Blastard
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Posts posted by Blastard
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Does this has anything to do with me unable to download any mod linked to spacedock on CKAN?
Spoiler -
can confirm, this happened to my save after i installed nertea's mods
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I've had some serious amount of crashes with 1.1.3 all while I'm in VAB/SPH, with 100+ mods installed, somewhere around 1 crash every hour or so. But definitely way better than what we had in 1.1.2.
I have watercooled Intel i5 4670 + watercooled GTX 980 Ti.Edit: Serious amount considering I spends the whole hour making some crafts, and poof there goes the volatile memory, cause I don't save cause I'm an idiot.
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When you still keep on playing after the game CTD every hour, and the loading takes 15 minutes with all the installed mods...
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Spaceplanes are cool, but with my 150+ parts station, a total of more than 200 parts within physics range means I will experience unnecessary 'time dilation'. So I'd prefer launching my payloads with a rocket.
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8 minutes ago, Evanitis said:
EDIT: if I wanted to edit planets, I'd totally read this intimidating looking thread:
ah nice thread, definitely gonna read through that after i get some sleep! thanks!
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7 minutes ago, Evanitis said:
Just wanted to point towards a certain challenge.
installed that, the perihelion is within jool (modded with 6.4x rescale). so i'm just requesting that planet gets integrated into OPM (ain't good enough to mess with .cfg)
Edit: or someone could give me a pointer on how to edit the "End" to fit my 6.4x gameplay
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[Request] Hypothetical Planet IX (nine).
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mk2 Drill?! I'm in!
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19 hours ago, Mr Betelgeuse said:
Are you using the 64 bit?
Yes I'm using 64bit, is that the cause?
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This is probably a problem on my end, cause I don't see anyone else talking about it.
Here's my problem, the RE-D7 "Bollard" doesn't seems to have plume/flame/smoke trail, this is a problem only persist on the Bollard, regardless of whether RealPlume is installed or not.
Any idea what causes this?
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I uses Smart Parts by BrettWebb. A must-have mod for my gameplay.
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Saw this thread last week (final exam week), and it inspired me to have my own take on this Korolev Cross thing (truth to be told, I've never heard about it before ).
Here's the result:
One thing to note:
On 12/15/2015 at 1:33 PM, MK3424 said:Yeah, but Korolev's cross is done in a special way: https://youtu.be/MyRSO5P6IVI?t=4m11s
-snip-
I've decided to not go for the more obvious aft detachment, because of this gif here: http://imgur.com/gallery/EU7c24I
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8 minutes ago, War Eagle 1 said:
Yeah I can.
They don't….they don't work.
He has stated that they haven't worked for a while and is not planning on fixing them anytime soonI see...I've found a solution for it tho, if you got mechjeb installed, just "intercept" the target multiple times... and hopefully your probe is tougher than the target.
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Can anyone enlighten me on how to use the HE-KV-1 for targeting a satellite in orbit? I've sent a probe with 3 HE-KV-1 + radome attached, got into range and locked the target satellite on the radome, then I fired the missiles, but all they did was just travels in straight line (and misses the target).
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I made a small program to multiply isp in all .cfg files (in-game it weight zero compare to ro): https://www.dropbox.com/s/9kn3f9125r...ditor.rar?dl=0
Link results in 404
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Huh? I'm running an HDMI off my PC into a 1080p monitor with 0 issues...
Probably differs with GPUs/Drivers.
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Only with -force-d3d11? I noticed something similar which can be fixed by making _OceanColor in TerrainMaterial match OceanMaterial _SurfaceColor.
Wow.. that fixes the problem! Thanks!
Edit: I can't run -force-opengl, looked it up on the inter-web, apparently it's something to do with hdmi cable and 1080p(?), forgot the details...
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I get pink ocean with -force-d3d11, is that a known issue?
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OK cool. It looks like it was just the one tank. I found the mistake, and have put it out as a hot fix:
0.9.1 (2015-05-19) - Hot fix.
- Fixed Interstellar Fuel Switch config for S3-10800 tank.Yay! Tank you so much! The S3-10800 is one of my favorite tank from FTP! Keep up the good work!
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Hey, apparently the fuel in tank doesn't correspond to the correct fuel type (using InterstellarFuelSwitch) after the latest update:
Monoprop. instead of Oxidizer
Electric instead of LFOx
SpaceDock.info (Mod Hosting Site)
in KSP1 Mods Discussions
Posted
Guess it's a bad day for me to start a brand new career (deleted my 1.3.0 folder)