Aetharan

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About Aetharan

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  1. Aetharan

    The weak engine challenge

    I'll let you guys decide how many points this mission is worth. My destination wasn't listed. https://imgur.com/a/RSGvnMg Edit: While obviously a modded game, I used only vanilla parts with their vanilla functionality, barring the inclusion of MechJeb's functionality being added to probe cores.
  2. Aetharan

    Island tourist challenge

    To be specific, each Kerbal not in a pod weighs 0.09375 tons. When building a vessel that uses command seats, you can use an assembly consisting of 4 Cubic Octagonal Struts, 2 OKTO2s, and 2 thermometers, accelerometers, barometers, etc. to approximate a command-seated Kerbal for the sake of managing your craft's balance, twr, delta-V calculations by Mechjeb or KER, and whatnot. Said assembly weighs 0.094, so it's a touch heavy, but close enough for most purposes.
  3. Aetharan

    Fastest Juno-powered aircraft

    @Andetch It was your comment on the previous page that convinced me to build a functional plane instead of lobbing a capsule.
  4. Aetharan

    Fastest Juno-powered aircraft

    @RealKerbal3x Sadly, the design holds 1/5 the number of passengers KEA wants for a supersonic plane. @Andetch That badge, I earned a long time ago, but I appreciate the mention nonetheless.
  5. Aetharan

    Fastest Juno-powered aircraft

    It's worth noting that, while useful, this method does involve using the cheat-menu, and many challenges' authors and participants would consider it dishonest and/or disqualifying to use that type of clipping in an entry. Personally, even with the "place normally and offset" type of clipping, I strive to minimize it so that functional elements don't overlap. (For instance, the structural exterior of two tanks could share space, but not what is obviously meant to be the pressurized-tank portions of their models, despite the fact that it makes no aerodynamic difference unless you're cheating them into the same stack.)
  6. Aetharan

    Fastest Juno-powered aircraft

    My second attempt went slightly better, managing a successful landing after circumnavigation under the same self-imposed rules: 2 passengers, no dive-bombing for speed, and complete circumnavigation to demonstrate usefulness as a light transport. https://imgur.com/a/nhnlD9S Top speed is 630 m/s, and this time, I have a craft file if anybody wants to fly it. https://kerbalx.com/aetharan/AAC-630-Leer
  7. Aetharan

    Fastest Juno-powered aircraft

    Well, I know that I'm not exactly setting any records with this attempt, but here we go: https://imgur.com/a/n9Bfof5 607 m/s recorded in level flight, with a pilot and two passengers, in a quad-Juno-powered equatorial circumnavigation.
  8. Aetharan

    How far can you go?

    Well, @Van Disaster took some of the wind out of my sails with that last edit. I've finished a flight, largely to establish a base-line for myself. Final report: 1,386 km covered, +15 points for wingspan under 15m, +15 points for exceeding Mach 1 in level flight, for a total of 1,416 points. Imgur Album Clearly, with the differences between our flights' total times and distance covered, you pulled off a much more efficient machine than I did. What I don't get is how, given the similar ceilings and top speeds with the same engine.
  9. Aetharan

    How far can you go?

    Crud. I just realized that I've spent the last 45 minutes on a flight built having misread the first post, with a starting TWR of just under 1.5 instead of 0.5. Time to re-start. Edit: That limitation is killing me. Keeping a Panther limited so far that it doesn't break 0.5 TWR is preventing the plane from crossing mach 2, and it's by far most efficient above 650 m/s (at which point it's sipping fuel at less than 0.01 u/s at full throttle.) Frustrating, but I'll continue the flight and see how far I get this way. Edit 2: Having failed the landing (explosively, poor Val), I'm giving up on the current design (derived from my last plane in the thread I linked). I'll give things another shot tomorrow.
  10. Aetharan

    How far can you go?

    I've seen a very similar challenge to this before, but it's long enough ago that the embedded imgur albums in the posts are messed up. Might be worth making another attempt, with the new rule-set. Edit: I should ask, is MechJeb allowed for maintaining attitude over the course of long flights?
  11. Aetharan

    The Retro Solar Rescue

    Yeah, note the 'somehow corrupted' bit. Not sure what went wrong with it, but the last time it happened I still had the .craft file, but KSP wouldn't read it any longer, either in the original save or in a clean one I started up to test. I was... annoyed.
  12. Aetharan

    The Retro Solar Rescue

    I stand corrected. Still, next time my failure comes in the form of "firey death" instead of "game crashed when I rolled the ship out onto the launch pad, and corrupted the ship save somehow" I'll have to share. (I have, so far, lost four different ships to this particular problem. Each one of which was 2+ hours' design work.)
  13. Aetharan

    The Retro Solar Rescue

    As a side-note, I find it highly amusing (looking at the first post again) that, thus far, the only entry in Category I is my own, and even that is an exception to the intent of the listing. We're all just trying again and again until we have victory, without sharing our failures that would count for Category I or II!
  14. Aetharan

    The Retro Solar Rescue

    In the original save (which I used for my thus-far posted efforts), it is Burberry rather than Burbarry. Pretty sure that the use of an "a" was an error in the OP.
  15. Aetharan

    The Retro Solar Rescue

    @linuxgurugamer A bit of advice for my direct competition: Your best bet, with enough delta-V available, is to push yourself into a prograde orbit with PE closer to Kerbol than the Goliath's. You'll burn a lot of delta-V there, and your encounter will be well over the usual 20 km/s relative velocity, but it's possible to get the encounter in under 70 days. If you can get the timing right so you actually pull up alongside him instead of missing by thousands of kilometers like I did, then I'd assume that a return to Kerbin thereafter should be doable in under 20 days after that. That's my plan for my next attempt, anyway. I'd estimated that a ship with 60 km/s of on-orbit delta-V should be able to pull off the goal of "Get him home before his abandoned ship has its first conjunction with Kerbin".