answered a lot easier than me testing it. (I did a search, but came up blank) Thanks for any help.
  4. Cheers.. so you're saying its a game bug? (i can work around it..I thought it was rocket design..)
  5. Hi.. I wonder if someone can clear a few things up for me. Most of my rockets suffer the same issue: When making a burn and using SAS to hold to the 'manoeuvre point' (blue cross hair) my craft often gets into an oscillating wobble. This is exaggerated in long craft, but present in all but the very smallest. (often doing a ~100km orbit burn for example) Turning SAS off stops this wobble, but then I have trouble keeping an accurate burn. I can surmise this issue is caused by the SAS 'correcting' and then 'over correcting' and getting into an oscillating wobble. Is this poor ship design (too little SAS, too much SAS, too much trust/mass etc), a game issue (bug) or something else? Any advice greatly appreciated. Thanks
  6. Thanks for the write up, definitely cleared a few things up for me!
  7. I feel for the testers etc. A few relevant facts I've learnt over the years: Software is rarely released without bugs.. no matter the budget or size of the DEV team No 'simulator' game has EVER been released without bugs. In a large forum community there are always prima donnas who make a big deal over issues and bark at the top of their virtual voices, often drowning out the more rational majority. Game testers generally put in long hours with little reward and do it because they are passionate about the product. Game developers always like constructive criticism and hate rants where users act like the world has fallen in. Laters x
  8. Hi Everyone, I'm amazed seemingly so many people mod their game manually by jamming files into gamedata folder. This has many issues, especially when testing mods, removing problematic mods or ones you don't like can be a massive pain, especially if the conflict with other modified files. JSGME (JoneSoft Generic Mod Enabler) can make using mods a 1000 times easier IMO. Here is a guide to installing and using JSGME I have adapted from another game forum. [thanks Ebs from forums.eagle.ru] Start with a fresh install (no mods). The days of going through the file system to replace and backup are over! 1) Get yourself JSGME. from here - http://www.gamefront.com/files/21681483 or here http://www41.zippyshare.com/view.jsp?locale=hu&key=2423962 It's a 7zip file so you'll need WinRAR or (shockingly) 7zip to unzip it. 2) Unzip the files to their new home. A lot of people say that you need to unzip JSGME in the game directory you're using it for. this is not true, it can be placed anywhere. JSGME does not need to be 'installed', just run. 3) Set up your short-cut. This is very important as we need to tell JSGME where to operate. Make a short-cut to the jsgme.exe. Right click the short-cut and choose properties.. Make the 'Target' the JSGME exe. Mine looks like this: "D:\Games Library\JSGME\JSGME\JSGME.exe" Make the 'Start In' point to the KSP root: e.g "C:\Games\Steam\SteamApps\common\Kerbal Space Program" Place the short-cut wherever is convenient for you. 4) Run JSGME (NB: from the short-cut you made above) It will bring up a dialogue box asking for a folder to be created in KSP called 'MODS'. Agree to this.. or change the name if you want. Then JSGME will open and look like this. 6) Generate Snapshot of Game Files (optional step) See that blue word saying 'tasks' right in the centre...you're going to want to click that. In the little menu that pops up, click "Generate Snapshot of Game Files" and then sit back and wait. The purpose of the snapshot task is so that JSGME knows what your default KSP file/folder structure looks so when you install/deinstall mods JSGME can restore your original file/folder structure. JSGME can actually restore your original file/folder structure without this step.. but it does make it more robust if somehting goes wrong. (in 5+ years i've not needed this.. it doesn't take long, so no harm in doing it.) 7) Installing and removing mods. Adding & removing mods is as easy as simply clicking the arrow to add or remove the mod. The trick is having the mod in the correct format. Below is an example using MechJeb2: MODS\MechJeb2-2.5.0.0\GameData\MechJeb2\{content of mod} The red folder is the folder created by JSGME, where you place your mods. The blue folder is the folder you may have to create (depending on how the mod is packaged). This can be called whatever you want.. its what will show up as the mod name in JSGME. Here is a screenshot of my file structure to make this a bit clearer. This may all sound like a bit of a PITA but trust me, its easy to set-up..just make the short-cut and once you get used to sorting your mods out to give them the correct file structure it is super easy to use. Some mod makers make it easier than others! JSGME has a few other tricks up its sleeve under 'tasks'. Mainly being able to save the order multiple mods were installed (as i'm sure you know the order of mods installing can be very important) and reinstall them all with one click in the right order. Hope this helps some, if you like modding games this is vital software. (works on any game/software) Watoh TL;DR? Take a deep breath and try again.
  9. Thanks for the fix! Here is a wee JSGME compatible mod to make this fix. https://dl.dropboxusercontent.com/u/9592060/Heatshield_fix_1.0.zip
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