How 2 ssto:
Craft with rapiers(s), plenty of fuel and ,a shock cone intake. These days you only need one shock cone per 2 rapiers. It is very important you balemce the center of mass of dry/wet craft, so it doesn't move much during flight. Take measures to minimize drag, look at the front of your craft straight on and the side straight on so you can see it's cross section, the less massive variations in cross section means less drag. FFinally make sure your rear landing gear are close to the center of mass, make them go just behind it. But to far behind and it won't lift the nose up
You can fly just fine with a twr less than one , you don't need loads of engines, this would as weight and make drag... As soon as you pick up some speed it'll go up past 1 again. For an easier flight try not to have a static twr lower than 70, 50 would be to low imo. (I reccomended you get kerbal engineer so you can see the Delta v, and twr. It also lets you see the twr at different altitudes and speeds)
Taking off sould be the easyest part, just go up to 100 ms and with enough wing area youll lift off by lightly pitching up.
With a low twr you should just fly at 10 degrees pitch until you go supersonic and then you'll gain thrust and speed rapidly. Now is a good time to pitch up to 20 degrees, remain at 20 until you get to 10km up, then begin to pitch down, the goal is to be at 10 degrees again once you're 20km up, by then you will get up to about 1300m/s, but some desgins can get in excess of 1500m/s by pitching down to 10 when they hit 15km up though the limiting factor here is heat. The shielded docking port miraculously prevents ssto's from overheating for some reason. I would reccomended that as a nosecone, and it's also easy to dock like that anyway. Ah, back to the flight. When your craft begins to loose trust rapidly you should switch to rocket mode, pitch up and burn until desired apo. The rest is just standard orbital stuff. But not when it comes to re-entry
You want to lower your periapsis to 40km if you are in low Kerbin orbit, (i mean an apoapsis of 70-100km )
You want to basically do it like the space shuttle did. Point your crafts nose 40 degrees up, this way you don't overheat or slow down to fast, you don't even need airbrakes. (Though I would reccomended them for landing!!!) You can remain at this high angle of attack until you slow down and the atmosphere becomes thick enough that you can glide back to lading.
Also, if you want to land back at KSC from low Kerbin orbit, just put your 40km periapsis directly above the big peninsula west from ksc