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Blastard

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Posts posted by Blastard

  1. I've had some serious amount of crashes with 1.1.3 all while I'm in VAB/SPH, with 100+ mods installed, somewhere around 1 crash every hour or so. But definitely way better than what we had in 1.1.2.
    I have watercooled Intel i5 4670 + watercooled GTX 980 Ti.

    Edit: Serious amount considering I spends the whole hour making some crafts, and poof there goes the volatile memory, cause I don't save cause I'm an idiot.

  2. 7 minutes ago, Evanitis said:

    Just wanted to point towards a certain challenge.

    installed that, the perihelion is within jool (modded with 6.4x rescale). so i'm just requesting that planet gets integrated into OPM (ain't good enough to mess with .cfg)

    Edit: or someone could give me a pointer on how to edit the "End" to fit my 6.4x gameplay

  3. Saw this thread last week (final exam week), and it inspired me to have my own take on this Korolev Cross thing (truth to be told, I've never heard about it before :sealed:).

    Here's the result: 

    One thing to note:

    On 12/15/2015 at 1:33 PM, MK3424 said:

    Yeah, but Korolev's cross is done in a special way: https://youtu.be/MyRSO5P6IVI?t=4m11s

    -snip-

    I've decided to not go for the more obvious aft detachment, because of this gif here: http://imgur.com/gallery/EU7c24I

  4. Only with -force-d3d11? I noticed something similar which can be fixed by making _OceanColor in TerrainMaterial match OceanMaterial _SurfaceColor.

    Wow.. that fixes the problem! Thanks!

    Edit: I can't run -force-opengl, looked it up on the inter-web, apparently it's something to do with hdmi cable and 1080p(?), forgot the details...

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