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Lenniepen

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Everything posted by Lenniepen

  1. Hi, I'm using the Pocket Edition, and am running into issues with some USA Explorer missions where a 'cosmic ray dectection experiment' is required. I think I need a geiger counter for that, but can't seem to find that part, is it part of a mod? Edit: nevermind, it was part of FASA. Still seems weird that I need a mod which isn't on the 'required mods' list.
  2. KSP: 1.8.1 Windows 64bit Problem: Explosions right after loading on launchpad Mods installed: https://www.dropbox.com/s/xuthk46xh6oiaop/ModList1.jpg?dl=0 https://www.dropbox.com/s/n8qoh3qanq7rugz/ModList2.jpg?dl=0 Reproduction steps: Hi, I'm having problems with my larger crafts (100+ parts) in my RSS/RO/RP career. At the moment the scene is loaded on the launch pad, and the scene apears on screen, there is an explosing somewhere in the vehicle, which causes the whole rocket to collapse. What I've noticed so far: - With the same vehicle it's always the same parts that are the first exploding parts (...failed due to aerodynamic stress or ...exploded due to overheating 2169469 / 1073 K). - After the explosion, using Revert Flight -> Revert to Launch, usually the explosions don't accur, and I can safely launch my craft. - Using KRASH, choosing the option 'Restart Simulation' results in the same or less explosions. Some times, using 'Restart Simulation' multiple times (2-3 times) it eventually results in a explosion free vehicle and I can launch the vehicle. On some vehicles this doens't work. - Before I launch the vehicle, some objects may be in a slighty wrong position, which all snap to the correct location when starting the launch. I.E. Lander legs clipping through fairings, visible in the first image below. - When I load the same vehicle in Sandbox mode, the same explosions happen. https://www.dropbox.com/s/plae108qy2ecmms/Clipboard01.jpg?dl=0 https://www.dropbox.com/s/hudh1twtncrkfru/Clipboard02.jpg?dl=0 Log: https://www.dropbox.com/s/74aku9q6cdzwc87/Player.log?dl=0
  3. Hi, I know you're busy, and the Procedural Parts mod in not on the list of supported mods, but could you maybe look into it (sometime)? I think there is something wrong with the scaling, as the nodes on the top and bottom of procedural fuel tanks are not visible at the top/bottom surfaces of the objects, they are hidden inside the objects, so other objects attach at the wrong heigth:
  4. Ow yeah! Installing Kerbal Construction Time worked. Thanks a lot!
  5. Thanks for your answer! - Manually installing didn't solve the problem - Deleting the \LRTR\plugins folder did solve the problem! This is the log file from the attempt with manual install and without deleting the plugins folder: https://www.dropbox.com/s/8xdvzc9zj1hvm2y/KSP.log?dl=0
  6. Hi, I haven't played KSP seriously in about 2 years, and am trying to pick it up again. I'm really glad I've found this mod, because ROmini is what I've used a few years back, and am still looking for combining Real Solar System with stock difficulty (so without Realism Overhaul). However, I can't seem to get this working in KSP 1.8.1 (with both DLC's). When I've only installed LRTR (using CKAN), including all dependencies, I have this weird problem that I can't click on any buttons in the main menu. They change color when I hover my mouse over them en click them, but nothing happens. I've tried the following: - Vanilla combined with RSS (and dependencies): menu buttons work fine - Vanilla combines with RSS and LRTR (and dependencies): menu buttons don't work - Vanilla combines with RSS and LRTR (and dependencies), but manually deleting Kopernicus Planetery Modifier: menu buttons work fine! Also: - I get the warning from Module Manager that LRTR\plugins\LRTRKCTBinder.dll is not supported in this KSP version (1.8.1). - Which Custom Barn Kit-config do I need to pick? I've picked Stock, instead of RO, is that ok? Any ideas? Thanks in advance
  7. Hi, when I try this mission, the Agena craft disappears after it's in Orbit. At the launch of the Gemini, the Agena is gone. When I've put the Gemini into the correct orbit, there is nothing out there to rendesvous with.
  8. Hi, I've never come across this mod before, but lately I'm trying to play IVA-only style, so this mod would fit perfectly for unmanned probes to give a feeling of controlling it from a mission control room at Earth, instead of 'being out there'. I really hope you can make it work for KSP 1.2!
  9. Hi, I'm trying to copy my savegame from KSP 1.0.5 to 1.1.2 after updating all mods (including RSS/RO/RP-0), but I get this Contract Configurator error after loading my save: It seems to me 'Kerbin is not a valid CelestialBody' is the error here. When I ignore this warning, the early contracts for Human Flight are automatically succeeded. Any tips? Thanks in advance.
  10. Hi, I have a problem during launch/flight. I can't see KER at all. If I click the KER button, nothing happens. It works in VAB though. I had the same problem in KSP 0.90 since KER version 1.0.14, so I kept using 1.0.13. Does anyone know a solution? Thanks in advance Edit: oops, that was silly. I just read through the Change log, and saw the addition of career mode in version 1.0.14...
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