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Everything posted by Andiron
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OSIRIS-REx Asteroid Sample Return
Andiron replied to IonStorm's topic in KSP1 Challenges & Mission ideas
Plus, the asymmetrical feature makes it twice cooler -
OSIRIS-REx Asteroid Sample Return
Andiron replied to IonStorm's topic in KSP1 Challenges & Mission ideas
Hi Dr. Dworkin ! That's nice to see some NASA scientists here. May you talk a little about this awesome OSIRIS-REx mission and your job on it ? I hope that it will succeed ! About the KSP mission, I have a few questions : - What should be the key features of the probe (mining drill, experiments,...) ? - What should be the asteroid class size in KSP to copy Brennu size ? - Shall I use the Dmagic Orbital Sciences Exobiology Core Drill ? - Can I launch it with a russian rocket ? Also I put two of your pictures on Imgur for lazy people : -
Tried to create the Firefly alpha rocket with limited mods (KerbPaint, Tweakscale, KSA better fairings) but I didn't made it satisfactorily. The engine I made for the rocket is however pretty nice (imo). It is a stock aerospike engine with 12 upscaled Spider engine
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Modded Comunity Space Station (Not an ISS replica)
Andiron replied to GoldForest's topic in KSP1 The Spacecraft Exchange
I just dropped the top craft from a "crane" attached to the bottom one. (just some decouplers and girder segment) and I'm trying to create a better system to put the complete module under a reasonable size fairing. The top part is rotating thanks to the free pivot mode of the Advanced Grappling Unit Inspiration : -
It may be also be nice to have an award for mod creators
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Modded Comunity Space Station (Not an ISS replica)
Andiron replied to GoldForest's topic in KSP1 The Spacecraft Exchange
That's an idea. It might be cool to have something longer with a grappling unit at the end to move modules from a dock to another and grab approaching vessel -
Thanks for the tips ! I have a problem with fairings as a linux/potato user, the texture is very bad like this.
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Hi ! I don't know if you guys heard about the new Nasa Dryden project to build a quieter supersonic plassenger jet. Lockheed Martin is designing this demonstrator called queSST I found the look super nice and tried to recreate it on vanilla KSP. I'm open to any improvement suggestions. Here is my creation : You can find this craft here KerbalX
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Modded Comunity Space Station (Not an ISS replica)
Andiron replied to GoldForest's topic in KSP1 The Spacecraft Exchange
I might need some help to launch it, my computer is a real potato. I 'd like to put some greenhouse, I don't think that's possible with the mod list. What about a simple robotic arm made with AGUs free pivot mode ? -
Modded Comunity Space Station (Not an ISS replica)
Andiron replied to GoldForest's topic in KSP1 The Spacecraft Exchange
That is an awesome thread ! Working on a module right now -
The wings are bad for a dragon, but it flies (not really well). I had some hard time to make it fly, as it wabbles a lot at 15m/s. I made some detachable "training wheels" to stabilize the craft. Had some fun (not) landing this craft amongst glorious fire
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Nailed it !
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I like it Now put some wings and fire-breathing for a dragon !
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I can't stop being impressed by what you guys can create in vanilla !
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Pallas & Hyperion. Titan class stock cargo seaplanes
Andiron replied to Azimech's topic in KSP1 The Spacecraft Exchange
So nice ! Remind me of some airplanes from the movie Porco Rosso like this "Federation Airplane" -
[STOCK] McDonnell Douglas F-15 Eagle
Andiron replied to YoeriCookie's topic in KSP1 The Spacecraft Exchange
I agree ! Maybe the swept wing complicate the patern. Maybe with a "small delta wing" and a "structural wing type D" side by side is better Very nice work -
Toy Box (DS-12) from Planetes with Fishbones included.
Andiron replied to PTNLemay's topic in KSP1 The Spacecraft Exchange
Hey, that looks nice ! You may also try with B9 Aerospace, it has some nice cockpits and cargo bays. Lack's Stock Extension has a really nice cockpit with two external seats which may perfectly suits the fish-bone. RLA Stockalike 2.5m vacuum engine should looks nice at the back Fuel Tank Plus have some nice tank caps for the top and back fuel tanks (and also color choice) -
Future of KSP, still a game it used to be?
Andiron replied to PhoenixCola's topic in KSP1 Discussion
I like it that way because sometimes some awesome peoples (like ksp modding community) have very good ideas and/or skills. The number of mods available is huge and if I don't like a feature or need more stuff, there is always something I can use. In gaming, some mods achieved to beat the vanilla like A Game Of Thrones (for Crusader Kings 2), Third Age (for Medieval 2 Total war) or DayZ (for Arma II). In my opinion, Realism Overhaul is one of this kind 1- I use Enhanced Navball and Precise Node 2 and 3- Essential mods. Should be in-game 4- I use Dmagic/Scansat for moar science and activities. The BTDT scanner ,for exemple, is really time-consuming but rewarding. New Horizons is truly a must-have for a better solar system (and long-range missions) 5- Contract Configurator and his contract packs ftw (join SSI Aerospace now !) -
The Glidey-Missile Challenge
Andiron replied to Stewcumber's topic in KSP1 Challenges & Mission ideas
Looks fun, I'll try it ! Your launcher is not really a trolley ! More like sticks of dynamite glued to the glider -
SPACE STATIONS! Post your pictures here
Andiron replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Hello ! This is not my first station, but it's the first I'm proud of ! I made it with three rockets : - The core with a cupola module, a Hitchhiker Storage Container, some RCS fuel and the main node - A 5-seats return capsule using sepatrons to de-orbit - Some fuel supply (one tank is actually empty because I have some fuel left in the previous rocket) and a gizmo to de-orbit some debris It's a fully able space spation now and I want to make it a space gas station for my future missions ! -
Fewest parts to orbit the Mun
Andiron replied to Wild Cobra's topic in KSP1 Challenges & Mission ideas
That's impossible because twinboar doesn't have any power generation, so you need at least one solar panel -
Fewest parts to orbit the Mun
Andiron replied to Wild Cobra's topic in KSP1 Challenges & Mission ideas
Easy-peasy ! Could have done it with 3 parts, but RocketPropelledGiraffe's one is good enough. Four parts : Mk1 Lander Can, 2x Jumbo 64, 1 Vector engine (really OP) -
Deep Diver Challenge: 1.0.5 Edition!
Andiron replied to Red Dwarf's topic in KSP1 Challenges & Mission ideas
Hey ! So , I decided to make a podracer for this challenge, with a frame-boat to carry it on water. It has two basic liquid fuel engines and here my results : Highest depth : 984 m Highest horizontal speed : 28.4 m/s Highest underwater speed : 52.5 m/s (vertical climbing from the bottom) Highest distance travelled underwater : 57.2 km I broke two of my fins on purpose to prove that I reached the bottom [imgur]Jn4q5[/imgur] -
1.0.5 is out!!!!! post your fist craft here.
Andiron replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Assisted Superman !