rsparkyc

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About rsparkyc

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    Rocket Exploder

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  • Website URL https://www.youtube.com/channel/UCSiTjUVe4FLhmkGNBq-NWjw

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  • Location On a free return from the Moon with no fuel.

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  1. rsparkyc

    Buying on Steam

    Hello, I bought KSP many years ago, and bought it directly from Squad (and not through Steam). I was interested in getting the making history expansion pack, and actually have some steam credits, and so I thought I would buy it on steam. When I was about to purchase it, I saw it said "This content requires the base game Kerbal Space Program on Steam in order to play." Is there a way for me to by it on steam, but still have it work with the game I downloaded from kerbalspaceprogram.com directly?
  2. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    Wow...I feel like an idiot. Fixed
  3. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    @linuxgurugamer Just released 1.4.3.2, which now has a .version file within it. Can you tell me if that looks better?
  4. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    Yes, a version format change came in from the work that @Phineas Freak did. I can work on adding a .version file and put that in the 1.4.3.2 release
  5. I'm seeing similar issues with the PEG guidance not always working. One specific thing I noticed is that PEG fails to work if I have a mammoth as my first stage. It will throw exceptions in the logs, which I've documented here: https://github.com/MuMech/MechJeb2/issues/1029 EDIT: It looks like I actually just had my number of stages in the ascent guidance config set too high. In addition, I've also noticed that some craft will fail to achieve orbit using PEG guidance mode, and when doing so, also spams the logs with exceptions, as documented here: https://github.com/MuMech/MechJeb2/issues/1026 I'm assuming these issues are what you all are seeing as well, so hopefully having open issues will help get this some traction.
  6. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    I wonder if KER also things you're going to keep your fairings on the whole time. What happens if you stage your fairing deployment before upper stage engine ignition? Does Mechjeb give similar numbers?
  7. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    Perhaps the fairing base is adding weight? Care to post pictures of your rockets?
  8. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    Updated OP with changes from @Phineas Freak
  9. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    @Gordon Dry, I was unaware that @Phineas Freak had done a lot of work to maintain this mod. Sounds like he's done a lot of work in my absence! @Phineas Freak, do you want to continue maintaining this, or should I merge your changes into my fork? EDIT: Apparently I'm an idiot, because I can see earlier in this thread where I talked with you about you taking it over... I'm going to at least work on getting your stuff merged over, should make future PRs be much cleaner. I can also tag this as a pre-release as well. Overall, it's looking much better than the project I inherited!
  10. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    Actually, that's my bad. I created a proper release, but forgot to tag in on the releases page. I'll do that now. EDIT: Updated, that should be better. Thanks for letting me know!
  11. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    Hey everyone. I'm trying to get back into the swing of things, and part that process is that I updated this for 1.4.3
  12. rsparkyc

    [1.4.3] Procedural Fairings 1.4.3.3 (2018/5/18)

    I'm not gone entirely, but was gone for a while. However, I'm more than happy to let @Phineas Freak take over this mod if he so desires. His fork is newer, but I haven't seen him cut any releases off of it yet.
  13. haha, no problem, it's tucked way down at the end, and I couldn't even remember how i got some of those values, so I had to look them up. One thing that needs to change is the ability to configure the battery in the part. that would change the empty weight and cost
  14. So this is in the readme: Create a part roughly the same size and shape of an existing avionics module unlocked in that tech node. Take note of its volume. Enter this in column G of the spreadsheet. (Note: the KSP UI normally shows liters, but in the spreadsheets it's kiloliters.) Slide the utilization slider down to 0, and take note of its empty weight and empty cost. Put those in columns H and I respectively.
  15. Yeah, everything was based off of the non-procedural versions, which don't always correlate well to a procedural counterpart. The version for 1.3 will have a re-worked tech tree, and with that, re-worked procedural avionics configs that hopefully make more sense.