Jump to content

matthias123

Members
  • Posts

    20
  • Joined

  • Last visited

Everything posted by matthias123

  1. hello, iafter few bug , that lisias pointed and gotmachine fixed, " with RunSharp " i got this new error : The issue is with Kopernicus Expansion. It uses a library (RunSharp) that is built against the .NET v2.0 runtime, and consequently can't be used on KSP 1.8 and newer (KSP switched to the v4.0 .NET runtime in KSP 1.8). I would suggest bringing that to the Kopernicus Expansion thread : " the following plugin(s) failed to load : c218ef02-f1a1-4883-b697-98e2525aeb0f in "Dynamic" " so now i can't land on eve for exemple, i explode because no ground :'( thanks you EDIT: in game i got argumentexception : an item with the same key has already been added. key: Eve Zn0000 (PQ) probably parralax fault ? EDIT 2: ok found the problem : A Kopernicus "Stock Planetary Universal Revamp" its fixed, thanks you
  2. @Gotmachine hey, thanks for that great work, very fast thanks you so much, so im testing now, everything seems to work for the bug i got this : KSPcommunityfixes Warning: the following plugin(s) failed to load : c218ef02-f1a1-4883-b697-98e2525aeb0f in "Dynamic"
  3. @Comrad_501 and myself have the same problem, i am happy to see how involve and active is the ksp community , thanks you for your work and help
  4. it worked !, well i guess i will be able to finish my mission tonight ! , thanks you can't wait to know what cause that exception from mono
  5. yup, i'm digging too, because can't play without that beautiful mod, arg :'( , seems we got the same problem : [LOG 21:28:08.721] [TweakScale] ERROR: System.NotSupportedException: The invoked member is not supported in a dynamic module. at System.Reflection.Emit.AssemblyBuilder.get_Location () [0x00006] in <9577ac7a62ef43179789031239ba8798>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler+FailedAssembly..ctor (System.Reflection.Assembly assembly) [0x000b8] in <84a4e11594ad4c4cb519f08a8e322246>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler.LogReflectionTypeLoadExceptionInfo (System.Reflection.Assembly assembly) [0x00021] in <84a4e11594ad4c4cb519f08a8e322246>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler.Assembly_GetTypes_Prefix (System.Reflection.Assembly __instance, System.Type[]& __result) [0x0000c] in <84a4e11594ad4c4cb519f08a8e322246>:0 at (wrapper dynamic-method) System.Reflection.Assembly.System.Reflection.Assembly.GetTypes_Patch1(System.Reflection.Assembly) at KSPe.Util.SystemTools+Type+Find.ByQualifiedName (System.String qn) [0x00039] in <58fb44557e3d487fa13c42bddbc423e1>:0 at TweakScale.Startup.Start () [0x000a3] in <8e463f0c7a754587854563c7c6517452>:0 at error:0 [ERR 21:28:08.722] Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI [ERR 21:28:08.723] Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI [LOG 21:28:08.723] [TweakScale] "Houston, we have a problem!" about missing DLLs was displayed. Missing class: The invoked member is not supported in a dynamic module.
  6. like this ? https://screenshot.net/lov2dfl https://screenshot.net/43ez2bg https://screenshot.net/1w5n3by
  7. Hello ! first , sorry for my weak english ! x°) I think i have some kind of solution for the famous " Warping paradox , problem " ... with this " solution " we could play without any problem and in a perfect synch world with others players.. ( i think ) We use mostly the warping to warp at a certain point in the univers, for exemple : I'm orbiting the earth and i need to land on Duna ( Mars ) so i use timewarp to align my orbit to encounter Duna, Here, the solution "without" Timewarp.... = Have a script that "calculate" Appx the distance and Fuel we have + our orbit and trajectory, and time, then it show us some other orbit that we can choose, then if i need to go further but i dont have any fuel left in my main stage , i just Stage again to use the upperpart of my rocket and so on... ( teleportation ) It's hard to explain and to give more info, but the main idea is : show a trajectory on the map that show us ,how far we can go with the actual stage ( not the full rocket ) and select the aera , and teleport us to the point , a other good exemple : I'm flying toward the space center, i got 50/100 fuel and i'm at 50Km distance, it would take me ( for EXEMPLE ) 30Min, What do i do without Warp? , i just AIM to the direction of the center , and on the map view ( from above ) it show me a path that i can choose, and i just select where i need to go and it will teleport me and use the fuel that i need in theory.. The showing trajectory look like the mod called : [1.3.1] Trajectories v2.0.0 (2018-02-15) : atmospheric predictions. it would require some test but i think it's the best solution without using warp ? . of course we will encounter some probleme, but minor one , like colision, if i teleport where a other player are, but we could make a script that will just teleport us at a safe distance..
  8. i dont know, but i saw the other version , and i dont like it , its too small, the true curiosity is alot bigger , that why i made it bigger
  9. DOWNLOAD => http://www.filedropper.com/curiosity
  10. ps: Push on 1 when the main fuel tank is allmost empty to keep stability
  11. wel this is the detailed version , the light version is allmost done, and i solve a lot of problem that should be on the detailed version too, so i share a non finished version => <a href=http://www.filedropper.com/spaceshuttlebyplayer159prereleasemk4><img src=http://www.filedropper.com/download_button.png width=127 height=145 border=0/></a><br /><div style=font-size:9px;font-family:Arial, Helvetica, sans-serif;width:127px;font-color:#44a854;> <a href=http://www.filedropper.com >online backup</a></div> - - - Updated - - - http://www.filedropper.com/spaceshuttlebyplayer159prereleasemk4 *
  12. very nice ! i accept ! it will take several day, ps: i work now on the light version of the shuttle ( too many detail, and lag )
  13. i know that but on the real shuttle its a heatshield, and its black, i made my version with maximum detail like the real one, i dont want to make a shuttle light, with minimum part. ps: total part is 511 But thanks for the information, if you want/can help me , i would like to know where i need to put rcs for the maximum stability ? , i use rcs aid plugin, but still hard.
  14. Thanks you, and yes it's a flap too on my version, i need to work on the separation booster ( 3/10 failure ) and work on the RCS for more stability. then i'll post the files and information like maximum orbital altitude etc..
  15. if you want to see the heatshield, and the OMS in action =>
  16. Thanks you all ! it was realy hard to build, i have 5 version ( one with 6 orange tank ) all version can reach orbit , i will add more detail ( like greater wheel at the back ) etc.. tomorow i will post this version.
  17. it have allmost everything like the real shuttle, and i put heatshield at the back too , like the real one. it's very detailed, i will post more picture in the future
×
×
  • Create New...