buckykat
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
buckykat replied to Angelo Kerman's topic in KSP1 Mod Releases
I can confirm that @lukeduff's workaround fixes the issue with the omniconverters- 3,490 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
buckykat replied to Angelo Kerman's topic in KSP1 Mod Releases
In ksp 1.6.1, with the latest versions of pathfinder and extraplanetary launchpads, adding EPL seems to break omni-converters. https://imgur.com/a/8OZhYdY here's an album of the problem with gamedata screenshots.- 3,490 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
buckykat replied to Angelo Kerman's topic in KSP1 Mod Releases
It still works, it just needs to be connected weirdly. https://imgur.com/Kn7lY9L- 3,490 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
buckykat replied to Angelo Kerman's topic in KSP1 Mod Releases
The Ranch House's initial pipe connector seems to be backwards. The pipe being built from it only shows green when the kerbal building it is in front of the box, so the pipe is clipping through it. https://imgur.com/a/299zl- 3,490 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
buckykat replied to Angelo Kerman's topic in KSP1 Mod Releases
The HL-10 Gyro Ring has a crew passthrough tube in its model, but no CLS module and it doesn't seem to be passable. Should it be? -
The tooltip on the Buffalo wheel jack refers to a "Buffalo Assembly Port" with a "red side" which must be up but the imgur album says to attach the chassis piece directly to the wheel jack.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
buckykat replied to politas's topic in KSP1 Mod Releases
I'll confirm that on linux, under the same conditions (new fresh ksp steam install, ckan in the ksp folder, install stock visual enhancements with selected dependencies) the installer seems to crash. It doesn't display the same crash dialog, but it hangs at the same point the windows CKAN crashes for at least a couple hours before I gave up and stopped it. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
buckykat replied to ethernet's topic in KSP1 Mod Releases
I think it is 1.2.2 breaking it by fixing engineer efficiency bonuses. One of the changes for 1.2.2 under miscellaneous is "Apply engineer bonuses to drills and ISRU correctly." I also checked an old version of station science I had downloaded, 2.0 from mid july, and found the exact same settings in its cyclotron cfg for specialist bonus and efficiency factor as in the current version. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
buckykat replied to ethernet's topic in KSP1 Mod Releases
I ran into a similar problem just now. I think I used to (in a previous version) be able to use stored EC to power cyclotrons, but now they seem to have a load % purely based on power generation rate. I solved it by adding a lot (dozen gigantors) more solar panels. EDIT: No, I was wrong. It wasn't adding solar panels that fixed it, it was actually fixed by spending time while the experiment was running with another vessel focused. It seems that although the cyclotron doesn't want to actually use all my EC for some reason, Retrograde Kuarqs only decay while the station is focused, but still generate while it's unfocused. And once you have 50, they stop decaying.